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Update body transforms on joint2D setup

Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.

Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.

3D physics is not affected by this issue.

(cherry picked from commit 11bee25de4d07497d3bb8f3165937c879f0c9ef8)
PouleyKetchoupp 4 年之前
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1fccf78dd2
共有 1 个文件被更改,包括 8 次插入0 次删除
  1. 8 0
      scene/2d/joints_2d.cpp

+ 8 - 0
scene/2d/joints_2d.cpp

@@ -90,6 +90,14 @@ void Joint2D::_update_joint(bool p_only_free) {
 	warning = String();
 	update_configuration_warning();
 
+	if (body_a) {
+		body_a->force_update_transform();
+	}
+
+	if (body_b) {
+		body_b->force_update_transform();
+	}
+
 	joint = _configure_joint(body_a, body_b);
 
 	ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");