فهرست منبع

Merge pull request #85791 from groud/move_tilemap_layers_to_own_file

Move TileMapLayer to its own files
Rémi Verschelde 1 سال پیش
والد
کامیت
1e676e4a0a
4فایلهای تغییر یافته به همراه3326 افزوده شده و 3250 حذف شده
  1. 2 2852
      scene/2d/tile_map.cpp
  2. 9 398
      scene/2d/tile_map.h
  3. 2886 0
      scene/2d/tile_map_layer.cpp
  4. 429 0
      scene/2d/tile_map_layer.h

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 2 - 2852
scene/2d/tile_map.cpp


+ 9 - 398
scene/2d/tile_map.h

@@ -32,406 +32,17 @@
 #define TILE_MAP_H
 
 #include "scene/2d/node_2d.h"
-#include "scene/gui/control.h"
 #include "scene/resources/tile_set.h"
 
-class TileSetAtlasSource;
+class Control;
+class TileMapLayer;
+class TerrainConstraint;
 
-class TerrainConstraint {
-private:
-	const TileMap *tile_map = nullptr;
-	Vector2i base_cell_coords;
-	int bit = -1;
-	int terrain = -1;
-
-	int priority = 1;
-
-public:
-	bool operator<(const TerrainConstraint &p_other) const {
-		if (base_cell_coords == p_other.base_cell_coords) {
-			return bit < p_other.bit;
-		}
-		return base_cell_coords < p_other.base_cell_coords;
-	}
-
-	String to_string() const {
-		return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
-	}
-
-	Vector2i get_base_cell_coords() const {
-		return base_cell_coords;
-	}
-
-	bool is_center_bit() const {
-		return bit == 0;
-	}
-
-	HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
-
-	void set_terrain(int p_terrain) {
-		terrain = p_terrain;
-	}
-
-	int get_terrain() const {
-		return terrain;
-	}
-
-	void set_priority(int p_priority) {
-		priority = p_priority;
-	}
-
-	int get_priority() const {
-		return priority;
-	}
-
-	TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
-	TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
-	TerrainConstraint(){};
-};
-
-#ifdef DEBUG_ENABLED
-class DebugQuadrant;
-#endif // DEBUG_ENABLED
-class RenderingQuadrant;
-
-struct CellData {
-	Vector2i coords;
-	TileMapCell cell;
-
-	// Debug.
-	SelfList<CellData> debug_quadrant_list_element;
-
-	// Rendering.
-	Ref<RenderingQuadrant> rendering_quadrant;
-	SelfList<CellData> rendering_quadrant_list_element;
-	LocalVector<RID> occluders;
-
-	// Physics.
-	LocalVector<RID> bodies;
-
-	// Navigation.
-	LocalVector<RID> navigation_regions;
-
-	// Scenes.
-	String scene;
-
-	// Runtime TileData cache.
-	TileData *runtime_tile_data_cache = nullptr;
-
-	// List elements.
-	SelfList<CellData> dirty_list_element;
-
-	bool operator<(const CellData &p_other) const {
-		return coords < p_other.coords;
-	}
-
-	// For those, copy everything but SelfList elements.
-	void operator=(const CellData &p_other) {
-		coords = p_other.coords;
-		cell = p_other.cell;
-		occluders = p_other.occluders;
-		bodies = p_other.bodies;
-		navigation_regions = p_other.navigation_regions;
-		scene = p_other.scene;
-		runtime_tile_data_cache = p_other.runtime_tile_data_cache;
-	}
-
-	CellData(const CellData &p_other) :
-			debug_quadrant_list_element(this),
-			rendering_quadrant_list_element(this),
-			dirty_list_element(this) {
-		coords = p_other.coords;
-		cell = p_other.cell;
-		occluders = p_other.occluders;
-		bodies = p_other.bodies;
-		navigation_regions = p_other.navigation_regions;
-		scene = p_other.scene;
-		runtime_tile_data_cache = p_other.runtime_tile_data_cache;
-	}
-
-	CellData() :
-			debug_quadrant_list_element(this),
-			rendering_quadrant_list_element(this),
-			dirty_list_element(this) {
-	}
-};
-
-// For compatibility reasons, we use another comparator for Y-sorted layers.
-struct CellDataYSortedComparator {
-	_FORCE_INLINE_ bool operator()(const CellData &p_a, const CellData &p_b) const {
-		return p_a.coords.x == p_b.coords.x ? (p_a.coords.y < p_b.coords.y) : (p_a.coords.x > p_b.coords.x);
-	}
-};
-
-#ifdef DEBUG_ENABLED
-class DebugQuadrant : public RefCounted {
-	GDCLASS(DebugQuadrant, RefCounted);
-
-public:
-	Vector2i quadrant_coords;
-	SelfList<CellData>::List cells;
-	RID canvas_item;
-
-	SelfList<DebugQuadrant> dirty_quadrant_list_element;
-
-	// For those, copy everything but SelfList elements.
-	DebugQuadrant(const DebugQuadrant &p_other) :
-			dirty_quadrant_list_element(this) {
-		quadrant_coords = p_other.quadrant_coords;
-		cells = p_other.cells;
-		canvas_item = p_other.canvas_item;
-	}
-
-	DebugQuadrant() :
-			dirty_quadrant_list_element(this) {
-	}
-
-	~DebugQuadrant() {
-		cells.clear();
-	}
-};
-#endif // DEBUG_ENABLED
-
-class RenderingQuadrant : public RefCounted {
-	GDCLASS(RenderingQuadrant, RefCounted);
-
-public:
-	struct CoordsWorldComparator {
-		_ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const {
-			// We sort the cells by their local coords, as it is needed by rendering.
-			if (p_a.y == p_b.y) {
-				return p_a.x > p_b.x;
-			} else {
-				return p_a.y < p_b.y;
-			}
-		}
-	};
-
-	Vector2i quadrant_coords;
-	SelfList<CellData>::List cells;
-	List<RID> canvas_items;
-	Vector2 canvas_items_position;
-
-	SelfList<RenderingQuadrant> dirty_quadrant_list_element;
-
-	// For those, copy everything but SelfList elements.
-	RenderingQuadrant(const RenderingQuadrant &p_other) :
-			dirty_quadrant_list_element(this) {
-		quadrant_coords = p_other.quadrant_coords;
-		cells = p_other.cells;
-		canvas_items = p_other.canvas_items;
-	}
-
-	RenderingQuadrant() :
-			dirty_quadrant_list_element(this) {
-	}
-
-	~RenderingQuadrant() {
-		cells.clear();
-	}
-};
-
-class TileMapLayer : public RefCounted {
-	GDCLASS(TileMapLayer, RefCounted);
-
-public:
-	enum DataFormat {
-		FORMAT_1 = 0,
-		FORMAT_2,
-		FORMAT_3,
-		FORMAT_MAX,
-	};
-
-	enum DirtyFlags {
-		DIRTY_FLAGS_LAYER_ENABLED = 0,
-		DIRTY_FLAGS_LAYER_MODULATE,
-		DIRTY_FLAGS_LAYER_Y_SORT_ENABLED,
-		DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN,
-		DIRTY_FLAGS_LAYER_Z_INDEX,
-		DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED,
-		DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE,
-		DIRTY_FLAGS_TILE_MAP_IN_TREE,
-		DIRTY_FLAGS_TILE_MAP_IN_CANVAS,
-		DIRTY_FLAGS_TILE_MAP_VISIBILITY,
-		DIRTY_FLAGS_TILE_MAP_XFORM,
-		DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM,
-		DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER,
-		DIRTY_FLAGS_TILE_MAP_LIGHT_MASK,
-		DIRTY_FLAGS_TILE_MAP_MATERIAL,
-		DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL,
-		DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER,
-		DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT,
-		DIRTY_FLAGS_TILE_MAP_TILE_SET,
-		DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE,
-		DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE,
-		DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE,
-		DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE,
-		DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED,
-		DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE,
-		DIRTY_FLAGS_MAX,
-	};
-
-private:
-	// Exposed properties.
-	String name;
-	bool enabled = true;
-	Color modulate = Color(1, 1, 1, 1);
-	bool y_sort_enabled = false;
-	int y_sort_origin = 0;
-	int z_index = 0;
-	bool navigation_enabled = true;
-	RID navigation_map;
-	bool uses_world_navigation_map = false;
-
-	// Internal.
-	TileMap *tile_map_node = nullptr;
-	int layer_index_in_tile_map_node = -1;
-	RID canvas_item;
-	HashMap<Vector2i, CellData> tile_map;
-
-	// Dirty flag. Allows knowing what was modified since the last update.
-	struct {
-		bool flags[DIRTY_FLAGS_MAX] = { false };
-		SelfList<CellData>::List cell_list;
-	} dirty;
-	bool in_destructor = false;
-
-	// Rect cache.
-	mutable Rect2 rect_cache;
-	mutable bool rect_cache_dirty = true;
-	mutable Rect2i used_rect_cache;
-	mutable bool used_rect_cache_dirty = true;
-
-	// Runtime tile data.
-	bool _runtime_update_tile_data_was_cleaned_up = false;
-	void _build_runtime_update_tile_data();
-	void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list = false);
-	void _clear_runtime_update_tile_data();
-
-	// Per-system methods.
-#ifdef DEBUG_ENABLED
-	HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map;
-	Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const;
-	bool _debug_was_cleaned_up = false;
-	void _debug_update();
-	void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list);
-#endif // DEBUG_ENABLED
-
-	HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
-	bool _rendering_was_cleaned_up = false;
-	void _rendering_update();
-	void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
-	void _rendering_occluders_clear_cell(CellData &r_cell_data);
-	void _rendering_occluders_update_cell(CellData &r_cell_data);
-#ifdef DEBUG_ENABLED
-	void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
-#endif // DEBUG_ENABLED
-
-	HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
-	bool _physics_was_cleaned_up = false;
-	void _physics_update();
-	void _physics_notify_tilemap_change(DirtyFlags p_what);
-	void _physics_clear_cell(CellData &r_cell_data);
-	void _physics_update_cell(CellData &r_cell_data);
-#ifdef DEBUG_ENABLED
-	void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
-#endif // DEBUG_ENABLED
-
-	bool _navigation_was_cleaned_up = false;
-	void _navigation_update();
-	void _navigation_clear_cell(CellData &r_cell_data);
-	void _navigation_update_cell(CellData &r_cell_data);
-#ifdef DEBUG_ENABLED
-	void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
-#endif // DEBUG_ENABLED
-
-	bool _scenes_was_cleaned_up = false;
-	void _scenes_update();
-	void _scenes_clear_cell(CellData &r_cell_data);
-	void _scenes_update_cell(CellData &r_cell_data);
-#ifdef DEBUG_ENABLED
-	void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
-#endif // DEBUG_ENABLED
-
-	// Terrains.
-	TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern);
-	RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
-	RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
-
-public:
-	// TileMap node.
-	void set_tile_map(TileMap *p_tile_map);
-	void set_layer_index_in_tile_map_node(int p_index);
-
-	// Rect caching.
-	Rect2 get_rect(bool &r_changed) const;
-
-	// Terrains.
-	HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed.
-	HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
-	HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
-	HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
-
-	// Not exposed to users.
-	TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
-
-	// For TileMap node's use.
-	void set_tile_data(DataFormat p_format, const Vector<int> &p_data);
-	Vector<int> get_tile_data() const;
-	void notify_tile_map_change(DirtyFlags p_what);
-	void internal_update();
-
-	// --- Exposed in TileMap ---
-
-	// Cells manipulation.
-	void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
-	void erase_cell(const Vector2i &p_coords);
-
-	int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const;
-	Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const;
-	int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const;
-	TileData *get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier.
-	void clear();
-
-	// Patterns.
-	Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array);
-	void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
-
-	// Terrains.
-	void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
-	void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
-
-	// Cells usage.
-	TypedArray<Vector2i> get_used_cells() const;
-	TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
-	Rect2i get_used_rect() const;
-
-	// Layer properties.
-	void set_name(String p_name);
-	String get_name() const;
-	void set_enabled(bool p_enabled);
-	bool is_enabled() const;
-	void set_modulate(Color p_modulate);
-	Color get_modulate() const;
-	void set_y_sort_enabled(bool p_y_sort_enabled);
-	bool is_y_sort_enabled() const;
-	void set_y_sort_origin(int p_y_sort_origin);
-	int get_y_sort_origin() const;
-	void set_z_index(int p_z_index);
-	int get_z_index() const;
-	void set_navigation_enabled(bool p_enabled);
-	bool is_navigation_enabled() const;
-	void set_navigation_map(RID p_map);
-	RID get_navigation_map() const;
-
-	// Fixing and clearing methods.
-	void fix_invalid_tiles();
-
-	// Find coords for body.
-	bool has_body_rid(RID p_physics_body) const;
-	Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
-
-	~TileMapLayer();
+enum TileMapDataFormat {
+	FORMAT_1 = 0,
+	FORMAT_2,
+	FORMAT_3,
+	FORMAT_MAX,
 };
 
 class TileMap : public Node2D {
@@ -448,7 +59,7 @@ private:
 	friend class TileSetPlugin;
 
 	// A compatibility enum to specify how is the data if formatted.
-	mutable TileMapLayer::DataFormat format = TileMapLayer::FORMAT_3;
+	mutable TileMapDataFormat format = TileMapDataFormat::FORMAT_3;
 
 	static constexpr float FP_ADJUST = 0.00001;
 

