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Store TileMapLayer selection in scene's history

kobewi 1 year ago
parent
commit
230a4cb63f
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/plugins/tiles/tile_map_layer_editor.cpp

+ 1 - 1
editor/plugins/tiles/tile_map_layer_editor.cpp

@@ -1295,7 +1295,7 @@ void TileMapLayerEditorTilesPlugin::_stop_dragging() {
 	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
 	switch (drag_type) {
 		case DRAG_TYPE_SELECT: {
-			undo_redo->create_action(TTR("Change selection"));
+			undo_redo->create_action_for_history(TTR("Change selection"), EditorNode::get_editor_data().get_current_edited_scene_history_id());
 			undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
 
 			if (!Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {