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@@ -1068,7 +1068,7 @@
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<argument index="8" name="light_affect" type="float" />
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<argument index="9" name="ao_channel_affect" type="float" />
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<description>
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- Sets the variables to be used with the "screen space ambient occlusion" post-process effect. See [Environment] for more details.
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+ Sets the variables to be used with the screen-space ambient occlusion (SSAO) post-process effect. See [Environment] for more details.
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</description>
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</method>
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<method name="environment_set_ssao_quality">
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@@ -1080,6 +1080,19 @@
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<argument index="4" name="fadeout_from" type="float" />
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<argument index="5" name="fadeout_to" type="float" />
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<description>
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+ Sets the quality level of the screen-space ambient occlusion (SSAO) post-process effect. See [Environment] for more details.
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+ </description>
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+ </method>
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+ <method name="environment_set_ssil_quality">
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+ <return type="void" />
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+ <argument index="0" name="quality" type="int" enum="RenderingServer.EnvironmentSSILQuality" />
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+ <argument index="1" name="half_size" type="bool" />
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+ <argument index="2" name="adaptive_target" type="float" />
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+ <argument index="3" name="blur_passes" type="int" />
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+ <argument index="4" name="fadeout_from" type="float" />
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+ <argument index="5" name="fadeout_to" type="float" />
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+ <description>
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+ Sets the quality level of the screen-space indirect lighting (SSIL) post-process effect. See [Environment] for more details.
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</description>
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</method>
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<method name="environment_set_ssr">
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@@ -4131,19 +4144,34 @@
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<constant name="ENV_SSR_ROUGNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality">
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</constant>
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<constant name="ENV_SSAO_QUALITY_VERY_LOW" value="0" enum="EnvironmentSSAOQuality">
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- Lowest quality of screen space ambient occlusion.
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+ Lowest quality of screen-space ambient occlusion.
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</constant>
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<constant name="ENV_SSAO_QUALITY_LOW" value="1" enum="EnvironmentSSAOQuality">
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- Low quality screen space ambient occlusion.
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+ Low quality screen-space ambient occlusion.
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</constant>
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<constant name="ENV_SSAO_QUALITY_MEDIUM" value="2" enum="EnvironmentSSAOQuality">
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- Medium quality screen space ambient occlusion.
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+ Medium quality screen-space ambient occlusion.
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</constant>
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<constant name="ENV_SSAO_QUALITY_HIGH" value="3" enum="EnvironmentSSAOQuality">
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- High quality screen space ambient occlusion.
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+ High quality screen-space ambient occlusion.
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</constant>
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<constant name="ENV_SSAO_QUALITY_ULTRA" value="4" enum="EnvironmentSSAOQuality">
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- Highest quality screen space ambient occlusion. Uses the adaptive setting which can be dynamically adjusted to smoothly balance performance and visual quality.
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+ Highest quality screen-space ambient occlusion. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
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+ </constant>
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+ <constant name="ENV_SSIL_QUALITY_VERY_LOW" value="0" enum="EnvironmentSSILQuality">
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+ Lowest quality of screen-space indirect lighting.
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+ </constant>
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+ <constant name="ENV_SSIL_QUALITY_LOW" value="1" enum="EnvironmentSSILQuality">
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+ Low quality screen-space indirect lighting.
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+ </constant>
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+ <constant name="ENV_SSIL_QUALITY_MEDIUM" value="2" enum="EnvironmentSSILQuality">
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+ High quality screen-space indirect lighting.
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+ </constant>
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+ <constant name="ENV_SSIL_QUALITY_HIGH" value="3" enum="EnvironmentSSILQuality">
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+ High quality screen-space indirect lighting.
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+ </constant>
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+ <constant name="ENV_SSIL_QUALITY_ULTRA" value="4" enum="EnvironmentSSILQuality">
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+ Highest quality screen-space indirect lighting. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
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</constant>
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<constant name="ENV_SDFGI_CASCADES_4" value="0" enum="EnvironmentSDFGICascades">
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</constant>
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