Problem : While replacing old node properties with new ones, we also copy meta data of old node's icon Solve: don't copy meta so don't override _editor_icon
@@ -1459,6 +1459,8 @@ void SceneTreeDock::_create() {
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
+ if (E->get().name == "__meta__")
+ continue;
newnode->set(E->get().name, n->get(E->get().name));
}