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Add Godot 3.x -> Godot 4.x project converter

Rafał Mikrut 3 years ago
parent
commit
24f45bd533

+ 12 - 0
.github/workflows/linux_builds.yml

@@ -28,6 +28,7 @@ jobs:
             doc-test: true
             doc-test: true
             bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
             bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
             build-mono: true
             build-mono: true
+            proj-conv: true
             artifact: true
             artifact: true
 
 
           - name: Editor with doubles and GCC sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes)
           - name: Editor with doubles and GCC sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes)
@@ -147,6 +148,17 @@ jobs:
           curr="$(pwd)/libvk_swiftshader.so"
           curr="$(pwd)/libvk_swiftshader.so"
           sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
           sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
 
 
+      # Test 3.x -> 4.x project converter
+      - name: Test project converter
+        if: ${{ matrix.proj-conv }}
+        run: |
+          mkdir converter_test
+          cd converter_test
+          touch project.godot
+          ../${{ matrix.bin }} --headless --audio-driver Dummy --validate-conversion-3to4
+          cd ..
+          rm converter_test -rf
+
       # Download and extract zip archive with project, folder is renamed to be able to easy change used project
       # Download and extract zip archive with project, folder is renamed to be able to easy change used project
       - name: Download test project
       - name: Download test project
         if: ${{ matrix.proj-test }}
         if: ${{ matrix.proj-test }}

