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Merge pull request #66112 from Zylann/get_configuration_warnings_psa

Change return type of `get_configuration_warnings` to `PackedStringArray`
Rémi Verschelde 3 жил өмнө
parent
commit
209a837f79
100 өөрчлөгдсөн 153 нэмэгдсэн , 153 устгасан
  1. 2 2
      modules/multiplayer/multiplayer_spawner.cpp
  2. 1 1
      modules/multiplayer/multiplayer_spawner.h
  3. 2 2
      modules/multiplayer/multiplayer_synchronizer.cpp
  4. 1 1
      modules/multiplayer/multiplayer_synchronizer.h
  5. 2 2
      scene/2d/animated_sprite_2d.cpp
  6. 1 1
      scene/2d/animated_sprite_2d.h
  7. 2 2
      scene/2d/canvas_modulate.cpp
  8. 1 1
      scene/2d/canvas_modulate.h
  9. 2 2
      scene/2d/collision_object_2d.cpp
  10. 1 1
      scene/2d/collision_object_2d.h
  11. 2 2
      scene/2d/collision_polygon_2d.cpp
  12. 1 1
      scene/2d/collision_polygon_2d.h
  13. 2 2
      scene/2d/collision_shape_2d.cpp
  14. 1 1
      scene/2d/collision_shape_2d.h
  15. 2 2
      scene/2d/cpu_particles_2d.cpp
  16. 1 1
      scene/2d/cpu_particles_2d.h
  17. 2 2
      scene/2d/gpu_particles_2d.cpp
  18. 1 1
      scene/2d/gpu_particles_2d.h
  19. 2 2
      scene/2d/joint_2d.cpp
  20. 1 1
      scene/2d/joint_2d.h
  21. 2 2
      scene/2d/light_2d.cpp
  22. 1 1
      scene/2d/light_2d.h
  23. 2 2
      scene/2d/light_occluder_2d.cpp
  24. 1 1
      scene/2d/light_occluder_2d.h
  25. 2 2
      scene/2d/navigation_agent_2d.cpp
  26. 1 1
      scene/2d/navigation_agent_2d.h
  27. 2 2
      scene/2d/navigation_link_2d.cpp
  28. 1 1
      scene/2d/navigation_link_2d.h
  29. 2 2
      scene/2d/navigation_obstacle_2d.cpp
  30. 1 1
      scene/2d/navigation_obstacle_2d.h
  31. 2 2
      scene/2d/navigation_region_2d.cpp
  32. 1 1
      scene/2d/navigation_region_2d.h
  33. 2 2
      scene/2d/parallax_layer.cpp
  34. 1 1
      scene/2d/parallax_layer.h
  35. 2 2
      scene/2d/path_2d.cpp
  36. 1 1
      scene/2d/path_2d.h
  37. 2 2
      scene/2d/physical_bone_2d.cpp
  38. 1 1
      scene/2d/physical_bone_2d.h
  39. 2 2
      scene/2d/physics_body_2d.cpp
  40. 1 1
      scene/2d/physics_body_2d.h
  41. 2 2
      scene/2d/remote_transform_2d.cpp
  42. 1 1
      scene/2d/remote_transform_2d.h
  43. 2 2
      scene/2d/shape_cast_2d.cpp
  44. 1 1
      scene/2d/shape_cast_2d.h
  45. 2 2
      scene/2d/skeleton_2d.cpp
  46. 1 1
      scene/2d/skeleton_2d.h
  47. 2 2
      scene/2d/tile_map.cpp
  48. 1 1
      scene/2d/tile_map.h
  49. 2 2
      scene/3d/bone_attachment_3d.cpp
  50. 1 1
      scene/3d/bone_attachment_3d.h
  51. 2 2
      scene/3d/collision_object_3d.cpp
  52. 1 1
      scene/3d/collision_object_3d.h
  53. 2 2
      scene/3d/collision_polygon_3d.cpp
  54. 1 1
      scene/3d/collision_polygon_3d.h
  55. 2 2
      scene/3d/collision_shape_3d.cpp
  56. 1 1
      scene/3d/collision_shape_3d.h
  57. 2 2
      scene/3d/cpu_particles_3d.cpp
  58. 1 1
      scene/3d/cpu_particles_3d.h
  59. 2 2
      scene/3d/decal.cpp
  60. 1 1
      scene/3d/decal.h
  61. 2 2
      scene/3d/fog_volume.cpp
  62. 1 1
      scene/3d/fog_volume.h
  63. 2 2
      scene/3d/gpu_particles_3d.cpp
  64. 1 1
      scene/3d/gpu_particles_3d.h
  65. 2 2
      scene/3d/gpu_particles_collision_3d.cpp
  66. 1 1
      scene/3d/gpu_particles_collision_3d.h
  67. 2 2
      scene/3d/joint_3d.cpp
  68. 1 1
      scene/3d/joint_3d.h
  69. 4 4
      scene/3d/light_3d.cpp
  70. 2 2
      scene/3d/light_3d.h
  71. 2 2
      scene/3d/navigation_agent_3d.cpp
  72. 1 1
      scene/3d/navigation_agent_3d.h
  73. 2 2
      scene/3d/navigation_link_3d.cpp
  74. 1 1
      scene/3d/navigation_link_3d.h
  75. 2 2
      scene/3d/navigation_obstacle_3d.cpp
  76. 1 1
      scene/3d/navigation_obstacle_3d.h
  77. 2 2
      scene/3d/navigation_region_3d.cpp
  78. 1 1
      scene/3d/navigation_region_3d.h
  79. 2 2
      scene/3d/occluder_instance_3d.cpp
  80. 1 1
      scene/3d/occluder_instance_3d.h
  81. 2 2
      scene/3d/path_3d.cpp
  82. 1 1
      scene/3d/path_3d.h
  83. 2 2
      scene/3d/physics_body_3d.cpp
  84. 1 1
      scene/3d/physics_body_3d.h
  85. 2 2
      scene/3d/remote_transform_3d.cpp
  86. 1 1
      scene/3d/remote_transform_3d.h
  87. 2 2
      scene/3d/shape_cast_3d.cpp
  88. 1 1
      scene/3d/shape_cast_3d.h
  89. 2 2
      scene/3d/soft_body_3d.cpp
  90. 1 1
      scene/3d/soft_body_3d.h
  91. 2 2
      scene/3d/sprite_3d.cpp
  92. 1 1
      scene/3d/sprite_3d.h
  93. 2 2
      scene/3d/vehicle_body_3d.cpp
  94. 1 1
      scene/3d/vehicle_body_3d.h
  95. 2 2
      scene/3d/visual_instance_3d.cpp
  96. 1 1
      scene/3d/visual_instance_3d.h
  97. 2 2
      scene/3d/voxel_gi.cpp
  98. 1 1
      scene/3d/voxel_gi.h
  99. 2 2
      scene/3d/world_environment.cpp
  100. 1 1
      scene/3d/world_environment.h

