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Merge pull request #78383 from Sauermann/fix-physics-object-init

Fix Physics Picking captured Object initialization
Yuri Sizov 2 年之前
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共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3 0
      scene/main/viewport.cpp

+ 3 - 0
scene/main/viewport.cpp

@@ -841,6 +841,9 @@ void Viewport::_process_picking() {
 			capture_object = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
 			if (!capture_object || !camera_3d || (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed())) {
 				physics_object_capture = ObjectID();
+			} else {
+				last_id = physics_object_capture;
+				last_object = capture_object;
 			}
 		}