+ 2886 - 0
scene/2d/tile_map_layer.cpp

@@ -0,0 +1,2886 @@
+/**************************************************************************/
+/*  tile_map_layer.cpp                                                    */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#include "tile_map_layer.h"
+
+#include "core/core_string_names.h"
+#include "core/io/marshalls.h"
+#include "scene/gui/control.h"
+#include "scene/resources/world_2d.h"
+#include "servers/navigation_server_2d.h"
+
+#ifdef DEBUG_ENABLED
+#include "servers/navigation_server_3d.h"
+#endif // DEBUG_ENABLED
+
+#ifdef DEBUG_ENABLED
+/////////////////////////////// Debug //////////////////////////////////////////
+constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16;
+
+Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords) const {
+	return Vector2i(
+			p_coords.x > 0 ? p_coords.x / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.x - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE,
+			p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE);
+}
+
+void TileMapLayer::_debug_update() {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	RenderingServer *rs = RenderingServer::get_singleton();
+
+	// Check if we should cleanup everything.
+	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
+
+	if (forced_cleanup) {
+		for (KeyValue<Vector2i, Ref<DebugQuadrant>> &kv : debug_quadrant_map) {
+			// Free the quadrant.
+			Ref<DebugQuadrant> &debug_quadrant = kv.value;
+			if (debug_quadrant->canvas_item.is_valid()) {
+				rs->free(debug_quadrant->canvas_item);
+			}
+		}
+		debug_quadrant_map.clear();
+		_debug_was_cleaned_up = true;
+		return;
+	}
+
+	// Check if anything is dirty, in such a case, redraw debug.
+	bool anything_changed = false;
+	for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
+		if (dirty.flags[i]) {
+			anything_changed = true;
+			break;
+		}
+	}
+
+	// List all debug quadrants to update, creating new ones if needed.
+	SelfList<DebugQuadrant>::List dirty_debug_quadrant_list;
+
+	if (_debug_was_cleaned_up || anything_changed) {
+		// Update all cells.
+		for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+			CellData &cell_data = kv.value;
+			_debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
+		}
+	} else {
+		// Update dirty cells.
+		for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+			CellData &cell_data = *cell_data_list_element->self();
+			_debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
+		}
+	}
+
+	// Update those quadrants.
+	for (SelfList<DebugQuadrant> *quadrant_list_element = dirty_debug_quadrant_list.first(); quadrant_list_element;) {
+		SelfList<DebugQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
+
+		DebugQuadrant &debug_quadrant = *quadrant_list_element->self();
+
+		// Check if the quadrant has a tile.
+		bool has_a_tile = false;
+		RID &ci = debug_quadrant.canvas_item;
+		for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+			CellData &cell_data = *cell_data_list_element->self();
+			if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
+				has_a_tile = true;
+				break;
+			}
+		}
+
+		if (has_a_tile) {
+			// Update the quadrant.
+			if (ci.is_valid()) {
+				rs->canvas_item_clear(ci);
+			} else {
+				ci = rs->canvas_item_create();
+				rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1);
+				rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item());
+			}
+
+			const Vector2 quadrant_pos = tile_map_node->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE);
+			Transform2D xform(0, quadrant_pos);
+			rs->canvas_item_set_transform(ci, xform);
+
+			for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+				CellData &cell_data = *cell_data_list_element->self();
+				if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
+					_rendering_draw_cell_debug(ci, quadrant_pos, cell_data);
+					_physics_draw_cell_debug(ci, quadrant_pos, cell_data);
+					_navigation_draw_cell_debug(ci, quadrant_pos, cell_data);
+					_scenes_draw_cell_debug(ci, quadrant_pos, cell_data);
+				}
+			}
+		} else {
+			// Free the quadrant.
+			if (ci.is_valid()) {
+				rs->free(ci);
+			}
+			quadrant_list_element->remove_from_list();
+			debug_quadrant_map.erase(debug_quadrant.quadrant_coords);
+		}
+
+		quadrant_list_element = next_quadrant_list_element;
+	}
+
+	dirty_debug_quadrant_list.clear();
+
+	_debug_was_cleaned_up = false;
+}
+
+void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list) {
+	Vector2i quadrant_coords = _coords_to_debug_quadrant_coords(r_cell_data.coords);
+
+	if (!debug_quadrant_map.has(quadrant_coords)) {
+		// Create a new quadrant and add it to the quadrant map.
+		Ref<DebugQuadrant> new_quadrant;
+		new_quadrant.instantiate();
+		new_quadrant->quadrant_coords = quadrant_coords;
+		debug_quadrant_map[quadrant_coords] = new_quadrant;
+	}
+
+	// Add the cell to its quadrant, if it is not already in there.
+	Ref<DebugQuadrant> &debug_quadrant = debug_quadrant_map[quadrant_coords];
+	if (!r_cell_data.debug_quadrant_list_element.in_list()) {
+		debug_quadrant->cells.add(&r_cell_data.debug_quadrant_list_element);
+	}
+
+	// Mark the quadrant as dirty.
+	if (!debug_quadrant->dirty_quadrant_list_element.in_list()) {
+		r_dirty_debug_quadrant_list.add(&debug_quadrant->dirty_quadrant_list_element);
+	}
+}
+#endif // DEBUG_ENABLED
+
+/////////////////////////////// Rendering //////////////////////////////////////
+void TileMapLayer::_rendering_update() {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	RenderingServer *rs = RenderingServer::get_singleton();
+
+	// Check if we should cleanup everything.
+	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
+
+	// ----------- Layer level processing -----------
+	if (forced_cleanup) {
+		// Cleanup.
+		if (canvas_item.is_valid()) {
+			rs->free(canvas_item);
+			canvas_item = RID();
+		}
+	} else {
+		// Create/Update the layer's CanvasItem.
+		if (!canvas_item.is_valid()) {
+			RID ci = rs->canvas_item_create();
+			rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item());
+			canvas_item = ci;
+		}
+		RID &ci = canvas_item;
+		rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000);
+		rs->canvas_item_set_sort_children_by_y(ci, y_sort_enabled);
+		rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
+		rs->canvas_item_set_z_index(ci, z_index);
+		rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree()));
+		rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree()));
+		rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
+
+		// Modulate the layer.
+		Color layer_modulate = modulate;
+		int selected_layer = tile_map_node->get_selected_layer();
+		if (selected_layer >= 0 && layer_index_in_tile_map_node != selected_layer) {
+			int z_selected = tile_map_node->get_layer_z_index(selected_layer);
+			if (z_index < z_selected || (z_index == z_selected && layer_index_in_tile_map_node < selected_layer)) {
+				layer_modulate = layer_modulate.darkened(0.5);
+			} else if (z_index > z_selected || (z_index == z_selected && layer_index_in_tile_map_node > selected_layer)) {
+				layer_modulate = layer_modulate.darkened(0.5);
+				layer_modulate.a *= 0.3;
+			}
+		}
+		rs->canvas_item_set_modulate(ci, layer_modulate);
+	}
+
+	// ----------- Quadrants processing -----------
+
+	// List all rendering quadrants to update, creating new ones if needed.
+	SelfList<RenderingQuadrant>::List dirty_rendering_quadrant_list;
+
+	// Check if anything changed that might change the quadrant shape.
+	// If so, recreate everything.
+	bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE] ||
+			(tile_map_node->is_y_sort_enabled() && y_sort_enabled && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM] || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]));
+
+	// Free all quadrants.
+	if (forced_cleanup || quandrant_shape_changed) {
+		for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
+			for (int i = 0; i < kv.value->canvas_items.size(); i++) {
+				const RID &ci = kv.value->canvas_items[i];
+				if (ci.is_valid()) {
+					rs->free(ci);
+				}
+			}
+			kv.value->cells.clear();
+		}
+		rendering_quadrant_map.clear();
+		_rendering_was_cleaned_up = true;
+	}
+
+	if (!forced_cleanup) {
+		// List all quadrants to update, recreating them if needed.
+		if (dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || _rendering_was_cleaned_up) {
+			// Update all cells.
+			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+				CellData &cell_data = kv.value;
+				_rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
+			}
+		} else {
+			// Update dirty cells.
+			for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+				CellData &cell_data = *cell_data_list_element->self();
+				_rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
+			}
+		}
+
+		// Update all dirty quadrants.
+		for (SelfList<RenderingQuadrant> *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) {
+			SelfList<RenderingQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
+
+			const Ref<RenderingQuadrant> &rendering_quadrant = quadrant_list_element->self();
+
+			// Check if the quadrant has a tile.
+			bool has_a_tile = false;
+			for (SelfList<CellData> *cell_data_list_element = rendering_quadrant->cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+				CellData &cell_data = *cell_data_list_element->self();
+				if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
+					has_a_tile = true;
+					break;
+				}
+			}
+
+			if (has_a_tile) {
+				// Process the quadrant.
+
+				// First, clear the quadrant's canvas items.
+				for (RID &ci : rendering_quadrant->canvas_items) {
+					rs->free(ci);
+				}
+				rendering_quadrant->canvas_items.clear();
+
+				// Sort the quadrant cells.
+				if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) {
+					// For compatibility reasons, we use another comparator for Y-sorted layers.
+					rendering_quadrant->cells.sort_custom<CellDataYSortedComparator>();
+				} else {
+					rendering_quadrant->cells.sort();
+				}
+
+				// Those allow to group cell per material or z-index.
+				Ref<Material> prev_material;
+				int prev_z_index = 0;
+				RID prev_ci;
+
+				for (SelfList<CellData> *cell_data_quadrant_list_element = rendering_quadrant->cells.first(); cell_data_quadrant_list_element; cell_data_quadrant_list_element = cell_data_quadrant_list_element->next()) {
+					CellData &cell_data = *cell_data_quadrant_list_element->self();
+
+					TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(cell_data.cell.source_id));
+
+					// Get the tile data.
+					const TileData *tile_data;
+					if (cell_data.runtime_tile_data_cache) {
+						tile_data = cell_data.runtime_tile_data_cache;
+					} else {
+						tile_data = atlas_source->get_tile_data(cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile);
+					}
+
+					Ref<Material> mat = tile_data->get_material();
+					int tile_z_index = tile_data->get_z_index();
+
+					// Quandrant pos.
+
+					// --- CanvasItems ---
+					RID ci;
+
+					// Check if the material or the z_index changed.
+					if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
+						// If so, create a new CanvasItem.
+						ci = rs->canvas_item_create();
+						if (mat.is_valid()) {
+							rs->canvas_item_set_material(ci, mat->get_rid());
+						}
+						rs->canvas_item_set_parent(ci, canvas_item);
+						rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
+
+						Transform2D xform(0, rendering_quadrant->canvas_items_position);
+						rs->canvas_item_set_transform(ci, xform);
+
+						rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
+						rs->canvas_item_set_z_as_relative_to_parent(ci, true);
+						rs->canvas_item_set_z_index(ci, tile_z_index);
+
+						rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree()));
+						rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree()));
+
+						rendering_quadrant->canvas_items.push_back(ci);
+
+						prev_ci = ci;
+						prev_material = mat;
+						prev_z_index = tile_z_index;
+
+					} else {
+						// Keep the same canvas_item to draw on.
+						ci = prev_ci;
+					}
+
+					const Vector2 local_tile_pos = tile_map_node->map_to_local(cell_data.coords);
+
+					// Random animation offset.
+					real_t random_animation_offset = 0.0;
+					if (atlas_source->get_tile_animation_mode(cell_data.cell.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) {
+						Array to_hash;
+						to_hash.push_back(local_tile_pos);
+						to_hash.push_back(get_instance_id()); // Use instance id as a random hash
+						random_animation_offset = RandomPCG(to_hash.hash()).randf();
+					}
+
+					// Drawing the tile in the canvas item.
+					tile_map_node->draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, tile_map_node->get_self_modulate(), tile_data, random_animation_offset);
+				}
+			} else {
+				// Free the quadrant.
+				for (int i = 0; i < rendering_quadrant->canvas_items.size(); i++) {
+					const RID &ci = rendering_quadrant->canvas_items[i];
+					if (ci.is_valid()) {
+						rs->free(ci);
+					}
+				}
+				rendering_quadrant->cells.clear();
+				rendering_quadrant_map.erase(rendering_quadrant->quadrant_coords);
+			}
+
+			quadrant_list_element = next_quadrant_list_element;
+		}
+
+		dirty_rendering_quadrant_list.clear();
+
+		// Reset the drawing indices.
+		{
+			int index = -(int64_t)0x80000000; // Always must be drawn below children.
+
+			// Sort the quadrants coords per local coordinates.
+			RBMap<Vector2, Ref<RenderingQuadrant>, RenderingQuadrant::CoordsWorldComparator> local_to_map;
+			for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
+				Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
+				local_to_map[tile_map_node->map_to_local(rendering_quadrant->quadrant_coords)] = rendering_quadrant;
+			}
+
+			// Sort the quadrants.
+			for (const KeyValue<Vector2, Ref<RenderingQuadrant>> &E : local_to_map) {
+				for (const RID &ci : E.value->canvas_items) {
+					RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
+				}
+			}
+		}
+
+		// Updates on TileMap changes.
+		if (dirty.flags[DIRTY_FLAGS_TILE_MAP_LIGHT_MASK] ||
+				dirty.flags[DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL] ||
+				dirty.flags[DIRTY_FLAGS_TILE_MAP_MATERIAL] ||
+				dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER] ||
+				dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT]) {
+			for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
+				Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
+				for (const RID &ci : rendering_quadrant->canvas_items) {
+					rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
+					rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
+					rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree()));
+					rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree()));
+				}
+			}
+		}
+	}
+
+	// ----------- Occluders processing -----------
+	if (forced_cleanup) {
+		// Clean everything.
+		for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+			_rendering_occluders_clear_cell(kv.value);
+		}
+	} else {
+		if (_rendering_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
+			// Update all cells.
+			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+				_rendering_occluders_update_cell(kv.value);
+			}
+		} else {
+			// Update dirty cells.
+			for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+				CellData &cell_data = *cell_data_list_element->self();
+				_rendering_occluders_update_cell(cell_data);
+			}
+		}
+
+		// Updates on TileMap changes.
+		if (dirty.flags[DIRTY_FLAGS_TILE_MAP_IN_CANVAS] || dirty.flags[DIRTY_FLAGS_TILE_MAP_VISIBILITY]) {
+			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+				CellData &cell_data = kv.value;
+				for (const RID &occluder : cell_data.occluders) {
