Browse Source

RID cached class was wrong (mono)

Paul Joannon 7 years ago
parent
commit
1eb9c7e6cb
1 changed files with 1 additions and 1 deletions
  1. 1 1
      modules/mono/mono_gd/gd_mono_utils.cpp

+ 1 - 1
modules/mono/mono_gd/gd_mono_utils.cpp

@@ -184,7 +184,7 @@ void update_godot_api_cache() {
 	CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
 	CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
 	CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
-	CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
+	CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
 	CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
 	CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
 	CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));