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@@ -1,6 +1,14 @@
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/* clang-format off */
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/* clang-format off */
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[vertex]
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[vertex]
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+#ifdef USE_GLES_OVER_GL
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+#define mediump
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+#define highp
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+#else
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+precision highp float;
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+precision highp int;
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+#endif
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+
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attribute highp vec2 vertex; // attrib:0
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attribute highp vec2 vertex; // attrib:0
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/* clang-format on */
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/* clang-format on */
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@@ -20,6 +28,14 @@ void main() {
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/* clang-format off */
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/* clang-format off */
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[fragment]
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[fragment]
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+#ifdef USE_GLES_OVER_GL
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+#define mediump
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+#define highp
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+#else
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+precision mediump float;
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+precision highp int;
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+#endif
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+
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uniform sampler2D source; //texunit:0
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uniform sampler2D source; //texunit:0
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/* clang-format on */
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/* clang-format on */
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