+ 3811 - 0
editor/project_converter_3_to_4.cpp

@@ -0,0 +1,3811 @@
+/*************************************************************************/
+/*  project_converter_3_to_4.cpp                                         */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "project_converter_3_to_4.h"
+
+#include "modules/modules_enabled.gen.h"
+
+#ifdef MODULE_REGEX_ENABLED
+#include "modules/regex/regex.h"
+
+#include "core/os/time.h"
+#include "core/templates/hash_map.h"
+#include "core/templates/list.h"
+
+const int ERROR_CODE = 77;
+const int CONVERSION_MAX_FILE_SIZE = 1024 * 1024 * 4; // 4 MB
+
+static const char *enum_renames[][2] = {
+	//// constants
+	{ "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" },
+	{ "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" },
+	{ "TYPE_INT64_ARRAY", "TYPE_PACKED_INT64_ARRAY" },
+	{ "TYPE_INT_ARRAY", "TYPE_PACKED_INT32_ARRAY" },
+	{ "TYPE_QUAT", "TYPE_QUATERNION" },
+	{ "TYPE_RAW_ARRAY", "TYPE_PACKED_BYTE_ARRAY" },
+	{ "TYPE_REAL", "TYPE_FLOAT" },
+	{ "TYPE_REAL_ARRAY", "TYPE_PACKED_FLOAT32_ARRAY" },
+	{ "TYPE_STRING_ARRAY", "TYPE_PACKED_STRING_ARRAY" },
+	{ "TYPE_TRANSFORM", "TYPE_TRANSFORM3D" },
+	{ "TYPE_VECTOR2_ARRAY", "TYPE_PACKED_VECTOR2_ARRAY" },
+	{ "TYPE_VECTOR3_ARRAY", "TYPE_PACKED_VECTOR3_ARRAY" },
+
+	// {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes
+	{ "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, //AspectRatioContainer
+	{ "ALIGN_CENTER", "ALIGNMENT_CENTER" }, //AspectRatioContainer
+	{ "ALIGN_END", "ALIGNMENT_END" }, //AspectRatioContainer
+	{ "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh
+	{ "ARVR_AR", "XR_AR" }, // XRInterface
+	{ "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface
+	{ "ARVR_EXTERNAL", "XR_EXTERNAL" }, // XRInterface
+	{ "ARVR_INSUFFICIENT_FEATURES", "XR_INSUFFICIENT_FEATURES" }, // XRInterface
+	{ "ARVR_MONO", "XR_MONO" }, // XRInterface
+	{ "ARVR_NONE", "XR_NONE" }, // XRInterface
+	{ "ARVR_NORMAL_TRACKING", "XR_NORMAL_TRACKING" }, // XRInterface
+	{ "ARVR_NOT_TRACKING", "XR_NOT_TRACKING" }, // XRInterface
+	{ "ARVR_STEREO", "XR_STEREO" }, // XRInterface
+	{ "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface
+	{ "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI
+	{ "BODY_MODE_CHARACTER", "BODY_MODE_DYNAMIC" }, // PhysicsServer2D
+	{ "BODY_MODE_DYNAMIC_LOCKED", "BODY_MODE_DYNAMIC_LINEAR" }, // PhysicsServer3D
+	{ "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, // Globals
+	{ "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, // Globals
+	{ "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, // Globals
+	{ "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, // Globals
+	{ "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, // Globals
+	{ "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, // Globals
+	{ "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, // Globals
+	{ "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, // Globals
+	{ "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, // Globals
+	{ "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, // Globals
+	{ "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, // Globals
+	{ "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, // Globals
+	{ "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, // Globals
+	{ "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals
+	{ "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport
+	{ "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image
+	{ "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer
+	{ "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer
+	{ "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer
+	{ "CUBEMAP_LEFT", "CUBEMAP_LAYER_LEFT" }, // RenderingServer
+	{ "CUBEMAP_RIGHT", "CUBEMAP_LAYER_RIGHT" }, // RenderingServer
+	{ "CUBEMAP_TOP", "CUBEMAP_LAYER_TOP" }, // RenderingServer
+	{ "DAMPED_STRING_DAMPING", "DAMPED_SPRING_DAMPING" }, // PhysicsServer2D
+	{ "DAMPED_STRING_REST_LENGTH", "DAMPED_SPRING_REST_LENGTH" }, // PhysicsServer2D
+	{ "DAMPED_STRING_STIFFNESS", "DAMPED_SPRING_STIFFNESS" }, // PhysicsServer2D
+	{ "FLAG_ALIGN_Y_TO_VELOCITY", "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" }, // CPUParticles2D
+	{ "FLAG_DISABLE_Z", "PARTICLE_FLAG_DISABLE_Z" }, // CPUParticles2D
+	{ "FLAG_ROTATE_Y", "PARTICLE_FLAG_ROTATE_Y" }, // CPUParticles2D
+	{ "FLAG_USE_BAKED_LIGHT", "GI_MODE_BAKED" }, // GeometryInstance3D
+	{ "FORMAT_PVRTC2", "FORMAT_PVRTC1_2" }, // Image
+	{ "FORMAT_PVRTC2A", "FORMAT_PVRTC1_2A" }, // Image
+	{ "FORMAT_PVRTC4", "FORMAT_PVRTC1_4" }, // Image
+	{ "FORMAT_PVRTC4A", "FORMAT_PVRTC1_4A" }, // Image
+	{ "INSTANCE_LIGHTMAP_CAPTURE", "INSTANCE_LIGHTMAP" }, // RenderingServer
+	{ "JOINT_6DOF", "JOINT_TYPE_6DOF" }, // PhysicsServer3D
+	{ "JOINT_CONE_TWIST", "JOINT_TYPE_CONE_TWIST" }, // PhysicsServer3D
+	{ "JOINT_DAMPED_SPRING", "JOINT_TYPE_DAMPED_SPRING" }, // PhysicsServer2D
+	{ "JOINT_GROOVE", "JOINT_TYPE_GROOVE" }, // PhysicsServer2D
+	{ "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D
+	{ "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D
+	{ "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D
+	{ "KEY_CONTROL", "KEY_CTRL" }, // Globals
+	{ "LOOP_PING_PONG", "LOOP_PINGPONG" }, //AudioStreamSample
+	{ "MATH_RAND", "MATH_RANDF_RANGE" }, // VisualScriptBuiltinFunc
+	{ "MATH_RANDOM", "MATH_RANDI_RANGE" }, // VisualScriptBuiltinFunc
+	{ "MATH_STEPIFY", "MATH_STEP_DECIMALS" }, // VisualScriptBuiltinFunc
+	{ "MODE_CHARACTER", "MODE_DYNAMIC_LOCKED" }, // RigidBody2D, RigidBody3D
+	{ "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog
+	{ "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog
+	{ "MODE_OPEN_FILE", "FILE_MODE_OPEN_FILE" }, // FileDialog
+	{ "MODE_OPEN_FILES", "FILE_MODE_OPEN_FILES" }, // FileDialog
+	{ "MODE_RIGID", "MODE_DYNAMIC" }, // RigidBody2D, RigidBody3D
+	{ "MODE_SAVE_FILE", "FILE_MODE_SAVE_FILE" }, // FileDialog
+	{ "NOTIFICATION_APP_PAUSED", "NOTIFICATION_APPLICATION_PAUSED" }, // MainLoop
+	{ "NOTIFICATION_APP_RESUMED", "NOTIFICATION_APPLICATION_RESUMED" }, // MainLoop
+	{ "NOTIFICATION_PATH_CHANGED", "NOTIFICATION_PATH_RENAMED" }, //Node
+	{ "NOTIFICATION_WM_FOCUS_IN", "NOTIFICATION_APPLICATION_FOCUS_IN" }, // MainLoop
+	{ "NOTIFICATION_WM_FOCUS_OUT", "NOTIFICATION_APPLICATION_FOCUS_OUT" }, // MainLoop
+	{ "NOTIFICATION_WM_UNFOCUS_REQUEST", "NOTIFICATION_WM_WINDOW_FOCUS_OUT" }, //Node
+	{ "PAUSE_MODE_INHERIT", "PROCESS_MODE_INHERIT" }, // Node
+	{ "PAUSE_MODE_PROCESS", "PROCESS_MODE_ALWAYS" }, // Node
+	{ "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node
+	{ "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance
+	{ "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance
+	{ "SIDE_BOTTOM", "MARGIN_BOTTOM" }, // Globals
+	{ "SIDE_LEFT", "MARGIN_LEFT" }, // Globals
+	{ "SIDE_RIGHT", "MARGIN_RIGHT" }, // Globals
+	{ "SIDE_TOP", "MARGIN_TOP" }, // Globals
+	{ "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer
+	{ "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer
+	{ "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker
+	{ "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker
+	{ "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap
+
+	/// enums
+	{ "AlignMode", "AlignmentMode" }, //AspectRatioContainer
+	{ "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer
+	{ "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D
+	{ "CubeMapSide", "CubeMapLayer" }, // RenderingServer
+	{ "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D
+	{ "FFT_Size", "FFTSize" }, // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer
+	{ "PauseMode", "ProcessMode" }, // Node
+	{ "TimerProcessMode", "TimerProcessCallback" }, // Timer
+	{ "Tracking_status", "TrackingStatus" }, // XRInterface
+	{ nullptr, nullptr },
+};
+
+static const char *gdscript_function_renames[][2] = {
+	// { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this
+	// { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
+	// { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used
+	// { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader
+	// { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
+	// { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera
+	// { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+	// { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
+	// { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node
+	// { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree
+	// { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
+	// { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree
+	// { "get_offset", "get_position_offset" }, // GraphNode broke Gradient
+	// { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer
+	// { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky
+	// { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport
+	// { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
+	// { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera
+	// { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
+	// { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
+	// { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer
+	// { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree
+	// { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable
+	// { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer
+	// { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+	// { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D
+	// { "process", "_process" }, // AnimationNode - This word is commonly used
+	// { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+	// { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename
+	// { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
+	// { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename
+	// { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe
+	// { "set_flag", "set_particle_flag"}, // ParticlesMaterial broke Window, HingeJoint3D
+	// { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+	// { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture
+	// { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+	// { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
+	// { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky
+	// { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree
+	// { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D
+	// { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+	// {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape
+	// {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView
+	{ "RenderingServer", "get_tab_alignment" }, // Tab
+	{ "_about_to_show", "_about_to_popup" }, // ColorPickerButton
+	{ "_get_configuration_warning", "_get_configuration_warnings" }, // Node
+	{ "_set_current", "set_current" }, // Camera2D
+	{ "_set_editor_description", "set_editor_description" }, // Node
+	{ "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem
+	{ "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit
+	{ "add_animation", "add_animation_library" }, // AnimationPlayer
+	{ "add_cancel", "add_cancel_button" }, // AcceptDialog
+	{ "add_central_force", "add_constant_central_force" }, //RigidDynamicBody2D
+	{ "add_child_below_node", "add_sibling" }, // Node
+	{ "add_color_override", "add_theme_color_override" }, // Control
+	{ "add_constant_override", "add_theme_constant_override" }, // Control
+	{ "add_font_override", "add_theme_font_override" }, // Control
+	{ "add_force", "add_constant_force" }, //RigidDynamicBody2D
+	{ "add_icon_override", "add_theme_icon_override" }, // Control
+	{ "add_scene_import_plugin", "add_scene_format_importer_plugin" }, //EditorPlugin
+	{ "add_stylebox_override", "add_theme_stylebox_override" }, // Control
+	{ "add_torque", "add_constant_torque" }, //RigidDynamicBody2D
+	{ "bind_child_node_to_bone", "set_bone_children" }, // Skeleton3D
+	{ "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image
+	{ "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin
+	{ "can_drop_data_fw", "_can_drop_data_fw" }, // ScriptEditor
+	{ "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator
+	{ "can_instance", "can_instantiate" }, // PackedScene, Script
+	{ "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer
+	{ "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit
+	{ "clip_polygons_2d", "clip_polygons" }, // Geometry2D
+	{ "clip_polyline_with_polygon_2d", "clip_polyline_with_polygon" }, //Geometry2D
+	{ "commit_handle", "_commit_handle" }, // EditorNode3DGizmo
+	{ "convex_hull_2d", "convex_hull" }, // Geometry2D
+	{ "cursor_get_blink_speed", "get_caret_blink_speed" }, // TextEdit
+	{ "cursor_get_column", "get_caret_column" }, // TextEdit
+	{ "cursor_get_line", "get_caret_line" }, // TextEdit
+	{ "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit
+	{ "cursor_set_blink_speed", "set_caret_blink_speed" }, // TextEdit
+	{ "cursor_set_column", "set_caret_column" }, // TextEdit
+	{ "cursor_set_line", "set_caret_line" }, // TextEdit
+	{ "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D
+	{ "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D
+	{ "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D
+	{ "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit
+	{ "deselect_items", "deselect_all" }, // FileDialog
+	{ "drop_data_fw", "_drop_data_fw" }, // ScriptEditor
+	{ "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D
+	{ "find_scancode_from_string", "find_keycode_from_string" }, // OS
+	{ "forward_canvas_draw_over_viewport", "_forward_canvas_draw_over_viewport" }, // EditorPlugin
+	{ "forward_canvas_force_draw_over_viewport", "_forward_canvas_force_draw_over_viewport" }, // EditorPlugin
+	{ "forward_canvas_gui_input", "_forward_canvas_gui_input" }, // EditorPlugin
+	{ "forward_spatial_draw_over_viewport", "_forward_3d_draw_over_viewport" }, // EditorPlugin
+	{ "forward_spatial_force_draw_over_viewport", "_forward_3d_force_draw_over_viewport" }, // EditorPlugin
+	{ "forward_spatial_gui_input", "_forward_3d_gui_input" }, // EditorPlugin
+	{ "generate_from_path", "_generate_from_path" }, // EditorResourcePreviewGenerator
+	{ "generate_small_preview_automatically", "_generate_small_preview_automatically" }, // EditorResourcePreviewGenerator
+	{ "get_action_list", "action_get_events" }, // InputMap
+	{ "get_alt", "is_alt_pressed" }, // InputEventWithModifiers
+	{ "get_animation_process_mode", "get_process_callback" }, // AnimationPlayer
+	{ "get_applied_force", "get_constant_force" }, //RigidDynamicBody2D
+	{ "get_applied_torque", "get_constant_torque" }, //RigidDynamicBody2D
+	{ "get_audio_bus", "get_audio_bus_name" }, // Area3D
+	{ "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D
+	{ "get_camera", "get_camera_3d" }, // Viewport -> this is also convertable to get_camera_2d, broke GLTFNode
+	{ "get_cancel", "get_cancel_button" }, // ConfirmationDialog
+	{ "get_caption", "_get_caption" }, // AnimationNode
+	{ "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D
+	{ "get_child_by_name", "_get_child_by_name" }, // AnimationNode
+	{ "get_child_nodes", "_get_child_nodes" }, // AnimationNode
+	{ "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D
+	{ "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D
+	{ "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D
+	{ "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap
+	{ "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap
+	{ "get_color_types", "get_color_type_list" }, // Theme
+	{ "get_command", "is_command_pressed" }, // InputEventWithModifiers
+	{ "get_constant_types", "get_constant_type_list" }, // Theme
+	{ "get_control", "is_ctrl_pressed" }, // InputEventWithModifiers
+	{ "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D
+	{ "get_cursor_position", "get_caret_column" }, // LineEdit
+	{ "get_d", "get_distance" }, // LineShape2D
+	{ "get_drag_data_fw", "_get_drag_data_fw" }, // ScriptEditor
+	{ "get_editor_viewport", "get_viewport" }, // EditorPlugin
+	{ "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton
+	{ "get_endian_swap", "is_big_endian" }, // File
+	{ "get_error_string", "get_error_message" }, // JSON
+	{ "get_focus_neighbour", "get_focus_neighbor" }, // Control
+	{ "get_font_types", "get_font_type_list" }, // Theme
+	{ "get_frame_color", "get_color" }, // ColorRect
+	{ "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer
+	{ "get_gravity_distance_scale", "get_gravity_point_distance_scale" }, //Area2D
+	{ "get_gravity_vector", "get_gravity_direction" }, //Area2D
+	{ "get_h_scrollbar", "get_h_scroll_bar" }, //ScrollContainer
+	{ "get_hand", "get_tracker_hand" }, // XRPositionalTracker
+	{ "get_handle_name", "_get_handle_name" }, // EditorNode3DGizmo
+	{ "get_handle_value", "_get_handle_value" }, // EditorNode3DGizmo
+	{ "get_icon_align", "get_icon_alignment" }, // Button
+	{ "get_icon_types", "get_icon_type_list" }, // Theme
+	{ "get_idle_frames", "get_process_frames" }, // Engine
+	{ "get_import_options", "_get_import_options" }, // EditorImportPlugin
+	{ "get_import_order", "_get_import_order" }, // EditorImportPlugin
+	{ "get_importer_name", "_get_importer_name" }, // EditorImportPlugin
+	{ "get_interior_ambient", "get_ambient_color" }, // ReflectionProbe
+	{ "get_interior_ambient_energy", "get_ambient_color_energy" }, // ReflectionProbe
+	{ "get_iterations_per_second", "get_physics_ticks_per_second" }, // Engine
+	{ "get_last_mouse_speed", "get_last_mouse_velocity" }, // Input
+	{ "get_layer_mask_bit", "get_layer_mask_value" }, // VisualInstance3D
+	{ "get_len", "get_length" }, // File
+	{ "get_max_atlas_size", "get_max_texture_size" }, // LightmapGI
+	{ "get_metakey", "is_meta_pressed" }, // InputEventWithModifiers
+	{ "get_mid_height", "get_height" }, // CapsuleMesh
+	{ "get_motion_remainder", "get_remainder" }, // PhysicsTestMotionResult2D
+	{ "get_network_connected_peers", "get_peers" }, // Multiplayer API
+	{ "get_network_master", "get_multiplayer_authority" }, // Node
+	{ "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API
+	{ "get_network_unique_id", "get_unique_id" }, // Multiplayer API
+	{ "get_ok", "get_ok_button" }, // AcceptDialog
+	{ "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin
+	{ "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode
+	{ "get_parameter_list", "_get_parameter_list" }, // AnimationNode
+	{ "get_parent_spatial", "get_parent_node_3d" }, // Node3D
+	{ "get_physical_scancode", "get_physical_keycode" }, // InputEventKey
+	{ "get_physical_scancode_with_modifiers", "get_physical_keycode_with_modifiers" }, // InputEventKey
+	{ "get_plugin_icon", "_get_plugin_icon" }, // EditorPlugin
+	{ "get_plugin_name", "_get_plugin_name" }, // EditorPlugin
+	{ "get_preset_count", "_get_preset_count" }, // EditorImportPlugin
+	{ "get_preset_name", "_get_preset_name" }, // EditorImportPlugin
+	{ "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
+	{ "get_render_info", "get_rendering_info" }, // RenderingServer
+	{ "get_render_targetsize", "get_render_target_size" }, // XRInterface
+	{ "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader
+	{ "get_result", "get_data" }, //JSON
+	{ "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API
+	{ "get_save_extension", "_get_save_extension" }, // EditorImportPlugin
+	{ "get_scancode", "get_keycode" }, // InputEventKey
+	{ "get_scancode_string", "get_keycode_string" }, // OS
+	{ "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey
+	{ "get_shift", "is_shift_pressed" }, // InputEventWithModifiers
+	{ "get_size_override", "get_size_2d_override" }, // SubViewport
+	{ "get_slips_on_slope", "get_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D
+	{ "get_space_override_mode", "get_gravity_space_override_mode" }, // Area2D
+	{ "get_speed", "get_velocity" }, // InputEventMouseMotion
+	{ "get_stylebox_types", "get_stylebox_type_list" }, // Theme
+	{ "get_surface_material", "get_surface_override_material" }, // MeshInstance3D broke ImporterMesh
+	{ "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D
+	{ "get_tab_disabled", "is_tab_disabled" }, // Tab
+	{ "get_tab_hidden", "is_tab_hidden" }, // Tab
+	{ "get_text_align", "get_text_alignment" }, // Button
+	{ "get_theme_item_types", "get_theme_item_type_list" }, // Theme
+	{ "get_timer_process_mode", "get_timer_process_callback" }, // Timer
+	{ "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely
+	{ "get_use_in_baked_light", "is_baking_navigation" }, // GridMap
+	{ "get_used_cells_by_id", "get_used_cells" }, // TileMap
+	{ "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer
+	{ "get_visible_name", "_get_visible_name" }, // EditorImportPlugin
+	{ "get_window_layout", "_get_window_layout" }, // EditorPlugin
+	{ "get_word_under_cursor", "get_word_under_caret" }, // TextEdit
+	{ "get_world", "get_world_3d" }, // Viewport, Spatial
+	{ "get_zfar", "get_far" }, // Camera3D broke GLTFCamera
+	{ "get_znear", "get_near" }, // Camera3D broke GLTFCamera
+	{ "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D
+	{ "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker
+	{ "handles_type", "_handles_type" }, // ResourceFormatLoader
+	{ "has_color", "has_theme_color" }, //  Control broke Theme
+	{ "has_color_override", "has_theme_color_override" }, // Control broke Theme
+	{ "has_constant", "has_theme_constant" }, // Control
+	{ "has_constant_override", "has_theme_constant_override" }, // Control
+	{ "has_filter", "_has_filter" }, // AnimationNode
+	{ "has_font", "has_theme_font" }, // Control broke Theme
+	{ "has_font_override", "has_theme_font_override" }, // Control
+	{ "has_icon", "has_theme_icon" }, // Control broke Theme
+	{ "has_icon_override", "has_theme_icon_override" }, // Control
+	{ "has_main_screen", "_has_main_screen" }, // EditorPlugin
+	{ "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API
+	{ "has_stylebox", "has_theme_stylebox" }, // Control broke Theme
+	{ "has_stylebox_override", "has_theme_stylebox_override" }, // Control
+	{ "http_escape", "uri_encode" }, // String
+	{ "http_unescape", "uri_decode" }, // String
+	{ "import_animation_from_other_importer", "_import_animation" }, //EditorSceneFormatImporter
+	{ "import_scene_from_other_importer", "_import_scene" }, //EditorSceneFormatImporter
+	{ "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer
+	{ "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D
+	{ "intersect_polyline_with_polygon_2d", "intersect_polyline_with_polygon" }, // Geometry2D
+	{ "is_a_parent_of", "is_ancestor_of" }, // Node
+	{ "is_commiting_action", "is_committing_action" }, // UndoRedo
+	{ "is_doubleclick", "is_double_click" }, // InputEventMouseButton
+	{ "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D
+	{ "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
+	{ "is_network_master", "is_multiplayer_authority" }, // Node
+	{ "is_network_server", "is_server" }, // Multiplayer API
+	{ "is_normalmap", "is_normal_map" }, // NoiseTexture
+	{ "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API
+	{ "is_region", "is_region_enabled" }, // Sprite2D
+	{ "is_scancode_unicode", "is_keycode_unicode" }, // OS
+	{ "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin
+	{ "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem
+	{ "is_shortcut", "matches_event" }, // Shortcut
+	{ "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport
+	{ "is_sort_enabled", "is_y_sort_enabled" }, // Node2D
+	{ "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D - TODO - not sure
+	{ "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D
+	{ "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D
+	{ "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D
+	{ "joint_create_hinge", "joint_make_hinge" }, // PhysicsServer3D
+	{ "joint_create_pin", "joint_make_pin" }, // PhysicsServer3D
+	{ "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D
+	{ "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D
+	{ "load_from_globals", "load_from_project_settings" }, // InputMap
+	{ "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D
+	{ "merge_polygons_2d", "merge_polygons" }, // Geometry2D
+	{ "mesh_surface_get_format", "mesh_surface_get_format_attribute_stride" }, // RenderingServer
+	{ "mesh_surface_update_region", "mesh_surface_update_attribute_region" }, // RenderingServer
+	{ "move_to_bottom", "move_after" }, // Skeleton3D
+	{ "move_to_top", "move_before" }, // Skeleton3D
+	{ "multimesh_allocate", "multimesh_allocate_data" }, // RenderingServer
+	{ "normalmap_to_xy", "normal_map_to_xy" }, // Image
+	{ "offset_polygon_2d", "offset_polygon" }, // Geometry2D
+	{ "offset_polyline_2d", "offset_polyline" }, // Geometry2D
+	{ "percent_decode", "uri_decode" }, // String
+	{ "percent_encode", "uri_encode" }, // String
+	{ "pin_joint_create", "joint_make_pin" }, // PhysicsServer2D
+	{ "popup_centered_minsize", "popup_centered_clamped" }, // Window
+	{ "post_import", "_post_import" }, // EditorScenePostImport
+	{ "print_stray_nodes", "print_orphan_nodes" }, // Node
+	{ "property_list_changed_notify", "notify_property_list_changed" }, // Object
+	{ "recognize", "_recognize" }, // ResourceFormatLoader
+	{ "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh
+	{ "remove", "remove_at" }, // Array, broke Directory
+	{ "remove_animation", "remove_animation_library" }, // AnimationPlayer
+	{ "remove_color_override", "remove_theme_color_override" }, // Control
+	{ "remove_constant_override", "remove_theme_constant_override" }, // Control
+	{ "remove_font_override", "remove_theme_font_override" }, // Control
+	{ "remove_scene_import_plugin", "remove_scene_format_importer_plugin" }, //EditorPlugin
+	{ "remove_stylebox_override", "remove_theme_stylebox_override" }, // Control
+	{ "rename_animation", "rename_animation_library" }, // AnimationPlayer
+	{ "rename_dependencies", "_rename_dependencies" }, // ResourceFormatLoader
+	{ "save_external_data", "_save_external_data" }, // EditorPlugin
+	{ "segment_intersects_segment_2d", "segment_intersects_segment" }, // Geometry2D
+	{ "set_adjustment_enable", "set_adjustment_enabled" }, // Environment
+	{ "set_alt", "set_alt_pressed" }, // InputEventWithModifiers
+	{ "set_anchor_and_margin", "set_anchor_and_offset" }, // Control
+	{ "set_anchors_and_margins_preset", "set_anchors_and_offsets_preset" }, // Control
+	{ "set_animation_process_mode", "set_process_callback" }, // AnimationPlayer
+	{ "set_as_bulk_array", "set_buffer" }, // MultiMesh
+	{ "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture
+	{ "set_as_toplevel", "set_as_top_level" }, // CanvasItem
+	{ "set_audio_bus", "set_audio_bus_name" }, // Area3D
+	{ "set_autowrap", "set_autowrap_mode" }, // Label broke AcceptDialog
+	{ "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D
+	{ "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap
+	{ "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap
+	{ "set_column_min_width", "set_column_custom_minimum_width" }, // Tree
+	{ "set_command", "set_command_pressed" }, // InputEventWithModifiers
+	{ "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers
+	{ "set_create_options", "_set_create_options" }, //  EditorResourcePicker
+	{ "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D
+	{ "set_cursor_position", "set_caret_column" }, // LineEdit
+	{ "set_d", "set_distance" }, // WorldMarginShape2D
+	{ "set_doubleclick", "set_double_click" }, // InputEventMouseButton
+	{ "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton
+	{ "set_endian_swap", "set_big_endian" }, // File
+	{ "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit
+	{ "set_focus_neighbour", "set_focus_neighbor" }, // Control
+	{ "set_frame_color", "set_color" }, // ColorRect
