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Merge pull request #45406 from clayjohn/VULKAN-named-resources

Add named resources and debug labels
Rémi Verschelde 4 years ago
parent
commit
24a112a661

+ 66 - 0
drivers/vulkan/rendering_device_vulkan.cpp

@@ -7040,6 +7040,72 @@ void RenderingDeviceVulkan::free(RID p_id) {
 	_free_internal(p_id);
 }
 
+// The full list of resources that can be named is in the VkObjectType enum
+// We just expose the resources that are owned and can be accessed easily.
+void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
+	if (texture_owner.owns(p_id)) {
+		Texture *texture = texture_owner.getornull(p_id);
+		if (texture->owner.is_null()) {
+			// Don't set the source texture's name when calling on a texture view
+			context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
+		}
+		context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
+	} else if (framebuffer_owner.owns(p_id)) {
+		//Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
+		// Not implemented for now as the relationship between Framebuffer and RenderPass is very complex
+	} else if (sampler_owner.owns(p_id)) {
+		VkSampler *sampler = sampler_owner.getornull(p_id);
+		context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
+	} else if (vertex_buffer_owner.owns(p_id)) {
+		Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
+		context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
+	} else if (index_buffer_owner.owns(p_id)) {
+		IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
+		context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
+	} else if (shader_owner.owns(p_id)) {
+		Shader *shader = shader_owner.getornull(p_id);
+		context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
+		for (int i = 0; i < shader->sets.size(); i++) {
+			context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
+		}
+	} else if (uniform_buffer_owner.owns(p_id)) {
+		Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
+		context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
+	} else if (texture_buffer_owner.owns(p_id)) {
+		TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
+		context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
+		context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
+	} else if (storage_buffer_owner.owns(p_id)) {
+		Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
+		context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
+	} else if (uniform_set_owner.owns(p_id)) {
+		UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
+		context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
+	} else if (render_pipeline_owner.owns(p_id)) {
+		RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
+		context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
+		context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
+	} else if (compute_pipeline_owner.owns(p_id)) {
+		ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
+		context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
+		context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
+	} else {
+		ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
+	}
+}
+
+void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
+	context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
+}
+
+void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
+	context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
+}
+
+void RenderingDeviceVulkan::draw_command_end_label() {
+	context->command_end_label(frames[frame].draw_command_buffer);
+}
+
 void RenderingDeviceVulkan::_finalize_command_bufers() {
 	if (draw_list) {
 		ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");

+ 6 - 0
drivers/vulkan/rendering_device_vulkan.h

@@ -1078,6 +1078,12 @@ public:
 
 	virtual uint64_t get_memory_usage() const;
 
+	virtual void set_resource_name(RID p_id, const String p_name);
+
+	virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
+	virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
+	virtual void draw_command_end_label();
+
 	RenderingDeviceVulkan();
 	~RenderingDeviceVulkan();
 };

+ 54 - 4
drivers/vulkan/vulkan_context.cpp

@@ -220,6 +220,7 @@ Error VulkanContext::_initialize_extensions() {
 
 	enabled_extension_count = 0;
 	enabled_layer_count = 0;
+	enabled_debug_utils = false;
 	/* Look for instance extensions */
 	VkBool32 surfaceExtFound = 0;
 	VkBool32 platformSurfaceExtFound = 0;
@@ -251,9 +252,8 @@ Error VulkanContext::_initialize_extensions() {
 				}
 			}
 			if (!strcmp(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, instance_extensions[i].extensionName)) {
-				if (use_validation_layers) {
-					extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
-				}
+				extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
+				enabled_debug_utils = true;
 			}
 			if (enabled_extension_count >= MAX_EXTENSIONS) {
 				free(instance_extensions);
@@ -436,7 +436,7 @@ Error VulkanContext::_create_physical_device() {
 			" extension.\n\nDo you have a compatible Vulkan installable client driver (ICD) installed?\n"
 			"vkCreateInstance Failure");
 
