@@ -119,11 +119,11 @@ Vector2 Vector2::round() const {
}
Vector2 Vector2::rotated(real_t p_by) const {
-
- Vector2 v;
- v.set_rotation(angle() + p_by);
- v *= length();
- return v;
+ real_t sine = Math::sin(p_by);
+ real_t cosi = Math::cos(p_by);
+ return Vector2(
+ x * cosi - y * sine,
+ x * sine + y * cosi);
Vector2 Vector2::posmod(const real_t p_mod) const {
@@ -123,12 +123,6 @@ struct Vector2 {
real_t angle() const;
- void set_rotation(real_t p_radians) {
- x = Math::cos(p_radians);
- y = Math::sin(p_radians);
- }
_FORCE_INLINE_ Vector2 abs() const {
return Vector2(Math::abs(x), Math::abs(y));