|
@@ -810,7 +810,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const {
|
|
|
Vector<Node3D *> nodes_with_gizmos = Node3DEditor::get_singleton()->gizmo_bvh_ray_query(pos, pos + ray * camera->get_far());
|
|
|
|
|
|
for (Node3D *spat : nodes_with_gizmos) {
|
|
|
- if (!spat) {
|
|
|
+ if (!spat || _is_node_locked(spat)) {
|
|
|
continue;
|
|
|
}
|
|
|
|
|
@@ -1557,7 +1557,7 @@ void Node3DEditorViewport::_surface_focus_exit() {
|
|
|
view_menu->set_disable_shortcuts(true);
|
|
|
}
|
|
|
|
|
|
-bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
|
|
|
+bool Node3DEditorViewport::_is_node_locked(const Node *p_node) const {
|
|
|
return p_node->get_meta("_edit_lock_", false);
|
|
|
}
|
|
|
|
|
@@ -1935,11 +1935,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
|
|
|
|
|
if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
|
|
|
// Single item selection.
|
|
|
- Vector<_RayResult> selection;
|
|
|
- _find_items_at_pos(b->get_position(), selection, false);
|
|
|
- if (!selection.is_empty()) {
|
|
|
- clicked = selection[0].item->get_instance_id();
|
|
|
- }
|
|
|
+ clicked = _select_ray(b->get_position());
|
|
|
|
|
|
selection_in_progress = true;
|
|
|
|