-	if (use_validation_layers) {
+	if (enabled_debug_utils) {
 		// Setup VK_EXT_debug_utils function pointers always (we use them for
 		// debug labels and names).
 		CreateDebugUtilsMessengerEXT =
@@ -1567,6 +1567,56 @@ void VulkanContext::local_device_free(RID p_local_device) {
 	local_device_owner.free(p_local_device);
 }
 
+void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
+	if (!enabled_debug_utils) {
+		return;
+	}
+	VkDebugUtilsLabelEXT label;
+	label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
+	label.pNext = nullptr;
+	label.pLabelName = p_label_name.utf8().get_data();
+	label.color[0] = p_color[0];
+	label.color[1] = p_color[1];
+	label.color[2] = p_color[2];
+	label.color[3] = p_color[3];
+	CmdBeginDebugUtilsLabelEXT(p_command_buffer, &label);
+}
+
+void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
+	if (!enabled_debug_utils) {
+		return;
+	}
+	VkDebugUtilsLabelEXT label;
+	label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
+	label.pNext = nullptr;
+	label.pLabelName = p_label_name.utf8().get_data();
+	label.color[0] = p_color[0];
+	label.color[1] = p_color[1];
+	label.color[2] = p_color[2];
+	label.color[3] = p_color[3];
+	CmdInsertDebugUtilsLabelEXT(p_command_buffer, &label);
+}
+
+void VulkanContext::command_end_label(VkCommandBuffer p_command_buffer) {
+	if (!enabled_debug_utils) {
+		return;
+	}
+	CmdEndDebugUtilsLabelEXT(p_command_buffer);
+}
+
+void VulkanContext::set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name) {
+	if (!enabled_debug_utils) {
+		return;
+	}
+	VkDebugUtilsObjectNameInfoEXT name_info;
+	name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
+	name_info.pNext = nullptr;
+	name_info.objectType = p_object_type;
+	name_info.objectHandle = p_object_handle;
+	name_info.pObjectName = p_object_name.utf8().get_data();
+	SetDebugUtilsObjectNameEXT(device, &name_info);
+}
+
 VulkanContext::VulkanContext() {
 	use_validation_layers = Engine::get_singleton()->is_validation_layers_enabled();
 

+ 6 - 0
drivers/vulkan/vulkan_context.h

@@ -119,6 +119,7 @@ class VulkanContext {
 	bool VK_GOOGLE_display_timing_enabled = true;
 	uint32_t enabled_extension_count = 0;
 	const char *extension_names[MAX_EXTENSIONS];
+	bool enabled_debug_utils = false;
 
 	uint32_t enabled_layer_count = 0;
 	const char *enabled_layers[MAX_LAYERS];
@@ -209,6 +210,11 @@ public:
 	Error swap_buffers();
 	Error initialize();
 
+	void command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color);
+	void command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color);
+	void command_end_label(VkCommandBuffer p_command_buffer);
+	void set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name);
+
 	VulkanContext();
 	virtual ~VulkanContext();
 };

+ 17 - 3
servers/rendering/renderer_rd/effects_rd.cpp

@@ -1005,10 +1005,11 @@ void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID>
 
 void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) {
 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
+	RD::get_singleton()->draw_command_begin_label("SSAO");
 	/* FIRST PASS */
 	// Downsample and deinterleave the depth buffer.
 	{
+		RD::get_singleton()->draw_command_begin_label("Downsample Depth");
 		if (p_invalidate_uniform_sets) {
 			Vector<RD::Uniform> uniforms;
 			{
@@ -1076,11 +1077,13 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
 
 		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
 		RD::get_singleton()->compute_list_add_barrier(compute_list);
+		RD::get_singleton()->draw_command_end_label(); // Downsample SSAO
 	}
 
 	/* SECOND PASS */
 	// Sample SSAO
 	{
+		RD::get_singleton()->draw_command_begin_label("Gather Samples");
 		ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x;
 		ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y;
 
@@ -1181,6 +1184,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
 		}
 
 		if (p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) {
+			RD::get_singleton()->draw_command_begin_label("Generate Importance Map");
 			ssao.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
 			ssao.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
 			ssao.importance_map_push_constant.intensity = p_settings.intensity;
@@ -1215,17 +1219,20 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
 			RD::get_singleton()->compute_list_add_barrier(compute_list);
 