+	{ "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer
+	{ "set_gravity_distance_scale", "set_gravity_point_distance_scale" }, // Area2D
+	{ "set_gravity_vector", "set_gravity_direction" }, // Area2D
+	{ "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D
+	{ "set_icon_align", "set_icon_alignment" }, // Button
+	{ "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe
+	{ "set_interior_ambient_energy", "set_ambient_color_energy" }, // ReflectionProbe
+	{ "set_is_initialized", "_is_initialized" }, // XRInterface
+	{ "set_is_primary", "set_primary" }, // XRInterface
+	{ "set_iterations_per_second", "set_physics_ticks_per_second" }, // Engine
+	{ "set_layer_mask_bit", "set_layer_mask_value" }, // VisualInstance3D
+	{ "set_margins_preset", "set_offsets_preset" }, //  Control
+	{ "set_max_atlas_size", "set_max_texture_size" }, // LightmapGI
+	{ "set_metakey", "set_meta_pressed" }, // InputEventWithModifiers
+	{ "set_mid_height", "set_height" }, // CapsuleMesh
+	{ "set_network_master", "set_multiplayer_authority" }, // Node
+	{ "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API
+	{ "set_physical_scancode", "set_physical_keycode" }, // InputEventKey
+	{ "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API
+	{ "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture
+	{ "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D
+	{ "set_rotate", "set_rotates" }, // PathFollow2D
+	{ "set_scancode", "set_keycode" }, // InputEventKey
+	{ "set_shift", "set_shift_pressed" }, // InputEventWithModifiers
+	{ "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture
+	{ "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport
+	{ "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D
+	{ "set_sort_enabled", "set_y_sort_enabled" }, // Node2D
+	{ "set_space_override_mode", "set_gravity_space_override_mode" }, // Area2D
+	{ "set_speed", "set_velocity" }, // InputEventMouseMotion
+	{ "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment
+	{ "set_surface_material", "set_surface_override_material" }, // MeshInstance3D broke ImporterMesh
+	{ "set_tab_align", "set_tab_alignment" }, //TabContainer
+	{ "set_tangent", "surface_set_tangent" }, // ImmediateGeometry broke SurfaceTool
+	{ "set_text_align", "set_text_alignment" }, // Button
+	{ "set_timer_process_mode", "set_timer_process_callback" }, // Timer
+	{ "set_tonemap_auto_exposure", "set_tonemap_auto_exposure_enabled" }, // Environment
+	{ "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely
+	{ "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool
+	{ "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D
+	{ "set_valign", "set_vertical_alignment" }, // Label
+	{ "set_window_layout", "_set_window_layout" }, // EditorPlugin
+	{ "set_zfar", "set_far" }, // Camera3D broke GLTFCamera
+	{ "set_znear", "set_near" }, // Camera3D broke GLTFCamera
+	{ "shortcut_match", "is_match" }, // InputEvent
+	{ "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer
+	{ "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh
+	{ "targeting_method", "tween_method" }, // Tween
+	{ "targeting_property", "tween_property" }, // Tween
+	{ "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation
+	{ "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D
+	{ "unbind_child_node_from_bone", "remove_bone_child" }, // Skeleton3D
+	{ "unselect", "deselect" }, // ItemList
+	{ "unselect_all", "deselect_all" }, // ItemList
+	{ "update_configuration_warning", "update_configuration_warnings" }, // Node
+	{ "update_gizmo", "update_gizmos" }, // Node3D
+	{ "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer
+	{ "warp_mouse_position", "warp_mouse" }, // Input
+
+	// Builtin types
+	//	{ "empty", "is_empty" }, // Array - Used as custom rule  // Be careful, this will be used everywhere
+	{ "clamped", "clamp" }, // Vector2  // Be careful, this will be used everywhere
+	{ "get_rotation_quat", "get_rotation_quaternion" }, // Basis
+	{ "grow_margin", "grow_side" }, // Rect2
+	{ "invert", "reverse" }, // Array - TODO check  // Be careful, this will be used everywhere
+	{ "is_abs_path", "is_absolute_path" }, // String
+	{ "is_valid_integer", "is_valid_int" }, // String
+	{ "linear_interpolate", "lerp" }, // Color
+	{ "to_ascii", "to_ascii_buffer" }, // String
+	{ "to_utf8", "to_utf8_buffer" }, // String
+	{ "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16?
+
+	// Globals
+	{ "rand_range", "randf_range" },
+	{ "stepify", "snapped" },
+
+	{ nullptr, nullptr },
+};
+
+// gdscript_function_renames clone with CamelCase
+static const char *csharp_function_renames[][2] = {
+	// { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this
+	// { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
+	// { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used
+	// { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader
+	// { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
+	// { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera
+	// { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+	// { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
+	// { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node
+	// { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree
+	// { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
+	// { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree
+	// { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient
+	// { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer
+	// { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky
+	// { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport
+	// { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
+	// { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera
+	// { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
+	// { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
+	// { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer
+	// { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree
+	// { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable
+	// { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer
+	// { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+	// { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D
+	// { "Process", "_Process" }, // AnimationNode - This word is commonly used
+	// { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+	// { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename
+	// { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
+	// { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename
+	// { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe
+	// { "SetFlag", "SetParticleFlag"}, // ParticlesMaterial broke Window, HingeJoint3D
+	// { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+	// { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture
+	// { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+	// { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
+	// { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky
+	// { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree
+	// { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D
+	// { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+	// {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape
+	// {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView
+	{ "RenderingServer", "GetTabAlignment" }, // Tab
+	{ "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton
+	{ "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node
+	{ "_SetCurrent", "SetCurrent" }, // Camera2D
+	{ "_SetEditorDescription", "SetEditorDescription" }, // Node
+	{ "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem
+	{ "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit
+	{ "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer
+	{ "AddCancel", "AddCancelButton" }, // AcceptDialog
+	{ "AddCentralForce", "AddConstantCentralForce" }, //RigidDynamicBody2D
+	{ "AddChildBelowNode", "AddSibling" }, // Node
+	{ "AddColorOverride", "AddThemeColorOverride" }, // Control
+	{ "AddConstantOverride", "AddThemeConstantOverride" }, // Control
+	{ "AddFontOverride", "AddThemeFontOverride" }, // Control
+	{ "AddForce", "AddConstantForce" }, //RigidDynamicBody2D
+	{ "AddIconOverride", "AddThemeIconOverride" }, // Control
+	{ "AddSceneImportPlugin", "AddSceneFormatImporterPlugin" }, //EditorPlugin
+	{ "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control
+	{ "AddTorque", "AddConstantTorque" }, //RigidDynamicBody2D
+	{ "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D
+	{ "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image
+	{ "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin
+	{ "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor
+	{ "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator
+	{ "CanInstance", "CanInstantiate" }, // PackedScene, Script
+	{ "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer
+	{ "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit
+	{ "ClipPolygons2d", "ClipPolygons" }, // Geometry2D
+	{ "ClipPolylineWithPolygon2d", "ClipPolylineWithPolygon" }, //Geometry2D
+	{ "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo
+	{ "ConvexHull2d", "ConvexHull" }, // Geometry2D
+	{ "CursorGetBlinkSpeed", "GetCaretBlinkSpeed" }, // TextEdit
+	{ "CursorGetColumn", "GetCaretColumn" }, // TextEdit
+	{ "CursorGetLine", "GetCaretLine" }, // TextEdit
+	{ "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit
+	{ "CursorSetBlinkSpeed", "SetCaretBlinkSpeed" }, // TextEdit
+	{ "CursorSetColumn", "SetCaretColumn" }, // TextEdit
+	{ "CursorSetLine", "SetCaretLine" }, // TextEdit
+	{ "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D
+	{ "DampedStringJointGetParam", "DampedSpringJointGetParam" }, // PhysicsServer2D
+	{ "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D
+	{ "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit
+	{ "DeselectItems", "DeselectAll" }, // FileDialog
+	{ "DropDataFw", "_DropDataFw" }, // ScriptEditor
+	{ "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D
+	{ "FindScancodeFromString", "FindKeycodeFromString" }, // OS
+	{ "ForwardCanvasDrawOverViewport", "_ForwardCanvasDrawOverViewport" }, // EditorPlugin
+	{ "ForwardCanvasForceDrawOverViewport", "_ForwardCanvasForceDrawOverViewport" }, // EditorPlugin
+	{ "ForwardCanvasGuiInput", "_ForwardCanvasGuiInput" }, // EditorPlugin
+	{ "ForwardSpatialDrawOverViewport", "_Forward3dDrawOverViewport" }, // EditorPlugin
+	{ "ForwardSpatialForceDrawOverViewport", "_Forward3dForceDrawOverViewport" }, // EditorPlugin
+	{ "ForwardSpatialGuiInput", "_Forward3dGuiInput" }, // EditorPlugin
+	{ "GenerateFromPath", "_GenerateFromPath" }, // EditorResourcePreviewGenerator
+	{ "GenerateSmallPreviewAutomatically", "_GenerateSmallPreviewAutomatically" }, // EditorResourcePreviewGenerator
+	{ "GetActionList", "ActionGetEvents" }, // InputMap
+	{ "GetAlt", "IsAltPressed" }, // InputEventWithModifiers
+	{ "GetAnimationProcessMode", "GetProcessCallback" }, // AnimationPlayer
+	{ "GetAppliedForce", "GetConstantForce" }, //RigidDynamicBody2D
+	{ "GetAppliedTorque", "GetConstantTorque" }, //RigidDynamicBody2D
+	{ "GetAudioBus", "GetAudioBusName" }, // Area3D
+	{ "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D
+	{ "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertable to getCamera2d, broke GLTFNode
+	{ "GetCancel", "GetCancelButton" }, // ConfirmationDialog
+	{ "GetCaption", "_GetCaption" }, // AnimationNode
+	{ "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D
+	{ "GetChildByName", "_GetChildByName" }, // AnimationNode
+	{ "GetChildNodes", "_GetChildNodes" }, // AnimationNode
+	{ "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D
+	{ "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D
+	{ "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D
+	{ "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap
+	{ "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap
+	{ "GetColorTypes", "GetColorTypeList" }, // Theme
+	{ "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers
+	{ "GetConstantTypes", "GetConstantTypeList" }, // Theme
+	{ "GetControl", "IsCtrlPressed" }, // InputEventWithModifiers
+	{ "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D
+	{ "GetCursorPosition", "GetCaretColumn" }, // LineEdit
+	{ "GetD", "GetDistance" }, // LineShape2D
+	{ "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor
+	{ "GetEditorViewport", "GetViewport" }, // EditorPlugin
+	{ "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton
+	{ "GetEndianSwap", "IsBigEndian" }, // File
+	{ "GetErrorString", "GetErrorMessage" }, // JSON
+	{ "GetFocusNeighbour", "GetFocusNeighbor" }, // Control
+	{ "GetFontTypes", "GetFontTypeList" }, // Theme
+	{ "GetFrameColor", "GetColor" }, // ColorRect
+	{ "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer
+	{ "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, //Area2D
+	{ "GetGravityVector", "GetGravityDirection" }, //Area2D
+	{ "GetHScrollbar", "GetHScrollBar" }, //ScrollContainer
+	{ "GetHand", "GetTrackerHand" }, // XRPositionalTracker
+	{ "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo
+	{ "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo
+	{ "GetIconAlign", "GetIconAlignment" }, // Button
+	{ "GetIconTypes", "GetIconTypeList" }, // Theme
+	{ "GetIdleFrames", "GetProcessFrames" }, // Engine
+	{ "GetImportOptions", "_GetImportOptions" }, // EditorImportPlugin
+	{ "GetImportOrder", "_GetImportOrder" }, // EditorImportPlugin
+	{ "GetImporterName", "_GetImporterName" }, // EditorImportPlugin
+	{ "GetInteriorAmbient", "GetAmbientColor" }, // ReflectionProbe
+	{ "GetInteriorAmbientEnergy", "GetAmbientColorEnergy" }, // ReflectionProbe
+	{ "GetIterationsPerSecond", "GetPhysicsTicksPerSecond" }, // Engine
+	{ "GetLastMouseSpeed", "GetLastMouseVelocity" }, // Input
+	{ "GetLayerMaskBit", "GetLayerMaskValue" }, // VisualInstance3D
+	{ "GetLen", "GetLength" }, // File
+	{ "GetMaxAtlasSize", "GetMaxTextureSize" }, // LightmapGI
+	{ "GetMetakey", "IsMetaPressed" }, // InputEventWithModifiers
+	{ "GetMidHeight", "GetHeight" }, // CapsuleMesh
+	{ "GetMotionRemainder", "GetRemainder" }, // PhysicsTestMotionResult2D
+	{ "GetNetworkConnectedPeers", "GetPeers" }, // Multiplayer API
+	{ "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node
+	{ "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API
+	{ "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API
+	{ "GetOk", "GetOkButton" }, // AcceptDialog
+	{ "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin
+	{ "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode
+	{ "GetParameterList", "_GetParameterList" }, // AnimationNode
+	{ "GetParentSpatial", "GetParentNode3d" }, // Node3D
+	{ "GetPhysicalScancode", "GetPhysicalKeycode" }, // InputEventKey
+	{ "GetPhysicalScancodeWithModifiers", "GetPhysicalKeycodeWithModifiers" }, // InputEventKey
+	{ "GetPluginIcon", "_GetPluginIcon" }, // EditorPlugin
+	{ "GetPluginName", "_GetPluginName" }, // EditorPlugin
+	{ "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin
+	{ "GetPresetName", "_GetPresetName" }, // EditorImportPlugin
+	{ "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
+	{ "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer
+	{ "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface
+	{ "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader
+	{ "GetResult", "GetData" }, //JSON
+	{ "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API
+	{ "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin
+	{ "GetScancode", "GetKeycode" }, // InputEventKey
+	{ "GetScancodeString", "GetKeycodeString" }, // OS
+	{ "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey
+	{ "GetShift", "IsShiftPressed" }, // InputEventWithModifiers
+	{ "GetSizeOverride", "GetSize2dOverride" }, // SubViewport
+	{ "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D
+	{ "GetSpaceOverrideMode", "GetGravitySpaceOverrideMode" }, // Area2D
+	{ "GetSpeed", "GetVelocity" }, // InputEventMouseMotion
+	{ "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme
+	{ "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh
+	{ "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D
+	{ "GetTabDisabled", "IsTabDisabled" }, // Tab
+	{ "GetTabHidden", "IsTabHidden" }, // Tab
+	{ "GetTextAlign", "GetTextAlignment" }, // Button
+	{ "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme
+	{ "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer
+	{ "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely
+	{ "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap
+	{ "GetUsedCellsById", "GetUsedCells" }, // TileMap
+	{ "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer
+	{ "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin
+	{ "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin
+	{ "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit
+	{ "GetWorld", "GetWorld3d" }, // Viewport, Spatial
+	{ "GetZfar", "GetFar" }, // Camera3D broke GLTFCamera
+	{ "GetZnear", "GetNear" }, // Camera3D broke GLTFCamera
+	{ "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D
+	{ "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker
+	{ "HandlesType", "_HandlesType" }, // ResourceFormatLoader
+	{ "HasColor", "HasThemeColor" }, //  Control broke Theme
+	{ "HasColorOverride", "HasThemeColorOverride" }, // Control broke Theme
+	{ "HasConstant", "HasThemeConstant" }, // Control
+	{ "HasConstantOverride", "HasThemeConstantOverride" }, // Control
+	{ "HasFilter", "_HasFilter" }, // AnimationNode
+	{ "HasFont", "HasThemeFont" }, // Control broke Theme
+	{ "HasFontOverride", "HasThemeFontOverride" }, // Control
+	{ "HasIcon", "HasThemeIcon" }, // Control broke Theme
+	{ "HasIconOverride", "HasThemeIconOverride" }, // Control
+	{ "HasMainScreen", "_HasMainScreen" }, // EditorPlugin
+	{ "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API
+	{ "HasStylebox", "HasThemeStylebox" }, // Control broke Theme
+	{ "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control
+	{ "HttpEscape", "UriEncode" }, // String
+	{ "HttpUnescape", "UriDecode" }, // String
+	{ "ImportAnimationFromOtherImporter", "_ImportAnimation" }, //EditorSceneFormatImporter
+	{ "ImportSceneFromOtherImporter", "_ImportScene" }, //EditorSceneFormatImporter
+	{ "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer
+	{ "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D
+	{ "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D
+	{ "IsAParentOf", "IsAncestorOf" }, // Node
+	{ "IsCommitingAction", "IsCommittingAction" }, // UndoRedo
+	{ "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton
+	{ "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D
+	{ "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
+	{ "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node
+	{ "IsNetworkServer", "IsServer" }, // Multiplayer API
+	{ "IsNormalmap", "IsNormalMap" }, // NoiseTexture
+	{ "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API
+	{ "IsRegion", "IsRegionEnabled" }, // Sprite2D
+	{ "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS
+	{ "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin
+	{ "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem
+	{ "IsShortcut", "MatchesEvent" }, // Shortcut
+	{ "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport
+	{ "IsSortEnabled", "IsYSortEnabled" }, // Node2D
+	{ "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D - TODO - not sure
+	{ "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D
+	{ "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D
+	{ "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D
+	{ "JointCreateHinge", "JointMakeHinge" }, // PhysicsServer3D
+	{ "JointCreatePin", "JointMakePin" }, // PhysicsServer3D
+	{ "JointCreateSlider", "JointMakeSlider" }, // PhysicsServer3D
+	{ "LineIntersectsLine2d", "LineIntersectsLine" }, // Geometry2D
+	{ "LoadFromGlobals", "LoadFromProjectSettings" }, // InputMap
+	{ "MakeConvexFromBrothers", "MakeConvexFromSiblings" }, // CollisionShape3D
+	{ "MergePolygons2d", "MergePolygons" }, // Geometry2D
+	{ "MeshSurfaceGetFormat", "MeshSurfaceGetFormatAttributeStride" }, // RenderingServer
+	{ "MeshSurfaceUpdateRegion", "MeshSurfaceUpdateAttributeRegion" }, // RenderingServer
+	{ "MoveToBottom", "MoveAfter" }, // Skeleton3D
+	{ "MoveToTop", "MoveBefore" }, // Skeleton3D
+	{ "MultimeshAllocate", "MultimeshAllocateData" }, // RenderingServer
+	{ "NormalmapToXy", "NormalMapToXy" }, // Image
+	{ "OffsetPolygon2d", "OffsetPolygon" }, // Geometry2D
+	{ "OffsetPolyline2d", "OffsetPolyline" }, // Geometry2D
+	{ "PercentDecode", "UriDecode" }, // String
+	{ "PercentEncode", "UriEncode" }, // String
+	{ "PinJointCreate", "JointMakePin" }, // PhysicsServer2D
+	{ "PopupCenteredMinsize", "PopupCenteredClamped" }, // Window
+	{ "PostImport", "_PostImport" }, // EditorScenePostImport
+	{ "PrintStrayNodes", "PrintOrphanNodes" }, // Node
+	{ "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object
+	{ "Recognize", "_Recognize" }, // ResourceFormatLoader
+	{ "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh
+	{ "Remove", "RemoveAt" }, // Array, broke Directory
+	{ "RemoveAnimation", "RemoveAnimationLibrary" }, // AnimationPlayer
+	{ "RemoveColorOverride", "RemoveThemeColorOverride" }, // Control
+	{ "RemoveConstantOverride", "RemoveThemeConstantOverride" }, // Control
+	{ "RemoveFontOverride", "RemoveThemeFontOverride" }, // Control
+	{ "RemoveSceneImportPlugin", "RemoveSceneFormatImporterPlugin" }, //EditorPlugin
+	{ "RemoveStyleboxOverride", "RemoveThemeStyleboxOverride" }, // Control
+	{ "RenameAnimation", "RenameAnimationLibrary" }, // AnimationPlayer
+	{ "RenameDependencies", "_RenameDependencies" }, // ResourceFormatLoader
+	{ "SaveExternalData", "_SaveExternalData" }, // EditorPlugin
+	{ "SegmentIntersectsSegment2d", "SegmentIntersectsSegment" }, // Geometry2D
+	{ "SetAdjustmentEnable", "SetAdjustmentEnabled" }, // Environment
+	{ "SetAlt", "SetAltPressed" }, // InputEventWithModifiers
+	{ "SetAnchorAndMargin", "SetAnchorAndOffset" }, // Control
+	{ "SetAnchorsAndMarginsPreset", "SetAnchorsAndOffsetsPreset" }, // Control
+	{ "SetAnimationProcessMode", "SetProcessCallback" }, // AnimationPlayer
+	{ "SetAsBulkArray", "SetBuffer" }, // MultiMesh
+	{ "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture
+	{ "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem
+	{ "SetAudioBus", "SetAudioBusName" }, // Area3D
+	{ "SetAutowrap", "SetAutowrapMode" }, // Label broke AcceptDialog
+	{ "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D
+	{ "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap
+	{ "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap
+	{ "SetColumnMinWidth", "SetColumnCustomMinimumWidth" }, // Tree
+	{ "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers
+	{ "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers
+	{ "SetCreateOptions", "_SetCreateOptions" }, //  EditorResourcePicker
+	{ "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D
+	{ "SetCursorPosition", "SetCaretColumn" }, // LineEdit
+	{ "SetD", "SetDistance" }, // WorldMarginShape2D
+	{ "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton
+	{ "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton
+	{ "SetEndianSwap", "SetBigEndian" }, // File
+	{ "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit
+	{ "SetFocusNeighbour", "SetFocusNeighbor" }, // Control
+	{ "SetFrameColor", "SetColor" }, // ColorRect
+	{ "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer
+	{ "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D
+	{ "SetGravityVector", "SetGravityDirection" }, // Area2D
+	{ "SetHDragEnabled", "SetDragHorizontalEnabled" }, // Camera2D
+	{ "SetIconAlign", "SetIconAlignment" }, // Button
+	{ "SetInteriorAmbient", "SetAmbientColor" }, // ReflectionProbe
+	{ "SetInteriorAmbientEnergy", "SetAmbientColorEnergy" }, // ReflectionProbe
+	{ "SetIsInitialized", "_IsInitialized" }, // XRInterface
+	{ "SetIsPrimary", "SetPrimary" }, // XRInterface
+	{ "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine
+	{ "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D
+	{ "SetMarginsPreset", "SetOffsetsPreset" }, //  Control
+	{ "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI
+	{ "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers
+	{ "SetMidHeight", "SetHeight" }, // CapsuleMesh
+	{ "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node
+	{ "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API
+	{ "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey
+	{ "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API
+	{ "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture
+	{ "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D
+	{ "SetRotate", "SetRotates" }, // PathFollow2D
+	{ "SetScancode", "SetKeycode" }, // InputEventKey
+	{ "SetShift", "SetShiftPressed" }, // InputEventWithModifiers
+	{ "SetSizeOverride", "SetSize2dOverride" }, // SubViewport broke ImageTexture
+	{ "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport
+	{ "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D
+	{ "SetSortEnabled", "SetYSortEnabled" }, // Node2D
+	{ "SetSpaceOverrideMode", "SetGravitySpaceOverrideMode" }, // Area2D
+	{ "SetSpeed", "SetVelocity" }, // InputEventMouseMotion
+	{ "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment
+	{ "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh
+	{ "SetTabAlign", "SetTabAlignment" }, //TabContainer
+	{ "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry broke SurfaceTool
+	{ "SetTextAlign", "SetTextAlignment" }, // Button
+	{ "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer
+	{ "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment
+	{ "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely
+	{ "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool
+	{ "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D
+	{ "SetValign", "SetVerticalAlignment" }, // Label
+	{ "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin
+	{ "SetZfar", "SetFar" }, // Camera3D broke GLTFCamera
+	{ "SetZnear", "SetNear" }, // Camera3D broke GLTFCamera
+	{ "ShortcutMatch", "IsMatch" }, // InputEvent
+	{ "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer
+	{ "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh
+	{ "TargetingMethod", "TweenMethod" }, // Tween
+	{ "TargetingProperty", "TweenProperty" }, // Tween
+	{ "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation
+	{ "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D
+	{ "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D
+	{ "Unselect", "Deselect" }, // ItemList
+	{ "UnselectAll", "DeselectAll" }, // ItemList
+	{ "UpdateConfigurationWarning", "UpdateConfigurationWarnings" }, // Node
+	{ "UpdateGizmo", "UpdateGizmos" }, // Node3D
+	{ "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer
+	{ "WarpMousePosition", "WarpMouse" }, // Input
+
+	// Builtin types
+	//	{ "Empty", "IsEmpty" }, // Array - Used as custom rule  // Be careful, this will be used everywhere
+	{ "Clamped", "Clamp" }, // Vector2  // Be careful, this will be used everywhere
+	{ "GetRotationQuat", "GetRotationQuaternion" }, // Basis
+	{ "GrowMargin", "GrowSide" }, // Rect2
+	{ "Invert", "Reverse" }, // Array - TODO check  // Be careful, this will be used everywhere
+	{ "IsAbsPath", "IsAbsolutePath" }, // String
+	{ "IsValidInteger", "IsValidInt" }, // String
+	{ "LinearInterpolate", "Lerp" }, // Color
+	{ "ToAscii", "ToAsciiBuffer" }, // String
+	{ "ToUtf8", "ToUtf8Buffer" }, // String
+	{ "ToWchar", "ToUtf32Buffer" }, // String // TODO - utf32 or utf16?
+
+	// Globals
+	{ "RandRange", "RandfRange" },
+	{ "Stepify", "Snapped" },
+
+	{ nullptr, nullptr },
