|
@@ -1207,20 +1207,23 @@ void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos,
|
|
|
static const int circle_points = 64;
|
|
|
|
|
|
points.resize(circle_points);
|
|
|
+ Vector2 *points_ptr = points.ptrw();
|
|
|
const real_t circle_point_step = Math_TAU / circle_points;
|
|
|
|
|
|
for (int i = 0; i < circle_points; i++) {
|
|
|
float angle = i * circle_point_step;
|
|
|
- points.write[i].x = Math::cos(angle) * p_radius;
|
|
|
- points.write[i].y = Math::sin(angle) * p_radius;
|
|
|
- points.write[i] += p_pos;
|
|
|
+ points_ptr[i].x = Math::cos(angle) * p_radius;
|
|
|
+ points_ptr[i].y = Math::sin(angle) * p_radius;
|
|
|
+ points_ptr[i] += p_pos;
|
|
|
}
|
|
|
+
|
|
|
indices.resize((circle_points - 2) * 3);
|
|
|
+ int *indices_ptr = indices.ptrw();
|
|
|
|
|
|
for (int i = 0; i < circle_points - 2; i++) {
|
|
|
- indices.write[i * 3 + 0] = 0;
|
|
|
- indices.write[i * 3 + 1] = i + 1;
|
|
|
- indices.write[i * 3 + 2] = i + 2;
|
|
|
+ indices_ptr[i * 3 + 0] = 0;
|
|
|
+ indices_ptr[i * 3 + 1] = i + 1;
|
|
|
+ indices_ptr[i * 3 + 2] = i + 2;
|
|
|
}
|
|
|
|
|
|
Vector<Color> color;
|