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Don't ignore `audio/driver/output_latency.web`

Kusok 1 year ago
parent
commit
1e8eff815a
1 changed files with 4 additions and 1 deletions
  1. 4 1
      main/main.cpp

+ 4 - 1
main/main.cpp

@@ -2341,10 +2341,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
 	Engine::get_singleton()->set_max_physics_steps_per_frame(GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "physics/common/max_physics_steps_per_frame", PROPERTY_HINT_RANGE, "1,100,1"), 8));
 	Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
 	Engine::get_singleton()->set_max_fps(GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/max_fps", PROPERTY_HINT_RANGE, "0,1000,1"), 0));
-	Engine::get_singleton()->set_audio_output_latency(GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "audio/driver/output_latency", PROPERTY_HINT_RANGE, "1,100,1"), 15));
+
+	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "audio/driver/output_latency", PROPERTY_HINT_RANGE, "1,100,1"), 15);
 	// Use a safer default output_latency for web to avoid audio cracking on low-end devices, especially mobile.
 	GLOBAL_DEF_RST("audio/driver/output_latency.web", 50);
 
+	Engine::get_singleton()->set_audio_output_latency(GLOBAL_GET("audio/driver/output_latency"));
+
 	GLOBAL_DEF("debug/settings/stdout/print_fps", false);
 	GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false);
 	GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);