@@ -5,6 +5,7 @@ Import('env')
env.core_sources = []
+# Generate global defaults
gd_call = ""
gd_inc = ""
@@ -21,6 +22,8 @@ f = open("global_defaults.cpp", "wb")
f.write(gd_cpp)
f.close()
+
+# Generate AES256 script encryption key
import os
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
@@ -49,20 +52,56 @@ f.write("#include \"global_config.h\"\nuint8_t script_encryption_key[32]={" + tx
+# Add required thirdparty code. Header paths are hardcoded, we don't need to append
+# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
+thirdparty_dir = "#thirdparty/misc/"
+thirdparty_sources = [
+ # C sources
+ "base64.c",
+ "fastlz.c",
+ "sha256.c",
+ # C++ sources
+ "aes256.cpp",
+ "hq2x.cpp",
+ "md5.cpp",
+ "pcg.cpp",
+ "triangulator.cpp",
+]
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+env.add_source_files(env.core_sources, thirdparty_sources)
+# Minizip library, can be unbundled in theory
+# However, our version has some custom modifications, so it won't compile with the system one
+thirdparty_minizip_dir = "#thirdparty/minizip/"
+thirdparty_minizip_sources = [
+ "ioapi.c",
+ "unzip.c",
+ "zip.c",
+thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
+env.add_source_files(env.core_sources, thirdparty_minizip_sources)
+# Godot's own source
env.add_source_files(env.core_sources, "*.cpp")
-Export('env')
-
+# Make binders
import make_binders
env.Command(['method_bind.inc', 'method_bind_ext.inc'], 'make_binders.py', make_binders.run)
+# Chain load SCsubs
SConscript('os/SCsub')
SConscript('math/SCsub')
SConscript('io/SCsub')
SConscript('bind/SCsub')
SConscript('helper/SCsub')
-lib = env.Library("core", env.core_sources)
+# Build it all as a library
+lib = env.Library("core", env.core_sources)
env.Prepend(LIBS=[lib])
+Export('env')
@@ -28,14 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core_bind.h"
#include "core/global_config.h"
#include "geometry.h"
-#include "io/base64.h"
#include "io/file_access_encrypted.h"
#include "io/marshalls.h"
#include "os/keyboard.h"
#include "os/os.h"
+#include "thirdparty/misc/base64.h"
/**
* Time constants borrowed from loc_time.h
*/
@@ -32,9 +32,10 @@
#include "core/io/image_loader.h"
#include "core/os/copymem.h"
#include "hash_map.h"
-#include "hq2x.h"
#include "print_string.h"
+#include "thirdparty/misc/hq2x.h"
#include <stdio.h>
const char *Image::format_names[Image::FORMAT_MAX] = {
@@ -3,7 +3,5 @@
Import('env')
-env.add_source_files(env.core_sources, "*.c")
-# env.core_sources.append("io/fastlz.c")
Export('env')
@@ -28,12 +28,14 @@
#include "compression.h"
-#include "os/copymem.h"
-#include "zlib.h"
-#include "fastlz.h"
+#include "os/copymem.h"
#include "zip_io.h"
+#include "thirdparty/misc/fastlz.h"
+#include <zlib.h>
int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode) {
switch (p_mode) {
@@ -28,15 +28,18 @@
#include "file_access_encrypted.h"
-#include "aes256.h"
-#include "md5.h"
+#include "core/variant.h"
#include "os/copymem.h"
-#define COMP_MAGIC 0x43454447
-#include "core/variant.h"
+#include "thirdparty/misc/aes256.h"
+#include "thirdparty/misc/md5.h"
+#define COMP_MAGIC 0x43454447
Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode) {
//print_line("open and parse!");
@@ -34,7 +34,9 @@
#include "core/io/file_access_pack.h"
#include "map.h"
-#include "unzip.h"
+#include "thirdparty/minizip/unzip.h"
#include <stdlib.h>
class ZipArchive : public PackSource {
@@ -1,5 +0,0 @@
-SHA256
-======
-SHA-256 implementation to compliment a portable byte-oriented AES-256
-implementation in C at http://www.literatecode.com/aes256
@@ -30,11 +30,12 @@
#ifndef ZIP_IO_H
#define ZIP_IO_H
-#include "io/unzip.h"
-#include "io/zip.h"
#include "os/file_access.h"
+#include "thirdparty/minizip/zip.h"
static void *zipio_open(void *data, const char *p_fname, int mode) {
FileAccess *&f = *(FileAccess **)data;
@@ -31,9 +31,10 @@
#define MATH_FUNCS_H
#include "math_defs.h"
-#include "pcg.h"
