[4.2] Fix Audio track crossfade in AnimationPlayer does not work
@@ -412,7 +412,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
}
if (get_current_animation() != p_name) {
- _clear_caches();
+ _clear_playing_caches();
c.current.from = &animation_set[name];