|
@@ -497,28 +497,28 @@ void Generic6DOFJoint3DSW::set_param(Vector3::Axis p_axis, PhysicsServer3D::G6DO
|
|
|
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_MAX: break; // Can't happen, but silences warning
|
|
|
}
|
|
@@ -597,28 +597,28 @@ real_t Generic6DOFJoint3DSW::get_param(Vector3::Axis p_axis, PhysicsServer3D::G6
|
|
|
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_MAX: break; // Can't happen, but silences warning
|
|
|
}
|
|
@@ -643,13 +643,13 @@ void Generic6DOFJoint3DSW::set_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOF
|
|
|
m_angularLimits[p_axis].m_enableMotor = p_value;
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_FLAG_MAX: break; // Can't happen, but silences warning
|
|
|
}
|
|
@@ -671,13 +671,13 @@ bool Generic6DOFJoint3DSW::get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOF
|
|
|
return m_angularLimits[p_axis].m_enableMotor;
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING: {
|
|
|
- // Not implemented in GodotPhysics backend
|
|
|
+ // Not implemented in GodotPhysics3D backend
|
|
|
} break;
|
|
|
case PhysicsServer3D::G6DOF_JOINT_FLAG_MAX: break; // Can't happen, but silences warning
|
|
|
}
|