+ 2 - 2
modules/multiplayer/multiplayer_spawner.cpp

@@ -87,8 +87,8 @@ void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
 }
 #endif
 
-TypedArray<String> MultiplayerSpawner::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray MultiplayerSpawner::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (spawn_path.is_empty() || !has_node(spawn_path)) {
 		warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes."));

+ 1 - 1
modules/multiplayer/multiplayer_spawner.h

@@ -91,7 +91,7 @@ protected:
 	void _get_property_list(List<PropertyInfo> *p_list) const;
 #endif
 public:
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	Node *get_spawn_node() const {
 		return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr;

+ 2 - 2
modules/multiplayer/multiplayer_synchronizer.cpp

@@ -94,8 +94,8 @@ void MultiplayerSynchronizer::_update_process() {
 	}
 }
 
-TypedArray<String> MultiplayerSynchronizer::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray MultiplayerSynchronizer::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (root_path.is_empty() || !has_node(root_path)) {
 		warnings.push_back(RTR("A valid NodePath must be set in the \"Root Path\" property in order for MultiplayerSynchronizer to be able to synchronize properties."));

+ 1 - 1
modules/multiplayer/multiplayer_synchronizer.h

@@ -66,7 +66,7 @@ public:
 	static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs);
 	static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state);
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	void set_replication_interval(double p_interval);
 	double get_replication_interval() const;

+ 2 - 2
scene/2d/animated_sprite_2d.cpp

@@ -454,8 +454,8 @@ StringName AnimatedSprite2D::get_animation() const {
 	return animation;
 }
 
-TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray AnimatedSprite2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (frames.is_null()) {
 		warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite2D to display frames."));

+ 1 - 1
scene/2d/animated_sprite_2d.h

@@ -109,7 +109,7 @@ public:
 	void set_flip_v(bool p_flip);
 	bool is_flipped_v() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 	virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
 
 	AnimatedSprite2D();

+ 2 - 2
scene/2d/canvas_modulate.cpp

@@ -78,8 +78,8 @@ Color CanvasModulate::get_color() const {
 	return color;
 }
 
-TypedArray<String> CanvasModulate::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CanvasModulate::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (is_visible_in_tree() && is_inside_tree()) {
 		List<Node *> nodes;

+ 1 - 1
scene/2d/canvas_modulate.h

@@ -46,7 +46,7 @@ public:
 	void set_color(const Color &p_color);
 	Color get_color() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	CanvasModulate();
 	~CanvasModulate();

+ 2 - 2
scene/2d/collision_object_2d.cpp

@@ -565,8 +565,8 @@ void CollisionObject2D::_update_pickable() {
 	}
 }
 
-TypedArray<String> CollisionObject2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionObject2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (shapes.is_empty()) {
 		warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));

+ 1 - 1
scene/2d/collision_object_2d.h

@@ -157,7 +157,7 @@ public:
 	void set_pickable(bool p_enabled);
 	bool is_pickable() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	_FORCE_INLINE_ RID get_rid() const { return rid; }
 

+ 2 - 2
scene/2d/collision_polygon_2d.cpp

@@ -235,8 +235,8 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
 }
 #endif
 
-TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionPolygon2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<CollisionObject2D>(get_parent())) {
 		warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));

