|
@@ -305,8 +305,6 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-#define QUARTER_COLOR 1.0 / 1024.0
|
|
|
|
-
|
|
|
|
// From http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
|
|
// From http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
|
|
// and https://www.shadertoy.com/view/MslGR8 (5th one starting from the bottom)
|
|
// and https://www.shadertoy.com/view/MslGR8 (5th one starting from the bottom)
|
|
// NOTE: `frag_coord` is in pixels (i.e. not normalized UV).
|
|
// NOTE: `frag_coord` is in pixels (i.e. not normalized UV).
|