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Move shaders to default theme and add shader_override related methods to Control class

MarianoGNU 9 ani în urmă
părinte
comite
1f3d6824c8

+ 7 - 42
scene/gui/color_picker.cpp

@@ -38,6 +38,10 @@ void ColorPicker::_notification(int p_what) {
 
 	switch(p_what) {
 		case NOTIFICATION_THEME_CHANGED: {
+		uv_material->set_shader(get_shader("uv_editor"));
+		uv_material->set_shader_param("H", h);
+
+		w_material->set_shader(get_shader("w_editor"));
 
 			_update_controls();
 		} break;
@@ -337,55 +341,16 @@ ColorPicker::ColorPicker() :
 	_update_color();
 	updating=false;
 
-	const char *uv_shader_code=
-			"vec3 nd1sl2=vec3(UV,0);\n"
-			"uniform float H=0;\n"
-			"float nd4sl0=H;\n"
-			"float nd7sl0=nd1sl2.x;\n"
-			"float nd7sl1=nd1sl2.y;\n"
-			"float nd7sl2=nd1sl2.z;\n"
-			"float nd2sl1def=-1;\n"
-			"float nd2sl0=nd7sl1*nd2sl1def;\n"
-			"float nd6sl1def=1;\n"
-			"float nd6sl0=nd2sl0+nd6sl1def;\n"
-			"vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);\n"
-			"vec3 nd5sl0;\n"
-			"{\n"
-			"	vec3 c = nd3sl0;\n"
-			"	vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"
-			"	vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"
-			"	nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"
-			"}\n"
-			"COLOR.rgb=nd5sl0;";
-
-	const char *w_shader_code=
-			"vec3 nd1sl2=vec3(UV,0);\n"
-			"float nd2sl0=nd1sl2.x;\n"
-			"float nd2sl1=nd1sl2.y;\n"
-			"float nd2sl2=nd1sl2.z;\n"
-			"float nd3sl1def=1;\n"
-			"float nd3sl2def=1;\n"
-			"vec3 nd3sl0=vec3(nd2sl1,nd3sl1def,nd3sl2def);\n"
-			"vec3 nd6sl0;\n"
-			"{\n"
-			"	vec3 c = nd3sl0;\n"
-			"	vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"
-			"	vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"
-			"	nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"
-			"}\n"
-			"COLOR.rgb=nd6sl0;";
-
 	set_color(Color(1,1,1));
 
 	uv_material.instance();
-	Ref<Shader> s_uv = memnew( Shader(Shader::MODE_CANVAS_ITEM) );
-	s_uv->set_code("", uv_shader_code, "");
+	Ref<Shader> s_uv = get_shader("uv_editor");
 	uv_material->set_shader(s_uv);
 	uv_material->set_shader_param("H", h);
 
 	w_material.instance();
-	Ref<Shader> s_w = (memnew( Shader(Shader::MODE_CANVAS_ITEM) ));
-	s_w->set_code("", w_shader_code, "");
+	
+	Ref<Shader> s_w = get_shader("w_editor");
 	w_material->set_shader(s_w);
 
 	uv_edit->set_material(uv_material);

+ 93 - 1
scene/gui/control.cpp

@@ -140,6 +140,11 @@ bool Control::_set(const StringName& p_name, const Variant& p_value) {
 			data.icon_override.erase(dname);
 			notification(NOTIFICATION_THEME_CHANGED);
 			update();
+		} else if (name.begins_with("custom_shaders/")) {
+			String dname = name.get_slicec('/',1);
+			data.shader_override.erase(dname);
+			notification(NOTIFICATION_THEME_CHANGED);
+			update();
 		} else if (name.begins_with("custom_styles/")) {
 			String dname = name.get_slicec('/',1);
 			data.style_override.erase(dname);
@@ -168,6 +173,10 @@ bool Control::_set(const StringName& p_name, const Variant& p_value) {
 			String dname = name.get_slicec('/',1);
 			notification(NOTIFICATION_THEME_CHANGED);
 			add_icon_override(dname,p_value);
+		} else if (name.begins_with("custom_shaders/")) {
+			String dname = name.get_slicec('/',1);
+			add_shader_override(dname,p_value);
+			notification(NOTIFICATION_THEME_CHANGED);
 		} else if (name.begins_with("custom_styles/")) {
 			String dname = name.get_slicec('/',1);
 			add_style_override(dname,p_value);
@@ -220,6 +229,10 @@ bool Control::_get(const StringName& p_name,Variant &r_ret) const {
 		String name = sname.get_slicec('/',1);
 
