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Merge pull request #84113 from BlueCube3310/texture2d-dropdown-fix

Change dropdown type filter from Texture to Texture2D in certain nodes
Rémi Verschelde hai 1 ano
pai
achega
214405350f

+ 12 - 0
misc/extension_api_validation/4.1-stable.expected

@@ -293,3 +293,15 @@ GH-79527
 Validate extension JSON: Error: Field 'classes/ParticleProcessMaterial/properties/orbit_velocity_curve': type changed value in new API, from "CurveTexture" to "CurveTexture,CurveXYZTexture".
 
 Added accepted curve type from only CurveTexture to CurveXYZTexture.
+
+
+GH-84113
+--------
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_albedo': type changed value in new API, from "Texture" to "Texture2D".
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_emission': type changed value in new API, from "Texture" to "Texture2D".
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_normal': type changed value in new API, from "Texture" to "Texture2D".
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_orm': type changed value in new API, from "Texture" to "Texture2D".
+Validate extension JSON: Error: Field 'classes/LineEdit/properties/right_icon': type changed value in new API, from "Texture" to "Texture2D".
+Validate extension JSON: Error: Field 'classes/Sprite3D/properties/texture': type changed value in new API, from "Texture" to "Texture2D".
+
+Changed the hint types of some nodes' properties from Texture to Texture2D. No adjustments should be necessary.

+ 4 - 4
scene/3d/decal.cpp

@@ -225,10 +225,10 @@ void Decal::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,suffix:m"), "set_size", "get_size");
 
 	ADD_GROUP("Textures", "texture_");
-	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO);
-	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL);
-	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_orm", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ORM);
-	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION);
+	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ALBEDO);
+	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_NORMAL);
+	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_orm", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ORM);
+	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION);
 
 	ADD_GROUP("Parameters", "");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy");

+ 1 - 1
scene/3d/sprite_3d.cpp

@@ -889,7 +889,7 @@ void Sprite3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes);
 	ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes);
 
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
 	ADD_GROUP("Animation", "");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");

+ 1 - 1
scene/gui/line_edit.cpp

@@ -2643,7 +2643,7 @@ void LineEdit::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_and_drop_selection_enabled"), "set_drag_and_drop_selection_enabled", "is_drag_and_drop_selection_enabled");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_right_icon", "get_right_icon");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_control_chars"), "set_draw_control_chars", "get_draw_control_chars");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_all_on_focus"), "set_select_all_on_focus", "is_select_all_on_focus");