|
@@ -7441,6 +7441,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
|
|
|
|
|
int texture_uniforms = 0;
|
|
|
int texture_binding = 0;
|
|
|
+ int uniforms = 0;
|
|
|
int instance_index = 0;
|
|
|
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
|
|
|
|
|
@@ -7791,6 +7792,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
|
|
return ERR_PARSE_ERROR;
|
|
|
}
|
|
|
uniform2.texture_order = -1;
|
|
|
+ if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
|
|
|
+ uniform2.order = uniforms++;
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
if (uniform2.array_size > 0) {
|
|
@@ -8769,20 +8773,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
|
|
tk = _get_token();
|
|
|
}
|
|
|
|
|
|
- int uniforms = 0;
|
|
|
-
|
|
|
- // Need to push arrays to first place in a uniform buffer in order to correct work.
|
|
|
- for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
|
|
|
- if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) {
|
|
|
- E->get().order = uniforms++;
|
|
|
- }
|
|
|
- }
|
|
|
- for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
|
|
|
- if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) {
|
|
|
- E->get().order = uniforms++;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
int error_line;
|
|
|
String error_message;
|
|
|
if (!_check_varying_usages(&error_line, &error_message)) {
|