Fix over saturated static colored lights
@@ -648,7 +648,7 @@ void trace_direct_light(vec3 p_position, vec3 p_normal, uint p_light_index, bool
}
r_shadow = penumbra;
- r_light = light_data.color * light_data.energy * attenuation * penumbra * penumbra_color;
+ r_light = light_data.energy * attenuation * penumbra * penumbra_color;
#endif