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+/**************************************************************************/
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+/* test_input_event_mouse.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef TEST_INPUT_EVENT_MOUSE_H
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+#define TEST_INPUT_EVENT_MOUSE_H
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+
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+#include "core/input/input_event.h"
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+#include "tests/test_macros.h"
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+
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+namespace TestInputEventMouse {
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+
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+TEST_CASE("[InputEventMouse] Mouse button mask is set correctly") {
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+ InputEventMouse mousekey;
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+
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+ mousekey.set_button_mask(MouseButtonMask::LEFT);
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+ CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::LEFT));
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+
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+ mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON1);
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+ CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON1));
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+
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+ mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON2);
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+ CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON2));
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+
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+ mousekey.set_button_mask(MouseButtonMask::MIDDLE);
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+ CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MIDDLE));
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+
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+ mousekey.set_button_mask(MouseButtonMask::RIGHT);
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+ CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::RIGHT));
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+}
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+
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+TEST_CASE("[InputEventMouse] Setting the mouse position works correctly") {
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+ InputEventMouse mousekey;
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+
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+ mousekey.set_position(Vector2{ 10, 10 });
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+ CHECK(mousekey.get_position() == Vector2{ 10, 10 });
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+
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+ mousekey.set_position(Vector2{ -1, -1 });
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+ CHECK(mousekey.get_position() == Vector2{ -1, -1 });
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+}
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+
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+TEST_CASE("[InputEventMouse] Setting the global mouse position works correctly") {
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+ InputEventMouse mousekey;
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+
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+ mousekey.set_global_position(Vector2{ 10, 10 });
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+ CHECK(mousekey.get_global_position() == Vector2{ 10, 10 });
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+ CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
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+
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+ mousekey.set_global_position(Vector2{ -1, -1 });
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+ CHECK(mousekey.get_global_position() == Vector2{ -1, -1 });
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+ CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
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+}
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+} // namespace TestInputEventMouse
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+
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+#endif // TEST_INPUT_EVENT_MOUSE_H
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