+					if (occluder.is_null()) {
+						continue;
+					}
+					Transform2D xform(0, tile_map_node->map_to_local(kv.key));
+					rs->canvas_light_occluder_attach_to_canvas(occluder, tile_map_node->get_canvas());
+					rs->canvas_light_occluder_set_transform(occluder, tile_map_node->get_global_transform() * xform);
+				}
+			}
+		}
+	}
+
+	// -----------
+	// Mark the rendering state as up to date.
+	_rendering_was_cleaned_up = forced_cleanup;
+}
+
+void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+
+	// Check if the cell is valid and retrieve its y_sort_origin.
+	bool is_valid = false;
+	int tile_y_sort_origin = 0;
+	TileSetSource *source;
+	if (tile_set->has_source(r_cell_data.cell.source_id)) {
+		source = *tile_set->get_source(r_cell_data.cell.source_id);
+		TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+		if (atlas_source && atlas_source->has_tile(r_cell_data.cell.get_atlas_coords()) && atlas_source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
+			is_valid = true;
+			const TileData *tile_data;
+			if (r_cell_data.runtime_tile_data_cache) {
+				tile_data = r_cell_data.runtime_tile_data_cache;
+			} else {
+				tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
+			}
+			tile_y_sort_origin = tile_data->get_y_sort_origin();
+		}
+	}
+
+	if (is_valid) {
+		// Get the quadrant coords.
+		Vector2 canvas_items_position;
+		Vector2i quadrant_coords;
+		if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) {
+			canvas_items_position = Vector2(0, tile_map_node->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin);
+			quadrant_coords = canvas_items_position * 100;
+		} else {
+			int quad_size = tile_map_node->get_rendering_quadrant_size();
+			const Vector2i &coords = r_cell_data.coords;
+
+			// Rounding down, instead of simply rounding towards zero (truncating).
+			quadrant_coords = Vector2i(
+					coords.x > 0 ? coords.x / quad_size : (coords.x - (quad_size - 1)) / quad_size,
+					coords.y > 0 ? coords.y / quad_size : (coords.y - (quad_size - 1)) / quad_size);
+			canvas_items_position = quad_size * quadrant_coords;
+		}
+
+		Ref<RenderingQuadrant> rendering_quadrant;
+		if (rendering_quadrant_map.has(quadrant_coords)) {
+			// Reuse existing rendering quadrant.
+			rendering_quadrant = rendering_quadrant_map[quadrant_coords];
+		} else {
+			// Create a new rendering quadrant.
+			rendering_quadrant.instantiate();
+			rendering_quadrant->quadrant_coords = quadrant_coords;
+			rendering_quadrant->canvas_items_position = canvas_items_position;
+			rendering_quadrant_map[quadrant_coords] = rendering_quadrant;
+		}
+
+		// Mark the old quadrant as dirty (if it exists).
+		if (r_cell_data.rendering_quadrant.is_valid()) {
+			if (!r_cell_data.rendering_quadrant->dirty_quadrant_list_element.in_list()) {
+				r_dirty_rendering_quadrant_list.add(&r_cell_data.rendering_quadrant->dirty_quadrant_list_element);
+			}
+		}
+
+		// Remove the cell from that quadrant.
+		if (r_cell_data.rendering_quadrant_list_element.in_list()) {
+			r_cell_data.rendering_quadrant_list_element.remove_from_list();
+		}
+
+		// Add the cell to its new quadrant.
+		r_cell_data.rendering_quadrant = rendering_quadrant;
+		r_cell_data.rendering_quadrant->cells.add(&r_cell_data.rendering_quadrant_list_element);
+
+		// Add the new quadrant to the dirty quadrant list.
+		if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
+			r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
+		}
+	} else {
+		Ref<RenderingQuadrant> rendering_quadrant = r_cell_data.rendering_quadrant;
+
+		// Remove the cell from its quadrant.
+		r_cell_data.rendering_quadrant = Ref<RenderingQuadrant>();
+		if (r_cell_data.rendering_quadrant_list_element.in_list()) {
+			rendering_quadrant->cells.remove(&r_cell_data.rendering_quadrant_list_element);
+		}
+
+		if (rendering_quadrant.is_valid()) {
+			// Add the quadrant to the dirty quadrant list.
+			if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
+				r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
+			}
+		}
+	}
+}
+
+void TileMapLayer::_rendering_occluders_clear_cell(CellData &r_cell_data) {
+	RenderingServer *rs = RenderingServer::get_singleton();
+
+	// Free the occluders.
+	for (const RID &rid : r_cell_data.occluders) {
+		rs->free(rid);
+	}
+	r_cell_data.occluders.clear();
+}
+
+void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
+	bool node_visible = tile_map_node->is_visible_in_tree();
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	RenderingServer *rs = RenderingServer::get_singleton();
+
+	// Free unused occluders then resize the occluders array.
+	for (uint32_t i = tile_set->get_occlusion_layers_count(); i < r_cell_data.occluders.size(); i++) {
+		RID occluder_id = r_cell_data.occluders[i];
+		if (occluder_id.is_valid()) {
+			rs->free(occluder_id);
+		}
+	}
+	r_cell_data.occluders.resize(tile_set->get_occlusion_layers_count());
+
+	TileSetSource *source;
+	if (tile_set->has_source(r_cell_data.cell.source_id)) {
+		source = *tile_set->get_source(r_cell_data.cell.source_id);
+
+		if (source->has_tile(r_cell_data.cell.get_atlas_coords()) && source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
+			TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+			if (atlas_source) {
+				// Get the tile data.
+				const TileData *tile_data;
+				if (r_cell_data.runtime_tile_data_cache) {
+					tile_data = r_cell_data.runtime_tile_data_cache;
+				} else {
+					tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
+				}
+
+				// Transform flags.
+				bool flip_h = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
+				bool flip_v = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
+				bool transpose = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
+
+				// Create, update or clear occluders.
+				for (uint32_t occlusion_layer_index = 0; occlusion_layer_index < r_cell_data.occluders.size(); occlusion_layer_index++) {
+					Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder(occlusion_layer_index);
+
+					RID &occluder = r_cell_data.occluders[occlusion_layer_index];
+
+					if (occluder_polygon.is_valid()) {
+						// Create or update occluder.
+						Transform2D xform;
+						xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
+						if (!occluder.is_valid()) {
+							occluder = rs->canvas_light_occluder_create();
+						}
+						rs->canvas_light_occluder_set_enabled(occluder, node_visible);
+						rs->canvas_light_occluder_set_transform(occluder, tile_map_node->get_global_transform() * xform);
+						rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid());
+						rs->canvas_light_occluder_attach_to_canvas(occluder, tile_map_node->get_canvas());
+						rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index));
+					} else {
+						// Clear occluder.
+						if (occluder.is_valid()) {
+							rs->free(occluder);
+							occluder = RID();
+						}
+					}
+				}
+
+				return;
+			}
+		}
+	}
+
+	// If we did not return earlier, clear the cell.
+	_rendering_occluders_clear_cell(r_cell_data);
+}
+
+#ifdef DEBUG_ENABLED
+void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	ERR_FAIL_COND(!tile_set.is_valid());
+
+	if (!Engine::get_singleton()->is_editor_hint()) {
+		return;
+	}
+
+	// Draw a placeholder for tiles needing one.
+	RenderingServer *rs = RenderingServer::get_singleton();
+	const TileMapCell &c = r_cell_data.cell;
+
+	TileSetSource *source;
+	if (tile_set->has_source(c.source_id)) {
+		source = *tile_set->get_source(c.source_id);
+
+		if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+			TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+			if (atlas_source) {
+				Vector2i grid_size = atlas_source->get_atlas_grid_size();
+				if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+					// Generate a random color from the hashed values of the tiles.
+					Array to_hash;
+					to_hash.push_back(c.source_id);
+					to_hash.push_back(c.get_atlas_coords());
+					to_hash.push_back(c.alternative_tile);
+					uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+					Color color;
+					color = color.from_hsv(
+							(float)((hash >> 24) & 0xFF) / 256.0,
+							Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+							Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+							0.8);
+
+					// Draw a placeholder tile.
+					Transform2D cell_to_quadrant;
+					cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos);
+					rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
+					rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+				}
+			}
+		}
+	}
+}
+#endif // DEBUG_ENABLED
+
+/////////////////////////////// Physics //////////////////////////////////////
+
+void TileMapLayer::_physics_update() {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+
+	// Check if we should cleanup everything.
+	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
+	if (forced_cleanup) {
+		// Clean everything.
+		for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+			_physics_clear_cell(kv.value);
+		}
+	} else {
+		if (_physics_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE]) {
+			// Update all cells.
+			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+				_physics_update_cell(kv.value);
+			}
+		} else {
+			// Update dirty cells.
+			for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+				CellData &cell_data = *cell_data_list_element->self();
+				_physics_update_cell(cell_data);
+			}
+		}
+	}
+
+	// -----------
+	// Mark the physics state as up to date.
+	_physics_was_cleaned_up = forced_cleanup;
+}
+
+void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_what) {
+	Transform2D gl_transform = tile_map_node->get_global_transform();
+	PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+
+	bool in_editor = false;
+#ifdef TOOLS_ENABLED
+	in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+
+	if (p_what == DIRTY_FLAGS_TILE_MAP_XFORM) {
+		if (tile_map_node->is_inside_tree() && (!tile_map_node->is_collision_animatable() || in_editor)) {
+			// Move the collisison shapes along with the TileMap.
+			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+				const CellData &cell_data = kv.value;
+
+				for (RID body : cell_data.bodies) {
+					if (body.is_valid()) {
+						Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
+						xform = gl_transform * xform;
+						ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+					}
+				}
+			}
+		}
+	} else if (p_what == DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM) {
+		// With collisions animatable, move the collisison shapes along with the TileMap only on local xform change (they are synchornized on physics tick instead).
+		if (tile_map_node->is_inside_tree() && tile_map_node->is_collision_animatable() && !in_editor) {
+			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+				const CellData &cell_data = kv.value;
+
+				for (RID body : cell_data.bodies) {
+					if (body.is_valid()) {
+						Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
+						xform = gl_transform * xform;
+						ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+					}
+				}
+			}
+		}
+	} else if (p_what == DIRTY_FLAGS_TILE_MAP_IN_TREE) {
+		// Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport).
+		if (tile_map_node->is_inside_tree()) {
+			RID space = tile_map_node->get_world_2d()->get_space();
+
+			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+				const CellData &cell_data = kv.value;
+
+				for (RID body : cell_data.bodies) {
+					if (body.is_valid()) {
+						ps->body_set_space(body, space);
+					}
+				}
+			}
+		}
+	}
+}
+
+void TileMapLayer::_physics_clear_cell(CellData &r_cell_data) {
+	PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+
+	// Clear bodies.
+	for (RID body : r_cell_data.bodies) {
+		if (body.is_valid()) {
+			bodies_coords.erase(body);
+			ps->free(body);
+		}
+	}
+	r_cell_data.bodies.clear();
+}
+
+void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	Transform2D gl_transform = tile_map_node->get_global_transform();
+	RID space = tile_map_node->get_world_2d()->get_space();
+	PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+
+	// Recreate bodies and shapes.
+	TileMapCell &c = r_cell_data.cell;
+
+	TileSetSource *source;
+	if (tile_set->has_source(c.source_id)) {
+		source = *tile_set->get_source(c.source_id);
+
+		if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+			TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+			if (atlas_source) {
+				const TileData *tile_data;
+				if (r_cell_data.runtime_tile_data_cache) {
+					tile_data = r_cell_data.runtime_tile_data_cache;
+				} else {
+					tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+				}
+
+				// Transform flags.
+				bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
+				bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
+				bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
+
+				// Free unused bodies then resize the bodies array.
+				for (uint32_t i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) {
+					RID body = r_cell_data.bodies[i];
+					if (body.is_valid()) {
+						bodies_coords.erase(body);
+						ps->free(body);
+					}
+				}
+				r_cell_data.bodies.resize(tile_set->get_physics_layers_count());
+
+				for (uint32_t tile_set_physics_layer = 0; tile_set_physics_layer < (uint32_t)tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
+					Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
+					uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
+					uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
+
+					RID body = r_cell_data.bodies[tile_set_physics_layer];
+					if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) {
+						// No body needed, free it if it exists.
+						if (body.is_valid()) {
+							bodies_coords.erase(body);
+							ps->free(body);
+						}
+						body = RID();
+					} else {
+						// Create or update the body.
+						if (!body.is_valid()) {
+							body = ps->body_create();
+						}
+						bodies_coords[body] = r_cell_data.coords;
+						ps->body_set_mode(body, tile_map_node->is_collision_animatable() ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
+						ps->body_set_space(body, space);
+
+						Transform2D xform;
+						xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
+						xform = gl_transform * xform;
+						ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+
+						ps->body_attach_object_instance_id(body, tile_map_node->get_instance_id());
+						ps->body_set_collision_layer(body, physics_layer);
+						ps->body_set_collision_mask(body, physics_mask);
+						ps->body_set_pickable(body, false);
+						ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
+						ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
+
+						if (!physics_material.is_valid()) {
+							ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+							ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+						} else {
+							ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
+							ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
+						}
+
+						// Clear body's shape if needed.
+						ps->body_clear_shapes(body);
+
+						// Add the shapes to the body.
+						int body_shape_index = 0;
+						for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
+							// Iterate over the polygons.
+							bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
+							float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
+							int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
+							for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
+								// Add decomposed convex shapes.
+								Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index, flip_h, flip_v, transpose);
