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Merge pull request #92126 from TokageItLab/reset-dominant

Fix Deterministic blending with Dominant/Recessive doesn't have initial value even if there is no Discrete track
Rémi Verschelde 1 年之前
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20ad681da2

+ 4 - 4
doc/classes/AnimationMixer.xml

@@ -273,7 +273,7 @@
 			The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers.
 			For example, if this value is [code]32[/code] and the animation has two audio tracks, the two [AudioStreamPlayer]s assigned can play simultaneously up to [code]32[/code] voices each.
 		</member>
-		<member name="callback_mode_discrete" type="int" setter="set_callback_mode_discrete" getter="get_callback_mode_discrete" enum="AnimationMixer.AnimationCallbackModeDiscrete" default="0">
+		<member name="callback_mode_discrete" type="int" setter="set_callback_mode_discrete" getter="get_callback_mode_discrete" enum="AnimationMixer.AnimationCallbackModeDiscrete" default="1">
 			Ordinarily, tracks can be set to [constant Animation.UPDATE_DISCRETE] to update infrequently, usually when using nearest interpolation.
 			However, when blending with [constant Animation.UPDATE_CONTINUOUS] several results are considered. The [member callback_mode_discrete] specify it explicitly. See also [enum AnimationCallbackModeDiscrete].
 			To make the blended results look good, it is recommended to set this to [constant ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS] to update every frame during blending. Other values exist for compatibility and they are fine if there is no blending, but not so, may produce artifacts.
@@ -361,14 +361,14 @@
 			Make method calls immediately when reached in the animation.
 		</constant>
 		<constant name="ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT" value="0" enum="AnimationCallbackModeDiscrete">
-			An [constant Animation.UPDATE_DISCRETE] track value takes precedence when blending [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and [constant Animation.UPDATE_DISCRETE] track values. This is the default behavior for [AnimationPlayer].
-			[b]Note:[/b] If a value track has non-numeric type key values, it is internally converted to use [constant ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT] with [constant Animation.UPDATE_DISCRETE].
+			An [constant Animation.UPDATE_DISCRETE] track value takes precedence when blending [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and [constant Animation.UPDATE_DISCRETE] track values.
 		</constant>
 		<constant name="ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE" value="1" enum="AnimationCallbackModeDiscrete">
-			An [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track value takes precedence when blending the [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and the [constant Animation.UPDATE_DISCRETE] track values.
+			An [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track value takes precedence when blending the [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and the [constant Animation.UPDATE_DISCRETE] track values. This is the default behavior for [AnimationPlayer].
 		</constant>
 		<constant name="ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS" value="2" enum="AnimationCallbackModeDiscrete">
 			Always treat the [constant Animation.UPDATE_DISCRETE] track value as [constant Animation.UPDATE_CONTINUOUS] with [constant Animation.INTERPOLATION_NEAREST]. This is the default behavior for [AnimationTree].
+			If a value track has non-numeric type key values, it is internally converted to use [constant ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE] with [constant Animation.UPDATE_DISCRETE].
 		</constant>
 	</constants>
 </class>

+ 22 - 6
scene/animation/animation_mixer.cpp

@@ -501,6 +501,7 @@ AnimationMixer::AnimationCallbackModeMethod AnimationMixer::get_callback_mode_me
 
 void AnimationMixer::set_callback_mode_discrete(AnimationCallbackModeDiscrete p_mode) {
 	callback_mode_discrete = p_mode;
+	_clear_caches();
 	emit_signal(SNAME("mixer_updated"));
 }
 
@@ -688,7 +689,7 @@ bool AnimationMixer::_update_caches() {
 						track_value->init_value = anim->track_get_key_value(i, 0);
 						track_value->init_value.zero();
 
-						track_value->init_use_continuous = callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS;
+						track_value->is_init = false;
 