+ 1 - 1
scene/2d/collision_polygon_2d.h

@@ -77,7 +77,7 @@ public:
 	void set_polygon(const Vector<Point2> &p_polygon);
 	Vector<Point2> get_polygon() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	void set_disabled(bool p_disabled);
 	bool is_disabled() const;

+ 2 - 2
scene/2d/collision_shape_2d.cpp

@@ -168,8 +168,8 @@ bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double
 	return shape->_edit_is_selected_on_click(p_point, p_tolerance);
 }
 
-TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionShape2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<CollisionObject2D>(get_parent())) {
 		warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));

+ 1 - 1
scene/2d/collision_shape_2d.h

@@ -72,7 +72,7 @@ public:
 	void set_one_way_collision_margin(real_t p_margin);
 	real_t get_one_way_collision_margin() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	CollisionShape2D();
 };

+ 2 - 2
scene/2d/cpu_particles_2d.cpp

@@ -242,8 +242,8 @@ bool CPUParticles2D::get_fractional_delta() const {
 	return fractional_delta;
 }
 
-TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray CPUParticles2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node2D::get_configuration_warnings();
 
 	CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
 

+ 1 - 1
scene/2d/cpu_particles_2d.h

@@ -282,7 +282,7 @@ public:
 	void set_gravity(const Vector2 &p_gravity);
 	Vector2 get_gravity() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	void restart();
 

+ 2 - 2
scene/2d/gpu_particles_2d.cpp

@@ -296,8 +296,8 @@ bool GPUParticles2D::get_interpolate() const {
 	return interpolate;
 }
 
-TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray GPUParticles2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node2D::get_configuration_warnings();
 
 	if (RenderingServer::get_singleton()->is_low_end()) {
 		warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));

+ 1 - 1
scene/2d/gpu_particles_2d.h

@@ -145,7 +145,7 @@ public:
 	void set_texture(const Ref<Texture2D> &p_texture);
 	Ref<Texture2D> get_texture() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	void set_sub_emitter(const NodePath &p_path);
 	NodePath get_sub_emitter() const;

+ 2 - 2
scene/2d/joint_2d.cpp

@@ -202,8 +202,8 @@ bool Joint2D::get_exclude_nodes_from_collision() const {
 	return exclude_from_collision;
 }
 
-TypedArray<String> Joint2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray Joint2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node2D::get_configuration_warnings();
 
 	if (!warning.is_empty()) {
 		warnings.push_back(warning);

+ 1 - 1
scene/2d/joint_2d.h

@@ -62,7 +62,7 @@ protected:
 	_FORCE_INLINE_ bool is_configured() const { return configured; }
 
 public:
-	virtual TypedArray<String> get_configuration_warnings() const override;
+	virtual PackedStringArray get_configuration_warnings() const override;
 
 	void set_node_a(const NodePath &p_node_a);
 	NodePath get_node_a() const;

+ 2 - 2
scene/2d/light_2d.cpp

@@ -395,8 +395,8 @@ Vector2 PointLight2D::get_texture_offset() const {
 	return texture_offset;
 }
 
-TypedArray<String> PointLight2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PointLight2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!texture.is_valid()) {
 		warnings.push_back(RTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));

+ 1 - 1
scene/2d/light_2d.h

@@ -171,7 +171,7 @@ public:
 	void set_texture_scale(real_t p_scale);
 	real_t get_texture_scale() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	PointLight2D();
 };

+ 2 - 2
scene/2d/light_occluder_2d.cpp

@@ -246,8 +246,8 @@ int LightOccluder2D::get_occluder_light_mask() const {
 	return mask;
 }
 
-TypedArray<String> LightOccluder2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray LightOccluder2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!occluder_polygon.is_valid()) {
 		warnings.push_back(RTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));

+ 1 - 1
scene/2d/light_occluder_2d.h

@@ -105,7 +105,7 @@ public:
 	void set_as_sdf_collision(bool p_enable);
 	bool is_set_as_sdf_collision() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	LightOccluder2D();
 	~LightOccluder2D();

+ 2 - 2
scene/2d/navigation_agent_2d.cpp

@@ -368,8 +368,8 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
 	emit_signal(SNAME("velocity_computed"), velocity);
 }
 
-TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationAgent2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<Node2D>(get_parent())) {
 		warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node."));

+ 1 - 1
scene/2d/navigation_agent_2d.h

@@ -155,7 +155,7 @@ public:
 	void set_velocity(Vector2 p_velocity);
 	void _avoidance_done(Vector3 p_new_velocity);
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 private:
 	void update_navigation();

+ 2 - 2
scene/2d/navigation_link_2d.cpp

@@ -267,8 +267,8 @@ void NavigationLink2D::set_travel_cost(real_t p_travel_cost) {
 	NavigationServer2D::get_singleton()->link_set_travel_cost(link, travel_cost);
 }
 
-TypedArray<String> NavigationLink2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationLink2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (start_location.is_equal_approx(end_location)) {
 		warnings.push_back(RTR("NavigationLink2D start location should be different than the end location to be useful."));

