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@@ -156,7 +156,7 @@ Ref<Material> GeometryInstance3D::get_material_overlay() const {
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return material_overlay;
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}
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-void GeometryInstance3D::set_transparecy(float p_transparency) {
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+void GeometryInstance3D::set_transparency(float p_transparency) {
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transparency = CLAMP(p_transparency, 0.0f, 1.0f);
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RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency);
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}
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@@ -408,7 +408,7 @@ void GeometryInstance3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
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ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
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- ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparecy);
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+ ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparency);
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ClassDB::bind_method(D_METHOD("get_transparency"), &GeometryInstance3D::get_transparency);
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ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin);
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