 			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_ADAPTIVE]);
+			RD::get_singleton()->draw_command_end_label(); // Importance Map
 		} else {
 			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER]);
 		}
 
 		gather_ssao(compute_list, p_ao_slices, p_settings, false);
+		RD::get_singleton()->draw_command_end_label(); // Gather SSAO
 	}
 
 	//	/* THIRD PASS */
 	//	// Blur
 	//
 	{
+		RD::get_singleton()->draw_command_begin_label("Edge Aware Blur");
 		ssao.blur_push_constant.edge_sharpness = 1.0 - p_settings.sharpness;
 		ssao.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
 		ssao.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
@@ -1275,12 +1282,14 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
 				RD::get_singleton()->compute_list_add_barrier(compute_list);
 			}
 		}
+		RD::get_singleton()->draw_command_end_label(); // Blur
 	}
 
 	/* FOURTH PASS */
 	// Interleave buffers
 	// back to full size
 	{
+		RD::get_singleton()->draw_command_begin_label("Interleave Buffers");
 		ssao.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness;
 		ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x;
 		ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y;
@@ -1309,8 +1318,9 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
 
 		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
 		RD::get_singleton()->compute_list_add_barrier(compute_list);
+		RD::get_singleton()->draw_command_end_label(); // Interleave
 	}
-
+	RD::get_singleton()->draw_command_end_label(); //SSAO
 	RD::get_singleton()->compute_list_end();
 
 	int zero[1] = { 0 };
@@ -1797,6 +1807,7 @@ EffectsRD::EffectsRD() {
 			ssao.importance_map_load_counter = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t));
 			int zero[1] = { 0 };
 			RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, false);
+			RD::get_singleton()->set_resource_name(ssao.importance_map_load_counter, "Importance Map Load Counter");
 
 			Vector<RD::Uniform> uniforms;
 			{
@@ -1807,6 +1818,7 @@ EffectsRD::EffectsRD() {
 				uniforms.push_back(u);
 			}
 			ssao.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 2), 2);
+			RD::get_singleton()->set_resource_name(ssao.counter_uniform_set, "Load Counter Uniform Set");
 		}
 		{
 			Vector<String> ssao_modes;
@@ -1835,7 +1847,7 @@ EffectsRD::EffectsRD() {
 			ssao.interleave_shader_version = ssao.interleave_shader.version_create();
 			for (int i = SSAO_INTERLEAVE; i <= SSAO_INTERLEAVE_HALF; i++) {
 				ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.interleave_shader.version_get_shader(ssao.interleave_shader_version, i - SSAO_INTERLEAVE));
-
+				RD::get_singleton()->set_resource_name(ssao.pipelines[pipeline], "Interleave Pipeline " + itos(i));
 				pipeline++;
 			}
 		}
@@ -2040,12 +2052,14 @@ EffectsRD::EffectsRD() {
 	sampler.max_lod = 0;
 
 	default_sampler = RD::get_singleton()->sampler_create(sampler);
+	RD::get_singleton()->set_resource_name(default_sampler, "Default Linear Sampler");
 
 	sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
 	sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR;
 	sampler.max_lod = 1e20;
 
 	default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler);
+	RD::get_singleton()->set_resource_name(default_mipmap_sampler, "Default MipMap Sampler");
 
 	{ //create index array for copy shaders
 		Vector<uint8_t> pv;

+ 24 - 5
servers/rendering/renderer_rd/renderer_scene_render_forward.cpp

@@ -1658,6 +1658,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
 		// setup sky if used for ambient, reflections, or background
 		if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
 			RENDER_TIMESTAMP("Setup Sky");
+			RD::get_singleton()->draw_command_begin_label("Setup Sky");
 			CameraMatrix projection = p_cam_projection;
 			if (p_reflection_probe.is_valid()) {
 				CameraMatrix correction;
@@ -1675,6 +1676,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
 				// do not try to draw sky if invalid
 				draw_sky = false;
 			}
+			RD::get_singleton()->draw_command_end_label();
 		}
 	} else {
 		clear_color = p_default_bg_color;
@@ -1695,10 +1697,12 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
 
 		bool finish_depth = using_ssao || using_sdfgi || using_giprobe;
 		RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
+		RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass");
 		_render_list_with_threads(&render_list_params, depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear);
-
+		RD::get_singleton()->draw_command_end_label();
 		if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
 			RENDER_TIMESTAMP("Resolve Depth Pre-Pass");
+			RD::get_singleton()->draw_command_insert_label("Resolve Depth Pre-Pass");
 			if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) {
 				static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
 				storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_giprobe ? render_buffer->giprobe_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_giprobe ? render_buffer->giprobe_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]);
@@ -1744,9 +1748,9 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
 