+ 1 - 1
scene/2d/navigation_link_2d.h

@@ -79,7 +79,7 @@ public:
 	void set_travel_cost(real_t p_travel_cost);
 	real_t get_travel_cost() const { return travel_cost; }
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	NavigationLink2D();
 	~NavigationLink2D();

+ 2 - 2
scene/2d/navigation_obstacle_2d.cpp

@@ -120,8 +120,8 @@ NavigationObstacle2D::~NavigationObstacle2D() {
 	agent = RID(); // Pointless
 }
 
-TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationObstacle2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<Node2D>(get_parent())) {
 		warnings.push_back(RTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."));

+ 1 - 1
scene/2d/navigation_obstacle_2d.h

@@ -73,7 +73,7 @@ public:
 		return radius;
 	}
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 private:
 	void initialize_agent();

+ 2 - 2
scene/2d/navigation_region_2d.cpp

@@ -566,8 +566,8 @@ void NavigationRegion2D::_map_changed(RID p_map) {
 #endif // DEBUG_ENABLED
 }
 
-TypedArray<String> NavigationRegion2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray NavigationRegion2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node2D::get_configuration_warnings();
 
 	if (is_visible_in_tree() && is_inside_tree()) {
 		if (!navpoly.is_valid()) {

+ 1 - 1
scene/2d/navigation_region_2d.h

@@ -134,7 +134,7 @@ public:
 	void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
 	Ref<NavigationPolygon> get_navigation_polygon() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	NavigationRegion2D();
 	~NavigationRegion2D();

+ 2 - 2
scene/2d/parallax_layer.cpp

@@ -137,8 +137,8 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s
 	_update_mirroring();
 }
 
-TypedArray<String> ParallaxLayer::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray ParallaxLayer::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<ParallaxBackground>(get_parent())) {
 		warnings.push_back(RTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));

+ 1 - 1
scene/2d/parallax_layer.h

@@ -59,7 +59,7 @@ public:
 
 	void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale);
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 	ParallaxLayer();
 };
 

+ 2 - 2
scene/2d/path_2d.cpp

@@ -256,8 +256,8 @@ void PathFollow2D::_validate_property(PropertyInfo &p_property) const {
 	}
 }
 
-TypedArray<String> PathFollow2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PathFollow2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (is_visible_in_tree() && is_inside_tree()) {
 		if (!Object::cast_to<Path2D>(get_parent())) {

+ 1 - 1
scene/2d/path_2d.h

@@ -106,7 +106,7 @@ public:
 	void set_cubic_interpolation(bool p_enable);
 	bool get_cubic_interpolation() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	PathFollow2D() {}
 };

+ 2 - 2
scene/2d/physical_bone_2d.cpp

@@ -106,8 +106,8 @@ void PhysicalBone2D::_find_joint_child() {
 	}
 }
 
-TypedArray<String> PhysicalBone2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PhysicalBone2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!parent_skeleton) {
 		warnings.push_back(RTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!"));

+ 1 - 1
scene/2d/physical_bone_2d.h

@@ -79,7 +79,7 @@ public:
 	void set_follow_bone_when_simulating(bool p_follow);
 	bool get_follow_bone_when_simulating() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	PhysicalBone2D();
 	~PhysicalBone2D();

+ 2 - 2
scene/2d/physics_body_2d.cpp

@@ -921,10 +921,10 @@ void RigidBody2D::_notification(int p_what) {
 #endif
 }
 
-TypedArray<String> RigidBody2D::get_configuration_warnings() const {
+PackedStringArray RigidBody2D::get_configuration_warnings() const {
 	Transform2D t = get_transform();
 
-	TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
+	PackedStringArray warnings = CollisionObject2D::get_configuration_warnings();
 
 	if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
 		warnings.push_back(RTR("Size changes to RigidBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));

+ 1 - 1
scene/2d/physics_body_2d.h

@@ -309,7 +309,7 @@ public:
 
 	TypedArray<Node2D> get_colliding_bodies() const; //function for script
 
-	virtual TypedArray<String> get_configuration_warnings() const override;
+	virtual PackedStringArray get_configuration_warnings() const override;
 
 	RigidBody2D();
 	~RigidBody2D();

+ 2 - 2
scene/2d/remote_transform_2d.cpp

@@ -183,8 +183,8 @@ void RemoteTransform2D::force_update_cache() {
 	_update_cache();
 }
 
-TypedArray<String> RemoteTransform2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray RemoteTransform2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
 		warnings.push_back(RTR("Path property must point to a valid Node2D node to work."));

+ 1 - 1
scene/2d/remote_transform_2d.h

@@ -70,7 +70,7 @@ public:
 
 	void force_update_cache();
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	RemoteTransform2D();
 };

+ 2 - 2
scene/2d/shape_cast_2d.cpp

@@ -391,8 +391,8 @@ Array ShapeCast2D::_get_collision_result() const {
 	return ret;
 }
 
-TypedArray<String> ShapeCast2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray ShapeCast2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node2D::get_configuration_warnings();
 
 	if (shape.is_null()) {
 		warnings.push_back(RTR("This node cannot interact with other objects unless a Shape2D is assigned."));