 		r_ret= data.icon_override.has(name)?Variant(data.icon_override[name]):Variant();
+	} else if (sname.begins_with("custom_shaders/")) {
+		String name = sname.get_slicec('/',1);
+
+		r_ret= data.shader_override.has(name)?Variant(data.shader_override[name]):Variant();
 	} else if (sname.begins_with("custom_styles/")) {
 		String name = sname.get_slicec('/',1);
 
@@ -267,6 +280,18 @@ void Control::_get_property_list( List<PropertyInfo> *p_list) const {
 			p_list->push_back( PropertyInfo(Variant::OBJECT,"custom_icons/"+E->get(),PROPERTY_HINT_RESOURCE_TYPE, "Texture",hint) );
 		}
 	}
+	{
+		List<StringName> names;
+		theme->get_shader_list(get_type_name(),&names);
+		for(List<StringName>::Element *E=names.front();E;E=E->next()) {
+
+			uint32_t hint= PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_CHECKABLE;
+			if (data.shader_override.has(E->get()))
+				hint|=PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_CHECKED;
+
+			p_list->push_back( PropertyInfo(Variant::OBJECT,"custom_shaders/"+E->get(),PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph",hint) );
+		}
+	}
 	{
 		List<StringName> names;
 		theme->get_stylebox_list(get_type_name(),&names);
@@ -1384,6 +1409,35 @@ Ref<Texture> Control::get_icon(const StringName& p_name,const StringName& p_type
 
 }
 
+Ref<Shader> Control::get_shader(const StringName& p_name,const StringName& p_type) const {
+	if (p_type==StringName()) {
+
+		const Ref<Shader>* sdr = data.shader_override.getptr(p_name);
+		if (sdr)
+			return *sdr;
+	}
+
+	StringName type = p_type?p_type:get_type_name();
+
+	// try with custom themes
+	Control *theme_owner = data.theme_owner;
+
+	while(theme_owner) {
+
+		if (theme_owner->data.theme->has_shader(p_name, type))
+			return data.theme_owner->data.theme->get_shader(p_name, type );
+		Control *parent = theme_owner->get_parent()?theme_owner->get_parent()->cast_to<Control>():NULL;
+
+		if (parent)
+			theme_owner=parent->data.theme_owner;
+		else
+			theme_owner=NULL;
+
+	}
+
+	return Theme::get_default()->get_shader( p_name, type );
+}
+
 Ref<StyleBox> Control::get_stylebox(const StringName& p_name,const StringName& p_type) const {
 		
 	if (p_type==StringName()) {
@@ -1530,7 +1584,37 @@ bool Control::has_icon(const StringName& p_name,const StringName& p_type) const
 	}
 
 	return Theme::get_default()->has_icon( p_name, type );
+	
+}
+
+bool Control::has_shader(const StringName &p_name, const StringName &p_type) const
+{
+	if (p_type==StringName()) {
+		const Ref<Shader>* sdr = data.shader_override.getptr(p_name);
+		if (sdr)
+			return true;
+	}
+
+	StringName type = p_type?p_type:get_type_name();
+
+	// try with custom themes
+	Control *theme_owner = data.theme_owner;
+
+	while(theme_owner) {
 
+		if (theme_owner->data.theme->has_shader(p_name, type))
+			return true;
+		Control *parent = theme_owner->get_parent()?theme_owner->get_parent()->cast_to<Control>():NULL;
+
+		if (parent)
+			theme_owner=parent->data.theme_owner;
+		else
+			theme_owner=NULL;
+
+	}
+
+	return Theme::get_default()->has_shader( p_name, type );
+	
 }
 bool Control::has_stylebox(const StringName& p_name,const StringName& p_type) const {
 		
@@ -1996,7 +2080,14 @@ void Control::add_icon_override(const StringName& p_name, const Ref<Texture>& p_
 	data.icon_override[p_name]=p_icon;
 	notification(NOTIFICATION_THEME_CHANGED);
 	update();
+	
+}
 
