|
@@ -72,7 +72,7 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
|
|
|
Ref<InputEventMouseButton> mb = p_event;
|
|
|
|
|
|
if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
|
|
|
- if (mb->is_pressed() && scene_tree->get_rect().has_point(mb->get_position())) {
|
|
|
+ if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
|
|
|
tree_clicked = true;
|
|
|
} else if (!mb->is_pressed()) {
|
|
|
tree_clicked = false;
|