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Ensure Bullet HeightMapShape3D data width and depth are at least 2.

Marcel Admiraal 5 years ago
parent
commit
236857c92a
1 changed files with 3 additions and 0 deletions
  1. 3 0
      modules/bullet/shape_bullet.cpp

+ 3 - 0
modules/bullet/shape_bullet.cpp

@@ -504,6 +504,9 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
 	int l_width = d["width"];
 	int l_depth = d["depth"];
 
+	ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
+	ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
+
 	// TODO This code will need adjustments if real_t is set to `double`,
 	// because that precision is unnecessary for a heightmap and Bullet doesn't support it...