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fixed problem with crashing godot when changing number of steps while no animation added

krzycho 10 years ago
parent
commit
2287d030a2
1 changed files with 2 additions and 1 deletions
  1. 2 1
      tools/editor/animation_editor.cpp

+ 2 - 1
tools/editor/animation_editor.cpp

@@ -3319,7 +3319,8 @@ void AnimationKeyEditor::_insert_delay() {
 void AnimationKeyEditor::_step_changed(float p_len) {
 
 	updating=true;
-	animation->set_step(p_len);
+	if (!animation.is_null())
+		animation->set_step(p_len);
 	updating=false;
 }