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@@ -711,8 +711,28 @@
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Port used for file server when exporting project with remote file system.
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</member>
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<member name="filesystem/import/blender/blender_path" type="String" setter="" getter="">
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- The path to the directory containing the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required.
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+ The path to the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required.
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To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/blender/enabled].
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+ If this setting is empty, Blender's default paths will be detected and used automatically if present in this order:
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+ [b]Windows:[/b]
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+ [codeblock]
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+ - C:\Program Files\Blender Foundation\blender.exe
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+ - C:\Program Files (x86)\Blender Foundation\blender.exe
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+ [/codeblock]
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+ [b]macOS:[/b]
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+ [codeblock]
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+ - /opt/homebrew/bin/blender
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+ - /opt/local/bin/blender
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+ - /usr/local/bin/blender
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+ - /usr/local/opt/blender
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+ - /Applications/Blender.app/Contents/MacOS/Blender
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+ [/codeblock]
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+ [b]Linux/*BSD:[/b]
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+ [codeblock]
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+ - /usr/bin/blender
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+ - /usr/local/bin/blender
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+ - /opt/blender/bin/blender
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+ [/codeblock]
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</member>
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<member name="filesystem/import/blender/rpc_port" type="int" setter="" getter="">
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The port number used for Remote Procedure Call (RPC) communication with Godot's created process of the blender executable.
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