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@@ -1178,7 +1178,6 @@ MaterialStorage::MaterialStorage() {
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actions.usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
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actions.usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
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actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
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actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
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actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
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actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
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- actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n";
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actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n";
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actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n";
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actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
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actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
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@@ -1326,9 +1325,6 @@ MaterialStorage::MaterialStorage() {
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actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n";
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actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n";
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actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
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actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
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- actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
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- actions.usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
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-
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actions.usage_defines["FOG"] = "#define CUSTOM_FOG_USED\n";
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actions.usage_defines["FOG"] = "#define CUSTOM_FOG_USED\n";
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actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n";
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actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n";
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actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n";
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actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n";
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