+								ps->body_add_shape(body, shape->get_rid());
+								ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
+
+								body_shape_index++;
+							}
+						}
+					}
+
+					// Set the body again.
+					r_cell_data.bodies[tile_set_physics_layer] = body;
+				}
+
+				return;
+			}
+		}
+	}
+
+	// If we did not return earlier, clear the cell.
+	_physics_clear_cell(r_cell_data);
+}
+
+#ifdef DEBUG_ENABLED
+void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+	// Draw the debug collision shapes.
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	ERR_FAIL_COND(!tile_set.is_valid());
+
+	if (!tile_map_node->get_tree()) {
+		return;
+	}
+
+	bool show_collision = false;
+	switch (tile_map_node->get_collision_visibility_mode()) {
+		case TileMap::VISIBILITY_MODE_DEFAULT:
+			show_collision = !Engine::get_singleton()->is_editor_hint() && tile_map_node->get_tree()->is_debugging_collisions_hint();
+			break;
+		case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+			show_collision = false;
+			break;
+		case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+			show_collision = true;
+			break;
+	}
+	if (!show_collision) {
+		return;
+	}
+
+	RenderingServer *rs = RenderingServer::get_singleton();
+	PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+
+	Color debug_collision_color = tile_map_node->get_tree()->get_debug_collisions_color();
+	Vector<Color> color;
+	color.push_back(debug_collision_color);
+
+	Transform2D quadrant_to_local(0, p_quadrant_pos);
+	Transform2D global_to_quadrant = (tile_map_node->get_global_transform() * quadrant_to_local).affine_inverse();
+
+	for (RID body : r_cell_data.bodies) {
+		if (body.is_valid()) {
+			Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
+			rs->canvas_item_add_set_transform(p_canvas_item, body_to_quadrant);
+			for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
+				const RID &shape = ps->body_get_shape(body, shape_index);
+				const PhysicsServer2D::ShapeType &type = ps->shape_get_type(shape);
+				if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
+					rs->canvas_item_add_polygon(p_canvas_item, ps->shape_get_data(shape), color);
+				} else {
+					WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
+				}
+			}
+			rs->canvas_item_add_set_transform(p_canvas_item, Transform2D());
+		}
+	}
+};
+#endif // DEBUG_ENABLED
+
+/////////////////////////////// Navigation //////////////////////////////////////
+
+void TileMapLayer::_navigation_update() {
+	ERR_FAIL_NULL(NavigationServer2D::get_singleton());
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	NavigationServer2D *ns = NavigationServer2D::get_singleton();
+
+	// Check if we should cleanup everything.
+	bool forced_cleanup = in_destructor || !enabled || !navigation_enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
+
+	// ----------- Layer level processing -----------
+	if (forced_cleanup) {
+		if (navigation_map.is_valid() && !uses_world_navigation_map) {
+			ns->free(navigation_map);
+			navigation_map = RID();
+		}
+	} else {
+		// Update navigation maps.
+		if (!navigation_map.is_valid()) {
+			if (layer_index_in_tile_map_node == 0) {
+				// Use the default World2D navigation map for the first layer when empty.
+				navigation_map = tile_map_node->get_world_2d()->get_navigation_map();
+				uses_world_navigation_map = true;
+			} else {
+				RID new_layer_map = ns->map_create();
+				// Set the default NavigationPolygon cell_size on the new map as a mismatch causes an error.
+				ns->map_set_cell_size(new_layer_map, 1.0);
+				ns->map_set_active(new_layer_map, true);
+				navigation_map = new_layer_map;
+				uses_world_navigation_map = false;
+			}
+		}
+	}
+
+	// ----------- Navigation regions processing -----------
+	if (forced_cleanup) {
+		// Clean everything.
+		for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+			_navigation_clear_cell(kv.value);
+		}
+	} else {
+		if (_navigation_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
+			// Update all cells.
+			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+				_navigation_update_cell(kv.value);
+			}
+		} else {
+			// Update dirty cells.
+			for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+				CellData &cell_data = *cell_data_list_element->self();
+				_navigation_update_cell(cell_data);
+			}
+		}
+
+		if (dirty.flags[DIRTY_FLAGS_TILE_MAP_XFORM]) {
+			Transform2D tilemap_xform = tile_map_node->get_global_transform();
+			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+				const CellData &cell_data = kv.value;
+				// Update navigation regions transform.
+				for (const RID &region : cell_data.navigation_regions) {
+					if (!region.is_valid()) {
+						continue;
+					}
+					Transform2D tile_transform;
+					tile_transform.set_origin(tile_map_node->map_to_local(kv.key));
+					NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+				}
+			}
+		}
+	}
+
+	// -----------
+	// Mark the navigation state as up to date.
+	_navigation_was_cleaned_up = forced_cleanup;
+}
+
+void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) {
+	NavigationServer2D *ns = NavigationServer2D::get_singleton();
+	// Clear navigation shapes.
+	for (uint32_t i = 0; i < r_cell_data.navigation_regions.size(); i++) {
+		const RID &region = r_cell_data.navigation_regions[i];
+		if (region.is_valid()) {
+			ns->region_set_map(region, RID());
+			ns->free(region);
+		}
+	}
+	r_cell_data.navigation_regions.clear();
+}
+
+void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	NavigationServer2D *ns = NavigationServer2D::get_singleton();
+	Transform2D tilemap_xform = tile_map_node->get_global_transform();
+
+	// Get the navigation polygons and create regions.
+	TileMapCell &c = r_cell_data.cell;
+
+	TileSetSource *source;
+	if (tile_set->has_source(c.source_id)) {
+		source = *tile_set->get_source(c.source_id);
+
+		if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+			TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+			if (atlas_source) {
+				const TileData *tile_data;
+				if (r_cell_data.runtime_tile_data_cache) {
+					tile_data = r_cell_data.runtime_tile_data_cache;
+				} else {
+					tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+				}
+
+				// Transform flags.
+				bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
+				bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
+				bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
+
+				// Free unused regions then resize the regions array.
+				for (uint32_t i = tile_set->get_navigation_layers_count(); i < r_cell_data.navigation_regions.size(); i++) {
+					RID &region = r_cell_data.navigation_regions[i];
+					if (region.is_valid()) {
+						ns->region_set_map(region, RID());
+						ns->free(region);
+						region = RID();
+					}
+				}
+				r_cell_data.navigation_regions.resize(tile_set->get_navigation_layers_count());
+
+				// Create, update or clear regions.
+				for (uint32_t navigation_layer_index = 0; navigation_layer_index < r_cell_data.navigation_regions.size(); navigation_layer_index++) {
+					Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer_index, flip_h, flip_v, transpose);
+
+					RID &region = r_cell_data.navigation_regions[navigation_layer_index];
+
+					if (navigation_polygon.is_valid() && (navigation_polygon->get_polygon_count() > 0 || navigation_polygon->get_outline_count() > 0)) {
+						// Create or update regions.
+						Transform2D tile_transform;
+						tile_transform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
+						if (!region.is_valid()) {
+							region = ns->region_create();
+						}
+						ns->region_set_owner_id(region, tile_map_node->get_instance_id());
+						ns->region_set_map(region, navigation_map);
+						ns->region_set_transform(region, tilemap_xform * tile_transform);
+						ns->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index));
+						ns->region_set_navigation_polygon(region, navigation_polygon);
+					} else {
+						// Clear region.
+						if (region.is_valid()) {
+							ns->region_set_map(region, RID());
+							ns->free(region);
+							region = RID();
+						}
+					}
+				}
+
+				return;
+			}
+		}
+	}
+
+	// If we did not return earlier, clear the cell.
+	_navigation_clear_cell(r_cell_data);
+}
+
+#ifdef DEBUG_ENABLED
+void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+	// Draw the debug collision shapes.
+	bool show_navigation = false;
+	switch (tile_map_node->get_navigation_visibility_mode()) {
+		case TileMap::VISIBILITY_MODE_DEFAULT:
+			show_navigation = !Engine::get_singleton()->is_editor_hint() && tile_map_node->get_tree()->is_debugging_navigation_hint();
+			break;
+		case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+			show_navigation = false;
+			break;
+		case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+			show_navigation = true;
+			break;
+	}
+	if (!show_navigation) {
+		return;
+	}
+
+	// Check if the navigation is used.
+	if (r_cell_data.navigation_regions.is_empty()) {
+		return;
+	}
+
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+
+	RenderingServer *rs = RenderingServer::get_singleton();
+	const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
+
+	bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
+	bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
+
+	Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color();
+	Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color();
+
+	RandomPCG rand;
+
+	const TileMapCell &c = r_cell_data.cell;
+
+	TileSetSource *source;
+	if (tile_set->has_source(c.source_id)) {
+		source = *tile_set->get_source(c.source_id);
+
+		if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+			TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+			if (atlas_source) {
+				const TileData *tile_data;
+				if (r_cell_data.runtime_tile_data_cache) {
+					tile_data = r_cell_data.runtime_tile_data_cache;
+				} else {
+					tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+				}
+
+				Transform2D cell_to_quadrant;
+				cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos);
+				rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
+
+				for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+					bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
+					bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
+					bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
+					Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index, flip_h, flip_v, transpose);
+					if (navigation_polygon.is_valid()) {
+						Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
+						if (navigation_polygon_vertices.size() < 3) {
+							continue;
+						}
+
+						for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
+							// An array of vertices for this polygon.
+							Vector<int> polygon = navigation_polygon->get_polygon(i);
+							Vector<Vector2> debug_polygon_vertices;
+							debug_polygon_vertices.resize(polygon.size());
+							for (int j = 0; j < polygon.size(); j++) {
+								ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
+								debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
+							}
+
+							// Generate the polygon color, slightly randomly modified from the settings one.
+							Color random_variation_color = debug_face_color;
+							if (enabled_geometry_face_random_color) {
+								random_variation_color.set_hsv(
+										debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
+										debug_face_color.get_s(),
+										debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
+							}
+							random_variation_color.a = debug_face_color.a;
+
+							Vector<Color> debug_face_colors;
+							debug_face_colors.push_back(random_variation_color);
+							rs->canvas_item_add_polygon(p_canvas_item, debug_polygon_vertices, debug_face_colors);
+
+							if (enabled_edge_lines) {
+								Vector<Color> debug_edge_colors;
+								debug_edge_colors.push_back(debug_edge_color);
+								debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
+								rs->canvas_item_add_polyline(p_canvas_item, debug_polygon_vertices, debug_edge_colors);
+							}
+						}
+					}
+				}
+			}
+		}
+	}
+}
+#endif // DEBUG_ENABLED
+
+/////////////////////////////// Scenes //////////////////////////////////////
+
+void TileMapLayer::_scenes_update() {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+
+	// Check if we should cleanup everything.
+	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
+
+	if (forced_cleanup) {
+		// Clean everything.
+		for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+			_scenes_clear_cell(kv.value);
+		}
+	} else {
+		if (_scenes_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
+			// Update all cells.
+			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+				_scenes_update_cell(kv.value);
+			}
+		} else {
+			// Update dirty cells.
+			for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+				CellData &cell_data = *cell_data_list_element->self();
+				_scenes_update_cell(cell_data);
+			}
+		}
+	}
+
+	// -----------
+	// Mark the scenes state as up to date.
+	_scenes_was_cleaned_up = forced_cleanup;
+}
+
+void TileMapLayer::_scenes_clear_cell(CellData &r_cell_data) {
+	// Cleanup existing scene.
+	Node *node = tile_map_node->get_node_or_null(r_cell_data.scene);
+	if (node) {
+		node->queue_free();
+	}
+	r_cell_data.scene = "";
+}
+
+void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+
+	// Clear the scene in any case.
+	_scenes_clear_cell(r_cell_data);
+
+	// Create the scene.
+	const TileMapCell &c = r_cell_data.cell;
+
+	TileSetSource *source;
+	if (tile_set->has_source(c.source_id)) {
+		source = *tile_set->get_source(c.source_id);
+
+		if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+			TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+			if (scenes_collection_source) {
+				Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
+				if (packed_scene.is_valid()) {
+					Node *scene = packed_scene->instantiate();
+					Control *scene_as_control = Object::cast_to<Control>(scene);
+					Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
+					if (scene_as_control) {
+						scene_as_control->set_position(tile_map_node->map_to_local(r_cell_data.coords) + scene_as_control->get_position());
+					} else if (scene_as_node2d) {
+						Transform2D xform;
+						xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
+						scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
+					}
+					tile_map_node->add_child(scene);
+					r_cell_data.scene = scene->get_name();
+				}
+			}
+		}
+	}
+}
+
+#ifdef DEBUG_ENABLED
+void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	ERR_FAIL_COND(!tile_set.is_valid());
+
+	if (!Engine::get_singleton()->is_editor_hint()) {
+		return;
+	}
+
+	// Draw a placeholder for scenes needing one.
+	RenderingServer *rs = RenderingServer::get_singleton();
+
+	const TileMapCell &c = r_cell_data.cell;
+
+	TileSetSource *source;
+	if (tile_set->has_source(c.source_id)) {
+		source = *tile_set->get_source(c.source_id);
+
+		if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+			return;
+		}
+
+		TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+		if (scenes_collection_source) {
+			if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
+				// Generate a random color from the hashed values of the tiles.
+				Array to_hash;
+				to_hash.push_back(c.source_id);
+				to_hash.push_back(c.alternative_tile);
+				uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+				Color color;
+				color = color.from_hsv(
+						(float)((hash >> 24) & 0xFF) / 256.0,
+						Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+						Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+						0.8);
+
+				// Draw a placeholder tile.
+				Transform2D cell_to_quadrant;
