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Fixed crash on duplicate instanced nodes (#13432)

Konstantin Zaitsev 7 years ago
parent
commit
1f0e9c13a4
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/main/node.cpp

+ 1 - 1
scene/main/node.cpp

@@ -2121,7 +2121,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
 			for (int i = 0; i < N->get()->get_child_count(); ++i) {
 
 				// Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
-				if (get_child(i)->data.owner != this)
+				if (N->get()->get_child(i)->data.owner != this)
 					continue;
 
 				node_tree.push_back(N->get()->get_child(i));