+};
+
+// Some needs to be disabled, because users can use this names as variables
+static const char *gdscript_properties_renames[][2] = {
+	//	// { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
+	//	// {"alt","alt_pressed"}, // This may broke a lot of comments and user variables
+	//	// {"command","command_pressed"},// This may broke a lot of comments and user variables
+	//	// {"control","ctrl_pressed"},// This may broke a lot of comments and user variables
+	//	// {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
+	//	// {"meta","meta_pressed"},// This may broke a lot of comments and user variables
+	//	// {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others
+	//	// {"rotate","rotates"}, // PathFollow2D - probably function exists with same name
+	//	// {"shift","shift_pressed"},// This may broke a lot of comments and user variables
+	//	{ "autowrap", "autowrap_mode" }, // Label
+	//	{ "cast_to", "target_position" }, // RayCast2D, RayCast3D
+	//	{ "doubleclick", "double_click" }, // InputEventMouseButton
+	//	{ "group", "button_group" }, // BaseButton
+	//	{ "process_mode", "process_callback" }, // AnimationTree, Camera2D
+	//	{ "scancode", "keycode" }, // InputEventKey
+	//	{ "toplevel", "top_level" }, // Node
+	//	{ "window_title", "title" }, // Window
+	//	{ "wrap_enabled", "wrap_mode" }, // TextEdit
+	//	{ "zfar", "far" }, // Camera3D
+	//	{ "znear", "near" }, // Camera3D
+	{ "as_normalmap", "as_normal_map" }, // NoiseTexture
+	{ "bbcode_text", "text" }, // RichTextLabel
+	{ "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit
+	{ "caret_position", "caret_column" }, // LineEdit
+	{ "check_vadjust", "check_v_adjust" }, // Theme
+	{ "close_h_ofs", "close_h_offset" }, // Theme
+	{ "close_v_ofs", "close_v_offset" }, // Theme
+	{ "commentfocus", "comment_focus" }, // Theme
+	{ "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D
+	{ "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D
+	{ "drag_margin_left", "drag_left_margin" }, // Camera2D
+	{ "drag_margin_right", "drag_right_margin" }, // Camera2D
+	{ "drag_margin_top", "drag_top_margin" }, // Camera2D
+	{ "drag_margin_v_enabled", "drag_vertical_enabled" }, // Camera2D
+	{ "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed
+	{ "extra_spacing_bottom", "spacing_bottom" }, // Font
+	{ "extra_spacing_top", "spacing_top" }, // Font
+	{ "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control
+	{ "focus_neighbour_left", "focus_neighbor_left" }, // Control
+	{ "focus_neighbour_right", "focus_neighbor_right" }, // Control
+	{ "focus_neighbour_top", "focus_neighbor_top" }, // Control
+	{ "global_rate_scale", "playback_speed_scale" }, // AudioServer
+	{ "gravity_distance_scale", "gravity_point_distance_scale" }, // Area2D
+	{ "gravity_vec", "gravity_direction" }, // Area2D
+	{ "hseparation", "h_separation" }, // Theme
+	{ "iterations_per_second", "physics_ticks_per_second" }, // Engine
+	{ "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox
+	{ "margin_left", "offset_left" }, // Control broke NinePatchRect, StyleBox
+	{ "margin_right", "offset_right" }, // Control broke NinePatchRect, StyleBox
+	{ "margin_top", "offset_top" }, // Control broke NinePatchRect, StyleBox
+	{ "mid_height", "height" }, // CapsuleMesh
+	{ "offset_h", "drag_horizontal_offset" }, // Camera2D
+	{ "offset_v", "drag_vertical_offset" }, // Camera2D
+	{ "ofs", "offset" }, // Theme
+	{ "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D
+	{ "pause_mode", "process_mode" }, // Node
+	{ "physical_scancode", "physical_keycode" }, // InputEventKey
+	{ "popup_exclusive", "exclusive" }, // Window
+	{ "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI
+	{ "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D
+	{ "selectedframe", "selected_frame" }, // Theme
+	{ "size_override_stretch", "size_2d_override_stretch" }, // SubViewport
+	{ "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D
+	{ "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment
+	{ "ss_reflections_enabled", "ssr_enabled" }, // Environment
+	{ "ss_reflections_fade_in", "ssr_fade_in" }, // Environment
+	{ "ss_reflections_fade_out", "ssr_fade_out" }, // Environment
+	{ "ss_reflections_max_steps", "ssr_max_steps" }, // Environment
+	{ "state_machine_selectedframe", "state_machine_selected_frame" }, // Theme
+	{ "syntax_highlighting", "syntax_highlighter" }, // TextEdit
+	{ "tab_align", "tab_alignment" }, // TabContainer
+	{ "table_hseparation", "table_h_separation" }, // Theme
+	{ "table_vseparation", "table_v_separation" }, // Theme
+	{ "translation", "position" }, // Node3D - broke GLTFNode
+	{ "vseparation", "v_separation" }, // Theme
+
+	{ nullptr, nullptr },
+};
+
+// Some needs to be disabled, because users can use this names as variables
+static const char *csharp_properties_renames[][2] = {
+	//	// { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
+	//	// {"Alt","AltPressed"}, // This may broke a lot of comments and user variables
+	//	// {"Command","CommandPressed"},// This may broke a lot of comments and user variables
+	//	// {"Control","CtrlPressed"},// This may broke a lot of comments and user variables
+	//	// {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
+	//	// {"Meta","MetaPressed"},// This may broke a lot of comments and user variables
+	//	// {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others
+	//	// {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name
+	//	// {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables
+	//	{ "Autowrap", "AutowrapMode" }, // Label
+	//	{ "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D
+	//	{ "Doubleclick", "DoubleClick" }, // InputEventMouseButton
+	//	{ "Group", "ButtonGroup" }, // BaseButton
+	//	{ "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D
+	//	{ "Scancode", "Keycode" }, // InputEventKey
+	//	{ "Toplevel", "TopLevel" }, // Node
+	//	{ "WindowTitle", "Title" }, // Window
+	//	{ "WrapEnabled", "WrapMode" }, // TextEdit
+	//	{ "Zfar", "Far" }, // Camera3D
+	//	{ "Znear", "Near" }, // Camera3D
+	{ "AsNormalmap", "AsNormalMap" }, // NoiseTexture
+	{ "BbcodeText", "Text" }, // RichTextLabel
+	{ "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit
+	{ "CaretPosition", "CaretColumn" }, // LineEdit
+	{ "CheckVadjust", "CheckVAdjust" }, // Theme
+	{ "CloseHOfs", "CloseHOffset" }, // Theme
+	{ "CloseVOfs", "CloseVOffset" }, // Theme
+	{ "Commentfocus", "CommentFocus" }, // Theme
+	{ "DragMarginBottom", "DragBottomMargin" }, // Camera2D
+	{ "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D
+	{ "DragMarginLeft", "DragLeftMargin" }, // Camera2D
+	{ "DragMarginRight", "DragRightMargin" }, // Camera2D
+	{ "DragMarginTop", "DragTopMargin" }, // Camera2D
+	{ "DragMarginVEnabled", "DragVerticalEnabled" }, // Camera2D
+	{ "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed
+	{ "ExtraSpacingBottom", "SpacingBottom" }, // Font
+	{ "ExtraSpacingTop", "SpacingTop" }, // Font
+	{ "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control
+	{ "FocusNeighbourLeft", "FocusNeighborLeft" }, // Control
+	{ "FocusNeighbourRight", "FocusNeighborRight" }, // Control
+	{ "FocusNeighbourTop", "FocusNeighborTop" }, // Control
+	{ "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer
+	{ "GravityDistanceScale", "GravityPointDistanceScale" }, // Area2D
+	{ "GravityVec", "GravityDirection" }, // Area2D
+	{ "Hseparation", "HSeparation" }, // Theme
+	{ "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine
+	{ "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox
+	{ "MarginLeft", "OffsetLeft" }, // Control broke NinePatchRect, StyleBox
+	{ "MarginRight", "OffsetRight" }, // Control broke NinePatchRect, StyleBox
+	{ "MarginTop", "OffsetTop" }, // Control broke NinePatchRect, StyleBox
+	{ "MidHeight", "Height" }, // CapsuleMesh
+	{ "OffsetH", "DragHorizontalOffset" }, // Camera2D
+	{ "OffsetV", "DragVerticalOffset" }, // Camera2D
+	{ "Ofs", "Offset" }, // Theme
+	{ "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D
+	{ "PauseMode", "ProcessMode" }, // Node
+	{ "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
+	{ "PopupExclusive", "Exclusive" }, // Window
+	{ "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
+	{ "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
+	{ "Selectedframe", "SelectedFrame" }, // Theme
+	{ "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport
+	{ "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D
+	{ "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment
+	{ "SsReflectionsEnabled", "SsrEnabled" }, // Environment
+	{ "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment
+	{ "SsReflectionsFadeOut", "SsrFadeOut" }, // Environment
+	{ "SsReflectionsMaxSteps", "SsrMaxSteps" }, // Environment
+	{ "StateMachineSelectedframe", "StateMachineSelectedFrame" }, // Theme
+	{ "SyntaxHighlighting", "SyntaxHighlighter" }, // TextEdit
+	{ "TabAlign", "TabAlignment" }, // TabContainer
+	{ "TableHseparation", "TableHSeparation" }, // Theme
+	{ "TableVseparation", "TableVSeparation" }, // Theme
+	{ "Translation", "Position" }, // Node3D - broke GLTFNode
+	{ "Vseparation", "VSeparation" }, // Theme
+
+	{ nullptr, nullptr },
+};
+
+static const char *gdscript_signals_renames[][2] = {
+	//  {"instantiate","instance"}, // FileSystemDock
+	// { "hide", "hidden" }, // CanvasItem - function with same name exists
+	// { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure
+	// {"changed","settings_changed"}, // EditorSettings
+	{ "about_to_show", "about_to_popup" }, // Popup
+	{ "button_release", "button_released" }, // XRController3D
+	{ "network_peer_connected", "peer_connected" }, // MultiplayerAPI
+	{ "network_peer_disconnected", "peer_disconnected" }, // MultiplayerAPI
+	{ "network_peer_packet", "peer_packet" }, // MultiplayerAPI
+	{ "node_unselected", "node_deselected" }, // GraphEdit
+	{ "offset_changed", "position_offset_changed" }, // GraphNode
+	{ "settings_changed", "changed" }, // TileMap broke EditorSettings
+	{ "skeleton_updated", "pose_updated" }, //
+	{ "tab_close", "tab_closed" }, // TextEdit
+	{ "tab_hover", "tab_hovered" }, // TextEdit
+	{ "text_entered", "text_submitted" }, // LineEdit
+	{ "tween_completed", "finished" }, // Tween
+	{ "tween_step", "step_finished" }, // Tween
+
+	{ nullptr, nullptr },
+};
+
+static const char *csharp_signals_renames[][2] = {
+	//  {"Instantiate","Instance"}, // FileSystemDock
+	// { "Hide", "Hidden" }, // CanvasItem - function with same name exists
+	// { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure
+	// {"Changed","SettingsChanged"}, // EditorSettings
+	{ "AboutToShow", "AboutToPopup" }, // Popup
+	{ "ButtonRelease", "ButtonReleased" }, // XRController3D
+	{ "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI
+	{ "NetworkPeerDisconnected", "PeerDisconnected" }, // MultiplayerAPI
+	{ "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI
+	{ "NodeUnselected", "NodeDeselected" }, // GraphEdit
+	{ "OffsetChanged", "PositionOffsetChanged" }, // GraphNode
+	{ "SettingsChanged", "Changed" }, // TileMap broke EditorSettings
+	{ "SkeletonUpdated", "PoseUpdated" }, //
+	{ "TabClose", "TabClosed" }, // TextEdit
+	{ "TabHover", "TabHovered" }, // TextEdit
+	{ "TextEntered", "TextSubmitted" }, // LineEdit
+	{ "TweenCompleted", "Finished" }, // Tween
+	{ "TweenStep", "StepFinished" }, // Tween
+
+	{ nullptr, nullptr },
+
+};
+
+static const char *project_settings_renames[][2] = {
+	{ "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" },
+	{ "audio/channel_disable_time", "audio/buses/channel_disable_time" },
+	{ "audio/default_bus_layout", "audio/buses/default_bus_layout" },
+	{ "audio/driver", "audio/driver/driver" },
+	{ "audio/enable_audio_input", "audio/driver/enable_input" },
+	{ "audio/mix_rate", "audio/driver/mix_rate" },
+	{ "audio/output_latency", "audio/driver/output_latency" },
+	{ "audio/output_latency.web", "audio/driver/output_latency.web" },
+	{ "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" },
+	{ "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" },
+	{ "editor/main_run_args", "editor/run/main_run_args" },
+	{ "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" },
+	{ "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" },
+	{ "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" },
+	{ "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" },
+	{ "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" },
+	{ "network/ssl/certificates", "network/ssl/certificate_bundle_override" },
+	{ "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO not sure
+	{ "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" },
+	{ "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" },
+	{ "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" },
+	{ "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" },
+	{ "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" },
+	{ "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" },
+	{ "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" },
+	{ "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" },
+	{ "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" },
+	{ "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" },
+	{ "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/shadows/shadow_atlas/quadrant_0_subdiv" },
+	{ "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/shadows/shadow_atlas/quadrant_1_subdiv" },
+	{ "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/shadows/shadow_atlas/quadrant_2_subdiv" },
+	{ "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/shadows/shadow_atlas/quadrant_3_subdiv" },
+	{ "rendering/quality/shadow_atlas/size", "rendering/shadows/shadow_atlas/size" },
+	{ "rendering/quality/shadow_atlas/size.mobile", "rendering/shadows/shadow_atlas/size.mobile" },
+	{ "rendering/vram_compression/import_bptc", "rendering/textures/vram_compression/import_bptc" },
+	{ "rendering/vram_compression/import_etc", "rendering/textures/vram_compression/import_etc" },
+	{ "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2" },
+	{ "rendering/vram_compression/import_pvrtc", "rendering/textures/vram_compression/import_pvrtc" },
+	{ "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc" },
+
+	{ nullptr, nullptr },
+};
+
+static const char *builtin_types_renames[][2] = {
+	{ "PoolByteArray", "PackedByteArray" },
+	{ "PoolColorArray", "PackedColorArray" },
+	{ "PoolIntArray", "PackedInt32Array" },
+	{ "PoolRealArray", "PackedFloat32Array" },
+	{ "PoolStringArray", "PackedStringArray" },
+	{ "PoolVector2Array", "PackedVector2Array" },
+	{ "PoolVector3Array", "PackedVector3Array" },
+	{ "Quat", "Quaternion" },
+	{ "Transform", "Transform3D" },
+
+	{ nullptr, nullptr },
+};
+
+static const char *shaders_renames[][2] = {
+	{ "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" },
+	{ "NORMALMAP", "NORMAL_MAP" },
+	{ "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" },
+	{ "TRANSMISSION", "SSS_TRANSMITTANCE_COLOR" },
+	{ nullptr, nullptr },
+};
+
+static const char *class_renames[][2] = {
+	// { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB
+	// { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB
+	// { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed
+	// { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed
+	// { "InputDefault",""}, // TODO ?
+	// { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB
+	// { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB
+	// { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB
+	// { "NativeScript","NativeExtension"}, ??
+	{ "AStar", "AStar3D" },
+	{ "ARVRAnchor", "XRAnchor3D" },
+	{ "ARVRCamera", "XRCamera3D" },
+	{ "ARVRController", "XRController3D" },
+	{ "ARVRInterface", "XRInterface" },
+	{ "ARVRInterfaceGDNative", "Node3D" },
+	{ "ARVROrigin", "XROrigin3D" },
+	{ "ARVRPositionalTracker", "XRPositionalTracker" },
+	{ "ARVRServer", "XRServer" },
+	{ "AnimatedSprite", "AnimatedSprite2D" },
+	{ "AnimationTreePlayer", "AnimationTree" },
+	{ "Area", "Area3D" }, // Be careful, this will be used everywhere
+	{ "AudioStreamRandomPitch", "AudioStreamRandomizer" },
+	{ "BakedLightmap", "LightmapGI" },
+	{ "BakedLightmapData", "LightmapGIData" },
+	{ "BitmapFont", "Font" },
+	{ "BoneAttachment", "BoneAttachment3D" },
+	{ "BoxShape", "BoxShape3D" },
+	{ "CPUParticles", "CPUParticles3D" },
+	{ "CSGBox", "CSGBox3D" },
+	{ "CSGCombiner", "CSGCombiner3D" },
+	{ "CSGCylinder", "CSGCylinder3D" },
+	{ "CSGMesh", "CSGMesh3D" },
+	{ "CSGPolygon", "CSGPolygon3D" },
+	{ "CSGPrimitive", "CSGPrimitive3D" },
+	{ "CSGShape", "CSGShape3D" },
+	{ "CSGSphere", "CSGSphere3D" },
+	{ "CSGTorus", "CSGTorus3D" },
+	{ "Camera", "Camera3D" }, // Be careful, this will be used everywhere
+	{ "CapsuleShape", "CapsuleShape3D" },
+	{ "ClippedCamera", "Camera3D" },
+	{ "CollisionObject", "CollisionObject3D" },
+	{ "CollisionPolygon", "CollisionPolygon3D" },
+	{ "CollisionShape", "CollisionShape3D" },
+	{ "ConcavePolygonShape", "ConcavePolygonShape3D" },
+	{ "ConeTwistJoint", "ConeTwistJoint3D" },
+	{ "ConvexPolygonShape", "ConvexPolygonShape3D" },
+	{ "CubeMap", "Cubemap" },
+	{ "CubeMesh", "BoxMesh" },
+	{ "CylinderShape", "CylinderShape3D" },
+	{ "DirectionalLight", "DirectionalLight3D" },
+	{ "DynamicFont", "Font" },
+	{ "DynamicFontData", "FontData" },
+	{ "EditorNavigationMeshGenerator", "NavigationMeshGenerator" },
+	{ "EditorSceneImporter", "EditorSceneFormatImporter" },
+	{ "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" },
+	{ "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" },
+	{ "EditorSpatialGizmo", "EditorNode3DGizmo" },
+	{ "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" },
+	{ "ExternalTexture", "ImageTexture" },
+	{ "FuncRef", "Callable" },
+	{ "GIProbe", "VoxelGI" },
+	{ "GIProbeData", "VoxelGIData" },
+	{ "Generic6DOFJoint", "Generic6DOFJoint3D" },
+	{ "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D so we need to choose one
+	{ "GeometryInstance", "GeometryInstance3D" },
+	{ "GradientTexture", "GradientTexture2D" },
+	{ "HeightMapShape", "HeightMapShape3D" },
+	{ "HingeJoint", "HingeJoint3D" },
+	{ "IP_Unix", "IPUnix" },
+	{ "ImmediateGeometry", "ImmediateMesh" },
+	{ "ImmediateGeometry3D", "ImmediateMesh" },
+	{ "InterpolatedCamera", "Camera3D" },
+	{ "InterpolatedCamera3D", "Camera3D" },
+	{ "JSONParseResult", "JSON" },
+	{ "Joint", "Joint3D" },
+	{ "KinematicBody", "CharacterBody3D" },
+	{ "KinematicBody2D", "CharacterBody2D" },
+	{ "KinematicCollision", "KinematicCollision3D" },
+	{ "LargeTexture", "ImageTexture" },
+	{ "Light", "Light3D" },
+	{ "Light2D", "PointLight2D" },
+	{ "LineShape2D", "WorldBoundaryShape2D" },
+	{ "Listener", "AudioListener3D" },
+	{ "Listener2D", "AudioListener2D" },
+	{ "MeshInstance", "MeshInstance3D" },
+	{ "MultiMeshInstance", "MultiMeshInstance3D" },
+	{ "MultiplayerPeerGDNative", "MultiplayerPeerExtension" },
+	{ "Navigation", "Node3D" },
+	{ "Navigation2D", "Node2D" },
+	{ "Navigation2DServer", "NavigationServer2D" },
+	{ "Navigation3D", "Node3D" },
+	{ "NavigationAgent", "NavigationAgent3D" },
+	{ "NavigationMeshInstance", "NavigationRegion3D" },
+	{ "NavigationObstacle", "NavigationObstacle3D" },
+	{ "NavigationPolygonInstance", "NavigationRegion2D" },
+	{ "NavigationRegion", "NavigationRegion3D" },
+	{ "NavigationServer", "NavigationServer3D" },
+	{ "NetworkedMultiplayerENet", "ENetMultiplayerPeer" },
+	{ "NetworkedMultiplayerPeer", "MultiplayerPeer" },
+	{ "Occluder", "OccluderInstance3D" },
+	{ "OmniLight", "OmniLight3D" },
+	{ "PHashTranslation", "OptimizedTranslation" },
+	{ "PacketPeerGDNative", "PacketPeerExtension" },
+	{ "PanoramaSky", "Sky" },
+	{ "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere
+	{ "Particles2D", "GPUParticles2D" },
+	{ "Path", "Path3D" }, // Be careful, this will be used everywhere
+	{ "PathFollow", "PathFollow3D" },
+	{ "PhysicalBone", "PhysicalBone3D" },
+	{ "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" },
+	{ "Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D" },
+	{ "Physics2DServer", "PhysicsServer2D" },
+	{ "Physics2DServerSW", "GodotPhysicsServer2D" },
+	{ "Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D" },
+	{ "Physics2DTestMotionResult", "PhysicsTestMotionResult2D" },
+	{ "PhysicsBody", "PhysicsBody3D" },
+	{ "PhysicsDirectBodyState", "PhysicsDirectBodyState3D" },
+	{ "PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D" },
+	{ "PhysicsServer", "PhysicsServer3D" },
+	{ "PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D" },
+	{ "PhysicsTestMotionResult", "PhysicsTestMotionResult3D" },
+	{ "PinJoint", "PinJoint3D" },
+	{ "PlaneShape", "WorldBoundaryShape3D" },
+	{ "PopupDialog", "Popup" },
+	{ "ProceduralSky", "Sky" },
+	{ "RayCast", "RayCast3D" },
+	{ "RayShape", "SeparationRayShape3D" },
+	{ "RayShape2D", "SeparationRayShape2D" },
+	{ "Reference", "RefCounted" }, // Be careful, this will be used everywhere
+	{ "RemoteTransform", "RemoteTransform3D" },
+	{ "ResourceInteractiveLoader", "ResourceLoader" },
+	{ "RigidBody", "RigidDynamicBody3D" },
+	{ "RigidBody2D", "RigidDynamicBody2D" },
+	{ "Shape", "Shape3D" }, // Be careful, this will be used everywhere
+	{ "ShortCut", "Shortcut" },
+	{ "Skeleton", "Skeleton3D" },
+	{ "SkeletonIK", "SkeletonIK3D" },
+	{ "SliderJoint", "SliderJoint3D" },
+	{ "SoftBody", "SoftDynamicBody3D" },
+	{ "Spatial", "Node3D" },
+	{ "SpatialGizmo", "Node3DGizmo" },
+	{ "SpatialMaterial", "StandardMaterial3D" },
+	{ "SpatialVelocityTracker", "VelocityTracker3D" },
+	{ "SphereShape", "SphereShape3D" },
+	{ "SpotLight", "SpotLight3D" },
+	{ "SpringArm", "SpringArm3D" },
+	{ "Sprite", "Sprite2D" },
+	{ "StaticBody", "StaticBody3D" },
+	{ "StreamCubemap", "CompressedCubemap" },
+	{ "StreamCubemapArray", "CompressedCubemapArray" },
+	{ "StreamPeerGDNative", "StreamPeerExtension" },
+	{ "StreamTexture", "CompressedTexture2D" },
+	{ "StreamTexture2D", "CompressedTexture2D" },
+	{ "StreamTexture2DArray", "CompressedTexture2DArray" },
+	{ "StreamTextureLayered", "CompressedTextureLayered" },
+	{ "TCP_Server", "TCPServer" },
+	{ "Tabs", "TabBar" }, // Be careful, this will be used everywhere
+	{ "TextFile", "Node3D" },
+	{ "Texture", "Texture2D" }, // May broke TextureRect
+	{ "TextureArray", "Texture2DArray" },
+	{ "TextureProgress", "TextureProgressBar" },
+	{ "ToolButton", "Button" },
+	{ "VehicleBody", "VehicleBody3D" },
+	{ "VehicleWheel", "VehicleWheel3D" },
+	{ "VideoPlayer", "VideoStreamPlayer" },
+	{ "Viewport", "SubViewport" },
+	{ "ViewportContainer", "SubViewportContainer" },
+	{ "VisibilityEnabler", "VisibleOnScreenEnabler3D" },
+	{ "VisibilityEnabler2D", "VisibleOnScreenEnabler2D" },
+	{ "VisibilityNotifier", "VisibleOnScreenNotifier3D" },
+	{ "VisibilityNotifier2D", "VisibleOnScreenNotifier2D" },
+	{ "VisibilityNotifier3D", "VisibleOnScreenNotifier3D" },
+	{ "VisualInstance", "VisualInstance3D" },
+	{ "VisualServer", "RenderingServer" },
+	{ "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" },
+	{ "VisualShaderNodeCubeMapUniform", "VisualShaderNodeCubemapUniform" },
+	{ "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" },
+	{ "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" },
+	{ "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" },
+	{ "VisualShaderNodeScalarInterp", "VisualShaderNodeMix" },
+	{ "VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp" },
+	{ "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" },
+	{ "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" },
+	{ "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" },
+	{ "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform" },
+	{ "VisualShaderNodeTransformMult", "VisualShaderNode" },
+	{ "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" },
+	{ "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" },
+	{ "VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix" },
+	{ "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" },
+	{ "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" },
+	{ "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" },
+	{ "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" },
+	{ "WebRTCMultiplayer", "WebRTCMultiplayerPeer" },
+	{ "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" },
+	{ "WindowDialog", "Window" },
+	{ "World", "World3D" }, // Be careful, this will be used everywhere
+	{ "XRAnchor", "XRAnchor3D" },
+	{ "XRController", "XRController3D" },
+	{ "XROrigin", "XROrigin3D" },
+	{ "YSort", "Node2D" },
+
+	{ "CullInstance", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+	{ "RoomGroup", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+	{ "Room", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+	{ "RoomManager", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+	{ "Portal", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+
+	{ nullptr, nullptr },
+};
+
+// TODO - this colors needs to be validated(not all are valid)
+static const char *colors_renames[][2] = {
+	{ "aliceblue", "ALICE_BLUE" },
+	{ "antiquewhite", "ANTIQUE_WHITE" },
+	{ "aqua", "AQUA" },
+	{ "aquamarine", "AQUAMARINE" },
+	{ "azure", "AZURE" },
+	{ "beige", "BEIGE" },
+	{ "bisque", "BISQUE" },
+	{ "black", "BLACK" },
+	{ "blanchedalmond", "BLANCHED_ALMOND" },
+	{ "blue", "BLUE" },
+	{ "blueviolet", "BLUE_VIOLET" },
+	{ "brown", "BROWN" },
+	{ "burlywood", "BURLYWOOD" },
+	{ "cadetblue", "CADET_BLUE" },
+	{ "chartreuse", "CHARTREUSE" },
+	{ "chocolate", "CHOCOLATE" },
+	{ "coral", "CORAL" },
+	{ "cornflowerblue", "CORNFLOWER_BLUE" },
+	{ "cornsilk", "CORNSILK" },
+	{ "crimson", "CRIMSON" },
+	{ "cyan", "CYAN" },
+	{ "darkblue", "DARK_BLUE" },
+	{ "darkcyan", "DARK_CYAN" },
+	{ "darkgoldenrod", "DARK_GOLDENROD" },
+	{ "darkgray", "DARK_GRAY" },
+	{ "darkgreen", "DARK_GREEN" },
+	{ "darkkhaki", "DARK_KHAKI" },
+	{ "darkmagenta", "DARK_MAGENTA" },
+	{ "darkolivegreen", "DARK_OLIVE_GREEN" },
+	{ "darkorange", "DARK_ORANGE" },
+	{ "darkorchid", "DARK_ORCHID" },
+	{ "darkred", "DARK_RED" },
+	{ "darksalmon", "DARK_SALMON" },
+	{ "darkseagreen", "DARK_SEA_GREEN" },
+	{ "darkslateblue", "DARK_SLATE_BLUE" },
+	{ "darkslategray", "DARK_SLATE_GRAY" },
+	{ "darkturquoise", "DARK_TURQUOISE" },
+	{ "darkviolet", "DARK_VIOLET" },
+	{ "deeppink", "DEEP_PINK" },
+	{ "deepskyblue", "DEEP_SKY_BLUE" },
+	{ "dimgray", "DIM_GRAY" },
+	{ "dodgerblue", "DODGER_BLUE" },
+	{ "firebrick", "FIREBRICK" },
+	{ "floralwhite", "FLORAL_WHITE" },
+	{ "forestgreen", "FOREST_GREEN" },
+	{ "fuchsia", "FUCHSIA" },
+	{ "gainsboro", "GAINSBORO" },
+	{ "ghostwhite", "GHOST_WHITE" },
+	{ "gold", "GOLD" },
+	{ "goldenrod", "GOLDENROD" },
+	{ "gray", "GRAY" },
+	{ "green", "GREEN" },
+	{ "greenyellow", "GREEN_YELLOW" },
+	{ "honeydew", "HONEYDEW" },
+	{ "hotpink", "HOT_PINK" },
+	{ "indianred", "INDIAN_RED" },
+	{ "indigo", "INDIGO" },
+	{ "ivory", "IVORY" },
+	{ "khaki", "KHAKI" },
+	{ "lavender", "LAVENDER" },
+	{ "lavenderblush", "LAVENDER_BLUSH" },
+	{ "lawngreen", "LAWN_GREEN" },
+	{ "lemonchiffon", "LEMON_CHIFFON" },
+	{ "lightblue", "LIGHT_BLUE" },
+	{ "lightcoral", "LIGHT_CORAL" },
+	{ "lightcyan", "LIGHT_CYAN" },
+	{ "lightgoldenrod", "LIGHT_GOLDENROD" },
+	{ "lightgray", "LIGHT_GRAY" },
+	{ "lightgreen", "LIGHT_GREEN" },
+	{ "lightpink", "LIGHT_PINK" },
+	{ "lightsalmon", "LIGHT_SALMON" },
+	{ "lightseagreen", "LIGHT_SEA_GREEN" },
+	{ "lightskyblue", "LIGHT_SKY_BLUE" },
+	{ "lightslategray", "LIGHT_SLATE_GRAY" },
+	{ "lightsteelblue", "LIGHT_STEEL_BLUE" },
+	{ "lightyellow", "LIGHT_YELLOW" },
+	{ "lime", "LIME" },
+	{ "limegreen", "LIME_GREEN" },
+	{ "linen", "LINEN" },
+	{ "magenta", "MAGENTA" },
+	{ "maroon", "MAROON" },
+	{ "mediumaquamarine", "MEDIUM_AQUAMARINE" },
+	{ "mediumblue", "MEDIUM_BLUE" },