+ 1 - 1
scene/2d/shape_cast_2d.h

@@ -117,7 +117,7 @@ public:
 	void remove_exception(const CollisionObject2D *p_node);
 	void clear_exceptions();
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 };
 
 #endif // SHAPE_CAST_2D_H

+ 2 - 2
scene/2d/skeleton_2d.cpp

@@ -434,8 +434,8 @@ int Bone2D::get_index_in_skeleton() const {
 	return skeleton_index;
 }
 
-TypedArray<String> Bone2D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray Bone2D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 	if (!skeleton) {
 		if (parent_bone) {
 			warnings.push_back(RTR("This Bone2D chain should end at a Skeleton2D node."));

+ 1 - 1
scene/2d/skeleton_2d.h

@@ -78,7 +78,7 @@ public:
 	void apply_rest();
 	Transform2D get_skeleton_rest() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	void set_default_length(real_t p_length);
 	real_t get_default_length() const;

+ 2 - 2
scene/2d/tile_map.cpp

@@ -3819,8 +3819,8 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co
 #undef DRAW_SIDE_IF_NEEDED
 }
 
-TypedArray<String> TileMap::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray TileMap::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	// Retrieve the set of Z index values with a Y-sorted layer.
 	RBSet<int> y_sorted_z_index;

+ 1 - 1
scene/2d/tile_map.h

@@ -406,7 +406,7 @@ public:
 	GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
 
 	// Configuration warnings.
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	TileMap();
 	~TileMap();

+ 2 - 2
scene/3d/bone_attachment_3d.cpp

@@ -100,8 +100,8 @@ void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const {
 	}
 }
 
-TypedArray<String> BoneAttachment3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node3D::get_configuration_warnings();
+PackedStringArray BoneAttachment3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node3D::get_configuration_warnings();
 
 	if (use_external_skeleton) {
 		if (external_skeleton_node_cache.is_null()) {

+ 1 - 1
scene/3d/bone_attachment_3d.h

@@ -76,7 +76,7 @@ protected:
 #endif // TOOLS_ENABLED
 
 public:
-	virtual TypedArray<String> get_configuration_warnings() const override;
+	virtual PackedStringArray get_configuration_warnings() const override;
 
 	void set_bone_name(const String &p_name);
 	String get_bone_name() const;

+ 2 - 2
scene/3d/collision_object_3d.cpp

@@ -703,8 +703,8 @@ bool CollisionObject3D::get_capture_input_on_drag() const {
 	return capture_input_on_drag;
 }
 
-TypedArray<String> CollisionObject3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionObject3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (shapes.is_empty()) {
 		warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));

+ 1 - 1
scene/3d/collision_object_3d.h

@@ -164,7 +164,7 @@ public:
 
 	_FORCE_INLINE_ RID get_rid() const { return rid; }
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	CollisionObject3D();
 	~CollisionObject3D();

+ 2 - 2
scene/3d/collision_polygon_3d.cpp

@@ -167,8 +167,8 @@ void CollisionPolygon3D::set_margin(real_t p_margin) {
 	}
 }
 
-TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionPolygon3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<CollisionObject3D>(get_parent())) {
 		warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));

+ 1 - 1
scene/3d/collision_polygon_3d.h

@@ -74,7 +74,7 @@ public:
 	real_t get_margin() const;
 	void set_margin(real_t p_margin);
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	CollisionPolygon3D();
 };

+ 2 - 2
scene/3d/collision_shape_3d.cpp

@@ -114,8 +114,8 @@ void CollisionShape3D::resource_changed(Ref<Resource> res) {
 	update_gizmos();
 }
 
-TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionShape3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<CollisionObject3D>(get_parent())) {
 		warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));

+ 1 - 1
scene/3d/collision_shape_3d.h

@@ -62,7 +62,7 @@ public:
 	void set_disabled(bool p_disabled);
 	bool is_disabled() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	CollisionShape3D();
 	~CollisionShape3D();

+ 2 - 2
scene/3d/cpu_particles_3d.cpp

@@ -188,8 +188,8 @@ bool CPUParticles3D::get_fractional_delta() const {
 	return fractional_delta;
 }
 
-TypedArray<String> CPUParticles3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = GeometryInstance3D::get_configuration_warnings();
+PackedStringArray CPUParticles3D::get_configuration_warnings() const {
+	PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
 
 	bool mesh_found = false;
 	bool anim_material_found = false;

+ 1 - 1
scene/3d/cpu_particles_3d.h

@@ -302,7 +302,7 @@ public:
 	void set_gravity(const Vector3 &p_gravity);
 	Vector3 get_gravity() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	void restart();
 

+ 2 - 2
scene/3d/decal.cpp

@@ -158,8 +158,8 @@ void Decal::_validate_property(PropertyInfo &p_property) const {
 	}
 }
 
