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@@ -161,31 +161,31 @@ public:
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static RendererSceneOcclusionCull *get_singleton() { return singleton; }
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- void _print_warining() {
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- WARN_PRINT_ONCE("Occlusion culling is disabled at build time.");
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+ void _print_warning() {
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+ WARN_PRINT_ONCE("Occlusion culling is disabled at build-time.");
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}
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virtual bool is_occluder(RID p_rid) { return false; }
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virtual RID occluder_allocate() { return RID(); }
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virtual void occluder_initialize(RID p_occluder) {}
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- virtual void free_occluder(RID p_occluder) { _print_warining(); }
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- virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { _print_warining(); }
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+ virtual void free_occluder(RID p_occluder) { _print_warning(); }
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+ virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { _print_warning(); }
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virtual void add_scenario(RID p_scenario) {}
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virtual void remove_scenario(RID p_scenario) {}
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- virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) { _print_warining(); }
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- virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warining(); }
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+ virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) { _print_warning(); }
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+ virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warning(); }
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- virtual void add_buffer(RID p_buffer) { _print_warining(); }
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- virtual void remove_buffer(RID p_buffer) { _print_warining(); }
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+ virtual void add_buffer(RID p_buffer) { _print_warning(); }
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+ virtual void remove_buffer(RID p_buffer) { _print_warning(); }
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virtual HZBuffer *buffer_get_ptr(RID p_buffer) {
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return nullptr;
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}
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- virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warining(); }
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- virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warining(); }
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+ virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warning(); }
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+ virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warning(); }
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virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {}
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virtual RID buffer_get_debug_texture(RID p_buffer) {
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- _print_warining();
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+ _print_warning();
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return RID();
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}
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