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Reset collider on ray node

AndreaCatania 7 years ago
parent
commit
207af6c4f9
1 changed files with 2 additions and 0 deletions
  1. 2 0
      scene/3d/ray_cast.cpp

+ 2 - 0
scene/3d/ray_cast.cpp

@@ -217,6 +217,8 @@ void RayCast::_update_raycast_state() {
 		against_shape = rr.shape;
 	} else {
 		collided = false;
+		against = 0;
+		against_shape = 0;
 	}
 }