#include "typedefs.h"
+#include "thirdparty/misc/pcg.h"
#include <float.h>
#include <math.h>
@@ -28,13 +28,15 @@
#include "file_access.h"
#include "core/io/marshalls.h"
#include "global_config.h"
-#include "io/md5.h"
-#include "io/sha256.h"
+#include "thirdparty/misc/sha256.h"
FileAccess::CreateFunc FileAccess::create_func[ACCESS_MAX] = { 0, 0 };
FileAccess::FileCloseFailNotify FileAccess::close_fail_notify = NULL;
@@ -30,14 +30,15 @@
#include "ustring.h"
#include "color.h"
#include "math_funcs.h"
#include "os/memory.h"
#include "ucaps.h"
#include "variant.h"
#include <wchar.h>
#ifndef NO_USE_STDLIB
@@ -28,13 +28,13 @@
#include "editor_export.h"
#include "editor/editor_file_system.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor_node.h"
#include "editor_settings.h"
#include "io/config_file.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "io/zip_io.h"
@@ -43,6 +43,8 @@
#include "script_language.h"
#include "version.h"
static int _get_pad(int p_alignment, int p_n) {
int rest = p_n % p_alignment;
@@ -28,6 +28,7 @@
#include "editor_texture_import_plugin.h"
#if 0
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
@@ -35,13 +36,14 @@
#include "io/image_loader.h"
#include "scene/gui/button_group.h"
#include "scene/gui/check_button.h"
#include "scene/gui/margin_container.h"
#include "scene/io/resource_format_image.h"
static const char *flag_names[]={
("Streaming Format"),
("Fix Border Alpha"),
@@ -72,17 +72,18 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "editor/editor_import_export.h"
#include "object.h"
#include "platform/uwp/logo.h"
#include <zlib.h>
// Capabilities
@@ -28,10 +28,13 @@
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
-#include "triangulator.h"
+#include "thirdparty/misc/triangulator.h"
void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
if (unparenting || !can_update_body)
@@ -28,9 +28,11 @@
#include "navigation_polygon.h"
#include "core_string_names.h"
#include "navigation2d.h"
void NavigationPolygon::set_vertices(const PoolVector<Vector2> &p_vertices) {
@@ -142,6 +142,58 @@ changes to ensure they build for Javascript/HTML5. Those
changes are marked with `// -- GODOT --` comments.
+## minizip
+- Upstream: http://www.zlib.net
+- Version: 1.2.4 (zlib contrib)
+- License: zlib
+Files extracted from the upstream source:
+- contrib/minizip/{crypt.h,ioapi.{c,h},zip.{c,h},unzip.{c,h}}
+Important: Some files have Godot-made changes for use in core/io.
+TODO: Properly sync with version 1.2.4 and document changes.
+## misc
+Collection of single-file libraries used in Godot.
+- `aes256.{cpp,h}`
+ * Upstream: http://www.literatecode.com/aes256
+ * Version: latest, as of April 2017
+ * License: ISC
+- `base64.{c,h}`
+ * Upstream: http://episec.com/people/edelkind/c.html
+ * License: Public Domain
+- `fastlz.{c,h}`
+ * Upstream: https://code.google.com/archive/p/fastlz
+ * Version: svn (r12)
+ * License: MIT
+- `hq2x.{cpp,h}`
+ * Upstream: https://github.com/brunexgeek/hqx
+ * Version: TBD, file structure differs
+ * License: Apache 2.0
+- `md5.{cpp,h}`
+ * Upstream: http://www.efgh.com/software/md5.htm
+ * Version: TBD, might not be latest from above URL
+ * License: RSA Message-Digest License
+- `pcg.{cpp,h}`
+ * Upstream: http://www.pcg-random.org
+ * Version: minimal C implemention, http://www.pcg-random.org/download.html
+- `sha256.{c,h}`
+ * Upstream: https://github.com/ilvn/SHA256
+ * Version: git (35ff823, 2015)
+- `triangulator.{cpp,h}`
+ * Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.cpp`)
+ * Version: TBD, class was renamed
## openssl
- Upstream: https://www.openssl.org
@@ -1,5 +1,3 @@
/*
**********************************************************************
** md5.c **
@@ -34,7 +32,7 @@
/* -- include the following line if the md5.h header file is separate -- */
-/* #include "md5.h" */
+#include "md5.h"
/* forward declaration */
static void Transform (uint32_t *buf, uint32_t *in);