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@@ -899,7 +899,7 @@ void Node::set_physics_interpolation_mode(PhysicsInterpolationMode p_mode) {
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}
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}
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void Node::reset_physics_interpolation() {
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void Node::reset_physics_interpolation() {
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- if (is_inside_tree()) {
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+ if (SceneTree::is_fti_enabled() && is_inside_tree()) {
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propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
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propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
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// If `reset_physics_interpolation()` is called explicitly by the user
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// If `reset_physics_interpolation()` is called explicitly by the user
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