+void Control::add_shader_override(const StringName &p_name, const Ref<Shader> &p_shader) {
+	ERR_FAIL_COND(p_shader.is_null());
+	data.shader_override[p_name]=p_shader;
+	notification(NOTIFICATION_THEME_CHANGED);
+	update();
 }
 void Control::add_style_override(const StringName& p_name, const Ref<StyleBox>& p_style) {
 
@@ -2837,8 +2928,9 @@ void Control::_bind_methods() {
 
 	ObjectTypeDB::bind_method(_MD("set_theme","theme:Theme"),&Control::set_theme);
 	ObjectTypeDB::bind_method(_MD("get_theme:Theme"),&Control::get_theme);
-
+	
 	ObjectTypeDB::bind_method(_MD("add_icon_override","name","texture:Texture"),&Control::add_icon_override);
+	ObjectTypeDB::bind_method(_MD("add_shader_override","name","shader:Shader"),&Control::add_shader_override);
 	ObjectTypeDB::bind_method(_MD("add_style_override","name","stylebox:StyleBox"),&Control::add_style_override);
 	ObjectTypeDB::bind_method(_MD("add_font_override","name","font:Font"),&Control::add_font_override);
 	ObjectTypeDB::bind_method(_MD("add_color_override","name","color"),&Control::add_color_override);

+ 5 - 1
scene/gui/control.h

@@ -144,6 +144,7 @@ private:
 		NodePath focus_neighbour[4];
 
 		HashMap<StringName, Ref<Texture>, StringNameHasher > icon_override;
+		HashMap<StringName, Ref<Shader>, StringNameHasher > shader_override;
 		HashMap<StringName, Ref<StyleBox>, StringNameHasher > style_override;
 		HashMap<StringName, Ref<Font>, StringNameHasher > font_override;
 		HashMap<StringName, Color, StringNameHasher > color_override;
@@ -357,18 +358,21 @@ public:
 	/* SKINNING */
 	
 	void add_icon_override(const StringName& p_name, const Ref<Texture>& p_icon);
+	void add_shader_override(const StringName& p_name, const Ref<Shader>& p_shader);
 	void add_style_override(const StringName& p_name, const Ref<StyleBox>& p_style);
 	void add_font_override(const StringName& p_name, const Ref<Font>& p_font);
 	void add_color_override(const StringName& p_name, const Color& p_color);
 	void add_constant_override(const StringName& p_name, int p_constant);
 
 	Ref<Texture> get_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
+	Ref<Shader> get_shader(const StringName &p_name, const StringName &p_type=StringName()) const;
 	Ref<StyleBox> get_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
 	Ref<Font> get_font(const StringName& p_name,const StringName& p_type=StringName()) const;
 	Color get_color(const StringName& p_name,const StringName& p_type=StringName()) const;
 	int get_constant(const StringName& p_name,const StringName& p_type=StringName()) const;
 
 	bool has_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
+	bool has_shader(const StringName& p_name,const StringName& p_type=StringName()) const;
 	bool has_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
 	bool has_font(const StringName& p_name,const StringName& p_type=StringName()) const;
 	bool has_color(const StringName& p_name,const StringName& p_type=StringName()) const;
@@ -400,7 +404,7 @@ public:
 
 	Control();	
 	~Control();
-
+	
 };
 
 VARIANT_ENUM_CAST(Control::AnchorType);

+ 10 - 1
scene/resources/default_theme/default_theme.cpp

@@ -80,6 +80,13 @@ static Ref<Texture> make_icon(T p_src) {
 	return texture;
 }
 
+static Ref<Shader> make_shader(const char*vertex_code,const char*fragment_code,const char*lighting_code) {
+	Ref<Shader> shader = (memnew( Shader(Shader::MODE_CANVAS_ITEM) ));
+	shader->set_code(vertex_code, fragment_code, lighting_code);
+
+	return shader;
+}
+
 static Ref<Font> make_font(int p_height,int p_ascent, int p_valign, int p_charcount, const int *p_chars,const Ref<Texture> &p_texture) {
 
