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+/*************************************************************************/
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+/* callable_glue.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#ifdef MONO_GLUE_ENABLED
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+
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+#include "../mono_gd/gd_mono_marshal.h"
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+#include "arguments_vector.h"
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+
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+MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
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+ Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
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+
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+ int argc = mono_array_length(p_args);
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+
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+ ArgumentsVector<Variant> arg_store(argc);
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+ ArgumentsVector<const Variant *> args(argc);
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+
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+ for (int i = 0; i < argc; i++) {
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+ MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
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+ arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
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+ args.set(i, &arg_store.get(i));
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+ }
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+
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+ Variant result;
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+ Callable::CallError error;
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+ callable.call(args.ptr(), argc, result, error);
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+
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+ return GDMonoMarshal::variant_to_mono_object(result);
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+}
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+
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+void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
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+ Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
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+
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+ int argc = mono_array_length(p_args);
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+
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+ ArgumentsVector<Variant> arg_store(argc);
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+ ArgumentsVector<const Variant *> args(argc);
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+
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+ for (int i = 0; i < argc; i++) {
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+ MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
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+ arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
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+ args.set(i, &arg_store.get(i));
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+ }
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+
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+ callable.call_deferred(args.ptr(), argc);
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+}
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+
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+void godot_register_callable_icalls() {
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+ GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_Call", godot_icall_Callable_Call);
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+ GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_CallDeferred", godot_icall_Callable_CallDeferred);
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+}
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+
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+#endif // MONO_GLUE_ENABLED
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