Issue was possibily being caused by duplicating a light even when that light was not in the render_light_instances array. (cherry picked from commit 545bf86d39ea3c68ed38e14a5018231295bed922)
@@ -1110,8 +1110,8 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G
LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]);
- if (li->light_index >= render_light_instance_count) {
- continue; // too many
+ if (li->light_index >= render_light_instance_count || render_light_instances[li->light_index] != li) {
+ continue; // too many or light_index did not correspond to the light instances to be rendered
}
if (copy) {