 		RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer;
 		RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
-
+		RD::get_singleton()->draw_command_begin_label("Render Opaque Pass");
 		_render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
-
+		RD::get_singleton()->draw_command_end_label();
 		if (will_continue_color && using_separate_specular) {
 			// close the specular framebuffer, as it's no longer used
 			RD::get_singleton()->draw_list_begin(render_buffer->specular_only_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE);
@@ -1763,9 +1767,11 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
 		dc.set_depth_correction(true);
 		CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse());
 		RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
+		RD::get_singleton()->draw_command_begin_label("Debug GIProbes");
 		for (int i = 0; i < (int)p_gi_probes.size(); i++) {
 			_debug_giprobe(p_gi_probes[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
 		}
+		RD::get_singleton()->draw_command_end_label();
 		RD::get_singleton()->draw_list_end();
 	}
 
@@ -1778,7 +1784,9 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
 		dc.set_depth_correction(true);
 		CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse());
 		RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
+		RD::get_singleton()->draw_command_begin_label("Debug SDFGI");
 		_debug_sdfgi_probes(p_render_buffer, draw_list, opaque_framebuffer, cm);
+		RD::get_singleton()->draw_command_end_label();
 		RD::get_singleton()->draw_list_end();
 	}
 
@@ -1791,8 +1799,9 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
 			correction.set_depth_correction(true);
 			projection = correction * p_cam_projection;
 		}
-
+		RD::get_singleton()->draw_command_begin_label("Draw Sky");
 		_draw_sky(can_continue_color, can_continue_depth, opaque_framebuffer, p_environment, projection, p_cam_transform);
+		RD::get_singleton()->draw_command_end_label();
 	}
 
 	if (render_buffer && !can_continue_color && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
@@ -1809,12 +1818,16 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
 	if (using_separate_specular) {
 		if (using_sss) {
 			RENDER_TIMESTAMP("Sub Surface Scattering");
+			RD::get_singleton()->draw_command_begin_label("Process Sub Surface Scattering");
 			_process_sss(p_render_buffer, p_cam_projection);
+			RD::get_singleton()->draw_command_end_label();
 		}
 
 		if (using_ssr) {
 			RENDER_TIMESTAMP("Screen Space Reflection");
+			RD::get_singleton()->draw_command_begin_label("Process Screen Space Reflections");
 			_process_ssr(p_render_buffer, render_buffer->color_fb, render_buffer->normal_roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_environment, p_cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED);
+			RD::get_singleton()->draw_command_end_label();
 		} else {
 			//just mix specular back
 			RENDER_TIMESTAMP("Merge Specular");
@@ -1829,8 +1842,10 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
 	render_list.sort_by_reverse_depth_and_priority(true);
 
 	{
+		RD::get_singleton()->draw_command_begin_label("Render Transparent Pass");
 		RenderListParameters render_list_params(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
 		_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
+		RD::get_singleton()->draw_command_end_label();
 	}
 
 	if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
@@ -1869,8 +1884,10 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedAr
 		if (p_flip_y) {
 			flip_cull = !flip_cull;
 		}
+		RD::get_singleton()->draw_command_begin_label("Render Shadow");
 		RenderListParameters render_list_params(render_list.elements, render_list.element_count, flip_cull, pass_mode, true, rp_uniform_set, false, Vector2(), p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold);
 		_render_list_with_threads(&render_list_params, p_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : RD::INITIAL_ACTION_CONTINUE, p_end ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, Vector<Color>(), 1.0, 0, p_rect);
+		RD::get_singleton()->draw_command_end_label();
 	}
 }
 