 
@@ -768,7 +775,9 @@ void make_default_theme() {
 	t->set_constant("hseparator","ColorPicker", 4);
 	
 	t->set_icon("screen_picker","ColorPicker", make_icon( icon_color_pick_png ) );
-
+	
+	t->set_shader("uv_editor", "ColorPicker", make_shader("", uv_editor_shader_code, ""));
+	t->set_shader("w_editor", "ColorPicker", make_shader("", w_editor_shader_code, ""));
 
 	// TooltipPanel
 

+ 43 - 12
scene/resources/default_theme/make_png_header.py → scene/resources/default_theme/make_header.py

@@ -3,9 +3,6 @@ import os;
 import glob;
 import string;
 
-pixmaps = glob.glob("*.png");
-
-pixmaps.sort();
 
 #Generate include files
 
@@ -15,27 +12,61 @@ f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n");
 
 f.write("\n\n");
 
+#Generate png image block
+
+pixmaps = glob.glob("*.png");
+
+pixmaps.sort();
+
 f.write("\n\n\n");
-	
 
-	
 for x in pixmaps:
-	
+
 	var_str=x[:-4]+"_png";
-	
+
 	f.write("static const unsigned char "+ var_str +"[]={\n");
-	
+
 	pngf=open(x,"rb");
-	
+
 	b=pngf.read(1);
 	while(len(b)==1):
 		f.write(hex(ord(b)))
 		b=pngf.read(1);
 		if (len(b)==1):
 			f.write(",")
-			
+
 	f.write("\n};\n\n\n");
 	pngf.close();
-	
-f.close();
 
+#Generate shaders block
+
+shaders = glob.glob("*.gsl")
+
+shaders.sort();
+
+f.write("\n\n\n");
+
+for x in shaders:
+
+	var_str=x[:-4]+"_shader_code";
+
+	f.write("static const char *"+ var_str +"=\n");
+
+	sf=open(x,"rb");
+
+
+	b=sf.readline();
+	while(b!=""):
+		if (b.endswith("\r\n")):
+			b=b[:-2]
+		if (b.endswith("\n")):
+			b=b[:-1]
+		f.write("			\""+b)
+		b=sf.readline();
+		if (b!=""):
+			f.write("\"\n")
+
+	f.write("\";\n\n\n");
+	sf.close();
+
+f.close();

+ 39 - 0
scene/resources/default_theme/theme_data.h

@@ -524,3 +524,42 @@ static const unsigned char vsplitter_png[]={
 };
 
 
+
+
+
+static const char *uv_editor_shader_code=
+			"vec3 nd1sl2=vec3(UV,0);"
+			"uniform float H=0;"
+			"float nd4sl0=H;"
+			"float nd7sl0=nd1sl2.x;"
+			"float nd7sl1=nd1sl2.y;"
+			"float nd7sl2=nd1sl2.z;"
+			"float nd2sl1def=-1;"
+			"float nd2sl0=nd7sl1*nd2sl1def;"
+			"float nd6sl1def=1;"
+			"float nd6sl0=nd2sl0+nd6sl1def;"
+			"vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);"
+			"vec3 nd5sl0;"
+			"{"
+			"	vec3 c = nd3sl0;"
+			"	vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);"
+			"	vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);"
+			"	nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);"
+			"}"
+			"COLOR.rgb=nd5sl0;";
+
+
+static const char *w_editor_shader_code=
+			"vec3 nd1sl2=vec3(UV,0);"
+			"float nd2sl1=1-nd1sl2.y;"
+			"vec3 nd3sl0=vec3(nd2sl1,1,1);"
+			"vec3 nd6sl0;"
+			"{"
+			"	vec3 c = nd3sl0;"
+			"	vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);"
+			"	vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);"
+			"	nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);"
+			"}"
+			"COLOR.rgb=nd6sl0;";
+
+

+ 19 - 0
scene/resources/default_theme/uv_editor.gsl

@@ -0,0 +1,19 @@
+vec3 nd1sl2=vec3(UV,0);
+uniform float H=0;
+float nd4sl0=H;
+float nd7sl0=nd1sl2.x;
+float nd7sl1=nd1sl2.y;
+float nd7sl2=nd1sl2.z;
+float nd2sl1def=-1;
+float nd2sl0=nd7sl1*nd2sl1def;
+float nd6sl1def=1;
+float nd6sl0=nd2sl0+nd6sl1def;
+vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);
+vec3 nd5sl0;
+{
+	vec3 c = nd3sl0;
+	vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
+	vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
+	nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
+}
+COLOR.rgb=nd5sl0;

