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Merge pull request #87903 from AThousandShips/collide_fix

Fix `max_collisions` not being passed in `PhysicsBody3D::test_move`
Rémi Verschelde hai 1 ano
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21d336d69d
Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      scene/3d/physics_body_3d.cpp

+ 1 - 0
scene/3d/physics_body_3d.cpp

@@ -182,6 +182,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion
 
 
 	PhysicsServer3D::MotionParameters parameters(p_from, p_motion, p_margin);
 	PhysicsServer3D::MotionParameters parameters(p_from, p_motion, p_margin);
 	parameters.recovery_as_collision = p_recovery_as_collision;
 	parameters.recovery_as_collision = p_recovery_as_collision;
+	parameters.max_collisions = p_max_collisions;
 
 
 	return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
 	return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
 }
 }