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@@ -4588,10 +4588,10 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
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#undef _ADVANCE_AND_CONSUME_NEWLINES
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}
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- if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_ONREADY && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTER && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPET && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTESYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTERSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPETSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SLAVE) {
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+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_ONREADY && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTER && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPET && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTESYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTERSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPETSYNC) {
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current_export = PropertyInfo();
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- _set_error("Expected \"var\", \"onready\", \"remote\", \"master\", \"puppet\", \"sync\", \"remotesync\", \"mastersync\", \"puppetsync\".");
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+ _set_error("Expected \"var\", \"onready\", \"remote\", \"master\", \"puppet\", \"remotesync\", \"mastersync\", \"puppetsync\".");
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return;
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}
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@@ -4648,11 +4648,6 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
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rpc_mode = MultiplayerAPI::RPC_MODE_MASTER;
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continue;
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} break;
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- case GDScriptTokenizer::TK_PR_SLAVE:
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-#ifdef DEBUG_ENABLED
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- _add_warning(GDScriptWarning::DEPRECATED_KEYWORD, tokenizer->get_token_line(), "slave", "puppet");
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-#endif
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- FALLTHROUGH;
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case GDScriptTokenizer::TK_PR_PUPPET: {
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//may be fallthrough from export, ignore if so
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@@ -4673,8 +4668,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
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rpc_mode = MultiplayerAPI::RPC_MODE_PUPPET;
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continue;
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} break;
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- case GDScriptTokenizer::TK_PR_REMOTESYNC:
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- case GDScriptTokenizer::TK_PR_SYNC: {
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+ case GDScriptTokenizer::TK_PR_REMOTESYNC: {
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//may be fallthrough from export, ignore if so
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tokenizer->advance();
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