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@@ -52,6 +52,7 @@ extern "C" {
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GameCenter *GameCenter::instance = NULL;
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GameCenter *GameCenter::instance = NULL;
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void GameCenter::_bind_methods() {
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void GameCenter::_bind_methods() {
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+ ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
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ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
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ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
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ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
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ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
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@@ -66,34 +67,17 @@ void GameCenter::_bind_methods() {
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ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
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ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
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};
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};
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-void GameCenter::return_connect_error(const char *p_error_description) {
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- authenticated = false;
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- Dictionary ret;
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- ret["type"] = "authentication";
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- ret["result"] = "error";
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- ret["error_code"] = 0;
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- ret["error_description"] = p_error_description;
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- pending_events.push_back(ret);
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-}
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-
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-void GameCenter::connect() {
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+Error GameCenter::authenticate() {
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//if this class isn't available, game center isn't implemented
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//if this class isn't available, game center isn't implemented
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if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
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if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
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- return_connect_error("GameCenter not available");
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- return;
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+ return ERR_UNAVAILABLE;
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}
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}
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GKLocalPlayer *player = [GKLocalPlayer localPlayer];
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GKLocalPlayer *player = [GKLocalPlayer localPlayer];
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- if (![player respondsToSelector:@selector(authenticateHandler)]) {
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- return_connect_error("GameCenter doesn't respond to 'authenticateHandler'");
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- return;
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- }
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+ ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
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ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
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ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
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- if (!root_controller) {
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- return_connect_error("Window doesn't have root ViewController");
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- return;
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- }
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+ ERR_FAIL_COND_V(!root_controller, FAILED);
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// This handler is called several times. First when the view needs to be shown, then again
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// This handler is called several times. First when the view needs to be shown, then again
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// after the view is cancelled or the user logs in. Or if the user's already logged in, it's
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// after the view is cancelled or the user logs in. Or if the user's already logged in, it's
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@@ -126,6 +110,8 @@ void GameCenter::connect() {
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pending_events.push_back(ret);
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pending_events.push_back(ret);
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};
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};
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});
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});
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+
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+ return OK;
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};
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};
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bool GameCenter::is_authenticated() {
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bool GameCenter::is_authenticated() {
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