 						// Can't interpolate them, need to convert.
 						track_value->is_variant_interpolatable = Animation::is_variant_interpolatable(track_value->init_value);
@@ -698,7 +699,6 @@ bool AnimationMixer::_update_caches() {
 							int rt = reset_anim->find_track(path, track_src_type);
 							if (rt >= 0) {
 								if (track_src_type == Animation::TYPE_VALUE) {
-									track_value->init_use_continuous = track_value->init_use_continuous || (reset_anim->value_track_get_update_mode(rt) != Animation::UPDATE_DISCRETE); // Take precedence Force Continuous.
 									if (reset_anim->track_get_key_count(rt) > 0) {
 										track_value->init_value = reset_anim->track_get_key_value(rt, 0);
 									}
@@ -1006,7 +1006,7 @@ void AnimationMixer::_blend_init() {
 				TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
 				t->value = Animation::cast_to_blendwise(t->init_value);
 				t->element_size = t->init_value.is_string() ? (real_t)(t->init_value.operator String()).length() : 0;
-				t->use_continuous = t->init_use_continuous;
+				t->use_continuous = false;
 				t->use_discrete = false;
 			} break;
 			case Animation::TYPE_AUDIO: {
@@ -1462,12 +1462,12 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
 							t->value = Animation::blend_variant(t->value, value, blend);
 						}
 					} else {
-						t->use_discrete = true;
 						if (seeked) {
 							int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT, true);
 							if (idx < 0) {
 								continue;
 							}
+							t->use_discrete = true;
 							Variant value = a->track_get_key_value(i, idx);
 							value = post_process_key_value(a, i, value, t->object_id);
 							Object *t_obj = ObjectDB::get_instance(t->object_id);
@@ -1478,6 +1478,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
 							List<int> indices;
 							a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
 							for (int &F : indices) {
+								t->use_discrete = true;
 								Variant value = a->track_get_key_value(i, F);
 								value = post_process_key_value(a, i, value, t->object_id);
 								Object *t_obj = ObjectDB::get_instance(t->object_id);
@@ -1682,7 +1683,8 @@ void AnimationMixer::_blend_apply() {
 	// Finally, set the tracks.
 	for (const KeyValue<Animation::TypeHash, TrackCache *> &K : track_cache) {
 		TrackCache *track = K.value;
-		if (!deterministic && Math::is_zero_approx(track->total_weight)) {
+		bool is_zero_amount = Math::is_zero_approx(track->total_weight);
+		if (!deterministic && is_zero_amount) {
 			continue;
 		}
 		switch (track->type) {
@@ -1742,10 +1744,24 @@ void AnimationMixer::_blend_apply() {
 			case Animation::TYPE_VALUE: {
 				TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
 
-				if (!t->is_variant_interpolatable || !t->use_continuous || (callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT && t->use_discrete)) {
+				if (t->use_discrete && !t->use_continuous) {
+					t->is_init = true; // If only disctere value is applied, no more RESET.
+				}
+
+				if ((t->is_init && (is_zero_amount || !t->use_continuous)) ||
+						(callback_mode_discrete != ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS &&
+								!is_zero_amount &&
+								callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT &&
+								t->use_discrete)) {
 					break; // Don't overwrite the value set by UPDATE_DISCRETE.
 				}
 
+				if (callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS) {
+					t->is_init = false; // Always update in Force Continuous.
+				} else {
+					t->is_init = !t->use_continuous; // If there is no Continuous in non-Force Continuous type, it means RESET.
+				}
+
 				// Trim unused elements if init array/string is not blended.
 				if (t->value.is_array()) {
 					int actual_blended_size = (int)Math::round(Math::abs(t->element_size.operator real_t()));

+ 3 - 3
scene/animation/animation_mixer.h

@@ -126,7 +126,7 @@ protected:
 	/* ---- General settings for animation ---- */
 	AnimationCallbackModeProcess callback_mode_process = ANIMATION_CALLBACK_MODE_PROCESS_IDLE;
 	AnimationCallbackModeMethod callback_mode_method = ANIMATION_CALLBACK_MODE_METHOD_DEFERRED;
-	AnimationCallbackModeDiscrete callback_mode_discrete = ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT;
+	AnimationCallbackModeDiscrete callback_mode_discrete = ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE;
 	int audio_max_polyphony = 32;
 	NodePath root_node;
 
@@ -224,7 +224,7 @@ protected:
 		Vector<StringName> subpath;
 
 		// TODO: There are many boolean, can be packed into one integer.
-		bool init_use_continuous = false;
+		bool is_init = false;
 		bool use_continuous = false;
 		bool use_discrete = false;
 		bool is_using_angle = false;
@@ -237,7 +237,7 @@ protected:
 				init_value(p_other.init_value),
 				value(p_other.value),
 				subpath(p_other.subpath),
-				init_use_continuous(p_other.init_use_continuous),
+				is_init(p_other.is_init),
 				use_continuous(p_other.use_continuous),
 				use_discrete(p_other.use_discrete),
 				is_using_angle(p_other.is_using_angle),

+ 2 - 2
scene/animation/animation_player.cpp

@@ -447,10 +447,10 @@ void AnimationPlayer::_play(const StringName &p_name, double p_custom_blend, flo
 	} else {
 		if (p_from_end && c.current.pos == 0) {
 			// Animation reset but played backwards, set position to the end.
-			c.current.pos = c.current.from->animation->get_length();
+			seek(c.current.from->animation->get_length(), true, true);
 		} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
 			// Animation resumed but already ended, set position to the beginning.
-			c.current.pos = 0;
+			seek(0, true, true);
 		} else if (playing) {
 			return;
 		}