|
|
@@ -330,6 +330,7 @@ void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_
|
|
|
|
|
|
void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const {
|
|
|
if (p_property.name == "root_bone" || p_property.name == "tip_bone") {
|
|
|
+ Skeleton3D *skeleton = get_parent_skeleton();
|
|
|
if (skeleton) {
|
|
|
String names("--,");
|
|
|
for (int i = 0; i < skeleton->get_bone_count(); i++) {
|
|
|
@@ -400,13 +401,13 @@ void SkeletonIK3D::_bind_methods() {
|
|
|
void SkeletonIK3D::_notification(int p_what) {
|
|
|
switch (p_what) {
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
|
- skeleton = Object::cast_to<Skeleton3D>(get_parent());
|
|
|
+ skeleton_ref = Object::cast_to<Skeleton3D>(get_parent());
|
|
|
set_process_priority(1);
|
|
|
reload_chain();
|
|
|
} break;
|
|
|
|
|
|
case NOTIFICATION_INTERNAL_PROCESS: {
|
|
|
- if (target_node_override) {
|
|
|
+ if (target_node_override_ref) {
|
|
|
reload_goal();
|
|
|
}
|
|
|
_solve_chain();
|
|
|
@@ -463,7 +464,7 @@ const Transform3D &SkeletonIK3D::get_target_transform() const {
|
|
|
|
|
|
void SkeletonIK3D::set_target_node(const NodePath &p_node) {
|
|
|
target_node_path_override = p_node;
|
|
|
- target_node_override = nullptr;
|
|
|
+ target_node_override_ref = Variant();
|
|
|
reload_goal();
|
|
|
}
|
|
|
|
|
|
@@ -503,6 +504,10 @@ void SkeletonIK3D::set_max_iterations(int p_iterations) {
|
|
|
max_iterations = p_iterations;
|
|
|
}
|
|
|
|
|
|
+Skeleton3D *SkeletonIK3D::get_parent_skeleton() const {
|
|
|
+ return cast_to<Skeleton3D>(skeleton_ref.get_validated_object());
|
|
|
+}
|
|
|
+
|
|
|
bool SkeletonIK3D::is_running() {
|
|
|
return is_processing_internal();
|
|
|
}
|
|
|
@@ -511,7 +516,7 @@ void SkeletonIK3D::start(bool p_one_time) {
|
|
|
if (p_one_time) {
|
|
|
set_process_internal(false);
|
|
|
|
|
|
- if (target_node_override) {
|
|
|
+ if (target_node_override_ref) {
|
|
|
reload_goal();
|
|
|
}
|
|
|
|
|
|
@@ -523,16 +528,18 @@ void SkeletonIK3D::start(bool p_one_time) {
|
|
|
|
|
|
void SkeletonIK3D::stop() {
|
|
|
set_process_internal(false);
|
|
|
+ Skeleton3D *skeleton = get_parent_skeleton();
|
|
|
if (skeleton) {
|
|
|
skeleton->clear_bones_global_pose_override();
|
|
|
}
|
|
|
}
|
|
|
|
|
|
Transform3D SkeletonIK3D::_get_target_transform() {
|
|
|
- if (!target_node_override && !target_node_path_override.is_empty()) {
|
|
|
- target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
|
|
|
+ if (!target_node_override_ref && !target_node_path_override.is_empty()) {
|
|
|
+ target_node_override_ref = Object::cast_to<Node3D>(get_node(target_node_path_override));
|
|
|
}
|
|
|
|
|
|
+ Node3D *target_node_override = cast_to<Node3D>(target_node_override_ref.get_validated_object());
|
|
|
if (target_node_override && target_node_override->is_inside_tree()) {
|
|
|
return target_node_override->get_global_transform();
|
|
|
} else {
|
|
|
@@ -544,6 +551,7 @@ void SkeletonIK3D::reload_chain() {
|
|
|
FabrikInverseKinematic::free_task(task);
|
|
|
task = nullptr;
|
|
|
|
|
|
+ Skeleton3D *skeleton = get_parent_skeleton();
|
|
|
if (!skeleton) {
|
|
|
return;
|
|
|
}
|