+				cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos);
+				rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
+				rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+			}
+		}
+	}
+}
+#endif // DEBUG_ENABLED
+
+/////////////////////////////////////////////////////////////////////
+
+void TileMapLayer::_build_runtime_update_tile_data() {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+
+	// Check if we should cleanup everything.
+	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
+	if (!forced_cleanup) {
+		if (tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
+			if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
+				for (KeyValue<Vector2i, CellData> &E : tile_map) {
+					_build_runtime_update_tile_data_for_cell(E.value);
+				}
+			} else if (dirty.flags[DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE]) {
+				for (KeyValue<Vector2i, CellData> &E : tile_map) {
+					_build_runtime_update_tile_data_for_cell(E.value, true);
+				}
+			} else {
+				for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+					CellData &cell_data = *cell_data_list_element->self();
+					_build_runtime_update_tile_data_for_cell(cell_data);
+				}
+			}
+		}
+	}
+
+	// -----------
+	// Mark the navigation state as up to date.
+	_runtime_update_tile_data_was_cleaned_up = forced_cleanup;
+}
+
+void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+
+	TileMapCell &c = r_cell_data.cell;
+	TileSetSource *source;
+	if (tile_set->has_source(c.source_id)) {
+		source = *tile_set->get_source(c.source_id);
+
+		if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+			TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+			if (atlas_source) {
+				bool ret = false;
+				if (tile_map_node->GDVIRTUAL_CALL(_use_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, ret) && ret) {
+					TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+
+					// Create the runtime TileData.
+					TileData *tile_data_runtime_use = tile_data->duplicate();
+					tile_data_runtime_use->set_allow_transform(true);
+					r_cell_data.runtime_tile_data_cache = tile_data_runtime_use;
+
+					tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use);
+
+					if (p_auto_add_to_dirty_list) {
+						dirty.cell_list.add(&r_cell_data.dirty_list_element);
+					}
+				}
+			}
+		}
+	}
+}
+
+void TileMapLayer::_clear_runtime_update_tile_data() {
+	for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+		CellData &cell_data = *cell_data_list_element->self();
+
+		// Clear the runtime tile data.
+		if (cell_data.runtime_tile_data_cache) {
+			memdelete(cell_data.runtime_tile_data_cache);
+			cell_data.runtime_tile_data_cache = nullptr;
+		}
+	}
+}
+
+TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	if (!tile_set.is_valid()) {
+		return TileSet::TerrainsPattern();
+	}
+	// Returns all tiles compatible with the given constraints.
+	RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
+	RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
+	ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
+	for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
+		int score = 0;
+
+		// Check the center bit constraint.
+		TerrainConstraint terrain_constraint = TerrainConstraint(tile_map_node, p_position, terrain_pattern.get_terrain());
+		const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
+		if (in_set_constraint_element) {
+			if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
+				score += in_set_constraint_element->get().get_priority();
+			}
+		} else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
+			continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
+		}
+
+		// Check the surrounding bits
+		bool invalid_pattern = false;
+		for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+			TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+			if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+				// Check if the bit is compatible with the constraints.
+				TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_map_node, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
+				in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
+				if (in_set_constraint_element) {
+					if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
+						score += in_set_constraint_element->get().get_priority();
+					}
+				} else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
+					invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
+					break;
+				}
+			}
+		}
+		if (invalid_pattern) {
+			continue;
+		}
+
+		terrain_pattern_score[terrain_pattern] = score;
+	}
+
+	// Compute the minimum score.
+	TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
+	int min_score = INT32_MAX;
+	for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
+		if (E.value < min_score) {
+			min_score_pattern = E.key;
+			min_score = E.value;
+		}
+	}
+
+	return min_score_pattern;
+}
+
+RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	if (!tile_set.is_valid()) {
+		return RBSet<TerrainConstraint>();
+	}
+
+	// Compute the constraints needed from the surrounding tiles.
+	RBSet<TerrainConstraint> output;
+	output.insert(TerrainConstraint(tile_map_node, p_position, p_terrains_pattern.get_terrain()));
+
+	for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+		TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+		if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
+			TerrainConstraint c = TerrainConstraint(tile_map_node, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
+			output.insert(c);
+		}
+	}
+
+	return output;
+}
+
+RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	if (!tile_set.is_valid()) {
+		return RBSet<TerrainConstraint>();
+	}
+
+	ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
+
+	// Build a set of dummy constraints to get the constrained points.
+	RBSet<TerrainConstraint> dummy_constraints;
+	for (const Vector2i &E : p_painted) {
+		for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
+			TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+			if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+				dummy_constraints.insert(TerrainConstraint(tile_map_node, E, bit, -1));
+			}
+		}
+	}
+
+	// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
+	RBSet<TerrainConstraint> constraints;
+	for (const TerrainConstraint &E_constraint : dummy_constraints) {
+		HashMap<int, int> terrain_count;
+
+		// Count the number of occurrences per terrain.
+		HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
+		for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
+			TileData *neighbor_tile_data = nullptr;
+			TileMapCell neighbor_cell = get_cell(E_overlapping.key);
+			if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
+				Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
+				Ref<TileSetAtlasSource> atlas_source = source;
+				if (atlas_source.is_valid()) {
+					TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
+					if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+						neighbor_tile_data = tile_data;
+					}
+				}
+			}
+
+			int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
+			if (!p_ignore_empty_terrains || terrain >= 0) {
+				if (!terrain_count.has(terrain)) {
+					terrain_count[terrain] = 0;
+				}
+				terrain_count[terrain] += 1;
+			}
+		}
+
+		// Get the terrain with the max number of occurrences.
+		int max = 0;
+		int max_terrain = -1;
+		for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
+			if (E_terrain_count.value > max) {
+				max = E_terrain_count.value;
+				max_terrain = E_terrain_count.key;
+			}
+		}
+
+		// Set the adequate terrain.
+		if (max > 0) {
+			TerrainConstraint c = E_constraint;
+			c.set_terrain(max_terrain);
+			constraints.insert(c);
+		}
+	}
+
+	// Add the centers as constraints.
+	for (Vector2i E_coords : p_painted) {
+		TileData *tile_data = nullptr;
+		TileMapCell cell = get_cell(E_coords);
+		if (cell.source_id != TileSet::INVALID_SOURCE) {
+			Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+			Ref<TileSetAtlasSource> atlas_source = source;
+			if (atlas_source.is_valid()) {
+				tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+			}
+		}
+
+		int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
+		if (!p_ignore_empty_terrains || terrain >= 0) {
+			constraints.insert(TerrainConstraint(tile_map_node, E_coords, terrain));
+		}
+	}
+
+	return constraints;
+}
+
+void TileMapLayer::set_tile_map(TileMap *p_tile_map) {
+	tile_map_node = p_tile_map;
+}
+
+void TileMapLayer::set_layer_index_in_tile_map_node(int p_index) {
+	if (p_index == layer_index_in_tile_map_node) {
+		return;
+	}
+	layer_index_in_tile_map_node = p_index;
+	dirty.flags[DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE] = true;
+	tile_map_node->queue_internal_update();
+}
+
+Rect2 TileMapLayer::get_rect(bool &r_changed) const {
+	// Compute the displayed area of the tilemap.
+	r_changed = false;
+#ifdef DEBUG_ENABLED
+
+	if (rect_cache_dirty) {
+		Rect2 r_total;
+		bool first = true;
+		for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+			Rect2 r;
+			r.position = tile_map_node->map_to_local(E.key);
+			r.size = Size2();
+			if (first) {
+				r_total = r;
+				first = false;
+			} else {
+				r_total = r_total.merge(r);
+			}
+		}
+
+		r_changed = rect_cache != r_total;
+
+		rect_cache = r_total;
+		rect_cache_dirty = false;
+	}
+#endif
+	return rect_cache;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	if (!tile_set.is_valid()) {
+		return HashMap<Vector2i, TileSet::TerrainsPattern>();
+	}
+
+	// Copy the constraints set.
+	RBSet<TerrainConstraint> constraints = p_constraints;
+
+	// Output map.
+	HashMap<Vector2i, TileSet::TerrainsPattern> output;
+
+	// Add all positions to a set.
+	for (int i = 0; i < p_to_replace.size(); i++) {
+		const Vector2i &coords = p_to_replace[i];
+
+		// Select the best pattern for the given constraints.
+		TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+		TileMapCell cell = get_cell(coords);
+		if (cell.source_id != TileSet::INVALID_SOURCE) {
+			TileSetSource *source = *tile_set->get_source(cell.source_id);
+			TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+			if (atlas_source) {
+				// Get tile data.
+				TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+				if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+					current_pattern = tile_data->get_terrains_pattern();
+				}
+			}
+		}
+		TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
+
+		// Update the constraint set with the new ones.
+		RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
+		for (const TerrainConstraint &E_constraint : new_constraints) {
+			if (constraints.has(E_constraint)) {
+				constraints.erase(E_constraint);
+			}
+			TerrainConstraint c = E_constraint;
+			c.set_priority(5);
+			constraints.insert(c);
+		}
+
+		output[coords] = pattern;
+	}
+	return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+	HashMap<Vector2i, TileSet::TerrainsPattern> output;
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+	ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+	// Build list and set of tiles that can be modified (painted and their surroundings).
+	Vector<Vector2i> can_modify_list;
+	RBSet<Vector2i> can_modify_set;
+	RBSet<Vector2i> painted_set;
+	for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+		const Vector2i &coords = p_coords_array[i];
+		can_modify_list.push_back(coords);
+		can_modify_set.insert(coords);
+		painted_set.insert(coords);
+	}
+	for (Vector2i coords : p_coords_array) {
+		// Find the adequate neighbor.
+		for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+			TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+			if (tile_map_node->is_existing_neighbor(bit)) {
+				Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
+				if (!can_modify_set.has(neighbor)) {
+					can_modify_list.push_back(neighbor);
+					can_modify_set.insert(neighbor);
+				}
+			}
+		}
+	}
+
+	// Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain.
+	RBSet<Vector2i> cells_with_terrain_center_bit;
+	for (Vector2i coords : can_modify_set) {
+		bool connect = false;
+		if (painted_set.has(coords)) {
+			connect = true;
+		} else {
+			// Get the center bit of the cell.
+			TileData *tile_data = nullptr;
+			TileMapCell cell = get_cell(coords);
+			if (cell.source_id != TileSet::INVALID_SOURCE) {
+				Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+				Ref<TileSetAtlasSource> atlas_source = source;
+				if (atlas_source.is_valid()) {
+					tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+				}
+			}
+
+			if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
+				connect = true;
+			}
+		}
+		if (connect) {
+			cells_with_terrain_center_bit.insert(coords);
+		}
+	}
+
+	RBSet<TerrainConstraint> constraints;
+
+	// Add new constraints from the path drawn.
+	for (Vector2i coords : p_coords_array) {
+		// Constraints on the center bit.
+		TerrainConstraint c = TerrainConstraint(tile_map_node, coords, p_terrain);
+		c.set_priority(10);
+		constraints.insert(c);
+
+		// Constraints on the connecting bits.
+		for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+			TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+			if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+				c = TerrainConstraint(tile_map_node, coords, bit, p_terrain);
+				c.set_priority(10);
+				if ((int(bit) % 2) == 0) {
+					// Side peering bits: add the constraint if the center is of the same terrain.
+					Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
+					if (cells_with_terrain_center_bit.has(neighbor)) {
+						constraints.insert(c);
+					}
+				} else {
+					// Corner peering bits: add the constraint if all tiles on the constraint has the same center bit.
+					HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+					bool valid = true;
+					for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
+						if (!cells_with_terrain_center_bit.has(kv.key)) {
+							valid = false;
+							break;
+						}
+					}
+					if (valid) {
+						constraints.insert(c);
+					}
+				}
+			}
+		}
+	}
+
+	// Fills in the constraint list from existing tiles.
+	for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+		constraints.insert(c);
+	}
+
+	// Fill the terrains.
+	output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+	return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+	HashMap<Vector2i, TileSet::TerrainsPattern> output;
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+	ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+	// Make sure the path is correct and build the peering bit list while doing it.
+	Vector<TileSet::CellNeighbor> neighbor_list;
+	for (int i = 0; i < p_coords_array.size() - 1; i++) {
+		// Find the adequate neighbor.
+		TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
+		for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+			TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+			if (tile_map_node->is_existing_neighbor(bit)) {
+				if (tile_map_node->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) {
+					found_bit = bit;
+					break;
+				}
+			}
+		}
+		ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_coords_array[i + 1], p_coords_array[i]));
+		neighbor_list.push_back(found_bit);
+	}
+
+	// Build list and set of tiles that can be modified (painted and their surroundings).
+	Vector<Vector2i> can_modify_list;
+	RBSet<Vector2i> can_modify_set;
+	RBSet<Vector2i> painted_set;
+	for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+		const Vector2i &coords = p_coords_array[i];
+		can_modify_list.push_back(coords);
+		can_modify_set.insert(coords);
+		painted_set.insert(coords);
+	}
+	for (Vector2i coords : p_coords_array) {
+		// Find the adequate neighbor.