@@ -1891,14 +1908,16 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb,
 
 	RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>());
 
-	RENDER_TIMESTAMP("Render Collider Heightield");
+	RENDER_TIMESTAMP("Render Collider Heightfield");
 
 	render_list.sort_by_key(false);
 
 	{
 		//regular forward for now
+		RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
 		RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, pass_mode, true, rp_uniform_set);
 		_render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ);
+		RD::get_singleton()->draw_command_end_label();
 	}
 }
 

+ 9 - 0
servers/rendering/renderer_rd/renderer_scene_render_rd.cpp

@@ -5332,9 +5332,11 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
 			tf.array_layers = 4;
 			tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
 			rb->ssao.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
+			RD::get_singleton()->set_resource_name(rb->ssao.depth, "SSAO Depth");
 			for (uint32_t i = 0; i < tf.mipmaps; i++) {
 				RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.depth, 0, i, RD::TEXTURE_SLICE_2D_ARRAY);
 				rb->ssao.depth_slices.push_back(slice);
+				RD::get_singleton()->set_resource_name(rb->ssao.depth_slices[i], "SSAO Depth Mip " + itos(i) + " ");
 			}
 		}
 
@@ -5347,9 +5349,11 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
 			tf.array_layers = 4;
 			tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
 			rb->ssao.ao_deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView());
+			RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved, "SSAO De-interleaved Array");
 			for (uint32_t i = 0; i < 4; i++) {
 				RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_deinterleaved, i, 0);
 				rb->ssao.ao_deinterleaved_slices.push_back(slice);
+				RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " ");
 			}
 		}
 
@@ -5362,9 +5366,11 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
 			tf.array_layers = 4;
 			tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
 			rb->ssao.ao_pong = RD::get_singleton()->texture_create(tf, RD::TextureView());
+			RD::get_singleton()->set_resource_name(rb->ssao.ao_pong, "SSAO De-interleaved Array Pong");
 			for (uint32_t i = 0; i < 4; i++) {
 				RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_pong, i, 0);
 				rb->ssao.ao_pong_slices.push_back(slice);
+				RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " Pong");
 			}
 		}
 
@@ -5375,7 +5381,9 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
 			tf.height = half_height;
 			tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
 			rb->ssao.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
+			RD::get_singleton()->set_resource_name(rb->ssao.importance_map[0], "SSAO Importance Map");
 			rb->ssao.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
+			RD::get_singleton()->set_resource_name(rb->ssao.importance_map[1], "SSAO Importance Map Pong");
 		}
 		{
 			RD::TextureFormat tf;
@@ -5384,6 +5392,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
 			tf.height = rb->height;
 			tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
 			rb->ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
+			RD::get_singleton()->set_resource_name(rb->ssao.ao_final, "SSAO Final");
 			_render_buffers_uniform_set_changed(p_render_buffers);
 		}
 		ssao_using_half_size = ssao_half_size;

+ 6 - 0
servers/rendering/rendering_device.cpp

@@ -343,6 +343,12 @@ void RenderingDevice::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device);
 
+	ClassDB::bind_method(D_METHOD("set_resource_name"), &RenderingDevice::set_resource_name);
+
+	ClassDB::bind_method(D_METHOD("draw_command_begin_label", "name", "color"), &RenderingDevice::draw_command_begin_label);
+	ClassDB::bind_method(D_METHOD("draw_command_insert_label", "name", "color"), &RenderingDevice::draw_command_insert_label);
+	ClassDB::bind_method(D_METHOD("draw_command_end_label"), &RenderingDevice::draw_command_end_label);
+
 	BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
 	BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
 	BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);

+ 6 - 0
servers/rendering/rendering_device.h

@@ -1060,6 +1060,12 @@ public:
 
 	virtual RenderingDevice *create_local_device() = 0;
 
+	virtual void set_resource_name(RID p_id, const String p_name) = 0;
+
+	virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0;
+	virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0;
+	virtual void draw_command_end_label() = 0;
+
 	static RenderingDevice *get_singleton();
 	RenderingDevice();