-TypedArray<String> Decal::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray Decal::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (textures[TEXTURE_ALBEDO].is_null() && textures[TEXTURE_NORMAL].is_null() && textures[TEXTURE_ORM].is_null() && textures[TEXTURE_EMISSION].is_null()) {
 		warnings.push_back(RTR("The decal has no textures loaded into any of its texture properties, and will therefore not be visible."));

+ 1 - 1
scene/3d/decal.h

@@ -65,7 +65,7 @@ protected:
 	void _validate_property(PropertyInfo &p_property) const;
 
 public:
-	virtual TypedArray<String> get_configuration_warnings() const override;
+	virtual PackedStringArray get_configuration_warnings() const override;
 
 	void set_extents(const Vector3 &p_extents);
 	Vector3 get_extents() const;

+ 2 - 2
scene/3d/fog_volume.cpp

@@ -99,8 +99,8 @@ AABB FogVolume::get_aabb() const {
 	return AABB();
 }
 
-TypedArray<String> FogVolume::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray FogVolume::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	Ref<Environment> environment = get_viewport()->find_world_3d()->get_environment();
 

+ 1 - 1
scene/3d/fog_volume.h

@@ -62,7 +62,7 @@ public:
 	Ref<Material> get_material() const;
 
 	virtual AABB get_aabb() const override;
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	FogVolume();
 	~FogVolume();

+ 2 - 2
scene/3d/gpu_particles_3d.cpp

@@ -269,8 +269,8 @@ bool GPUParticles3D::get_interpolate() const {
 	return interpolate;
 }
 
-TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = GeometryInstance3D::get_configuration_warnings();
+PackedStringArray GPUParticles3D::get_configuration_warnings() const {
+	PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
 
 	if (RenderingServer::get_singleton()->is_low_end()) {
 		warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."));

+ 1 - 1
scene/3d/gpu_particles_3d.h

@@ -147,7 +147,7 @@ public:
 	void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh);
 	Ref<Mesh> get_draw_pass_mesh(int p_pass) const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	void set_sub_emitter(const NodePath &p_path);
 	NodePath get_sub_emitter() const;

+ 2 - 2
scene/3d/gpu_particles_collision_3d.cpp

@@ -503,8 +503,8 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() {
 	return ret;
 }
 
-TypedArray<String> GPUParticlesCollisionSDF3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray GPUParticlesCollisionSDF3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (bake_mask == 0) {
 		warnings.push_back(RTR("The Bake Mask has no bits enabled, which means baking will not produce any collision for this GPUParticlesCollisionSDF3D.\nTo resolve this, enable at least one bit in the Bake Mask property."));

+ 1 - 1
scene/3d/gpu_particles_collision_3d.h

@@ -162,7 +162,7 @@ protected:
 	static void _bind_methods();
 
 public:
-	virtual TypedArray<String> get_configuration_warnings() const override;
+	virtual PackedStringArray get_configuration_warnings() const override;
 
 	void set_thickness(float p_thickness);
 	float get_thickness() const;

+ 2 - 2
scene/3d/joint_3d.cpp

@@ -198,8 +198,8 @@ bool Joint3D::get_exclude_nodes_from_collision() const {
 	return exclude_from_collision;
 }
 
-TypedArray<String> Joint3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node3D::get_configuration_warnings();
+PackedStringArray Joint3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node3D::get_configuration_warnings();
 
 	if (!warning.is_empty()) {
 		warnings.push_back(warning);

+ 1 - 1
scene/3d/joint_3d.h

@@ -63,7 +63,7 @@ protected:
 	_FORCE_INLINE_ bool is_configured() const { return configured; }
 
 public:
-	virtual TypedArray<String> get_configuration_warnings() const override;
+	virtual PackedStringArray get_configuration_warnings() const override;
 
 	void set_node_a(const NodePath &p_node_a);
 	NodePath get_node_a() const;

+ 4 - 4
scene/3d/light_3d.cpp

@@ -578,8 +578,8 @@ OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const {
 	return shadow_mode;
 }
 
-TypedArray<String> OmniLight3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray OmniLight3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!has_shadow() && get_projector().is_valid()) {
 		warnings.push_back(RTR("Projector texture only works with shadows active."));
@@ -608,8 +608,8 @@ OmniLight3D::OmniLight3D() :
 	set_param(PARAM_SHADOW_BIAS, 0.2);
 }
 
-TypedArray<String> SpotLight3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray SpotLight3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
 		warnings.push_back(RTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."));

+ 2 - 2
scene/3d/light_3d.h

@@ -216,7 +216,7 @@ public:
 	void set_shadow_mode(ShadowMode p_mode);
 	ShadowMode get_shadow_mode() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	OmniLight3D();
 };
@@ -230,7 +230,7 @@ protected:
 	static void _bind_methods();
 
 public:
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	SpotLight3D() :
 			Light3D(RenderingServer::LIGHT_SPOT) {}

+ 2 - 2
scene/3d/navigation_agent_3d.cpp

@@ -383,8 +383,8 @@ void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) {
 	emit_signal(SNAME("velocity_computed"), p_new_velocity);
 }
 
-TypedArray<String> NavigationAgent3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationAgent3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<Node3D>(get_parent())) {
 		warnings.push_back(RTR("The NavigationAgent3D can be used only under a Node3D inheriting parent node."));

