GUI: Touch screen button click area now is synced with its draw
@@ -259,9 +259,10 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
bool check_rect = true;
if (shape.is_valid()) {
-
check_rect = false;
- Transform2D xform = shape_centered ? Transform2D().translated(shape->get_rect().size * 0.5f) : Transform2D();
+
+ Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size();
+ Transform2D xform = shape_centered ? Transform2D().translated(size * 0.5f) : Transform2D();
touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
}