+	{ "mediumorchid", "MEDIUM_ORCHID" },
+	{ "mediumpurple", "MEDIUM_PURPLE" },
+	{ "mediumseagreen", "MEDIUM_SEA_GREEN" },
+	{ "mediumslateblue", "MEDIUM_SLATE_BLUE" },
+	{ "mediumspringgreen", "MEDIUM_SPRING_GREEN" },
+	{ "mediumturquoise", "MEDIUM_TURQUOISE" },
+	{ "mediumvioletred", "MEDIUM_VIOLET_RED" },
+	{ "midnightblue", "MIDNIGHT_BLUE" },
+	{ "mintcream", "MINT_CREAM" },
+	{ "mistyrose", "MISTY_ROSE" },
+	{ "moccasin", "MOCCASIN" },
+	{ "navajowhite", "NAVAJO_WHITE" },
+	{ "navyblue", "NAVY_BLUE" },
+	{ "oldlace", "OLD_LACE" },
+	{ "olive", "OLIVE" },
+	{ "olivedrab", "OLIVE_DRAB" },
+	{ "orange", "ORANGE" },
+	{ "orangered", "ORANGE_RED" },
+	{ "orchid", "ORCHID" },
+	{ "palegoldenrod", "PALE_GOLDENROD" },
+	{ "palegreen", "PALE_GREEN" },
+	{ "paleturquoise", "PALE_TURQUOISE" },
+	{ "palevioletred", "PALE_VIOLET_RED" },
+	{ "papayawhip", "PAPAYA_WHIP" },
+	{ "peachpuff", "PEACH_PUFF" },
+	{ "peru", "PERU" },
+	{ "pink", "PINK" },
+	{ "plum", "PLUM" },
+	{ "powderblue", "POWDER_BLUE" },
+	{ "purple", "PURPLE" },
+	{ "rebeccapurple", "REBECCA_PURPLE" },
+	{ "red", "RED" },
+	{ "rosybrown", "ROSY_BROWN" },
+	{ "royalblue", "ROYAL_BLUE" },
+	{ "saddlebrown", "SADDLE_BROWN" },
+	{ "salmon", "SALMON" },
+	{ "sandybrown", "SANDY_BROWN" },
+	{ "seagreen", "SEA_GREEN" },
+	{ "seashell", "SEASHELL" },
+	{ "sienna", "SIENNA" },
+	{ "silver", "SILVER" },
+	{ "skyblue", "SKY_BLUE" },
+	{ "slateblue", "SLATE_BLUE" },
+	{ "slategray", "SLATE_GRAY" },
+	{ "snow", "SNOW" },
+	{ "springgreen", "SPRING_GREEN" },
+	{ "steelblue", "STEEL_BLUE" },
+	{ "tan", "TAN" },
+	{ "teal", "TEAL" },
+	{ "thistle", "THISTLE" },
+	{ "tomato", "TOMATO" },
+	{ "transparent", "TRANSPARENT" },
+	{ "turquoise", "TURQUOISE" },
+	{ "violet", "VIOLET" },
+	{ "webgray", "WEB_GRAY" },
+	{ "webgreen", "WEB_GREEN" },
+	{ "webmaroon", "WEB_MAROON" },
+	{ "webpurple", "WEB_PURPLE" },
+	{ "wheat", "WHEAT" },
+	{ "white", "WHITE" },
+	{ "whitesmoke", "WHITE_SMOKE" },
+	{ "yellow", "YELLOW" },
+	{ "yellowgreen", "YELLOW_GREEN" },
+
+	{ nullptr, nullptr },
+};
+
+// Function responsible for converting project
+int ProjectConverter3To4::convert() {
+	print_line("Starting conversion.");
+
+	ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays.");
+	ERR_FAIL_COND_V_MSG(!test_conversion(), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
+
+	// Checking if folder contains valid Godot 3 project.
+	// Project cannot be converted 2 times
+	{
+		String conventer_text = "; Project was converted by built-in tool to Godot 4.0";
+
+		ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project");
+
+		Error err = OK;
+		String project_godot_content = FileAccess::get_file_as_string("project.godot", &err);
+
+		ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file.");
+		ERR_FAIL_COND_V_MSG(project_godot_content.find(conventer_text) != -1, ERROR_CODE, "Project already was converted with this tool.");
+
+		Ref<FileAccess> file = FileAccess::open("project.godot", FileAccess::WRITE);
+		ERR_FAIL_COND_V_MSG(file.is_null(), ERROR_CODE, "Failed to open project.godot file.");
+
+		file->store_string(conventer_text + "\n" + project_godot_content);
+	}
+
+	Vector<String> collected_files = check_for_files();
+
+	uint32_t converted_files = 0;
+
+	// Check file by file
+	for (int i = 0; i < collected_files.size(); i++) {
+		String file_name = collected_files[i];
+		Error err = OK;
+		String file_content = FileAccess::get_file_as_string(file_name, &err);
+		ERR_CONTINUE_MSG(err != OK, "Failed to read content of \"" + file_name + "\".");
+		uint64_t hash_before = file_content.hash64();
+		uint64_t file_size = file_content.size();
+		print_line("Trying to convert\t" + itos(i + 1) + "/" + itos(collected_files.size()) + " file - \"" + file_name.trim_prefix("res://") + "\" with size - " + itos(file_size / 1024) + " KB");
+
+		Vector<String> reason;
+		bool is_ignored = false;
+		uint64_t start_time = Time::get_singleton()->get_ticks_msec();
+
+		if (file_name.ends_with(".shader")) {
+			DirAccess::remove_file_or_error(file_name);
+			file_name = file_name.replace(".shader", ".gdshader");
+		}
+
+		if (file_size < CONVERSION_MAX_FILE_SIZE) {
+			// TSCN must be the same work exactly same as .gd file because it may contains builtin script
+			if (file_name.ends_with(".gd")) {
+				rename_classes(file_content); // Using only specialized function
+
+				rename_common(enum_renames, file_content);
+				rename_enums(file_content); // Require to additional rename
+
+				rename_common(gdscript_function_renames, file_content);
+				rename_gdscript_functions(file_content); // Require to additional rename
+
+				rename_common(project_settings_renames, file_content);
+				rename_gdscript_keywords(file_content);
+				rename_common(gdscript_properties_renames, file_content);
+				rename_common(gdscript_signals_renames, file_content);
+				rename_common(shaders_renames, file_content);
+				rename_common(builtin_types_renames, file_content);
+
+				custom_rename(file_content, "\\.shader", ".gdshader");
+				custom_rename(file_content, "instance", "instantiate");
+			} else if (file_name.ends_with(".tscn")) {
+				rename_classes(file_content); // Using only specialized function
+
+				rename_common(enum_renames, file_content);
+				rename_enums(file_content); // Require to additional rename
+
+				rename_common(gdscript_function_renames, file_content);
+				rename_gdscript_functions(file_content); // Require to additional rename
+
+				rename_common(project_settings_renames, file_content);
+				rename_gdscript_keywords(file_content);
+				rename_common(gdscript_properties_renames, file_content);
+				rename_common(gdscript_signals_renames, file_content);
+				rename_common(shaders_renames, file_content);
+				rename_common(builtin_types_renames, file_content);
+
+				custom_rename(file_content, "\\.shader", ".gdshader");
+			} else if (file_name.ends_with(".cs")) { // TODO, C# should use different methods
+				rename_classes(file_content); // Using only specialized function
+				rename_common(csharp_function_renames, file_content);
+				rename_common(builtin_types_renames, file_content);
+				rename_common(csharp_properties_renames, file_content);
+				rename_common(csharp_signals_renames, file_content);
+				rename_csharp_functions(file_content);
+				custom_rename(file_content, "public class ", "public partial class ");
+			} else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
+				rename_common(shaders_renames, file_content);
+			} else if (file_name.ends_with("tres")) {
+				rename_classes(file_content); // Using only specialized function
+
+				rename_common(shaders_renames, file_content);
+				rename_common(builtin_types_renames, file_content);
+
+				custom_rename(file_content, "\\.shader", ".gdshader");
+			} else if (file_name.ends_with("project.godot")) {
+				rename_common(project_settings_renames, file_content);
+				rename_common(builtin_types_renames, file_content);
+			} else if (file_name.ends_with(".csproj")) {
+				// TODO
+			} else {
+				ERR_PRINT(file_name + " is not supported!");
+				continue;
+			}
+		} else {
+			reason.append("    ERROR: File has exceeded the maximum size allowed - 500 KB");
+			is_ignored = true;
+		}
+
+		uint64_t end_time = Time::get_singleton()->get_ticks_msec();
+
+		if (!is_ignored) {
+			uint64_t hash_after = file_content.hash64();
+			// Don't need to save file without any changes
+			// Save if this is a shader, because it was renamed
+			if (hash_before != hash_after || file_name.find(".gdshader") != -1) {
+				converted_files++;
+
+				Ref<FileAccess> file = FileAccess::open(file_name, FileAccess::WRITE);
+				ERR_CONTINUE_MSG(file.is_null(), "Failed to open \"" + file_name + "\" to save data to file.");
+				file->store_string(file_content);
+				reason.append("    File was changed, conversion took " + itos(end_time - start_time) + " ms.");
+			} else {
+				reason.append("    File was not changed, checking took " + itos(end_time - start_time) + " ms.");
+			}
+		}
+		for (int k = 0; k < reason.size(); k++) {
+			print_line(reason[k]);
+		}
+	}
+
+	print_line("Conversion ended - all files(" + itos(collected_files.size()) + "), converted files(" + itos(converted_files) + "), not converted files(" + itos(collected_files.size() - converted_files) + ").");
+	return 0;
+};
+
+// Function responsible for validating project conversion.
+int ProjectConverter3To4::validate_conversion() {
+	print_line("Starting checking if project conversion can be done.");
+
+	ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays.");
+	ERR_FAIL_COND_V_MSG(!test_conversion(), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
+
+	// Checking if folder contains valid Godot 3 project.
+	// Project cannot be converted 2 times
+	{
+		String conventer_text = "; Project was converted by built-in tool to Godot 4.0";
+
+		ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project");
+
+		Error err = OK;
+		String project_godot_content = FileAccess::get_file_as_string("project.godot", &err);
+
+		ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file.");
+		ERR_FAIL_COND_V_MSG(project_godot_content.find(conventer_text) != -1, ERROR_CODE, "Project already was converted with this tool.");
+	}
+
+	Vector<String> collected_files = check_for_files();
+
+	uint32_t converted_files = 0;
+
+	// Check file by file
+	for (int i = 0; i < collected_files.size(); i++) {
+		String file_name = collected_files[i];
+		Vector<String> file_content;
+		uint64_t file_size = 0;
+		{
+			Ref<FileAccess> file = FileAccess::open(file_name, FileAccess::READ);
+			ERR_CONTINUE_MSG(file.is_null(), "Failed to read content of \"" + file_name + "\".");
+			while (!file->eof_reached()) {
+				String line = file->get_line();
+				file_size += line.size();
+				file_content.append(line);
+			}
+		}
+		print_line("Checking for conversion - " + itos(i + 1) + "/" + itos(collected_files.size()) + " file - \"" + file_name.trim_prefix("res://") + "\" with size - " + itos(file_size / 1024) + " KB");
+
+		Vector<String> changed_elements;
+		Vector<String> reason;
+		bool is_ignored = false;
+		uint64_t start_time = Time::get_singleton()->get_ticks_msec();
+
+		if (file_name.ends_with(".sader")) {
+			reason.append("\tFile extension will be renamed from `shader` to `gdshader`.");
+		}
+
+		if (file_size < CONVERSION_MAX_FILE_SIZE) {
+			if (file_name.ends_with(".gd")) {
+				changed_elements.append_array(check_for_rename_classes(file_content));
+
+				changed_elements.append_array(check_for_rename_common(enum_renames, file_content));
+				changed_elements.append_array(check_for_rename_enums(file_content));
+
+				changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content));
+				changed_elements.append_array(check_for_rename_gdscript_functions(file_content));
+
+				changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content));
+				changed_elements.append_array(check_for_rename_gdscript_keywords(file_content));
+				changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(shaders_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content));
+
+				changed_elements.append_array(check_for_custom_rename(file_content, "instance", "instantiate"));
+				changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader"));
+			} else if (file_name.ends_with(".tscn")) {
+				changed_elements.append_array(check_for_rename_classes(file_content));
+
+				changed_elements.append_array(check_for_rename_common(enum_renames, file_content));
+				changed_elements.append_array(check_for_rename_enums(file_content));
+
+				changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content));
+				changed_elements.append_array(check_for_rename_gdscript_functions(file_content));
+
+				changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content));
+				changed_elements.append_array(check_for_rename_gdscript_keywords(file_content));
+				changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(shaders_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content));
+
+				changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader"));
+			} else if (file_name.ends_with(".cs")) {
+				changed_elements.append_array(check_for_rename_common(class_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(csharp_function_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(csharp_properties_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(csharp_signals_renames, file_content));
+				changed_elements.append_array(check_for_rename_csharp_functions(file_content));
+				changed_elements.append_array(check_for_custom_rename(file_content, "public class ", "public partial class "));
+			} else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
+				changed_elements.append_array(check_for_rename_common(shaders_renames, file_content));
+			} else if (file_name.ends_with("tres")) {
+				changed_elements.append_array(check_for_rename_classes(file_content));
+
+				changed_elements.append_array(check_for_rename_common(shaders_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content));
+
+				changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader"));
+			} else if (file_name.ends_with("project.godot")) {
+				changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content));
+				changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content));
+			} else if (file_name.ends_with(".csproj")) {
+				// TODO
+			} else {
+				ERR_PRINT(file_name + " is not supported!");
+				continue;
+			}
+		} else {
+			reason.append("\tERROR: File has exceeded the maximum size allowed - 500 KB");
+			is_ignored = true;
+		}
+
+		uint64_t end_time = Time::get_singleton()->get_ticks_msec();
+		print_line("    Checking file took " + itos(end_time - start_time) + " ms.");
+
+		for (int k = 0; k < reason.size(); k++) {
+			print_line(reason[k]);
+		}
+
+		if (changed_elements.size() > 0 && !is_ignored) {
+			converted_files++;
+
+			for (int k = 0; k < changed_elements.size(); k++) {
+				print_line(String("\t\t") + changed_elements[k]);
+			}
+		}
+	}
+
+	print_line("Checking for valid conversion ended - all files(" + itos(collected_files.size()) + "), files which would be converted(" + itos(converted_files) + "), files which would not be converted(" + itos(collected_files.size() - converted_files) + ").");
+	return 0;
+}
+
+// Collect files which will be checked, it will not touch txt, mp4, wav etc. files
+Vector<String> ProjectConverter3To4::check_for_files() {
+	Vector<String> collected_files = Vector<String>();
+
+	Vector<String> directories_to_check = Vector<String>();
+	directories_to_check.push_back("res://");
+
+	core_bind::Directory dir = core_bind::Directory();
+	while (!directories_to_check.is_empty()) {
+		String path = directories_to_check.get(directories_to_check.size() - 1); // Is there any pop_back function?
+		directories_to_check.resize(directories_to_check.size() - 1); // Remove last element
+		if (dir.open(path) == OK) {
+			dir.set_include_hidden(true);
+			dir.list_dir_begin();
+			String current_dir = dir.get_current_dir();
+			String file_name = dir.get_next();
+
+			while (file_name != "") {
+				if (file_name == ".git" || file_name == ".import" || file_name == ".godot") {
+					file_name = dir.get_next();
+					continue;
+				}
+				if (dir.current_is_dir()) {
+					directories_to_check.append(current_dir + file_name + "/");
+				} else {
+					bool proper_extension = false;
+					if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj"))
+						proper_extension = true;
+
+					if (proper_extension) {
+						collected_files.append(current_dir + file_name);
+					}
+				}
+				file_name = dir.get_next();
+			}
+		} else {
+			print_verbose("Failed to open " + path);
+		}
+	}
+	return collected_files;
+}
+
+bool ProjectConverter3To4::test_conversion_single_additional(String name, String expected, void (ProjectConverter3To4::*func)(String &), String what) {
+	String got = name;
+	(this->*func)(got);
+	if (expected != got) {
+		ERR_PRINT("Failed to convert " + what + " `" + name + "` to `" + expected + "`, got instead `" + got + "`");
+		return false;
+	}
+
+	return true;
+}
+
+bool ProjectConverter3To4::test_conversion_single_normal(String name, String expected, const char *array[][2], String what) {
+	String got = name;
+	rename_common(array, got);
+	if (expected != got) {
+		ERR_PRINT("Failed to convert " + what + " `" + name + "` to `" + expected + "`, got instead `" + got + "`");
+		return false;
+	}
+	return true;
+}
+
+// Validate if conversions are proper
+bool ProjectConverter3To4::test_conversion() {
+	bool valid = true;
+
+	valid = valid & test_conversion_single_normal("Spatial", "Node3D", class_renames, "class");
+
+	valid = valid & test_conversion_single_normal("TYPE_REAL", "TYPE_FLOAT", enum_renames, "enum");
+
+	valid = valid & test_conversion_single_normal("can_instance", "can_instantiate", gdscript_function_renames, "gdscript function");
+
+	valid = valid & test_conversion_single_normal("CanInstance", "CanInstantiate", csharp_function_renames, "csharp function");
+
+	valid = valid & test_conversion_single_normal("translation", "position", gdscript_properties_renames, "gdscript property");
+
+	valid = valid & test_conversion_single_normal("Translation", "Position", csharp_properties_renames, "csharp property");
+
+	valid = valid & test_conversion_single_normal("NORMALMAP", "NORMAL_MAP", shaders_renames, "shader");
+
+	valid = valid & test_conversion_single_normal("text_entered", "text_submitted", gdscript_signals_renames, "gdscript signal");
+
+	valid = valid & test_conversion_single_normal("TextEntered", "TextSubmitted", csharp_signals_renames, "csharp signal");
+
+	valid = valid & test_conversion_single_normal("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", project_settings_renames, "project setting");
+
+	valid = valid & test_conversion_single_normal("Transform", "Transform3D", builtin_types_renames, "builtin type");
+
+	// Custom Renames
+
+	valid = valid & test_conversion_single_additional("(Connect(A,B,C,D,E,F,G) != OK):", "(Connect(A,new Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp");
+	valid = valid & test_conversion_single_additional("(Disconnect(A,B,C) != OK):", "(Disconnect(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp");
+	valid = valid & test_conversion_single_additional("(IsConnected(A,B,C) != OK):", "(IsConnected(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\"display/window/size/fullscreen\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("list_dir_begin( a , b )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("list_dir_begin( a )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("list_dir_begin( )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("sort_custom( a , b )", "sort_custom(Callable(a,b))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("func c(var a, var b)", "func c(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("draw_line(1, 2, 3, 4, 5)", "draw_line(1,2,3,4)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("\timage.lock()", "\tfalse # image.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("\timage.unlock()", "\tfalse # image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("\troman.image.unlock()", "\tfalse # roman.image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("\tmtx.lock()", "\tmtx.lock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("\tmutex.unlock()", "\tmutex.unlock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("\nonready", "\n@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("onready", "@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional(" onready", " onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\nexport", "\n@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\texport", "\t@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\texport_dialog", "\texport_dialog", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("export", "@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional(" export", " export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("tool", "@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\n    tool", "\n    tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\n\ntool", "\n\n@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\n\nmaster func", "\n\n@rpc(any) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\n\npuppet func", "\n\n@rpc(auth) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\n\nremote func", "\n\n@rpc(any) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\n\nremotesync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\n\nsync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\n\npuppetsync func", "\n\n@rpc(auth,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+	valid = valid & test_conversion_single_additional("\n\nmastersync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+
+	valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() :\n	get:\n		return size # TODOConverter40 Copy here content of get_function\n	set(mod_value):\n		mod_value  # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() :\n	get:\n		return size # TODOConverter40 Non existent get function \n	set(mod_value):\n		mod_value  # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() :\n	get:\n		return size # TODOConverter40 Non existent get function \n	set(mod_value):\n		mod_value  # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget  , get_function", "var size : Vector2 = Vector2() :\n	get:\n		return size # TODOConverter40 Copy here content of get_function \n	set(mod_value):\n		mod_value  # TODOConverter40  Non existent set function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("yield(this, \"timeout\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional(" Transform.xform(Vector3(a,b,c)) ", " Transform * Vector3(a,b,c) ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional(" Transform.xform_inv(Vector3(a,b,c)) ", " Vector3(a,b,c) * Transform ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("export(float) var lifetime = 3.0", "export var lifetime: float = 3.0", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro'", "export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime')", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); // TODO, this is only a workaround
+	valid = valid & test_conversion_single_additional("export(PackedScene) var mob_scene", "export var mob_scene: PackedScene", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("var d = parse_json(roman(sfs))", "var test_json_conv = JSON.new()\ntest_json_conv.parse(roman(sfs))\nvar d = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("to_json( AA ) szon", "JSON.new().stringify( AA ) szon", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("s to_json", "s JSON.new().stringify", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("AF to_json2", "AF to_json2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("var rr = JSON.parse(a)", "var test_json_conv = JSON.new()\ntest_json_conv.parse(a)\nvar rr = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("empty()", "is_empty()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional(".empty", ".empty", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional(").roman(", ").roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("\t.roman(", "\tsuper.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional(" .roman(", " super.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional(".1", ".1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional(" .1", " .1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("'.'", "'.'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("'.a'", "'.a'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("\t._input(_event)", "\tsuper._input(_event)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("(start(A,B,C,D,E,F,G) != OK):", "(start(A,Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("(connect(A,B,C,D,E,F,G) != OK):", "(connect(A,Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("(connect(A,B,C) != OK):", "(connect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("disconnect(A,B,C) != OK):", "disconnect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("is_connected(A,B,C) != OK):", "is_connected(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("is_connected(A,B,C))", "is_connected(A,Callable(B,C)))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("func _init(p_x:int)->void:", "func _init(p_x:int):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("q_PackedDataContainer._iter_init(variable1)", "q_PackedDataContainer._iter_init(variable1)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("assert(speed < 20, str(randi()%10))", "assert(speed < 20) #,str(randi()%10))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("assert(speed < 2)", "assert(speed < 2)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("assert(false, \"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", "assert(false) #,\"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("create_from_image(aa, bb)", "create_from_image(aa) #,bb", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("q_ImageTexture.create_from_image(variable1, variable2)", "q_ImageTexture.create_from_image(variable1) #,variable2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("set_cell_item(a, b, c, d ,e) # AA", "set_cell_item( Vector3(a,b,c) ,d,e) # AA", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("    aa", "    aa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("\taa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("\t    aa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+	valid = valid & test_conversion_single_additional("    \taa", "    \taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+
+	valid = valid & test_conversion_single_additional("AAA Color.white AF", "AAA Color.WHITE AF", &ProjectConverter3To4::rename_enums, "custom rename");
+
+	// Custom rule conversion
+	{
+		String from = "instance";
+		String to = "instantiate";
+		String name = "AA.instance()";
+		String got = "AA.instance()";
+		String expected = "AA.instantiate()";
+		custom_rename(got, from, to);
+		if (got != expected) {
+			ERR_PRINT("Failed to convert custom rename `" + name + "` to `" + expected + "`, got instead `" + got + "`");
+		}
+		valid = valid & (got == expected);
+	}
+
+	// get_object_of_execution
+	{
+		{ String base = "var roman = kieliszek.";
+	String expected = "kieliszek.";
+	String got = get_object_of_execution(base);
+	if (got != expected) {
+		ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+	}
+	valid = valid & (got == expected);
+}
+{
+	String base = "r.";
+	String expected = "r.";
+	String got = get_object_of_execution(base);
+	if (got != expected) {
+		ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+	}
+	valid = valid & (got == expected);
+}
+{
+	String base = "mortadela(";
+	String expected = "";
+	String got = get_object_of_execution(base);
+	if (got != expected) {
+		ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+	}
+	valid = valid & (got == expected);
+}
+}
+// get_starting_space
+{
+	String base = "\t\t\t var roman = kieliszek.";
+	String expected = "\t\t\t";
+	String got = get_starting_space(base);
+	if (got != expected) {
+		ERR_PRINT("Failed to get proper data from get_starting_space `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+	}
+	valid = valid & (got == expected);
+}
+// Parse Arguments
+{
+	String line = "( )";
+	Vector<String> got_vector = parse_arguments(line);
+	String got = "";
+	String expected = "";
+	for (String &part : got_vector) {
+		got += part + "|||";
+	}
+	if (got != expected) {