+ 1 - 1
scene/3d/navigation_agent_3d.h

@@ -167,7 +167,7 @@ public:
 	void set_velocity(Vector3 p_velocity);
 	void _avoidance_done(Vector3 p_new_velocity);
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 private:
 	void update_navigation();

+ 2 - 2
scene/3d/navigation_link_3d.cpp

@@ -378,8 +378,8 @@ void NavigationLink3D::set_travel_cost(real_t p_travel_cost) {
 	NavigationServer3D::get_singleton()->link_set_travel_cost(link, travel_cost);
 }
 
-TypedArray<String> NavigationLink3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationLink3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (start_location.is_equal_approx(end_location)) {
 		warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful."));

+ 1 - 1
scene/3d/navigation_link_3d.h

@@ -84,7 +84,7 @@ public:
 	void set_travel_cost(real_t p_travel_cost);
 	real_t get_travel_cost() const { return travel_cost; }
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 };
 
 #endif // NAVIGATION_LINK_3D_H

+ 2 - 2
scene/3d/navigation_obstacle_3d.cpp

@@ -126,8 +126,8 @@ NavigationObstacle3D::~NavigationObstacle3D() {
 	agent = RID(); // Pointless
 }
 
-TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationObstacle3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<Node3D>(get_parent())) {
 		warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a Node3D inheriting parent object."));

+ 1 - 1
scene/3d/navigation_obstacle_3d.h

@@ -72,7 +72,7 @@ public:
 		return radius;
 	}
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 private:
 	void initialize_agent();

+ 2 - 2
scene/3d/navigation_region_3d.cpp

@@ -260,8 +260,8 @@ void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
 	emit_signal(SNAME("bake_finished"));
 }
 
-TypedArray<String> NavigationRegion3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationRegion3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (is_visible_in_tree() && is_inside_tree()) {
 		if (!navmesh.is_valid()) {

+ 1 - 1
scene/3d/navigation_region_3d.h

@@ -90,7 +90,7 @@ public:
 	void bake_navigation_mesh(bool p_on_thread);
 	void _bake_finished(Ref<NavigationMesh> p_nav_mesh);
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	NavigationRegion3D();
 	~NavigationRegion3D();

+ 2 - 2
scene/3d/occluder_instance_3d.cpp

@@ -682,8 +682,8 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake_scene(Node *p_from_node,
 	return BAKE_ERROR_OK;
 }
 
-TypedArray<String> OccluderInstance3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray OccluderInstance3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!bool(GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"))) {
 		warnings.push_back(RTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling."));

+ 1 - 1
scene/3d/occluder_instance_3d.h

@@ -181,7 +181,7 @@ protected:
 	static void _bind_methods();
 
 public:
-	virtual TypedArray<String> get_configuration_warnings() const override;
+	virtual PackedStringArray get_configuration_warnings() const override;
 
 	enum BakeError {
 		BAKE_ERROR_OK,

+ 2 - 2
scene/3d/path_3d.cpp

@@ -341,8 +341,8 @@ void PathFollow3D::_validate_property(PropertyInfo &p_property) const {
 	}
 }
 
-TypedArray<String> PathFollow3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PathFollow3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (is_visible_in_tree() && is_inside_tree()) {
 		if (!Object::cast_to<Path3D>(get_parent())) {

+ 1 - 1
scene/3d/path_3d.h

@@ -112,7 +112,7 @@ public:
 	void set_cubic_interpolation(bool p_enable);
 	bool get_cubic_interpolation() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	PathFollow3D() {}
 };

+ 2 - 2
scene/3d/physics_body_3d.cpp

@@ -982,10 +982,10 @@ TypedArray<Node3D> RigidBody3D::get_colliding_bodies() const {
 	return ret;
 }
 
-TypedArray<String> RigidBody3D::get_configuration_warnings() const {
+PackedStringArray RigidBody3D::get_configuration_warnings() const {
 	Transform3D t = get_transform();
 
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05) {
 		warnings.push_back(RTR("Size changes to RigidBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));

+ 1 - 1
scene/3d/physics_body_3d.h

@@ -325,7 +325,7 @@ public:
 	void set_constant_torque(const Vector3 &p_torque);
 	Vector3 get_constant_torque() const;
 
-	virtual TypedArray<String> get_configuration_warnings() const override;
+	virtual PackedStringArray get_configuration_warnings() const override;
 
 	RigidBody3D();
 	~RigidBody3D();

+ 2 - 2
scene/3d/remote_transform_3d.cpp

@@ -178,8 +178,8 @@ void RemoteTransform3D::force_update_cache() {
 	_update_cache();
 }
 
-TypedArray<String> RemoteTransform3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray RemoteTransform3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) {
 		warnings.push_back(RTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work."));

+ 1 - 1
scene/3d/remote_transform_3d.h

@@ -70,7 +70,7 @@ public:
 
 	void force_update_cache();
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	RemoteTransform3D();
 };

+ 2 - 2
scene/3d/shape_cast_3d.cpp

@@ -167,8 +167,8 @@ void ShapeCast3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color");
 }
 