+ 11 - 0
scene/resources/default_theme/w_editor.gsl

@@ -0,0 +1,11 @@
+vec3 nd1sl2=vec3(UV,0);
+float nd2sl1=1-nd1sl2.y;
+vec3 nd3sl0=vec3(nd2sl1,1,1);
+vec3 nd6sl0;
+{
+	vec3 c = nd3sl0;
+	vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
+	vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
+	nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
+}
+COLOR.rgb=nd6sl0;

+ 45 - 0
scene/resources/theme.cpp

@@ -266,7 +266,52 @@ void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const {
 
 		p_list->push_back(*key);
 	}
+	
+}
+
+void Theme::set_shader(const StringName &p_name,const StringName &p_type,const Ref<Shader>& p_shader) {
+	bool new_value=!shader_map.has(p_type) || !shader_map[p_type].has(p_name);
+
+	shader_map[p_type][p_name]=p_shader;	
 
+	if (new_value) {
+		_change_notify();
+		emit_changed();;
+	}
+}
+
+Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_type) const {
+	if (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid()) {
+		return shader_map[p_type][p_name];
+	} else {
+		return NULL;
+	}
+}
+
+bool Theme::has_shader(const StringName &p_name, const StringName &p_type) const {
+	return (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid());
+}
+
+void Theme::clear_shader(const StringName &p_name, const StringName &p_type) {
+	ERR_FAIL_COND(!shader_map.has(p_type));
+	ERR_FAIL_COND(!shader_map[p_type].has(p_name));
+
+	shader_map[p_type].erase(p_name);
+	_change_notify();
+	emit_changed();;
+}
+
+void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list) const {
+	if (!shader_map.has(p_type))
+		return;
+
+	const StringName *key=NULL;
+
+	while((key=shader_map[p_type].next(key))) {
+
+		p_list->push_back(*key);
+	}
+	
 }
 
 

+ 9 - 1
scene/resources/theme.h

@@ -33,6 +33,7 @@
 #include "scene/resources/font.h"
 #include "scene/resources/style_box.h"
 #include "scene/resources/texture.h"
+#include "scene/resources/shader.h"
 #include "io/resource_loader.h"
 
 /**
@@ -48,6 +49,7 @@ class Theme : public Resource {
 	HashMap<StringName,HashMap<StringName,Ref<Texture>,StringNameHasher >, StringNameHasher >  icon_map;
 	HashMap<StringName,HashMap<StringName,Ref<StyleBox>,StringNameHasher >,StringNameHasher > style_map;
 	HashMap<StringName,HashMap<StringName,Ref<Font>,StringNameHasher >,StringNameHasher > font_map;
+	HashMap<StringName,HashMap<StringName,Ref<Shader>,StringNameHasher >, StringNameHasher >  shader_map;
 	HashMap<StringName,HashMap<StringName,Color,StringNameHasher >,StringNameHasher > color_map;
 	HashMap<StringName,HashMap<StringName,int,StringNameHasher>,StringNameHasher > constant_map;
 protected:
@@ -86,7 +88,13 @@ public:
 	bool has_icon(const StringName& p_name,const StringName& p_type) const;
 	void clear_icon(const StringName& p_name,const StringName& p_type);
 	void get_icon_list(StringName p_type, List<StringName> *p_list) const;
-	
+
+	void set_shader(const StringName& p_name,const StringName& p_type,const Ref<Shader>& p_shader);
+	Ref<Shader> get_shader(const StringName& p_name,const StringName& p_type) const;
+	bool has_shader(const StringName& p_name,const StringName& p_type) const;
+	void clear_shader(const StringName& p_name,const StringName& p_type);
+	void get_shader_list(const StringName& p_name, List<StringName> *p_list) const;
+
 	void set_stylebox(const StringName& p_name,const StringName& p_type,const Ref<StyleBox>& p_style);
 	Ref<StyleBox> get_stylebox(const StringName& p_name,const StringName& p_type) const;
 	bool has_stylebox(const StringName& p_name,const StringName& p_type) const;