+		for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+			TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+			if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+				Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
+				if (!can_modify_set.has(neighbor)) {
+					can_modify_list.push_back(neighbor);
+					can_modify_set.insert(neighbor);
+				}
+			}
+		}
+	}
+
+	RBSet<TerrainConstraint> constraints;
+
+	// Add new constraints from the path drawn.
+	for (Vector2i coords : p_coords_array) {
+		// Constraints on the center bit.
+		TerrainConstraint c = TerrainConstraint(tile_map_node, coords, p_terrain);
+		c.set_priority(10);
+		constraints.insert(c);
+	}
+	for (int i = 0; i < p_coords_array.size() - 1; i++) {
+		// Constraints on the peering bits.
+		TerrainConstraint c = TerrainConstraint(tile_map_node, p_coords_array[i], neighbor_list[i], p_terrain);
+		c.set_priority(10);
+		constraints.insert(c);
+	}
+
+	// Fills in the constraint list from existing tiles.
+	for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+		constraints.insert(c);
+	}
+
+	// Fill the terrains.
+	output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+	return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
+	HashMap<Vector2i, TileSet::TerrainsPattern> output;
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+	ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+	// Build list and set of tiles that can be modified (painted and their surroundings).
+	Vector<Vector2i> can_modify_list;
+	RBSet<Vector2i> can_modify_set;
+	RBSet<Vector2i> painted_set;
+	for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+		const Vector2i &coords = p_coords_array[i];
+		can_modify_list.push_back(coords);
+		can_modify_set.insert(coords);
+		painted_set.insert(coords);
+	}
+	for (Vector2i coords : p_coords_array) {
+		// Find the adequate neighbor.
+		for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+			TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+			if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+				Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
+				if (!can_modify_set.has(neighbor)) {
+					can_modify_list.push_back(neighbor);
+					can_modify_set.insert(neighbor);
+				}
+			}
+		}
+	}
+
+	// Add constraint by the new ones.
+	RBSet<TerrainConstraint> constraints;
+
+	// Add new constraints from the path drawn.
+	for (Vector2i coords : p_coords_array) {
+		// Constraints on the center bit.
+		RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
+		for (TerrainConstraint c : added_constraints) {
+			c.set_priority(10);
+			constraints.insert(c);
+		}
+	}
+
+	// Fills in the constraint list from modified tiles border.
+	for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+		constraints.insert(c);
+	}
+
+	// Fill the terrains.
+	output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+	return output;
+}
+
+TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords, bool p_use_proxies) const {
+	if (!tile_map.has(p_coords)) {
+		return TileMapCell();
+	} else {
+		TileMapCell c = tile_map.find(p_coords)->value.cell;
+		const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+		if (p_use_proxies && tile_set.is_valid()) {
+			Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
+			c.source_id = proxyed[0];
+			c.set_atlas_coords(proxyed[1]);
+			c.alternative_tile = proxyed[2];
+		}
+		return c;
+	}
+}
+
+void TileMapLayer::set_tile_data(TileMapDataFormat p_format, const Vector<int> &p_data) {
+	ERR_FAIL_COND(p_format > TileMapDataFormat::FORMAT_3);
+
+	// Set data for a given tile from raw data.
+
+	int c = p_data.size();
+	const int *r = p_data.ptr();
+
+	int offset = (p_format >= TileMapDataFormat::FORMAT_2) ? 3 : 2;
+	ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s", offset));
+
+	clear();
+
+#ifdef DISABLE_DEPRECATED
+	ERR_FAIL_COND_MSG(p_format != TileMapDataFormat::FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", p_format));
+#endif
+
+	for (int i = 0; i < c; i += offset) {
+		const uint8_t *ptr = (const uint8_t *)&r[i];
+		uint8_t local[12];
+		for (int j = 0; j < ((p_format >= TileMapDataFormat::FORMAT_2) ? 12 : 8); j++) {
+			local[j] = ptr[j];
+		}
+
+#ifdef BIG_ENDIAN_ENABLED
+
+		SWAP(local[0], local[3]);
+		SWAP(local[1], local[2]);
+		SWAP(local[4], local[7]);
+		SWAP(local[5], local[6]);
+		//TODO: ask someone to check this...
+		if (FORMAT >= FORMAT_2) {
+			SWAP(local[8], local[11]);
+			SWAP(local[9], local[10]);
+		}
+#endif
+		// Extracts position in TileMap.
+		int16_t x = decode_uint16(&local[0]);
+		int16_t y = decode_uint16(&local[2]);
+
+		if (p_format == TileMapDataFormat::FORMAT_3) {
+			uint16_t source_id = decode_uint16(&local[4]);
+			uint16_t atlas_coords_x = decode_uint16(&local[6]);
+			uint16_t atlas_coords_y = decode_uint16(&local[8]);
+			uint16_t alternative_tile = decode_uint16(&local[10]);
+			set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
+		} else {
+#ifndef DISABLE_DEPRECATED
+			// Previous decated format.
+
+			uint32_t v = decode_uint32(&local[4]);
+			// Extract the transform flags that used to be in the tilemap.
+			bool flip_h = v & (1UL << 29);
+			bool flip_v = v & (1UL << 30);
+			bool transpose = v & (1UL << 31);
+			v &= (1UL << 29) - 1;
+
+			// Extract autotile/atlas coords.
+			int16_t coord_x = 0;
+			int16_t coord_y = 0;
+			if (p_format == TileMapDataFormat::FORMAT_2) {
+				coord_x = decode_uint16(&local[8]);
+				coord_y = decode_uint16(&local[10]);
+			}
+
+			const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+			if (tile_set.is_valid()) {
+				Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
+				if (a.size() == 3) {
+					set_cell(Vector2i(x, y), a[0], a[1], a[2]);
+				} else {
+					ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
+				}
+			} else {
+				int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
+				set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
+			}
+#endif
+		}
+	}
+}
+
+Vector<int> TileMapLayer::get_tile_data() const {
+	// Export tile data to raw format.
+	Vector<int> tile_data;
+	tile_data.resize(tile_map.size() * 3);
+	int *w = tile_data.ptrw();
+
+	// Save in highest format.
+
+	int idx = 0;
+	for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+		uint8_t *ptr = (uint8_t *)&w[idx];
+		encode_uint16((int16_t)(E.key.x), &ptr[0]);
+		encode_uint16((int16_t)(E.key.y), &ptr[2]);
+		encode_uint16(E.value.cell.source_id, &ptr[4]);
+		encode_uint16(E.value.cell.coord_x, &ptr[6]);
+		encode_uint16(E.value.cell.coord_y, &ptr[8]);
+		encode_uint16(E.value.cell.alternative_tile, &ptr[10]);
+		idx += 3;
+	}
+
+	return tile_data;
+}
+
+void TileMapLayer::notify_tile_map_change(DirtyFlags p_what) {
+	dirty.flags[p_what] = true;
+	tile_map_node->queue_internal_update();
+	_physics_notify_tilemap_change(p_what);
+}
+
+void TileMapLayer::internal_update() {
+	// Find TileData that need a runtime modification.
+	// This may add cells to the dirty list is a runtime modification has been notified.
+	_build_runtime_update_tile_data();
+
+	// Update all subsystems.
+	_rendering_update();
+	_physics_update();
+	_navigation_update();
+	_scenes_update();
+#ifdef DEBUG_ENABLED
+	_debug_update();
+#endif // DEBUG_ENABLED
+
+	_clear_runtime_update_tile_data();
+
+	// Clear the "what is dirty" flags.
+	for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
+		dirty.flags[i] = false;
+	}
+
+	// List the cells to delete definitely.
+	Vector<Vector2i> to_delete;
+	for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+		CellData &cell_data = *cell_data_list_element->self();
+		// Select the the cell from tile_map if it is invalid.
+		if (cell_data.cell.source_id == TileSet::INVALID_SOURCE) {
+			to_delete.push_back(cell_data.coords);
+		}
+	}
+
+	// Remove cells that are empty after the cleanup.
+	for (const Vector2i &coords : to_delete) {
+		tile_map.erase(coords);
+	}
+
+	// Clear the dirty cells list.
+	dirty.cell_list.clear();
+}
+
+void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+	// Set the current cell tile (using integer position).
+	Vector2i pk(p_coords);
+	HashMap<Vector2i, CellData>::Iterator E = tile_map.find(pk);
+
+	int source_id = p_source_id;
+	Vector2i atlas_coords = p_atlas_coords;
+	int alternative_tile = p_alternative_tile;
+
+	if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
+			(source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
+		source_id = TileSet::INVALID_SOURCE;
+		atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
+		alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
+	}
+
+	if (!E) {
+		if (source_id == TileSet::INVALID_SOURCE) {
+			return; // Nothing to do, the tile is already empty.
+		}
+
+		// Insert a new cell in the tile map.
+		CellData new_cell_data;
+		new_cell_data.coords = pk;
+		E = tile_map.insert(pk, new_cell_data);
+	} else {
+		if (E->value.cell.source_id == source_id && E->value.cell.get_atlas_coords() == atlas_coords && E->value.cell.alternative_tile == alternative_tile) {
+			return; // Nothing changed.
+		}
+	}
+
+	TileMapCell &c = E->value.cell;
+	c.source_id = source_id;
+	c.set_atlas_coords(atlas_coords);
+	c.alternative_tile = alternative_tile;
+
+	// Make the given cell dirty.
+	if (!E->value.dirty_list_element.in_list()) {
+		dirty.cell_list.add(&(E->value.dirty_list_element));
+	}
+	tile_map_node->queue_internal_update();
+
+	used_rect_cache_dirty = true;
+}
+
+void TileMapLayer::erase_cell(const Vector2i &p_coords) {
+	set_cell(p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+}
+
+int TileMapLayer::get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies) const {
+	// Get a cell source id from position.
+	HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords);
+
+	if (!E) {
+		return TileSet::INVALID_SOURCE;
+	}
+
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	if (p_use_proxies && tile_set.is_valid()) {
+		Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile);
+		return proxyed[0];
+	}
+
+	return E->value.cell.source_id;
+}
+
+Vector2i TileMapLayer::get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies) const {
+	// Get a cell source id from position.
+	HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords);
+
+	if (!E) {
+		return TileSetSource::INVALID_ATLAS_COORDS;
+	}
+
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	if (p_use_proxies && tile_set.is_valid()) {
+		Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile);
+		return proxyed[1];
+	}
+
+	return E->value.cell.get_atlas_coords();
+}
+
+int TileMapLayer::get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies) const {
+	// Get a cell source id from position.
+	HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords);
+
+	if (!E) {
+		return TileSetSource::INVALID_TILE_ALTERNATIVE;
+	}
+
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	if (p_use_proxies && tile_set.is_valid()) {
+		Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile);
+		return proxyed[2];
+	}
+
+	return E->value.cell.alternative_tile;
+}
+
+TileData *TileMapLayer::get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies) const {
+	int source_id = get_cell_source_id(p_coords, p_use_proxies);
+	if (source_id == TileSet::INVALID_SOURCE) {
+		return nullptr;
+	}
+
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
+	if (source.is_valid()) {
+		return source->get_tile_data(get_cell_atlas_coords(p_coords, p_use_proxies), get_cell_alternative_tile(p_coords, p_use_proxies));
+	}
+
+	return nullptr;
+}
+
+void TileMapLayer::clear() {
+	// Remove all tiles.
+	for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+		erase_cell(kv.key);
+	}
+	used_rect_cache_dirty = true;
+}
+
+Ref<TileMapPattern> TileMapLayer::get_pattern(TypedArray<Vector2i> p_coords_array) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
+
+	Ref<TileMapPattern> output;
+	output.instantiate();
+	if (p_coords_array.is_empty()) {
+		return output;
+	}
+
+	Vector2i min = Vector2i(p_coords_array[0]);
+	for (int i = 1; i < p_coords_array.size(); i++) {
+		min = min.min(p_coords_array[i]);
+	}
+
+	Vector<Vector2i> coords_in_pattern_array;
+	coords_in_pattern_array.resize(p_coords_array.size());
+	Vector2i ensure_positive_offset;
+	for (int i = 0; i < p_coords_array.size(); i++) {
+		Vector2i coords = p_coords_array[i];
+		Vector2i coords_in_pattern = coords - min;
+		if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+			if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+				if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+					coords_in_pattern.x -= 1;
+					if (coords_in_pattern.x < 0) {
+						ensure_positive_offset.x = 1;
+					}
+				} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+					coords_in_pattern.y -= 1;
+					if (coords_in_pattern.y < 0) {
+						ensure_positive_offset.y = 1;
+					}
+				}
+			} else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+				if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+					coords_in_pattern.x += 1;
+				} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+					coords_in_pattern.y += 1;
+				}
+			}
+		}
+		coords_in_pattern_array.write[i] = coords_in_pattern;
+	}
+
+	for (int i = 0; i < coords_in_pattern_array.size(); i++) {
+		Vector2i coords = p_coords_array[i];
+		Vector2i coords_in_pattern = coords_in_pattern_array[i];
+		output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords));
+	}
+
+	return output;
+}
+
+void TileMapLayer::set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	ERR_FAIL_COND(tile_set.is_null());
+	ERR_FAIL_COND(p_pattern.is_null());
+
+	TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
+	for (int i = 0; i < used_cells.size(); i++) {
+		Vector2i coords = tile_map_node->map_pattern(p_position, used_cells[i], p_pattern);
+		set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
+	}
+}
+
+void TileMapLayer::set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	ERR_FAIL_COND(!tile_set.is_valid());
+	ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
+
+	Vector<Vector2i> cells_vector;
+	HashSet<Vector2i> painted_set;
+	for (int i = 0; i < p_cells.size(); i++) {
+		cells_vector.push_back(p_cells[i]);
+		painted_set.insert(p_cells[i]);
+	}
+	HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+	for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
+		if (painted_set.has(kv.key)) {
+			// Paint a random tile with the correct terrain for the painted path.
+			TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+			set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+		} else {
+			// Avoids updating the painted path from the output if the new pattern is the same as before.
+			TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+			TileMapCell cell = get_cell(kv.key);
+			if (cell.source_id != TileSet::INVALID_SOURCE) {
+				TileSetSource *source = *tile_set->get_source(cell.source_id);
+				TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+				if (atlas_source) {
+					// Get tile data.
+					TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+					if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+						in_map_terrain_pattern = tile_data->get_terrains_pattern();
+					}
+				}
+			}
+			if (in_map_terrain_pattern != kv.value) {
+				TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+				set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+			}
+		}
+	}
+}
+
+void TileMapLayer::set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+	ERR_FAIL_COND(!tile_set.is_valid());
+	ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
+
+	Vector<Vector2i> vector_path;
+	HashSet<Vector2i> painted_set;
+	for (int i = 0; i < p_path.size(); i++) {
+		vector_path.push_back(p_path[i]);
+		painted_set.insert(p_path[i]);
+	}
+
+	HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+	for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
