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Fix "as" capitalization in editor strings

Haoyu Qiu 1 year ago
parent
commit
2413952a4c

+ 1 - 1
editor/filesystem_dock.cpp

@@ -2903,7 +2903,7 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str
 				p_popup->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Open Scene"), FILE_OPEN);
 				p_popup->add_icon_item(get_editor_theme_icon(SNAME("CreateNewSceneFrom")), TTR("New Inherited Scene"), FILE_INHERIT);
 				if (GLOBAL_GET("application/run/main_scene") != filenames[0]) {
-					p_popup->add_icon_item(get_editor_theme_icon(SNAME("PlayScene")), TTR("Set As Main Scene"), FILE_MAIN_SCENE);
+					p_popup->add_icon_item(get_editor_theme_icon(SNAME("PlayScene")), TTR("Set as Main Scene"), FILE_MAIN_SCENE);
 				}
 			} else {
 				p_popup->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Open Scenes"), FILE_OPEN);

+ 1 - 1
editor/import/resource_importer_obj.cpp

@@ -517,7 +517,7 @@ String ResourceImporterOBJ::get_importer_name() const {
 }
 
 String ResourceImporterOBJ::get_visible_name() const {
-	return "OBJ As Mesh";
+	return "OBJ as Mesh";
 }
 
 void ResourceImporterOBJ::get_recognized_extensions(List<String> *p_extensions) const {

+ 3 - 3
editor/scene_tree_dock.cpp

@@ -1040,7 +1040,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
 
 					// Fire confirmation dialog when children are editable.
 					if (editable && !placeholder) {
-						placeholder_editable_instance_remove_dialog->set_text(TTR("Enabling \"Load As Placeholder\" will disable \"Editable Children\" and cause all properties of the node to be reverted to their default."));
+						placeholder_editable_instance_remove_dialog->set_text(TTR("Enabling \"Load as Placeholder\" will disable \"Editable Children\" and cause all properties of the node to be reverted to their default."));
 						placeholder_editable_instance_remove_dialog->popup_centered();
 						break;
 					}
@@ -3149,13 +3149,13 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
 				bool placeholder = selection[0]->get_scene_instance_load_placeholder();
 				if (profile_allow_editing) {
 					menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN);
-					menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER);
+					menu->add_check_item(TTR("Load as Placeholder"), TOOL_SCENE_USE_PLACEHOLDER);
 					menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL);
 				}
 				menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Open in Editor"), TOOL_SCENE_OPEN);
 				if (profile_allow_editing) {
 					menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable);
-					menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder);
+					menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load as Placeholder")), placeholder);
 				}
 			}
 		}

+ 1 - 1
modules/gltf/editor/editor_scene_importer_gltf.cpp

@@ -77,7 +77,7 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
 
 void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path,
 		List<ResourceImporter::ImportOption> *r_options) {
-	r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES));
+	r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES));
 }
 
 #endif // TOOLS_ENABLED

+ 1 - 1
modules/gltf/gltf_state.cpp

@@ -124,7 +124,7 @@ void GLTFState::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>>
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations"), "set_create_animations", "get_create_animations"); // bool
 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum
 
 	BIND_CONSTANT(HANDLE_BINARY_DISCARD_TEXTURES);
 	BIND_CONSTANT(HANDLE_BINARY_EXTRACT_TEXTURES);