+		ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+	}
+	valid = valid & (got == expected);
+}
+{
+	String line = "(a , b , c)";
+	Vector<String> got_vector = parse_arguments(line);
+	String got = "";
+	String expected = "a|||b|||c|||";
+	for (String &part : got_vector) {
+		got += part + "|||";
+	}
+	if (got != expected) {
+		ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+	}
+	valid = valid & (got == expected);
+}
+{
+	String line = "(a , \"b,\" , c)";
+	Vector<String> got_vector = parse_arguments(line);
+	String got = "";
+	String expected = "a|||\"b,\"|||c|||";
+	for (String &part : got_vector) {
+		got += part + "|||";
+	}
+	if (got != expected) {
+		ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+	}
+	valid = valid & (got == expected);
+}
+{
+	String line = "(a , \"(,),,,,\" , c)";
+	Vector<String> got_vector = parse_arguments(line);
+	String got = "";
+	String expected = "a|||\"(,),,,,\"|||c|||";
+	for (String &part : got_vector) {
+		got += part + "|||";
+	}
+	if (got != expected) {
+		ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")");
+	}
+	valid = valid & (got == expected);
+}
+
+return valid;
+}
+
+// Validate in all arrays if names don't do cyclic renames `Node` -> `Node2D` | `Node2D` -> `2DNode`
+bool ProjectConverter3To4::test_array_names() {
+	bool valid = true;
+	Vector<String> names = Vector<String>();
+
+	// Validate if all classes are valid
+	{
+		int current_index = 0;
+		while (class_renames[current_index][0]) {
+			const String old_class = class_renames[current_index][0];
+			const String new_class = class_renames[current_index][1];
+
+			// Light2D, Texture, Viewport are special classes(probably virtual ones)
+			if (ClassDB::class_exists(StringName(old_class)) && old_class != "Light2D" && old_class != "Texture" && old_class != "Viewport") {
+				ERR_PRINT(String("Class `") + old_class + "` exists in Godot 4.0, so cannot be renamed to something else.");
+				valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI
+			}
+
+			// Callable is special class, to which normal classes may be renamed
+			if (!ClassDB::class_exists(StringName(new_class)) && new_class != "Callable") {
+				ERR_PRINT(String("Class `") + new_class + "` doesn't exists in Godot 4.0, so cannot be used in convertion.");
+				valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI
+			}
+			current_index++;
+		}
+	}
+
+	//	// TODO To be able to fully work, it needs https://github.com/godotengine/godot/pull/49053
+	//	// TODO this needs to be changed to hashset when available https://github.com/godotengine/godot-proposals/issues/867, to speedup searchng
+	//	{
+	//		OrderedHashMap<String, bool> all_functions;
+
+	//		List<StringName> classes_list;
+	//		ClassDB::get_class_list(&classes_list);
+	//		for (StringName &name_of_class : classes_list) {
+	//			List<MethodInfo> method_list;
+	//			ClassDB::get_method_list(name_of_class, &method_list, true);
+	//			for (MethodInfo &function_data : method_list) {
+	//				if (!all_functions.has(function_data.name)) {
+	//					all_functions.insert(function_data.name, false);
+	//				}
+	//			}
+	//		}
+
+	//		for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) {
+	//			List<MethodInfo> method_list;
+	//			Variant::get_method_list_by_type(&method_list, Variant::Type(type));
+	//			for (MethodInfo &function_data : method_list) {
+	//				if (!all_functions.has(function_data.name)) {
+	//					all_functions.insert(function_data.name, false);
+	//				}
+	//			}
+	//		}
+
+	//		int current_element = 0;
+	//		while (gdscript_function_renames[current_element][0] != nullptr) {
+	//			if (!all_functions.has(gdscript_function_renames[current_element][1])) {
+	//				ERR_PRINT(String("Missing gdscript function in pair (") + gdscript_function_renames[current_element][0] + " - ===> " + gdscript_function_renames[current_element][1] + " <===)");
+	//				valid = false;
+	//			}
+	//			//			// DEBUG, disable below after tests
+	//			//			if (all_functions.has(gdscript_function_renames[current_element][0])) {
+	//			//				String used_in_classes = "";
+	//			//
+	//			//				for (StringName &name_of_class : classes_list) {
+	//			//					List<MethodInfo> method_list;
+	//			//					ClassDB::get_method_list(name_of_class, &method_list, true);
+	//			//					for (MethodInfo &function_data : method_list) {
+	//			//						if (function_data.name == gdscript_function_renames[current_element][0]) {
+	//			//							used_in_classes += String(name_of_class) + ", ";
+	//			//						}
+	//			//					}
+	//			//				}
+	//			//				for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) {
+	//			//					List<MethodInfo> method_list;
+	//			//					Variant::get_method_list_by_type(&method_list, Variant::Type(type));
+	//			//					for (MethodInfo &function_data : method_list) {
+	//			//						if (function_data.name == gdscript_function_renames[current_element][0]) {
+	//			//							used_in_classes += Variant::get_type_name(Variant::Type(type)) + ", ";
+	//			//						}
+	//			//					}
+	//			//				}
+	//			//				used_in_classes = used_in_classes.trim_suffix(", ");
+	//			//
+	//			//				WARN_PRINT(String("Godot contains function which will be renamed in pair ( ===> ") + gdscript_function_renames[current_element][0] + " <=== - " + gdscript_function_renames[current_element][1] + ") in class " + used_in_classes + " - check for possible invalid rule.");
+	//			//			}
+	//			current_element++;
+	//		}
+	//	}
+
+	valid = valid & test_single_array(enum_renames);
+	valid = valid & test_single_array(class_renames, true);
+	valid = valid & test_single_array(gdscript_function_renames, true);
+	valid = valid & test_single_array(csharp_function_renames, true);
+	valid = valid & test_single_array(gdscript_properties_renames);
+	valid = valid & test_single_array(csharp_properties_renames);
+	valid = valid & test_single_array(shaders_renames);
+	valid = valid & test_single_array(gdscript_signals_renames);
+	valid = valid & test_single_array(project_settings_renames);
+	valid = valid & test_single_array(builtin_types_renames);
+	valid = valid & test_single_array(colors_renames);
+
+	return valid;
+}
+
+// Validate in one array if names don't do cyclic renames `Node` -> `Node2D` | `Node2D` -> `2DNode`
+// Also checks if in name contains spaces at the end or beggining
+bool ProjectConverter3To4::test_single_array(const char *array[][2], bool ignore_second_check) {
+	bool valid = true;
+	int current_index = 0;
+	Vector<String> names = Vector<String>();
+
+	while (array[current_index][0]) {
+		if (String(array[current_index][0]).begins_with(" ") || String(array[current_index][0]).ends_with(" ")) {
+			{
+				ERR_PRINT(String("Entry \"") + array[current_index][0] + "\" ends or stars with space.");
+				valid = false;
+			}
+		}
+		if (names.has(array[current_index][0])) {
+			ERR_PRINT(String("Found duplicated things, pair ( -> ") + array[current_index][0] + " , " + array[current_index][1] + ")");
+			valid = false;
+		}
+		names.append(array[current_index][0]);
+
+		if (String(array[current_index][1]).begins_with(" ") || String(array[current_index][1]).ends_with(" ")) {
+			{
+				ERR_PRINT(String("Entry \"") + array[current_index][1] + "\" ends or stars with space.");
+				valid = false;
+			}
+		}
+		if (names.has(array[current_index][1])) {
+			ERR_PRINT(String("Found duplicated things, pair (") + array[current_index][0] + " , ->" + array[current_index][1] + ")");
+			valid = false;
+		}
+		if (!ignore_second_check) {
+			names.append(array[current_index][1]);
+		}
+		current_index++;
+	}
+	return valid;
+};
+
+// Returns arguments from given function execution, this cannot be really done as regex
+// `abc(d,e(f,g),h)` -> [d], [e(f,g)], [h]
+Vector<String> ProjectConverter3To4::parse_arguments(const String &line) {
+	Vector<String> parts;
+	int string_size = line.length();
+	int current_index = 0;
+	int start_part = 0; // Index of beginning of start par
+	int parts_counter = 0;
+	char32_t previous_character = '\0';
+	bool is_inside_string = false; // if true, it ignore this 3 characters ( , ) inside string
+
+	if (line.count("(") != line.count(")")) {
+		ERR_PRINT("Bug: substring should have equal number of open and close parenthess - `" + line + "`");
+		return parts;
+	}
+
+	while (current_index < string_size) {
+		char32_t character = line.get(current_index);
+		switch (character) {
+			case '(': {
+				parts_counter++;
+				if (parts_counter == 1 && !is_inside_string) {
+					start_part = current_index;
+				}
+				break;
+			};
+			case ')': {
+				parts_counter--;
+				if (parts_counter == 0 && !is_inside_string) {
+					parts.append(line.substr(start_part + 1, current_index - start_part - 1));
+					start_part = current_index;
+				}
+				break;
+			};
+			case ',': {
+				if (parts_counter == 1 && !is_inside_string) {
+					parts.append(line.substr(start_part + 1, current_index - start_part - 1));
+					start_part = current_index;
+				}
+				break;
+			};
+			case '"': {
+				if (previous_character != '\\')
+					is_inside_string = !is_inside_string;
+			}
+		}
+		current_index++;
+		previous_character = character;
+	}
+
+	Vector<String> clean_parts;
+	for (String &part : parts) {
+		part = part.strip_edges();
+		if (!part.is_empty()) {
+			clean_parts.append(part);
+		}
+	}
+
+	return clean_parts;
+}
+
+// Finds latest parenthess owned by function
+// `function(abc(a,b),DD)):` finds this parenthess `function(abc(a,b),DD => ) <= ):`
+int ProjectConverter3To4::get_end_parenthess(const String &line) const {
+	int current_index = 0;
+	int current_state = 0;
+	while (line.length() > current_index) {
+		char32_t character = line.get(current_index);
+		if (character == '(') {
+			current_state++;
+		}
+		if (character == ')') {
+			current_state--;
+			if (current_state == 0) {
+				return current_index;
+			}
+		}
+		current_index++;
+	}
+	return -1;
+}
+
+// Connects arguments from vector to one string
+// Needed when after processing e.g. 2 arguments, later arguments are not changed in any way
+String ProjectConverter3To4::connect_arguments(const Vector<String> &arguments, int from, int to) const {
+	if (to == -1) {
+		to = arguments.size();
+	}
+
+	String value;
+	if (arguments.size() > 0 && from != 0 && from < to) {
+		value = ",";
+	}
+
+	for (int i = from; i < to; i++) {
+		value += arguments[i];
+		if (i != to - 1) {
+			value += ',';
+		}
+	}
+	return value;
+}
+
+// Return spaces or tabs which starts line e.g. `\t\tmove_this` will return `\t\t`
+String ProjectConverter3To4::get_starting_space(const String &line) const {
+	String empty_space;
+	int current_character = 0;
+
+	if (line.is_empty()) {
+		return empty_space;
+	}
+
+	if (line[0] == ' ') {
+		while (current_character < line.size()) {
+			if (line[current_character] == ' ') {
+				empty_space += ' ';
+				current_character++;
+			} else {
+				break;
+			}
+		}
+	}
+	if (line[0] == '\t') {
+		while (current_character < line.size()) {
+			if (line[current_character] == '\t') {
+				empty_space += '\t';
+				current_character++;
+			} else {
+				break;
+			}
+		}
+	}
+	return empty_space;
+}
+
+// Return object which execute specific function
+// e.g. in `var roman = kieliszek.funkcja()` to this function is passed everything before function which we want to check
+// so it is `var roman = kieliszek.` and this function return `kieliszek.`
+String ProjectConverter3To4::get_object_of_execution(const String &line) const {
+	int end = line.size() - 1; // Last one is \0
+	int start = end - 1;
+
+	while (start >= 0) {
+		char32_t character = line[start];
+		if ((character >= 'A' && character <= 'Z') || (character >= 'a' && character <= 'z') || character == '.' || character == '_') {
+			if (start == 0) {
+				break;
+			}
+			start--;
+			continue;
+		} else {
+			start++; // Found invalid character, needs to be ignored
+			break;
+		}
+	}
+	return line.substr(start, (end - start));
+}
+
+void ProjectConverter3To4::rename_enums(String &file_content) {
+	int current_index = 0;
+
+	// Rename colors
+	if (file_content.find("Color.") != -1) {
+		while (colors_renames[current_index][0]) {
+			RegEx reg = RegEx(String("\\bColor.") + colors_renames[current_index][0] + "\\b");
+			CRASH_COND(!reg.is_valid());
+			file_content = reg.sub(file_content, String("Color.") + colors_renames[current_index][1], true);
+			current_index++;
+		}
+	}
+};
+
+Vector<String> ProjectConverter3To4::check_for_rename_enums(Vector<String> &file_content) {
+	int current_index = 0;
+
+	Vector<String> found_things;
+
+	// Rename colors
+	if (file_content.find("Color.") != -1) {
+		while (colors_renames[current_index][0]) {
+			RegEx reg = RegEx(String("\\bColor.") + colors_renames[current_index][0] + "\\b");
+			CRASH_COND(!reg.is_valid());
+
+			int current_line = 1;
+			for (String &line : file_content) {
+				Array reg_match = reg.search_all(line);
+				if (reg_match.size() > 0) {
+					found_things.append(line_formatter(current_line, colors_renames[current_index][0], colors_renames[current_index][1], line));
+				}
+				current_line++;
+			}
+			current_index++;
+		}
+	}
+
+	return found_things;
+}
+
+void ProjectConverter3To4::rename_classes(String &file_content) {
+	int current_index = 0;
+
+	// TODO Maybe it is better way to not rename gd, tscn and other files which are named are classes
+	while (class_renames[current_index][0]) {
+		// Begin renaming workaround `Resource.gd` -> `RefCounter.gd`
+		RegEx reg_before = RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b");
+		CRASH_COND(!reg_before.is_valid());
+		file_content = reg_before.sub(file_content, "TEMP_RENAMED_CLASS.tscn", true);
+		RegEx reg_before2 = RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b");
+		CRASH_COND(!reg_before2.is_valid());
+		file_content = reg_before2.sub(file_content, "TEMP_RENAMED_CLASS.gd", true);
+		RegEx reg_before3 = RegEx(String("\\b") + class_renames[current_index][0] + ".shader\\b");
+		CRASH_COND(!reg_before3.is_valid());
+		file_content = reg_before3.sub(file_content, "TEMP_RENAMED_CLASS.gd", true);
+		// End
+
+		RegEx reg = RegEx(String("\\b") + class_renames[current_index][0] + "\\b");
+		CRASH_COND(!reg.is_valid());
+		file_content = reg.sub(file_content, class_renames[current_index][1], true);
+
+		// Begin renaming workaround `Resource.gd` -> `RefCounter.gd`
+		RegEx reg_after = RegEx("\\bTEMP_RENAMED_CLASS.tscn\\b");
+		CRASH_COND(!reg_after.is_valid());
+		file_content = reg_after.sub(file_content, String(class_renames[current_index][0]) + ".tscn", true);
+		RegEx reg_after2 = RegEx("\\bTEMP_RENAMED_CLASS.gd\\b");
+		CRASH_COND(!reg_after2.is_valid());
+		file_content = reg_after2.sub(file_content, String(class_renames[current_index][0]) + ".gd", true);
+		RegEx reg_after3 = RegEx("\\bTEMP_RENAMED_CLASS.gd\\b");
+		CRASH_COND(!reg_after3.is_valid());
+		file_content = reg_after3.sub(file_content, String(class_renames[current_index][0]) + ".shader", true);
+		// End
+
+		current_index++;
+	}
+
+	// OS.get_ticks_msec -> Time.get_ticks_msec
+	RegEx reg_time1 = RegEx("OS.get_ticks_msec");
+	CRASH_COND(!reg_time1.is_valid());
+	file_content = reg_time1.sub(file_content, "Time.get_ticks_msec", true);
+	RegEx reg_time2 = RegEx("OS.get_ticks_usec");
+	CRASH_COND(!reg_time2.is_valid());
+	file_content = reg_time2.sub(file_content, "Time.get_ticks_usec", true);
+};
+
+Vector<String> ProjectConverter3To4::check_for_rename_classes(Vector<String> &file_content) {
+	int current_index = 0;
+
+	Vector<String> found_things;
+
+	while (class_renames[current_index][0]) {
+		RegEx reg_before = RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b");
+		CRASH_COND(!reg_before.is_valid());
+		RegEx reg_before2 = RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b");
+		CRASH_COND(!reg_before2.is_valid());
+
+		RegEx reg = RegEx(String("\\b") + class_renames[current_index][0] + "\\b");
+		CRASH_COND(!reg.is_valid());
+
+		int current_line = 1;
+		for (String &line : file_content) {
+			line = reg_before.sub(line, "TEMP_RENAMED_CLASS.tscn", true);
+			line = reg_before2.sub(line, "TEMP_RENAMED_CLASS.gd", true);
+
+			Array reg_match = reg.search_all(line);
+			if (reg_match.size() > 0) {
+				found_things.append(line_formatter(current_line, class_renames[current_index][0], class_renames[current_index][1], line));
+			}
+			current_line++;
+		}
+		current_index++;
+	}
+
+	// TODO OS -> TIME
+	int current_line = 1;
+	RegEx reg_time1 = RegEx("OS.get_ticks_msec");
+	CRASH_COND(!reg_time1.is_valid());
+	RegEx reg_time2 = RegEx("OS.get_ticks_usec");
+	CRASH_COND(!reg_time2.is_valid());
+	for (String &line : file_content) {
+		String old = line;
+
+		line = reg_time1.sub(line, "Time.get_ticks_msec", true);
+		line = reg_time2.sub(line, "Time.get_ticks_usec", true);
+
+		if (old != line) {
+			found_things.append(simple_line_formatter(current_line, old, line));
+		}
+		current_line++;
+	}
+	return found_things;
+}
+
+void ProjectConverter3To4::rename_gdscript_functions(String &file_content) {
+	// Custom renaming, each rule needs to be set manually
+	// Don't forget to put validate each rule in validate_conversion function
+	Vector<String> lines = file_content.split("\n");
+
+	RegEx reg_is_empty = RegEx("\\bempty\\(");
+	RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])");
+	RegEx reg_json_to = RegEx("\\bto_json\\b");
+	RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)");
+	RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)");
+	RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)");
+	RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)");
+	RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)");
+	RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$");
+	RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$");
+	RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)");
+	RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)");
+	RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)");
+	RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)");
+	RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)");
+
+	CRASH_COND(!reg_is_empty.is_valid());
+	CRASH_COND(!reg_super.is_valid());
+	CRASH_COND(!reg_json_to.is_valid());
+	CRASH_COND(!reg_json_parse.is_valid());
+	CRASH_COND(!reg_json_non_new.is_valid());
+	CRASH_COND(!reg_export.is_valid());
+	CRASH_COND(!reg_export_advanced.is_valid());
+	CRASH_COND(!reg_setget_setget.is_valid());
+	CRASH_COND(!reg_setget_set.is_valid());
+	CRASH_COND(!reg_setget_get.is_valid());
+	CRASH_COND(!reg_join.is_valid());
+	CRASH_COND(!reg_mixed_tab_space.is_valid());
+	CRASH_COND(!reg_image_lock.is_valid());
+	CRASH_COND(!reg_image_unlock.is_valid());
+	CRASH_COND(!reg_os_fullscreen.is_valid());
+
+	for (String &line : lines) {
+		if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) {
+			line = reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
+			line = reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
+		}
+
+		// Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure
+		line = reg_mixed_tab_space.sub(line, "$1", true);
+
+		// PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot))       PoolStringArray
+		line = reg_join.sub(line, "$2.join($1)", true);
+
+		// -- empty() -> is_empty()       Pool*Array
+		line = reg_is_empty.sub(line, "is_empty(", true);
+
+		// -- \t.func() -> \tsuper.func()       Object
+		line = reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore"
+
+		// -- JSON.parse(a) -> JSON.new().parse(a) etc.    JSON
+		line = reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
+
+		// -- to_json(a) -> JSON.new().stringify(a)     Object
+		line = reg_json_to.sub(line, "JSON.new().stringify", true);
+
+		// -- parse_json(a) -> JSON.get_data() etc.    Object
+		line = reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
+
+		// -- get_node(@ -> get_node(       Node
+		line = line.replace("get_node(@", "get_node(");
+
+		// export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0     GDScript
+		line = reg_export.sub(line, "export var $2: $1");
+
+		// export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime')   GDScript
+		line = reg_export_advanced.sub(line, "export var $2$3 # ($1)");
+
+		// Setget Setget
+		line = reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value  # TODOConverter40 Copy here content of $3", true);
+
+		// Setget set
+		line = reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value  # TODOConverter40 Copy here content of $3", true);
+
+		// Setget get
+		line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value  # TODOConverter40  Non existent set function", true);
+
+		// OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true)
+		line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true);
+
+		// -- r.move_and_slide( a, b, c, d, e )  ->  r.set_motion_velocity(a) ... r.move_and_slide()         KinematicBody
+		if (line.find("move_and_slide(") != -1) {
+			int start = line.find("move_and_slide(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				String base_obj = get_object_of_execution(line.substr(0, start));
+				String starting_space = get_starting_space(line);
+
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() >= 1) {
+					String line_new;
+
+					// motion_velocity
+					line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
+
+					// up_direction
+					if (parts.size() >= 2) {
+						line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n";
+					}
+
+					// stop_on_slope
+					if (parts.size() >= 3) {
+						line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n";
+					}
+
+					// max_slides
+					if (parts.size() >= 4) {
+						line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n";
+					}
+
+					// floor_max_angle
+					if (parts.size() >= 5) {
+						line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n";
+					}
+
+					// infiinite_interia
+					if (parts.size() >= 6) {
+						line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n";
+					}
+
+					line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- r.move_and_slide_with_snap( a, b, c, d, e )  ->  r.set_motion_velocity(a) ... r.move_and_slide()         KinematicBody
+		if (line.find("move_and_slide_with_snap(") != -1) {
+			int start = line.find("move_and_slide_with_snap(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				String base_obj = get_object_of_execution(line.substr(0, start));
+				String starting_space = get_starting_space(line);
+
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() >= 1) {
+					String line_new;
+
+					// motion_velocity
+					line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
+
+					// snap
+					if (parts.size() >= 2) {
+						line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n";
+					}
+
+					// up_direction
+					if (parts.size() >= 3) {
+						line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n";
+					}
+
+					// stop_on_slope
+					if (parts.size() >= 4) {
+						line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n";
+					}
+
+					// max_slides
+					if (parts.size() >= 5) {
+						line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n";
+					}
+
+					// floor_max_angle
+					if (parts.size() >= 6) {
+						line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n";
+					}
+
+					// infiinite_interia
+					if (parts.size() >= 7) {
+						line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n";
+					}
+
+					line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- sort_custom( a , b )  ->  sort_custom(Callable( a , b ))            Object
+		if (line.find("sort_custom(") != -1) {
+			int start = line.find("sort_custom(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 2) {
+					line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- list_dir_begin( )  ->  list_dir_begin()            Object
+		if (line.find("list_dir_begin(") != -1) {
+			int start = line.find("list_dir_begin(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				line = line.substr(0, start) + "list_dir_begin() " + line.substr(end + start) + "# TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547";
+			}
+		}
+
+		// -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4)            CanvasItem
+		if (line.find("draw_line(") != -1) {
+			int start = line.find("draw_line(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 5) {
+					line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- func c(var a, var b) -> func c(a, b)
+		if (line.find("func ") != -1 && line.find("var ") != -1) {
+			int start = line.find("func ");
+			start = line.substr(start).find("(") + start;
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+
+				String start_string = line.substr(0, start) + "(";
+				for (int i = 0; i < parts.size(); i++) {
+					start_string += parts[i].strip_edges().trim_prefix("var ");
+					if (i != parts.size() - 1) {
+						start_string += ", ";
+					}
+				}
+				line = start_string + ")" + line.substr(end + start);
+			}
+		}
+
+		// -- yield(this, \"timeout\") -> await this.timeout         GDScript
+		if (line.find("yield(") != -1) {
+			int start = line.find("yield(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 2) {
+					line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- parse_json( AA ) -> TODO       Object
+		if (line.find("parse_json(") != -1) {
+			int start = line.find("parse_json(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start);
+			}
+		}
+
+		// -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c)            Transform
+		if (line.find(".xform(") != -1) {
+			int start = line.find(".xform(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 1) {
+					line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c)       Transform
+		if (line.find(".xform_inv(") != -1) {
+			int start = line.find(".xform_inv(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				String object_exec = get_object_of_execution(line.substr(0, start));
+				if (line.find(object_exec + ".xform") != -1) {
+					int start2 = line.find(object_exec + ".xform");
+					Vector<String> parts = parse_arguments(line.substr(start, end));
+					if (parts.size() == 1) {
+						line = line.substr(0, start2) + parts[0] + " * " + object_exec + line.substr(end + start);
+					}
+				}
+			}
+		}
+
+		// -- connect(,,,things) -> connect(,Callable(,),things)      Object
+		if (line.find("connect(") != -1) {
+			int start = line.find("connect(");
+			// Protection from disconnect
+			if (start == 0 || line.get(start - 1) != 's') {
+				int end = get_end_parenthess(line.substr(start)) + 1;
+				if (end > -1) {
+					Vector<String> parts = parse_arguments(line.substr(start, end));
+					if (parts.size() >= 3) {
+						line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+					}
+				}
+			}
+		}
+		// -- disconnect(a,b,c) -> disconnect(a,Callable(b,c))      Object
+		if (line.find("disconnect(") != -1) {
+			int start = line.find("disconnect(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+		// -- is_connected(a,b,c) -> is_connected(a,Callable(b,c))      Object
+		if (line.find("is_connected(") != -1) {
+			int start = line.find("is_connected(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+		// -- start(a,b,c) -> start(a,Callable(b,c))      Thread
+		if (line.find("start(") != -1) {
+			int start = line.find("start(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() >= 3) {
+					line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+				}
+			}
+		}
+		// -- func _init(p_x:int)->void:  -> func _init(p_x:int):    Object # https://github.com/godotengine/godot/issues/50589
+		if (line.find(" _init(") != -1) {
+			int start = line.find(" _init(");
+			int end = line.rfind(":") + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start);
