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Merge pull request #55308 from Chaosus/revert_uniform_order_fix

Rémi Verschelde 3 years ago
parent
commit
1e99eea064
1 changed files with 4 additions and 14 deletions
  1. 4 14
      servers/rendering/shader_language.cpp

+ 4 - 14
servers/rendering/shader_language.cpp

@@ -7441,6 +7441,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 
 	int texture_uniforms = 0;
 	int texture_binding = 0;
+	int uniforms = 0;
 	int instance_index = 0;
 	ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
 
@@ -7791,6 +7792,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 							return ERR_PARSE_ERROR;
 						}
 						uniform2.texture_order = -1;
+						if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
+							uniform2.order = uniforms++;
+						}
 					}
 
 					if (uniform2.array_size > 0) {
@@ -8769,20 +8773,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 		tk = _get_token();
 	}
 
-	int uniforms = 0;
-
-	// Need to push arrays to first place in a uniform buffer in order to correct work.
-	for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
-		if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) {
-			E->get().order = uniforms++;
-		}
-	}
-	for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
-		if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) {
-			E->get().order = uniforms++;
-		}
-	}
-
 	int error_line;
 	String error_message;
 	if (!_check_varying_usages(&error_line, &error_message)) {