-TypedArray<String> ShapeCast3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node3D::get_configuration_warnings();
+PackedStringArray ShapeCast3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node3D::get_configuration_warnings();
 
 	if (shape.is_null()) {
 		warnings.push_back(RTR("This node cannot interact with other objects unless a Shape3D is assigned."));

+ 1 - 1
scene/3d/shape_cast_3d.h

@@ -136,7 +136,7 @@ public:
 	void remove_exception(const Object *p_object);
 	void clear_exceptions();
 
-	virtual TypedArray<String> get_configuration_warnings() const override;
+	virtual PackedStringArray get_configuration_warnings() const override;
 };
 
 #endif // SHAPE_CAST_3D_H

+ 2 - 2
scene/3d/soft_body_3d.cpp

@@ -384,8 +384,8 @@ void SoftBody3D::_bind_methods() {
 	BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
 }
 
-TypedArray<String> SoftBody3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray SoftBody3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (mesh.is_null()) {
 		warnings.push_back(RTR("This body will be ignored until you set a mesh."));

+ 1 - 1
scene/3d/soft_body_3d.h

@@ -125,7 +125,7 @@ protected:
 	void _notification(int p_what);
 	static void _bind_methods();
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 public:
 	RID get_physics_rid() const { return physics_rid; }

+ 2 - 2
scene/3d/sprite_3d.cpp

@@ -1285,8 +1285,8 @@ StringName AnimatedSprite3D::get_animation() const {
 	return animation;
 }
 
-TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = SpriteBase3D::get_configuration_warnings();
+PackedStringArray AnimatedSprite3D::get_configuration_warnings() const {
+	PackedStringArray warnings = SpriteBase3D::get_configuration_warnings();
 	if (frames.is_null()) {
 		warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."));
 	}

+ 1 - 1
scene/3d/sprite_3d.h

@@ -255,7 +255,7 @@ public:
 
 	virtual Rect2 get_item_rect() const override;
 
-	virtual TypedArray<String> get_configuration_warnings() const override;
+	virtual PackedStringArray get_configuration_warnings() const override;
 	virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
 
 	AnimatedSprite3D();

+ 2 - 2
scene/3d/vehicle_body_3d.cpp

@@ -105,8 +105,8 @@ void VehicleWheel3D::_notification(int p_what) {
 	}
 }
 
-TypedArray<String> VehicleWheel3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray VehicleWheel3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<VehicleBody3D>(get_parent())) {
 		warnings.push_back(RTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D."));

+ 1 - 1
scene/3d/vehicle_body_3d.h

@@ -147,7 +147,7 @@ public:
 	void set_steering(real_t p_steering);
 	real_t get_steering() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	VehicleWheel3D();
 };

+ 2 - 2
scene/3d/visual_instance_3d.cpp

@@ -385,8 +385,8 @@ bool GeometryInstance3D::is_ignoring_occlusion_culling() {
 	return ignore_occlusion_culling;
 }
 
-TypedArray<String> GeometryInstance3D::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray GeometryInstance3D::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!Math::is_zero_approx(visibility_range_end) && visibility_range_end <= visibility_range_begin) {
 		warnings.push_back(RTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance."));

+ 1 - 1
scene/3d/visual_instance_3d.h

@@ -186,7 +186,7 @@ public:
 	void set_ignore_occlusion_culling(bool p_enabled);
 	bool is_ignoring_occlusion_culling();
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 	GeometryInstance3D();
 	virtual ~GeometryInstance3D();
 };

+ 2 - 2
scene/3d/voxel_gi.cpp

@@ -468,8 +468,8 @@ AABB VoxelGI::get_aabb() const {
 	return AABB(-extents, extents * 2);
 }
 
-TypedArray<String> VoxelGI::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray VoxelGI::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (RenderingServer::get_singleton()->is_low_end()) {
 		warnings.push_back(RTR("VoxelGIs are not supported by the OpenGL video driver.\nUse a LightmapGI instead."));

+ 1 - 1
scene/3d/voxel_gi.h

@@ -157,7 +157,7 @@ public:
 
 	virtual AABB get_aabb() const override;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	VoxelGI();
 	~VoxelGI();

+ 2 - 2
scene/3d/world_environment.cpp

@@ -135,8 +135,8 @@ Ref<CameraAttributes> WorldEnvironment::get_camera_attributes() const {
 	return camera_attributes;
 }
 
-TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
-	TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray WorldEnvironment::get_configuration_warnings() const {
+	PackedStringArray warnings = Node::get_configuration_warnings();
 
 	if (!environment.is_valid() && !camera_attributes.is_valid()) {
 		warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Attributes\" property to contain a CameraAttributes resource, or both."));

+ 1 - 1
scene/3d/world_environment.h

@@ -55,7 +55,7 @@ public:
 	void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
 	Ref<CameraAttributes> get_camera_attributes() const;
 
-	TypedArray<String> get_configuration_warnings() const override;
+	PackedStringArray get_configuration_warnings() const override;
 
 	WorldEnvironment();
 };

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