+			}
+		}
+		//  assert(speed < 20, str(randi()%10))  ->  assert(speed < 20) #,str(randi()%10))    GDScript - GDScript bug constant message
+		if (line.find("assert(") != -1) {
+			int start = line.find("assert(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 2) {
+					line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")";
+				}
+			}
+		}
+		//  create_from_image(aa, bb)  ->   create_from_image(aa) #, bb   ImageTexture
+		if (line.find("create_from_image(") != -1) {
+			int start = line.find("create_from_image(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 2) {
+					line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start);
+				}
+			}
+		}
+		//  set_cell_item(a, b, c, d ,e)  ->   set_cell_item(Vector3(a, b, c), d ,e)
+		if (line.find("set_cell_item(") != -1) {
+			int start = line.find("set_cell_item(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() > 2) {
+					line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+				}
+			}
+		}
+		//  get_cell_item(a, b, c)  ->   get_cell_item(Vector3i(a, b, c))
+		if (line.find("get_cell_item(") != -1) {
+			int start = line.find("get_cell_item(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+		//  get_cell_item_orientation(a, b, c)  ->   get_cell_item_orientation(Vector3i(a, b, c))
+		if (line.find("get_cell_item_orientation(") != -1) {
+			int start = line.find("get_cell_item_orientation(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+
+		// TODO - add_surface_from_arrays - additional 4 argument
+		// ENetMultiplayerPeer.create_client - additional argument
+		// ENetMultiplayerPeer.create_server - additional argument
+		// Translation.get_message (and similar)
+		// TreeItem.move_after() - new argument
+		// TreeItem.move_before() - new argument
+		// UndoRedo.commit_action() - additional argument
+	}
+
+	// Collect vector to string
+	file_content = "";
+	for (int i = 0; i < lines.size(); i++) {
+		file_content += lines[i];
+
+		if (i != lines.size() - 1) {
+			file_content += "\n";
+		}
+	}
+};
+
+// This is almost 1:1 copy of function which rename gdscript functions
+Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector<String> &file_content) {
+	int current_line = 1;
+
+	Vector<String> found_things;
+
+	RegEx reg_is_empty = RegEx("\\bempty\\(");
+	RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])");
+	RegEx reg_json_to = RegEx("\\bto_json\\b");
+	RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)");
+	RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)");
+	RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)");
+	RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)");
+	RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)");
+	RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$");
+	RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$");
+	RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)");
+	RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)");
+	RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)");
+	RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)");
+	RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)");
+
+	CRASH_COND(!reg_is_empty.is_valid());
+	CRASH_COND(!reg_super.is_valid());
+	CRASH_COND(!reg_json_to.is_valid());
+	CRASH_COND(!reg_json_parse.is_valid());
+	CRASH_COND(!reg_json_non_new.is_valid());
+	CRASH_COND(!reg_export.is_valid());
+	CRASH_COND(!reg_export_advanced.is_valid());
+	CRASH_COND(!reg_setget_setget.is_valid());
+	CRASH_COND(!reg_setget_set.is_valid());
+	CRASH_COND(!reg_setget_get.is_valid());
+	CRASH_COND(!reg_join.is_valid());
+	CRASH_COND(!reg_mixed_tab_space.is_valid());
+	CRASH_COND(!reg_image_lock.is_valid());
+	CRASH_COND(!reg_image_unlock.is_valid());
+	CRASH_COND(!reg_os_fullscreen.is_valid());
+
+	for (String &line : file_content) {
+		String old_line = line;
+
+		if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) {
+			line = reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
+			line = reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
+		}
+
+		// Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure
+		line = reg_mixed_tab_space.sub(line, "$1", true);
+
+		// PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot))       PoolStringArray
+		line = reg_join.sub(line, "$2.join($1)", true);
+
+		// -- empty() -> is_empty()       Pool*Array
+		line = reg_is_empty.sub(line, "is_empty(", true);
+
+		// -- \t.func() -> \tsuper.func()       Object
+		line = reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore"
+
+		// -- JSON.parse(a) -> JSON.new().parse(a) etc.    JSON
+		line = reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
+
+		// -- to_json(a) -> JSON.new().stringify(a)     Object
+		line = reg_json_to.sub(line, "JSON.new().stringify", true);
+
+		// -- parse_json(a) -> JSON.get_data() etc.    Object
+		line = reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
+
+		// -- get_node(@ -> get_node(       Node
+		line = line.replace("get_node(@", "get_node(");
+
+		// export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0     GDScript
+		line = reg_export.sub(line, "export var $2: $1");
+
+		// export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime')   GDScript
+		line = reg_export_advanced.sub(line, "export var $2$3 # ($1)");
+
+		// Setget Setget
+		line = reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value  # TODOConverter40 Copy here content of $3", true);
+
+		// Setget set
+		line = reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value  # TODOConverter40 Copy here content of $3", true);
+
+		// Setget get
+		line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value  # TODOConverter40  Non existent set function", true);
+
+		// OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true)
+		line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true);
+
+		// -- r.move_and_slide( a, b, c, d, e )  ->  r.set_motion_velocity(a) ... r.move_and_slide()         KinematicBody
+		if (line.find("move_and_slide(") != -1) {
+			int start = line.find("move_and_slide(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				String base_obj = get_object_of_execution(line.substr(0, start));
+				String starting_space = get_starting_space(line);
+
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() >= 1) {
+					String line_new;
+
+					// motion_velocity
+					line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
+
+					// up_direction
+					if (parts.size() >= 2) {
+						line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n";
+					}
+
+					// stop_on_slope
+					if (parts.size() >= 3) {
+						line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n";
+					}
+
+					// max_slides
+					if (parts.size() >= 4) {
+						line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n";
+					}
+
+					// floor_max_angle
+					if (parts.size() >= 5) {
+						line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n";
+					}
+
+					// infiinite_interia
+					if (parts.size() >= 6) {
+						line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n";
+					}
+
+					line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- r.move_and_slide_with_snap( a, b, c, d, e )  ->  r.set_motion_velocity(a) ... r.move_and_slide()         KinematicBody
+		if (line.find("move_and_slide_with_snap(") != -1) {
+			int start = line.find("move_and_slide_with_snap(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				String base_obj = get_object_of_execution(line.substr(0, start));
+				String starting_space = get_starting_space(line);
+
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() >= 1) {
+					String line_new;
+
+					// motion_velocity
+					line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
+
+					// snap
+					if (parts.size() >= 2) {
+						line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n";
+					}
+
+					// up_direction
+					if (parts.size() >= 3) {
+						line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n";
+					}
+
+					// stop_on_slope
+					if (parts.size() >= 4) {
+						line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n";
+					}
+
+					// max_slides
+					if (parts.size() >= 5) {
+						line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n";
+					}
+
+					// floor_max_angle
+					if (parts.size() >= 6) {
+						line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n";
+					}
+
+					// infiinite_interia
+					if (parts.size() >= 7) {
+						line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n";
+					}
+
+					line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- sort_custom( a , b )  ->  sort_custom(Callable( a , b ))            Object
+		if (line.find("sort_custom(") != -1) {
+			int start = line.find("sort_custom(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 2) {
+					line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4)            CanvasItem
+		if (line.find("draw_line(") != -1) {
+			int start = line.find("draw_line(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 5) {
+					line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- func c(var a, var b) -> func c(a, b)
+		if (line.find("func ") != -1 && line.find("var ") != -1) {
+			int start = line.find("func ");
+			start = line.substr(start).find("(") + start;
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+
+				String start_string = line.substr(0, start) + "(";
+				for (int i = 0; i < parts.size(); i++) {
+					start_string += parts[i].strip_edges().trim_prefix("var ");
+					if (i != parts.size() - 1) {
+						start_string += ", ";
+					}
+				}
+				line = start_string + ")" + line.substr(end + start);
+			}
+		}
+
+		// -- yield(this, \"timeout\") -> await this.timeout         GDScript
+		if (line.find("yield(") != -1) {
+			int start = line.find("yield(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 2) {
+					line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- parse_json( AA ) -> TODO       Object
+		if (line.find("parse_json(") != -1) {
+			int start = line.find("parse_json(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start);
+			}
+		}
+
+		// -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c)            Transform
+		if (line.find(".xform(") != -1) {
+			int start = line.find(".xform(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 1) {
+					line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- .xform_inv(Vector3(a,b,c)) -> / Vector3(a,b,c)       Transform
+		if (line.find(".xform_inv(") != -1) {
+			int start = line.find(".xform_inv(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 1) {
+					line = line.substr(0, start) + " / " + parts[0] + line.substr(end + start);
+				}
+			}
+		}
+
+		// -- connect(,,,things) -> connect(,Callable(,),things)      Object
+		if (line.find("connect(") != -1) {
+			int start = line.find("connect(");
+			// Protection from disconnect
+			if (start == 0 || line.get(start - 1) != 's') {
+				int end = get_end_parenthess(line.substr(start)) + 1;
+				if (end > -1) {
+					Vector<String> parts = parse_arguments(line.substr(start, end));
+					if (parts.size() >= 3) {
+						line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+					}
+				}
+			}
+		}
+		// -- disconnect(a,b,c) -> disconnect(a,Callable(b,c))      Object
+		if (line.find("disconnect(") != -1) {
+			int start = line.find("disconnect(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+		// -- is_connected(a,b,c) -> is_connected(a,Callable(b,c))      Object
+		if (line.find("is_connected(") != -1) {
+			int start = line.find("is_connected(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+		// -- start(a,b,c) -> start(a,Callable(b,c))      Thread
+		if (line.find("start(") != -1) {
+			int start = line.find("start(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() >= 3) {
+					line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+				}
+			}
+		}
+		// -- func _init(p_x:int)->void:  -> func _init(p_x:int):    Object # https://github.com/godotengine/godot/issues/50589
+		if (line.find(" _init(") != -1) {
+			int start = line.find(" _init(");
+			int end = line.rfind(":") + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start);
+			}
+		}
+		//  assert(speed < 20, str(randi()%10))  ->  assert(speed < 20) #,str(randi()%10))    GDScript - GDScript bug constant message
+		if (line.find("assert(") != -1) {
+			int start = line.find("assert(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 2) {
+					line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")";
+				}
+			}
+		}
+		//  create_from_image(aa, bb)  ->   create_from_image(aa) #, bb   ImageTexture
+		if (line.find("create_from_image(") != -1) {
+			int start = line.find("create_from_image(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 2) {
+					line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start);
+				}
+			}
+		}
+		//  set_cell_item(a, b, c, d ,e)  ->   set_cell_item(Vector3(a, b, c), d ,e)
+		if (line.find("set_cell_item(") != -1) {
+			int start = line.find("set_cell_item(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() > 2) {
+					line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+				}
+			}
+		}
+		//  get_cell_item(a, b, c)  ->   get_cell_item(Vector3i(a, b, c))
+		if (line.find("get_cell_item(") != -1) {
+			int start = line.find("get_cell_item(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+		//  get_cell_item_orientation(a, b, c)  ->   get_cell_item_orientation(Vector3i(a, b, c))
+		if (line.find("get_cell_item_orientation(") != -1) {
+			int start = line.find("get_cell_item_orientation(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+
+		// TODO - add_surface_from_arrays - additional 4 argument
+		// ENetMultiplayerPeer.create_client - additional argument
+		// ENetMultiplayerPeer.create_server - additional argument
+		// Translation.get_message (and similar)
+		// TreeItem.move_after() - new argument
+		// TreeItem.move_before() - new argument
+		// UndoRedo.commit_action() - additional argument
+
+		if (old_line != line) {
+			found_things.append(simple_line_formatter(current_line, old_line, line));
+		}
+	}
+
+	return found_things;
+}
+
+void ProjectConverter3To4::rename_csharp_functions(String &file_content) {
+	// Custom renaming, each rule needs to be set manually
+	// Don't forget to put validate each rule in validate_conversion function
+	Vector<String> lines = file_content.split("\n");
+
+	for (String &line : lines) {
+		// TODO maybe this can be changed to normal rule
+		line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
+
+		// -- Connect(,,,things) -> Connect(,Callable(,),things)      Object
+		if (line.find("Connect(") != -1) {
+			int start = line.find("Connect(");
+			// Protection from disconnect
+			if (start == 0 || line.get(start - 1) != 's') {
+				int end = get_end_parenthess(line.substr(start)) + 1;
+				if (end > -1) {
+					Vector<String> parts = parse_arguments(line.substr(start, end));
+					if (parts.size() >= 3) {
+						line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+					}
+				}
+			}
+		}
+		// -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c))      Object
+		if (line.find("Disconnect(") != -1) {
+			int start = line.find("Disconnect(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "Disconnect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+		// -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c))      Object
+		if (line.find("IsConnected(") != -1) {
+			int start = line.find("IsConnected(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "IsConnected(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+	}
+
+	// Collect vector to string
+	file_content = "";
+	for (int i = 0; i < lines.size(); i++) {
+		file_content += lines[i];
+
+		if (i != lines.size() - 1) {
+			file_content += "\n";
+		}
+	}
+};
+
+// This is almost 1:1 copy of function which rename gdscript functions
+Vector<String> ProjectConverter3To4::check_for_rename_csharp_functions(Vector<String> &file_content) {
+	int current_line = 1;
+
+	Vector<String> found_things;
+
+	for (String &line : file_content) {
+		String old_line = line;
+
+		// TODO maybe this can be changed to normal rule
+		line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
+
+		// -- Connect(,,,things) -> connect(,Callable(,),things)      Object
+		if (line.find("Connect(") != -1) {
+			int start = line.find("Connect(");
+			// Protection from disconnect
+			if (start == 0 || line.get(start - 1) != 's') {
+				int end = get_end_parenthess(line.substr(start)) + 1;
+				if (end > -1) {
+					Vector<String> parts = parse_arguments(line.substr(start, end));
+					if (parts.size() >= 3) {
+						line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
+					}
+				}
+			}
+		}
+		// -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c))      Object
+		if (line.find("Disconnect(") != -1) {
+			int start = line.find("Disconnect(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "Disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+		// -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c))      Object
+		if (line.find("IsConnected(") != -1) {
+			int start = line.find("IsConnected(");
+			int end = get_end_parenthess(line.substr(start)) + 1;
+			if (end > -1) {
+				Vector<String> parts = parse_arguments(line.substr(start, end));
+				if (parts.size() == 3) {
+					line = line.substr(0, start) + "IsConnected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+				}
+			}
+		}
+
+		if (old_line != line) {
+			found_things.append(simple_line_formatter(current_line, old_line, line));
+		}
+	}
+
+	return found_things;
+}
+
+void ProjectConverter3To4::rename_gdscript_keywords(String &file_content){
+	{ RegEx reg_tool = RegEx("([\n]+)tool");
+CRASH_COND(!reg_tool.is_valid());
+file_content = reg_tool.sub(file_content, "$1@tool", true);
+RegEx reg_tool2 = RegEx("^tool");
+CRASH_COND(!reg_tool2.is_valid());
+file_content = reg_tool2.sub(file_content, "@tool", true);
+}
+{
+	RegEx reg_export = RegEx("([\n\t]+)export\\b");
+	CRASH_COND(!reg_export.is_valid());
+	file_content = reg_export.sub(file_content, "$1@export", true);
+	RegEx reg_export2 = RegEx("^export");
+	CRASH_COND(!reg_export2.is_valid());
+	file_content = reg_export2.sub(file_content, "@export", true);
+}
+{
+	RegEx reg_onready = RegEx("([\n]+)onready");
+	CRASH_COND(!reg_onready.is_valid());
+	file_content = reg_onready.sub(file_content, "$1@onready", true);
+	RegEx reg_onready2 = RegEx("^onready");
+	CRASH_COND(!reg_onready2.is_valid());
+	file_content = reg_onready2.sub(file_content, "@onready", true);
+}
+{
+	RegEx reg_master = RegEx("([\n]+)master func");
+	CRASH_COND(!reg_master.is_valid());
+	file_content = reg_master.sub(file_content, "$1@rpc(any) func", true);
+	RegEx reg_master2 = RegEx("^master func");
+	CRASH_COND(!reg_master2.is_valid());
+	file_content = reg_master2.sub(file_content, "@rpc(any) func", true);
+}
+{
+	RegEx reg_puppet = RegEx("([\n]+)puppet func");
+	CRASH_COND(!reg_puppet.is_valid());
+	file_content = reg_puppet.sub(file_content, "$1@rpc(auth) func", true);
+	RegEx reg_puppet2 = RegEx("^puppet func");
+	CRASH_COND(!reg_puppet2.is_valid());
+	file_content = reg_puppet2.sub(file_content, "@rpc(auth) func", true);
+}
+{
+	RegEx reg_remote = RegEx("([\n]+)remote func");
+	CRASH_COND(!reg_remote.is_valid());
+	file_content = reg_remote.sub(file_content, "$1@rpc(any) func", true);
+	RegEx reg_remote2 = RegEx("^remote func");
+	CRASH_COND(!reg_remote2.is_valid());
+	file_content = reg_remote2.sub(file_content, "@rpc(any) func", true);
+}
+{
+	RegEx reg_remotesync = RegEx("([\n]+)remotesync func");
+	CRASH_COND(!reg_remotesync.is_valid());
+	file_content = reg_remotesync.sub(file_content, "$1@rpc(any,sync) func", true);
+	RegEx reg_remotesync2 = RegEx("^remotesync func");
+	CRASH_COND(!reg_remotesync2.is_valid());
+	file_content = reg_remotesync2.sub(file_content, "@rpc(any,sync) func", true);
+}
+{
+	RegEx reg_sync = RegEx("([\n]+)sync func");
+	CRASH_COND(!reg_sync.is_valid());
+	file_content = reg_sync.sub(file_content, "$1@rpc(any,sync) func", true);
+	RegEx reg_sync2 = RegEx("^sync func");
+	CRASH_COND(!reg_sync2.is_valid());
+	file_content = reg_sync2.sub(file_content, "@rpc(any,sync) func", true);
+}
+{
+	RegEx reg_puppetsync = RegEx("([\n]+)puppetsync func");
+	CRASH_COND(!reg_puppetsync.is_valid());
+	file_content = reg_puppetsync.sub(file_content, "$1@rpc(auth,sync) func", true);
+	RegEx reg_puppetsync2 = RegEx("^puppetsync func");
+	CRASH_COND(!reg_puppetsync2.is_valid());
+	file_content = reg_puppetsync2.sub(file_content, "@rpc(auth,sync) func", true);
+}
+{
+	RegEx reg_mastersync = RegEx("([\n]+)mastersync func");
+	CRASH_COND(!reg_mastersync.is_valid());
+	file_content = reg_mastersync.sub(file_content, "$1@rpc(any,sync) func", true);
+	RegEx reg_mastersync2 = RegEx("^mastersync func");
+	CRASH_COND(!reg_mastersync2.is_valid());
+	file_content = reg_mastersync2.sub(file_content, "@rpc(any,sync) func", true);
+}
+}
+;
+
+Vector<String> ProjectConverter3To4::check_for_rename_gdscript_keywords(Vector<String> &file_content) {
+	Vector<String> found_things;
+
+	int current_line = 1;
+
+	for (String &line : file_content) {
+		String old;
+		old = line;
+		{
+			RegEx reg_tool2 = RegEx("^tool");
+			CRASH_COND(!reg_tool2.is_valid());
+			line = reg_tool2.sub(line, "@tool", true);
+		}
+		if (old != line) {
+			found_things.append(line_formatter(current_line, "tool", "@tool", line));
+		}
+		old = line;
+		{
+			RegEx reg_export = RegEx("([\t]+)export\\b");
+			CRASH_COND(!reg_export.is_valid());
+			line = reg_export.sub(line, "$1@export", true);
+			RegEx reg_export2 = RegEx("^export");
+			CRASH_COND(!reg_export2.is_valid());
+			line = reg_export2.sub(line, "@export", true);
+		}
+		if (old != line) {
+			found_things.append(line_formatter(current_line, "export", "@export", line));
+		}
+		old = line;
+		{
+			RegEx reg_onready2 = RegEx("^onready");
+			CRASH_COND(!reg_onready2.is_valid());
+			line = reg_onready2.sub(line, "@onready", true);
+		}
+		if (old != line) {
+			found_things.append(line_formatter(current_line, "onready", "@onready", line));
+		}
+		old = line;
+		{
+			RegEx reg_master2 = RegEx("^master func");
+			CRASH_COND(!reg_master2.is_valid());
+			line = reg_master2.sub(line, "@rpc(any) func", true);
+		}
+		if (old != line) {
+			found_things.append(line_formatter(current_line, "master func", "@rpc(any) func", line));
+		}
+		old = line;
+		{
+			RegEx reg_puppet2 = RegEx("^puppet func");
+			CRASH_COND(!reg_puppet2.is_valid());
+			line = reg_puppet2.sub(line, "@rpc(auth) func", true);
+		}
+		if (old != line) {
+			found_things.append(line_formatter(current_line, "puppet func", "@rpc(auth) func", line));
+		}
+		old = line;
+		{
+			RegEx reg_remote2 = RegEx("^remote func");
+			CRASH_COND(!reg_remote2.is_valid());
+			line = reg_remote2.sub(line, "@rpc(any) func", true);
+		}
+		if (old != line) {
+			found_things.append(line_formatter(current_line, "remote func", "@rpc(any) func", line));
+		}
+		old = line;
+		{
+			RegEx reg_remotesync2 = RegEx("^remotesync func");
+			CRASH_COND(!reg_remotesync2.is_valid());
+			line = reg_remotesync2.sub(line, "@rpc(any,sync) func", true);
+		}
+		if (old != line) {
+			found_things.append(line_formatter(current_line, "remotesync func", "@rpc(any,sync) func", line));
+		}
+		old = line;
+		{
+			RegEx reg_sync2 = RegEx("^sync func");
+			CRASH_COND(!reg_sync2.is_valid());
+			line = reg_sync2.sub(line, "@rpc(any,sync) func", true);
+		}
+		if (old != line) {
+			found_things.append(line_formatter(current_line, "sync func", "@rpc(any,sync) func", line));
+		}
+		old = line;
+		{
+			RegEx reg_puppetsync2 = RegEx("^puppetsync func");
+			CRASH_COND(!reg_puppetsync2.is_valid());
+			line = reg_puppetsync2.sub(line, "@rpc(auth,sync) func", true);
+		}
+		if (old != line) {
+			found_things.append(line_formatter(current_line, "puppetsync func", "@rpc(any,sync) func", line));
+		}
+		old = line;
+		{
+			RegEx reg_mastersync2 = RegEx("^mastersync func");
+			CRASH_COND(!reg_mastersync2.is_valid());
+			line = reg_mastersync2.sub(line, "@rpc(any,sync) func", true);
+		}
+		if (old != line) {
+			found_things.append(line_formatter(current_line, "mastersync", "@rpc(any,sync) func", line));
+		}
+		old = line;
+
+		current_line++;
+	}
+
+	return found_things;
+}
+
+void ProjectConverter3To4::custom_rename(String &file_content, String from, String to) {
+	RegEx reg = RegEx(String("\\b") + from + "\\b");
+	CRASH_COND(!reg.is_valid());
+	file_content = reg.sub(file_content, to, true);
+};
+
+Vector<String> ProjectConverter3To4::check_for_custom_rename(Vector<String> &file_content, String from, String to) {
+	Vector<String> found_things;
+
+	RegEx reg = RegEx(String("\\b") + from + "\\b");
+	CRASH_COND(!reg.is_valid());
+
+	int current_line = 1;
+	for (String &line : file_content) {
+		Array reg_match = reg.search_all(line);
+		if (reg_match.size() > 0) {
+			found_things.append(line_formatter(current_line, from.replace("\\.", "."), to, line)); // Without replacing it will print "\.shader" instead ".shader"
+		}
+		current_line++;
+	}
+	return found_things;
+}
+
+void ProjectConverter3To4::rename_common(const char *array[][2], String &file_content) {
+	int current_index = 0;
+	while (array[current_index][0]) {
+		RegEx reg = RegEx(String("\\b") + array[current_index][0] + "\\b");
+		CRASH_COND(!reg.is_valid());
+		file_content = reg.sub(file_content, array[current_index][1], true);
+		current_index++;
+	}
+}
+
+// Common renaming,
+Vector<String> ProjectConverter3To4::check_for_rename_common(const char *array[][2], Vector<String> &file_content) {
+	int current_index = 0;
+
+	Vector<String> found_things;
+
+	while (array[current_index][0]) {
+		RegEx reg = RegEx(String("\\b") + array[current_index][0] + "\\b");
+		CRASH_COND(!reg.is_valid());
+
+		int current_line = 1;
+		for (String &line : file_content) {
+			Array reg_match = reg.search_all(line);
+			if (reg_match.size() > 0) {
+				found_things.append(line_formatter(current_line, array[current_index][0], array[current_index][1], line));
+			}
+			current_line++;
+		}
+		current_index++;
+	}
+	return found_things;
+}
+
+// Formats data to print them into user console when trying to convert data
+String ProjectConverter3To4::line_formatter(int current_line, String from, String to, String line) {
+	if (from.size() > 200) {
+		from = from.substr(0, 197) + "...";
+	}
+	if (to.size() > 200) {
+		to = to.substr(0, 197) + "...";
+	}
+	if (line.size() > 400) {
+		line = line.substr(0, 397) + "...";
+	}
+	return String("Line (") + itos(current_line) + ") " + from.replace("\r", "").replace("\n", "") + " -> " + to.replace("\r", "").replace("\n", "") + "  -  LINE \"\"\" " + line.replace("\r", "").replace("\n", "").strip_edges() + " \"\"\"";
+}
+
+String ProjectConverter3To4::simple_line_formatter(int current_line, String old_line, String line) {
+	if (old_line.size() > 1000) {
+		old_line = old_line.substr(0, 997) + "...";
+	}
+	if (line.size() > 1000) {
+		line = line.substr(0, 997) + "...";
+	}
+	return String("Line (") + itos(current_line) + ") - FULL LINES - \"\"\"" + old_line.replace("\r", "").replace("\n", "").strip_edges() + "\"\"\"  =====>  \"\"\" " + line.replace("\r", "").replace("\n", "").strip_edges() + " \"\"\"";
+}
+
+#else // No regex.
+
+int ProjectConverter3To4::convert() {
+	ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects as RegEx module is disabled.");
+}
+
+int ProjectConverter3To4::validate_conversion() {
+	ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects as RegEx module is disabled.");
+}
+
+#endif // MODULE_REGEX_ENABLED

