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Fix SceneTreeEditor::_update_tree() binding

Pedro J. Estébanez %!s(int64=4) %!d(string=hai) anos
pai
achega
20f48f0105
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      editor/scene_tree_editor.cpp

+ 1 - 1
editor/scene_tree_editor.cpp

@@ -1110,7 +1110,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
 }
 }
 
 
 void SceneTreeEditor::_bind_methods() {
 void SceneTreeEditor::_bind_methods() {
-	ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree); // Still used by some connect_compat.
+	ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
 	ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
 	ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
 	ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
 	ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);