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Add unit tests to Sky

Zhiyi Hu 9 months ago
parent
commit
1e62c7f53e
1 changed files with 100 additions and 19 deletions
  1. 100 19
      tests/scene/test_sky.h

+ 100 - 19
tests/scene/test_sky.h

@@ -38,16 +38,17 @@
 namespace TestSky {
 
 TEST_CASE("[SceneTree][Sky] Constructor") {
-	Sky *test_sky = memnew(Sky);
+	Ref<Sky> test_sky;
+	test_sky.instantiate();
 
 	CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
 	CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
 	CHECK(test_sky->get_material().is_null());
-	memdelete(test_sky);
 }
 
 TEST_CASE("[SceneTree][Sky] Radiance size setter and getter") {
-	Sky *test_sky = memnew(Sky);
+	Ref<Sky> test_sky;
+	test_sky.instantiate();
 
 	// Check default.
 	CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
@@ -61,25 +62,25 @@ TEST_CASE("[SceneTree][Sky] Radiance size setter and getter") {
 	ERR_PRINT_ON;
 
 	CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
-
-	memdelete(test_sky);
 }
 
 TEST_CASE("[SceneTree][Sky] Process mode setter and getter") {
-	Sky *test_sky = memnew(Sky);
+	Ref<Sky> test_sky;
+	test_sky.instantiate();
 
 	// Check default.
 	CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
 
 	test_sky->set_process_mode(Sky::PROCESS_MODE_INCREMENTAL);
 	CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_INCREMENTAL);
-
-	memdelete(test_sky);
 }
 
 TEST_CASE("[SceneTree][Sky] Material setter and getter") {
-	Sky *test_sky = memnew(Sky);
-	Ref<Material> material = memnew(Material);
+	Ref<Sky> test_sky;
+	test_sky.instantiate();
+
+	Ref<Material> material;
+	material.instantiate();
 
 	SUBCASE("Material passed to the class should remain the same") {
 		test_sky->set_material(material);
@@ -92,8 +93,10 @@ TEST_CASE("[SceneTree][Sky] Material setter and getter") {
 		CHECK(test_sky->get_material() == material);
 	}
 	SUBCASE("Material rewrite testing") {
-		Ref<Material> material1 = memnew(Material);
-		Ref<Material> material2 = memnew(Material);
+		Ref<Material> material1;
+		Ref<Material> material2;
+		material1.instantiate();
+		material2.instantiate();
 
 		test_sky->set_material(material1);
 		test_sky->set_material(material2);
@@ -104,19 +107,22 @@ TEST_CASE("[SceneTree][Sky] Material setter and getter") {
 	}
 
 	SUBCASE("Assign same material to two skys") {
-		Sky *sky2 = memnew(Sky);
+		Ref<Sky> sky2;
+		sky2.instantiate();
 
 		test_sky->set_material(material);
 		sky2->set_material(material);
 		CHECK_MESSAGE(test_sky->get_material() == sky2->get_material(),
 				"Both skys should have the same material.");
-		memdelete(sky2);
 	}
 
 	SUBCASE("Swapping materials between two skys") {
-		Sky *sky2 = memnew(Sky);
-		Ref<Material> material1 = memnew(Material);
-		Ref<Material> material2 = memnew(Material);
+		Ref<Sky> sky2;
+		sky2.instantiate();
+		Ref<Material> material1;
+		Ref<Material> material2;
+		material1.instantiate();
+		material2.instantiate();
 
 		test_sky->set_material(material1);
 		sky2->set_material(material2);
@@ -130,10 +136,85 @@ TEST_CASE("[SceneTree][Sky] Material setter and getter") {
 
 		CHECK(test_sky->get_material() == material2);
 		CHECK(sky2->get_material() == material1);
-		memdelete(sky2);
 	}
+}
+
+TEST_CASE("[SceneTree][Sky] Invalid radiance size handling") {
+	Ref<Sky> test_sky;
+	test_sky.instantiate();
+
+	// Attempt to set an invalid radiance size.
+	ERR_PRINT_OFF;
+	test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX);
+	ERR_PRINT_ON;
+
+	// Verify that the radiance size remains unchanged.
+	CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
+}
+
+TEST_CASE("[SceneTree][Sky] Process mode variations") {
+	Ref<Sky> test_sky;
+	test_sky.instantiate();
+
+	// Test all process modes.
+	const Sky::ProcessMode process_modes[] = {
+		Sky::PROCESS_MODE_AUTOMATIC,
+		Sky::PROCESS_MODE_QUALITY,
+		Sky::PROCESS_MODE_INCREMENTAL,
+		Sky::PROCESS_MODE_REALTIME
+	};
+
+	for (Sky::ProcessMode mode : process_modes) {
+		test_sky->set_process_mode(mode);
+		CHECK(test_sky->get_process_mode() == mode);
+	}
+}
+
+TEST_CASE("[SceneTree][Sky] Radiance size variations") {
+	Ref<Sky> test_sky;
+	test_sky.instantiate();
+
+	// Test all radiance sizes except MAX.
+	const Sky::RadianceSize radiance_sizes[] = {
+		Sky::RADIANCE_SIZE_32,
+		Sky::RADIANCE_SIZE_64,
+		Sky::RADIANCE_SIZE_128,
+		Sky::RADIANCE_SIZE_256,
+		Sky::RADIANCE_SIZE_512,
+		Sky::RADIANCE_SIZE_1024,
+		Sky::RADIANCE_SIZE_2048
+	};
+
+	for (Sky::RadianceSize size : radiance_sizes) {
+		test_sky->set_radiance_size(size);
+		CHECK(test_sky->get_radiance_size() == size);
+	}
+}
+
+TEST_CASE("[SceneTree][Sky] Null material handling") {
+	Ref<Sky> test_sky;
+	test_sky.instantiate();
+
+	SUBCASE("Setting null material") {
+		test_sky->set_material(Ref<Material>());
+		CHECK(test_sky->get_material().is_null());
+	}
+
+	SUBCASE("Overwriting existing material with null") {
+		Ref<Material> material;
+		material.instantiate();
+		test_sky->set_material(material);
+		test_sky->set_material(Ref<Material>());
+
+		CHECK(test_sky->get_material().is_null());
+	}
+}
 
-	memdelete(test_sky);
+TEST_CASE("[SceneTree][Sky] RID generation") {
+	Ref<Sky> test_sky;
+	test_sky.instantiate();
+	// Check validity.
+	CHECK(!test_sky->get_rid().is_valid());
 }
 
 } // namespace TestSky