@@ -628,24 +628,11 @@ public:
}
static _ALWAYS_INLINE_ float absf(float g) {
- union {
- float f;
- uint32_t i;
- } u;
-
- u.f = g;
- u.i &= 2147483647u;
- return u.f;
+ return ::fabsf(g);
static _ALWAYS_INLINE_ double absd(double g) {
- double d;
- uint64_t i;
- u.d = g;
- u.i &= (uint64_t)9223372036854775807ll;
- return u.d;
+ return ::fabs(g);
// This function should be as fast as possible and rounding mode should not matter.