Fix name included in animation when saved from slice in scene importer
@@ -2078,6 +2078,7 @@ void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref<Animation> a
}
+ new_anim->set_name(name);
new_anim->set_loop_mode(loop_mode);
new_anim->set_length(to - from);
new_anim->set_step(anim->get_step());