+		if (painted_set.has(kv.key)) {
+			// Paint a random tile with the correct terrain for the painted path.
+			TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+			set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+		} else {
+			// Avoids updating the painted path from the output if the new pattern is the same as before.
+			TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+			TileMapCell cell = get_cell(kv.key);
+			if (cell.source_id != TileSet::INVALID_SOURCE) {
+				TileSetSource *source = *tile_set->get_source(cell.source_id);
+				TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+				if (atlas_source) {
+					// Get tile data.
+					TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+					if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+						in_map_terrain_pattern = tile_data->get_terrains_pattern();
+					}
+				}
+			}
+			if (in_map_terrain_pattern != kv.value) {
+				TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+				set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+			}
+		}
+	}
+}
+
+TypedArray<Vector2i> TileMapLayer::get_used_cells() const {
+	// Returns the cells used in the tilemap.
+	TypedArray<Vector2i> a;
+	for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+		const TileMapCell &c = E.value.cell;
+		if (c.source_id == TileSet::INVALID_SOURCE) {
+			continue;
+		}
+		a.push_back(E.key);
+	}
+
+	return a;
+}
+
+TypedArray<Vector2i> TileMapLayer::get_used_cells_by_id(int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const {
+	// Returns the cells used in the tilemap.
+	TypedArray<Vector2i> a;
+	for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+		const TileMapCell &c = E.value.cell;
+		if (c.source_id == TileSet::INVALID_SOURCE) {
+			continue;
+		}
+		if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == c.source_id) &&
+				(p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == c.get_atlas_coords()) &&
+				(p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == c.alternative_tile)) {
+			a.push_back(E.key);
+		}
+	}
+
+	return a;
+}
+
+Rect2i TileMapLayer::get_used_rect() const {
+	// Return the rect of the currently used area.
+	if (used_rect_cache_dirty) {
+		used_rect_cache = Rect2i();
+
+		bool first = true;
+		for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+			const TileMapCell &c = E.value.cell;
+			if (c.source_id == TileSet::INVALID_SOURCE) {
+				continue;
+			}
+			if (first) {
+				used_rect_cache = Rect2i(E.key.x, E.key.y, 0, 0);
+				first = false;
+			} else {
+				used_rect_cache.expand_to(E.key);
+			}
+		}
+		if (!first) {
+			// Only if we have at least one cell.
+			// The cache expands to top-left coordinate, so we add one full tile.
+			used_rect_cache.size += Vector2i(1, 1);
+		}
+		used_rect_cache_dirty = false;
+	}
+
+	return used_rect_cache;
+}
+
+void TileMapLayer::set_name(String p_name) {
+	if (name == p_name) {
+		return;
+	}
+	name = p_name;
+	tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+String TileMapLayer::get_name() const {
+	return name;
+}
+
+void TileMapLayer::set_enabled(bool p_enabled) {
+	if (enabled == p_enabled) {
+		return;
+	}
+	enabled = p_enabled;
+	dirty.flags[DIRTY_FLAGS_LAYER_ENABLED] = true;
+	tile_map_node->queue_internal_update();
+	tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+
+	tile_map_node->update_configuration_warnings();
+}
+
+bool TileMapLayer::is_enabled() const {
+	return enabled;
+}
+
+void TileMapLayer::set_modulate(Color p_modulate) {
+	if (modulate == p_modulate) {
+		return;
+	}
+	modulate = p_modulate;
+	dirty.flags[DIRTY_FLAGS_LAYER_MODULATE] = true;
+	tile_map_node->queue_internal_update();
+	tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+Color TileMapLayer::get_modulate() const {
+	return modulate;
+}
+
+void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) {
+	if (y_sort_enabled == p_y_sort_enabled) {
+		return;
+	}
+	y_sort_enabled = p_y_sort_enabled;
+	dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] = true;
+	tile_map_node->queue_internal_update();
+	tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+
+	tile_map_node->update_configuration_warnings();
+}
+
+bool TileMapLayer::is_y_sort_enabled() const {
+	return y_sort_enabled;
+}
+
+void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) {
+	if (y_sort_origin == p_y_sort_origin) {
+		return;
+	}
+	y_sort_origin = p_y_sort_origin;
+	dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] = true;
+	tile_map_node->queue_internal_update();
+	tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+int TileMapLayer::get_y_sort_origin() const {
+	return y_sort_origin;
+}
+
+void TileMapLayer::set_z_index(int p_z_index) {
+	if (z_index == p_z_index) {
+		return;
+	}
+	z_index = p_z_index;
+	dirty.flags[DIRTY_FLAGS_LAYER_Z_INDEX] = true;
+	tile_map_node->queue_internal_update();
+	tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+
+	tile_map_node->update_configuration_warnings();
+}
+
+int TileMapLayer::get_z_index() const {
+	return z_index;
+}
+
+void TileMapLayer::set_navigation_enabled(bool p_enabled) {
+	if (navigation_enabled == p_enabled) {
+		return;
+	}
+	navigation_enabled = p_enabled;
+	dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED] = true;
+	tile_map_node->queue_internal_update();
+	tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+bool TileMapLayer::is_navigation_enabled() const {
+	return navigation_enabled;
+}
+
+void TileMapLayer::set_navigation_map(RID p_map) {
+	ERR_FAIL_COND_MSG(!tile_map_node->is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree.");
+	navigation_map = p_map;
+	uses_world_navigation_map = p_map == tile_map_node->get_world_2d()->get_navigation_map();
+}
+
+RID TileMapLayer::get_navigation_map() const {
+	if (navigation_map.is_valid()) {
+		return navigation_map;
+	}
+	return RID();
+}
+
+void TileMapLayer::fix_invalid_tiles() {
+	Ref<TileSet> tileset = tile_map_node->get_tileset();
+	ERR_FAIL_COND_MSG(tileset.is_null(), "Cannot call fix_invalid_tiles() on a TileMap without a valid TileSet.");
+
+	RBSet<Vector2i> coords;
+	for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+		TileSetSource *source = *tileset->get_source(E.value.cell.source_id);
+		if (!source || !source->has_tile(E.value.cell.get_atlas_coords()) || !source->has_alternative_tile(E.value.cell.get_atlas_coords(), E.value.cell.alternative_tile)) {
+			coords.insert(E.key);
+		}
+	}
+	for (const Vector2i &E : coords) {
+		set_cell(E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+	}
+}
+
+bool TileMapLayer::has_body_rid(RID p_physics_body) const {
+	return bodies_coords.has(p_physics_body);
+}
+
+Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const {
+	return bodies_coords[p_physics_body];
+}
+
+TileMapLayer::~TileMapLayer() {
+	if (!tile_map_node) {
+		// Temporary layer.
+		return;
+	}
+
+	in_destructor = true;
+	clear();
+	internal_update();
+}
+
+HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
+	HashMap<Vector2i, TileSet::CellNeighbor> output;
+
+	ERR_FAIL_COND_V(is_center_bit(), output);
+
+	Ref<TileSet> ts = tile_map->get_tileset();
+	ERR_FAIL_COND_V(!ts.is_valid(), output);
+
+	TileSet::TileShape shape = ts->get_tile_shape();
+	if (shape == TileSet::TILE_SHAPE_SQUARE) {
+		switch (bit) {
+			case 1:
+				output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+				output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+				break;
+			case 2:
+				output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+				output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+				output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+				output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+				break;
+			case 3:
+				output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+				output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+				break;
+			default:
+				ERR_FAIL_V(output);
+		}
+	} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+		switch (bit) {
+			case 1:
+				output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+				output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+				break;
+			case 2:
+				output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+				output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+				output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+				output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+				break;
+			case 3:
+				output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+				output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+				break;
+			default:
+				ERR_FAIL_V(output);
+		}
+	} else {
+		// Half offset shapes.
+		TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
+		if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+			switch (bit) {
+				case 1:
+					output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+					break;
+				case 2:
+					output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+					break;
+				case 3:
+					output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+					break;
+				case 4:
+					output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+					break;
+				case 5:
+					output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+					break;
+				default:
+					ERR_FAIL_V(output);
+			}
+		} else {
+			switch (bit) {
+				case 1:
+					output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+					break;
+				case 2:
+					output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+					break;
+				case 3:
+					output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+					break;
+				case 4:
+					output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+					break;
+				case 5:
+					output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+					output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+					break;
+				default:
+					ERR_FAIL_V(output);
+			}
+		}
+	}
+	return output;
+}
+
+TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) {
+	tile_map = p_tile_map;
+
+	Ref<TileSet> ts = tile_map->get_tileset();
+	ERR_FAIL_COND(!ts.is_valid());
+
+	bit = 0;
+	base_cell_coords = p_position;
+	terrain = p_terrain;
+}
+
+TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
+	// The way we build the constraint make it easy to detect conflicting constraints.
+	tile_map = p_tile_map;
+
+	Ref<TileSet> ts = tile_map->get_tileset();
+	ERR_FAIL_COND(!ts.is_valid());
+
+	TileSet::TileShape shape = ts->get_tile_shape();
+	if (shape == TileSet::TILE_SHAPE_SQUARE) {
+		switch (p_bit) {
+			case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+				bit = 1;
+				base_cell_coords = p_position;
+				break;
+			case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+				bit = 2;
+				base_cell_coords = p_position;
+				break;
+			case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+				bit = 3;
+				base_cell_coords = p_position;
+				break;
+			case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+				bit = 2;
+				base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+				break;
+			case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+				bit = 1;
+				base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+				break;
+			case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+				bit = 2;
+				base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
+				break;
+			case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+				bit = 3;
+				base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+				break;
+			case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+				bit = 2;
+				base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+				break;
+			default:
+				ERR_FAIL();
+				break;
+		}
+	} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+		switch (p_bit) {
+			case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+				bit = 2;
+				base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+				break;
+			case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+				bit = 1;
+				base_cell_coords = p_position;
+				break;
+			case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+				bit = 2;
+				base_cell_coords = p_position;
+				break;
+			case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+				bit = 3;
+				base_cell_coords = p_position;
+				break;
+			case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+				bit = 2;
+				base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+				break;
+			case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+				bit = 1;
+				base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+				break;
+			case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+				bit = 2;
+				base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
+				break;
+			case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+				bit = 3;
+				base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+				break;
+			default:
+				ERR_FAIL();
+				break;
+		}
+	} else {
+		// Half-offset shapes.
+		TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
+		if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+			switch (p_bit) {
+				case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+					bit = 1;
+					base_cell_coords = p_position;
+					break;
+				case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+					bit = 2;
+					base_cell_coords = p_position;
+					break;
+				case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+					bit = 3;
+					base_cell_coords = p_position;
+					break;
+				case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+					bit = 4;
+					base_cell_coords = p_position;
+					break;
+				case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+					bit = 5;
+					base_cell_coords = p_position;
+					break;
+				case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+					bit = 2;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+					bit = 1;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+					bit = 4;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+					bit = 3;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+					bit = 2;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+					bit = 5;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+					bit = 4;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+					break;
+				default:
+					ERR_FAIL();
+					break;
+			}
+		} else {
+			switch (p_bit) {
+				case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+					bit = 1;
+					base_cell_coords = p_position;
+					break;
+				case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+					bit = 2;
+					base_cell_coords = p_position;
+					break;
+				case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+					bit = 3;
+					base_cell_coords = p_position;
+					break;
+				case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+					bit = 4;
+					base_cell_coords = p_position;
+					break;
+				case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+					bit = 1;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+					bit = 5;
+					base_cell_coords = p_position;
+					break;
+				case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+					bit = 3;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+					bit = 2;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+					bit = 1;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+					bit = 4;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+					bit = 3;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+					break;
+				case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+					bit = 5;
+					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+					break;
+				default:
+					ERR_FAIL();
+					break;
+			}
+		}
+	}
+	terrain = p_terrain;
+}