+ 83 - 0
editor/project_converter_3_to_4.h

@@ -0,0 +1,83 @@
+/*************************************************************************/
+/*  project_converter_3_to_4.h                                           */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef PROJECT_CONVERTER_3_TO_4_H
+#define PROJECT_CONVERTER_3_TO_4_H
+
+#include "core/core_bind.h"
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
+#include "core/string/ustring.h"
+
+class ProjectConverter3To4 {
+	void rename_enums(String &file_content);
+	Vector<String> check_for_rename_enums(Vector<String> &file_content);
+
+	void rename_classes(String &file_content);
+	Vector<String> check_for_rename_classes(Vector<String> &file_content);
+
+	void rename_gdscript_functions(String &file_content);
+	Vector<String> check_for_rename_gdscript_functions(Vector<String> &file_content);
+
+	void rename_csharp_functions(String &file_content);
+	Vector<String> check_for_rename_csharp_functions(Vector<String> &file_content);
+
+	void rename_gdscript_keywords(String &file_content);
+	Vector<String> check_for_rename_gdscript_keywords(Vector<String> &file_content);
+
+	void custom_rename(String &file_content, String from, String to);
+	Vector<String> check_for_custom_rename(Vector<String> &file_content, String from, String to);
+
+	void rename_common(const char *array[][2], String &file_content);
+	Vector<String> check_for_rename_common(const char *array[][2], Vector<String> &file_content);
+
+	Vector<String> check_for_files();
+
+	Vector<String> parse_arguments(const String &line);
+	int get_end_parenthess(const String &line) const;
+	String connect_arguments(const Vector<String> &line, int from, int to = -1) const;
+	String get_starting_space(const String &line) const;
+	String get_object_of_execution(const String &line) const;
+
+	String line_formatter(int current_line, String from, String to, String line);
+	String simple_line_formatter(int current_line, String old_line, String line);
+
+	bool test_single_array(const char *array[][2], bool ignore_second_check = false);
+	bool test_conversion_single_additional(String name, String expected, void (ProjectConverter3To4::*func)(String &), String what);
+	bool test_conversion_single_normal(String name, String expected, const char *array[][2], String what);
+	bool test_array_names();
+	bool test_conversion();
+
+public:
+	int validate_conversion();
+	int convert();
+};
+
+#endif // PROJECT_CONVERTER_3_TO_4_H

+ 29 - 0
main/main.cpp

@@ -87,6 +87,7 @@
 #include "editor/editor_settings.h"
 #include "editor/editor_settings.h"
 #include "editor/editor_translation.h"
 #include "editor/editor_translation.h"
 #include "editor/progress_dialog.h"
 #include "editor/progress_dialog.h"
+#include "editor/project_converter_3_to_4.h"
 #include "editor/project_manager.h"
 #include "editor/project_manager.h"
 #ifndef NO_EDITOR_SPLASH
 #ifndef NO_EDITOR_SPLASH
 #include "main/splash_editor.gen.h"
 #include "main/splash_editor.gen.h"
@@ -368,6 +369,8 @@ void Main::print_help(const char *p_binary) {
 	OS::get_singleton()->print("                                               <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
 	OS::get_singleton()->print("                                               <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
 	OS::get_singleton()->print("  --export-debug <preset> <path>               Same as --export, but using the debug template.\n");
 	OS::get_singleton()->print("  --export-debug <preset> <path>               Same as --export, but using the debug template.\n");
 	OS::get_singleton()->print("  --export-pack <preset> <path>                Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
 	OS::get_singleton()->print("  --export-pack <preset> <path>                Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
+	OS::get_singleton()->print("  --convert-3to4                               Converts project from Godot 3.x to Godot 4.x.\n");
+	OS::get_singleton()->print("  --validate-conversion-3to4                   Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n");
 	OS::get_singleton()->print("  --doctool [<path>]                           Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
 	OS::get_singleton()->print("  --doctool [<path>]                           Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
 	OS::get_singleton()->print("  --no-docbase                                 Disallow dumping the base types (used with --doctool).\n");
 	OS::get_singleton()->print("  --no-docbase                                 Disallow dumping the base types (used with --doctool).\n");
 	OS::get_singleton()->print("  --build-solutions                            Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
 	OS::get_singleton()->print("  --build-solutions                            Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
@@ -996,6 +999,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
 			editor = true;
 			editor = true;
 			cmdline_tool = true;
 			cmdline_tool = true;
 			main_args.push_back(I->get());
 			main_args.push_back(I->get());
+		} else if (I->get() == "--convert-3to4") {
+			// Actually handling is done in start().
+			cmdline_tool = true;
+			main_args.push_back(I->get());
+		} else if (I->get() == "--validate-conversion-3to4") {
+			// Actually handling is done in start().
+			cmdline_tool = true;
+			main_args.push_back(I->get());
 		} else if (I->get() == "--doctool") {
 		} else if (I->get() == "--doctool") {
 			// Actually handling is done in start().
 			// Actually handling is done in start().
 			cmdline_tool = true;
 			cmdline_tool = true;
@@ -2035,6 +2046,8 @@ bool Main::start() {
 	String _export_preset;
 	String _export_preset;
 	bool export_debug = false;
 	bool export_debug = false;
 	bool export_pack_only = false;
 	bool export_pack_only = false;
+	bool converting_project = false;
+	bool validating_converting_project = false;
 #endif
 #endif
 
 
 	main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
 	main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
@@ -2050,6 +2063,10 @@ bool Main::start() {
 #ifdef TOOLS_ENABLED
 #ifdef TOOLS_ENABLED
 		} else if (args[i] == "--no-docbase") {
 		} else if (args[i] == "--no-docbase") {
 			doc_base = false;
 			doc_base = false;
+		} else if (args[i] == "--convert-3to4") {
+			converting_project = true;
+		} else if (args[i] == "--validate-conversion-3to4") {
+			validating_converting_project = true;
 		} else if (args[i] == "-e" || args[i] == "--editor") {
 		} else if (args[i] == "-e" || args[i] == "--editor") {
 			editor = true;
 			editor = true;
 		} else if (args[i] == "-p" || args[i] == "--project-manager") {
 		} else if (args[i] == "-p" || args[i] == "--project-manager") {
@@ -2203,6 +2220,18 @@ bool Main::start() {
 		NativeExtensionAPIDump::generate_extension_json_file("extension_api.json");
 		NativeExtensionAPIDump::generate_extension_json_file("extension_api.json");
 		return false;
 		return false;
 	}
 	}
+
+	if (converting_project) {
+		int exit_code = ProjectConverter3To4().convert();
+		OS::get_singleton()->set_exit_code(exit_code);
+		return false;
+	}
+	if (validating_converting_project) {
+		int exit_code = ProjectConverter3To4().validate_conversion();
+		OS::get_singleton()->set_exit_code(exit_code);
+		return false;
+	}
+
 #endif
 #endif
 
 
 	if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") {
 	if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") {

+ 2 - 0
misc/dist/shell/_godot.zsh-completion

@@ -78,6 +78,8 @@ _arguments \
   '--export[export the project using the given preset and matching release template]:export preset name then path' \
   '--export[export the project using the given preset and matching release template]:export preset name then path' \
   '--export-debug[same as --export, but using the debug template]:export preset name then path' \
   '--export-debug[same as --export, but using the debug template]:export preset name then path' \
   '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
   '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
+  '--convert-3to4[converts project from Godot 3.x to Godot 4.x]' \
+  '--validate-conversion-3to4[shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x]' \
   '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
   '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
   '--no-docbase[disallow dumping the base types (used with --doctool)]' \
   '--no-docbase[disallow dumping the base types (used with --doctool)]' \
   '--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
   '--build-solutions[build the scripting solutions (e.g. for C# projects)]' \

+ 2 - 0
misc/dist/shell/godot.bash-completion

@@ -81,6 +81,8 @@ _complete_godot_options() {
 --export
 --export
 --export-debug
 --export-debug
 --export-pack
 --export-pack
+--convert-3to4
+--validate-conversion-3to4
 --doctool
 --doctool
 --no-docbase
 --no-docbase
 --build-solutions
 --build-solutions

+ 2 - 0
misc/dist/shell/godot.fish

@@ -93,6 +93,8 @@ complete -c godot -l check-only -d "Only parse for errors and quit (use with --s
 complete -c godot -l export -d "Export the project using the given preset and matching release template" -x
 complete -c godot -l export -d "Export the project using the given preset and matching release template" -x
 complete -c godot -l export-debug -d "Same as --export, but using the debug template" -x
 complete -c godot -l export-debug -d "Same as --export, but using the debug template" -x
 complete -c godot -l export-pack -d "Same as --export, but only export the game pack for the given preset" -x
 complete -c godot -l export-pack -d "Same as --export, but only export the game pack for the given preset" -x
+complete -c godot -l convert-3to4 -d "Converts project from Godot 3.x to Godot 4.x"
+complete -c godot -l validate-conversion-3to4 -d "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x"
 complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
 complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
 complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
 complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
 complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
 complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"