+ 429 - 0
scene/2d/tile_map_layer.h

@@ -0,0 +1,429 @@
+/**************************************************************************/
+/*  tile_map_layer.h                                                      */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef TILE_MAP_LAYER_H
+#define TILE_MAP_LAYER_H
+
+#include "scene/2d/tile_map.h"
+#include "scene/resources/tile_set.h"
+
+class TileSetAtlasSource;
+
+class TerrainConstraint {
+private:
+	const TileMap *tile_map = nullptr;
+	Vector2i base_cell_coords;
+	int bit = -1;
+	int terrain = -1;
+
+	int priority = 1;
+
+public:
+	bool operator<(const TerrainConstraint &p_other) const {
+		if (base_cell_coords == p_other.base_cell_coords) {
+			return bit < p_other.bit;
+		}
+		return base_cell_coords < p_other.base_cell_coords;
+	}
+
+	String to_string() const {
+		return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
+	}
+
+	Vector2i get_base_cell_coords() const {
+		return base_cell_coords;
+	}
+
+	bool is_center_bit() const {
+		return bit == 0;
+	}
+
+	HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
+
+	void set_terrain(int p_terrain) {
+		terrain = p_terrain;
+	}
+
+	int get_terrain() const {
+		return terrain;
+	}
+
+	void set_priority(int p_priority) {
+		priority = p_priority;
+	}
+
+	int get_priority() const {
+		return priority;
+	}
+
+	TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
+	TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
+	TerrainConstraint(){};
+};
+
+#ifdef DEBUG_ENABLED
+class DebugQuadrant;
+#endif // DEBUG_ENABLED
+class RenderingQuadrant;
+
+struct CellData {
+	Vector2i coords;
+	TileMapCell cell;
+
+	// Debug.
+	SelfList<CellData> debug_quadrant_list_element;
+
+	// Rendering.
+	Ref<RenderingQuadrant> rendering_quadrant;
+	SelfList<CellData> rendering_quadrant_list_element;
+	LocalVector<RID> occluders;
+
+	// Physics.
+	LocalVector<RID> bodies;
+
+	// Navigation.
+	LocalVector<RID> navigation_regions;
+
+	// Scenes.
+	String scene;
+
+	// Runtime TileData cache.
+	TileData *runtime_tile_data_cache = nullptr;
+
+	// List elements.
+	SelfList<CellData> dirty_list_element;
+
+	bool operator<(const CellData &p_other) const {
+		return coords < p_other.coords;
+	}
+
+	// For those, copy everything but SelfList elements.
+	void operator=(const CellData &p_other) {
+		coords = p_other.coords;
+		cell = p_other.cell;
+		occluders = p_other.occluders;
+		bodies = p_other.bodies;
+		navigation_regions = p_other.navigation_regions;
+		scene = p_other.scene;
+		runtime_tile_data_cache = p_other.runtime_tile_data_cache;
+	}
+
+	CellData(const CellData &p_other) :
+			debug_quadrant_list_element(this),
+			rendering_quadrant_list_element(this),
+			dirty_list_element(this) {
+		coords = p_other.coords;
+		cell = p_other.cell;
+		occluders = p_other.occluders;
+		bodies = p_other.bodies;
+		navigation_regions = p_other.navigation_regions;
+		scene = p_other.scene;
+		runtime_tile_data_cache = p_other.runtime_tile_data_cache;
+	}
+
+	CellData() :
+			debug_quadrant_list_element(this),
+			rendering_quadrant_list_element(this),
+			dirty_list_element(this) {
+	}
+};
+
+// For compatibility reasons, we use another comparator for Y-sorted layers.
+struct CellDataYSortedComparator {
+	_FORCE_INLINE_ bool operator()(const CellData &p_a, const CellData &p_b) const {
+		return p_a.coords.x == p_b.coords.x ? (p_a.coords.y < p_b.coords.y) : (p_a.coords.x > p_b.coords.x);
+	}
+};
+
+#ifdef DEBUG_ENABLED
+class DebugQuadrant : public RefCounted {
+	GDCLASS(DebugQuadrant, RefCounted);
+
+public:
+	Vector2i quadrant_coords;
+	SelfList<CellData>::List cells;
+	RID canvas_item;
+
+	SelfList<DebugQuadrant> dirty_quadrant_list_element;
+
+	// For those, copy everything but SelfList elements.
+	DebugQuadrant(const DebugQuadrant &p_other) :
+			dirty_quadrant_list_element(this) {
+		quadrant_coords = p_other.quadrant_coords;
+		cells = p_other.cells;
+		canvas_item = p_other.canvas_item;
+	}
+
+	DebugQuadrant() :
+			dirty_quadrant_list_element(this) {
+	}
+
+	~DebugQuadrant() {
+		cells.clear();
+	}
+};
+#endif // DEBUG_ENABLED
+
+class RenderingQuadrant : public RefCounted {
+	GDCLASS(RenderingQuadrant, RefCounted);
+
+public:
+	struct CoordsWorldComparator {
+		_ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const {
+			// We sort the cells by their local coords, as it is needed by rendering.
+			if (p_a.y == p_b.y) {
+				return p_a.x > p_b.x;
+			} else {
+				return p_a.y < p_b.y;
+			}
+		}
+	};
+
+	Vector2i quadrant_coords;
+	SelfList<CellData>::List cells;
+	List<RID> canvas_items;
+	Vector2 canvas_items_position;
+
+	SelfList<RenderingQuadrant> dirty_quadrant_list_element;
+
+	// For those, copy everything but SelfList elements.
+	RenderingQuadrant(const RenderingQuadrant &p_other) :
+			dirty_quadrant_list_element(this) {
+		quadrant_coords = p_other.quadrant_coords;
+		cells = p_other.cells;
+		canvas_items = p_other.canvas_items;
+	}
+
+	RenderingQuadrant() :
+			dirty_quadrant_list_element(this) {
+	}
+
+	~RenderingQuadrant() {
+		cells.clear();
+	}
+};
+
+class TileMapLayer : public RefCounted {
+	GDCLASS(TileMapLayer, RefCounted);
+
+public:
+	enum DirtyFlags {
+		DIRTY_FLAGS_LAYER_ENABLED = 0,
+		DIRTY_FLAGS_LAYER_MODULATE,
+		DIRTY_FLAGS_LAYER_Y_SORT_ENABLED,
+		DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN,
+		DIRTY_FLAGS_LAYER_Z_INDEX,
+		DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED,
+		DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE,
+		DIRTY_FLAGS_TILE_MAP_IN_TREE,
+		DIRTY_FLAGS_TILE_MAP_IN_CANVAS,
+		DIRTY_FLAGS_TILE_MAP_VISIBILITY,
+		DIRTY_FLAGS_TILE_MAP_XFORM,
+		DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM,
+		DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER,
+		DIRTY_FLAGS_TILE_MAP_LIGHT_MASK,
+		DIRTY_FLAGS_TILE_MAP_MATERIAL,
+		DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL,
+		DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER,
+		DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT,
+		DIRTY_FLAGS_TILE_MAP_TILE_SET,
+		DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE,
+		DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE,
+		DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE,
+		DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE,
+		DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED,
+		DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE,
+		DIRTY_FLAGS_MAX,
+	};
+
+private:
+	// Exposed properties.
+	String name;
+	bool enabled = true;
+	Color modulate = Color(1, 1, 1, 1);
+	bool y_sort_enabled = false;
+	int y_sort_origin = 0;
+	int z_index = 0;
+	bool navigation_enabled = true;
+	RID navigation_map;
+	bool uses_world_navigation_map = false;
+
+	// Internal.
+	TileMap *tile_map_node = nullptr;
+	int layer_index_in_tile_map_node = -1;
+	RID canvas_item;
+	HashMap<Vector2i, CellData> tile_map;
+
+	// Dirty flag. Allows knowing what was modified since the last update.
+	struct {
+		bool flags[DIRTY_FLAGS_MAX] = { false };
+		SelfList<CellData>::List cell_list;
+	} dirty;
+	bool in_destructor = false;
+
+	// Rect cache.
+	mutable Rect2 rect_cache;
+	mutable bool rect_cache_dirty = true;
+	mutable Rect2i used_rect_cache;
+	mutable bool used_rect_cache_dirty = true;
+
+	// Runtime tile data.
+	bool _runtime_update_tile_data_was_cleaned_up = false;
+	void _build_runtime_update_tile_data();
+	void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list = false);
+	void _clear_runtime_update_tile_data();
+
+	// Per-system methods.
+#ifdef DEBUG_ENABLED
+	HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map;
+	Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const;
+	bool _debug_was_cleaned_up = false;
+	void _debug_update();
+	void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list);
+#endif // DEBUG_ENABLED
+
+	HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
+	bool _rendering_was_cleaned_up = false;
+	void _rendering_update();
+	void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
+	void _rendering_occluders_clear_cell(CellData &r_cell_data);
+	void _rendering_occluders_update_cell(CellData &r_cell_data);
+#ifdef DEBUG_ENABLED
+	void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+#endif // DEBUG_ENABLED
+
+	HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
+	bool _physics_was_cleaned_up = false;
+	void _physics_update();
+	void _physics_notify_tilemap_change(DirtyFlags p_what);
+	void _physics_clear_cell(CellData &r_cell_data);
+	void _physics_update_cell(CellData &r_cell_data);
+#ifdef DEBUG_ENABLED
+	void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+#endif // DEBUG_ENABLED
+
+	bool _navigation_was_cleaned_up = false;
+	void _navigation_update();
+	void _navigation_clear_cell(CellData &r_cell_data);
+	void _navigation_update_cell(CellData &r_cell_data);
+#ifdef DEBUG_ENABLED
+	void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+#endif // DEBUG_ENABLED
+
+	bool _scenes_was_cleaned_up = false;
+	void _scenes_update();
+	void _scenes_clear_cell(CellData &r_cell_data);
+	void _scenes_update_cell(CellData &r_cell_data);
+#ifdef DEBUG_ENABLED
+	void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+#endif // DEBUG_ENABLED
+
+	// Terrains.
+	TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern);
+	RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
+	RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
+
+public:
+	// TileMap node.
+	void set_tile_map(TileMap *p_tile_map);
+	void set_layer_index_in_tile_map_node(int p_index);
+
+	// Rect caching.
+	Rect2 get_rect(bool &r_changed) const;
+
+	// Terrains.
+	HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed.
+	HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
+	HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
+	HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
+
+	// Not exposed to users.
+	TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
+
+	// For TileMap node's use.
+	void set_tile_data(TileMapDataFormat p_format, const Vector<int> &p_data);
+	Vector<int> get_tile_data() const;
+	void notify_tile_map_change(DirtyFlags p_what);
+	void internal_update();
+
+	// --- Exposed in TileMap ---
+
+	// Cells manipulation.
+	void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
+	void erase_cell(const Vector2i &p_coords);
+
+	int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const;
+	Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const;
+	int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const;
+	TileData *get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier.
+	void clear();
+
+	// Patterns.
+	Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array);
+	void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
+
+	// Terrains.
+	void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
+	void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
+
+	// Cells usage.
+	TypedArray<Vector2i> get_used_cells() const;
+	TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
+	Rect2i get_used_rect() const;
+
+	// Layer properties.
+	void set_name(String p_name);
+	String get_name() const;
+	void set_enabled(bool p_enabled);
+	bool is_enabled() const;
+	void set_modulate(Color p_modulate);
+	Color get_modulate() const;
+	void set_y_sort_enabled(bool p_y_sort_enabled);
+	bool is_y_sort_enabled() const;
+	void set_y_sort_origin(int p_y_sort_origin);
+	int get_y_sort_origin() const;
+	void set_z_index(int p_z_index);
+	int get_z_index() const;
+	void set_navigation_enabled(bool p_enabled);
+	bool is_navigation_enabled() const;
+	void set_navigation_map(RID p_map);
+	RID get_navigation_map() const;
+
+	// Fixing and clearing methods.
+	void fix_invalid_tiles();
+
+	// Find coords for body.
+	bool has_body_rid(RID p_physics_body) const;
+	Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
+
+	~TileMapLayer();
+};
+
+#endif // TILE_MAP_LAYER_H

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