Browse Source

Expose max_axis_index and max_axis_index for Vector2(i)

Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
Aaron Franke 5 years ago
parent
commit
24f57886d0

+ 2 - 2
core/math/bvh_split.inc

@@ -30,8 +30,8 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
 
 
 	int order[Point::AXIS_COUNT];
 	int order[Point::AXIS_COUNT];
 
 
-	order[0] = size.min_axis();
-	order[Point::AXIS_COUNT - 1] = size.max_axis();
+	order[0] = size.min_axis_index();
+	order[Point::AXIS_COUNT - 1] = size.max_axis_index();
 
 
 	static_assert(Point::AXIS_COUNT <= 3);
 	static_assert(Point::AXIS_COUNT <= 3);
 	if (Point::AXIS_COUNT == 3) {
 	if (Point::AXIS_COUNT == 3) {

+ 7 - 7
core/math/convex_hull.cpp

@@ -606,9 +606,9 @@ private:
 	PagedAllocator<Face> face_pool;
 	PagedAllocator<Face> face_pool;
 	LocalVector<Vertex *> original_vertices;
 	LocalVector<Vertex *> original_vertices;
 	int32_t merge_stamp = 0;
 	int32_t merge_stamp = 0;
-	int32_t min_axis = 0;
-	int32_t med_axis = 0;
-	int32_t max_axis = 0;
+	Vector3::Axis min_axis = Vector3::Axis::AXIS_X;
+	Vector3::Axis med_axis = Vector3::Axis::AXIS_X;
+	Vector3::Axis max_axis = Vector3::Axis::AXIS_X;
 	int32_t used_edge_pairs = 0;
 	int32_t used_edge_pairs = 0;
 	int32_t max_used_edge_pairs = 0;
 	int32_t max_used_edge_pairs = 0;
 
 
@@ -1585,12 +1585,12 @@ void ConvexHullInternal::compute(const Vector3 *p_coords, int32_t p_count) {
 	}
 	}
 
 
 	Vector3 s = aabb.size;
 	Vector3 s = aabb.size;
-	max_axis = s.max_axis();
-	min_axis = s.min_axis();
+	max_axis = s.max_axis_index();
+	min_axis = s.min_axis_index();
 	if (min_axis == max_axis) {
 	if (min_axis == max_axis) {
-		min_axis = (max_axis + 1) % 3;
+		min_axis = Vector3::Axis((max_axis + 1) % 3);
 	}
 	}
-	med_axis = 3 - max_axis - min_axis;
+	med_axis = Vector3::Axis(3 - max_axis - min_axis);
 
 
 	s /= real_t(10216);
 	s /= real_t(10216);
 	if (((med_axis + 1) % 3) != max_axis) {
 	if (((med_axis + 1) % 3) != max_axis) {

+ 8 - 8
core/math/vector2.h

@@ -70,12 +70,12 @@ struct Vector2 {
 		x = y = p_value;
 		x = y = p_value;
 	}
 	}
 
 
-	_FORCE_INLINE_ int min_axis() const {
-		return x < y ? 0 : 1;
+	_FORCE_INLINE_ Vector2::Axis min_axis_index() const {
+		return x < y ? Vector2::AXIS_X : Vector2::AXIS_Y;
 	}
 	}
 
 
-	_FORCE_INLINE_ int max_axis() const {
-		return x < y ? 1 : 0;
+	_FORCE_INLINE_ Vector2::Axis max_axis_index() const {
+		return x < y ? Vector2::AXIS_Y : Vector2::AXIS_X;
 	}
 	}
 
 
 	void normalize();
 	void normalize();
@@ -301,12 +301,12 @@ struct Vector2i {
 		return p_idx ? y : x;
 		return p_idx ? y : x;
 	}
 	}
 
 
-	_FORCE_INLINE_ int min_axis() const {
-		return x < y ? 0 : 1;
+	_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
+		return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
 	}
 	}
 
 
-	_FORCE_INLINE_ int max_axis() const {
-		return x < y ? 1 : 0;
+	_FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
+		return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
 	}
 	}
 
 
 	Vector2i min(const Vector2i &p_vector2i) const {
 	Vector2i min(const Vector2i &p_vector2i) const {

+ 4 - 4
core/math/vector3.h

@@ -71,12 +71,12 @@ struct Vector3 {
 		x = y = z = p_value;
 		x = y = z = p_value;
 	}
 	}
 
 
-	_FORCE_INLINE_ int min_axis() const {
-		return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
+	_FORCE_INLINE_ Vector3::Axis min_axis_index() const {
+		return x < y ? (x < z ? Vector3::AXIS_X : Vector3::AXIS_Z) : (y < z ? Vector3::AXIS_Y : Vector3::AXIS_Z);
 	}
 	}
 
 
-	_FORCE_INLINE_ int max_axis() const {
-		return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
+	_FORCE_INLINE_ Vector3::Axis max_axis_index() const {
+		return x < y ? (y < z ? Vector3::AXIS_Z : Vector3::AXIS_Y) : (x < z ? Vector3::AXIS_Z : Vector3::AXIS_X);
 	}
 	}
 
 
 	_FORCE_INLINE_ real_t length() const;
 	_FORCE_INLINE_ real_t length() const;

+ 4 - 4
core/math/vector3i.cpp

@@ -40,12 +40,12 @@ int32_t Vector3i::get_axis(const int p_axis) const {
 	return operator[](p_axis);
 	return operator[](p_axis);
 }
 }
 
 
-int Vector3i::min_axis() const {
-	return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
+Vector3i::Axis Vector3i::min_axis_index() const {
+	return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
 }
 }
 
 
-int Vector3i::max_axis() const {
-	return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
+Vector3i::Axis Vector3i::max_axis_index() const {
+	return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X);
 }
 }
 
 
 Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
 Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {

+ 2 - 2
core/math/vector3i.h

@@ -62,8 +62,8 @@ struct Vector3i {
 	void set_axis(const int p_axis, const int32_t p_value);
 	void set_axis(const int p_axis, const int32_t p_value);
 	int32_t get_axis(const int p_axis) const;
 	int32_t get_axis(const int p_axis) const;
 
 
-	int min_axis() const;
-	int max_axis() const;
+	Vector3i::Axis min_axis_index() const;
+	Vector3i::Axis max_axis_index() const;
 
 
 	_FORCE_INLINE_ void zero();
 	_FORCE_INLINE_ void zero();
 
 

+ 3 - 0
core/variant/binder_common.h

@@ -87,7 +87,10 @@ struct VariantCaster<const T &> {
 // Object enum casts must go here
 // Object enum casts must go here
 VARIANT_ENUM_CAST(Object::ConnectFlags);
 VARIANT_ENUM_CAST(Object::ConnectFlags);
 
 
+VARIANT_ENUM_CAST(Vector2::Axis);
+VARIANT_ENUM_CAST(Vector2i::Axis);
 VARIANT_ENUM_CAST(Vector3::Axis);
 VARIANT_ENUM_CAST(Vector3::Axis);
+VARIANT_ENUM_CAST(Vector3i::Axis);
 VARIANT_ENUM_CAST(Basis::EulerOrder);
 VARIANT_ENUM_CAST(Basis::EulerOrder);
 
 
 VARIANT_ENUM_CAST(Error);
 VARIANT_ENUM_CAST(Error);

+ 8 - 4
core/variant/variant_call.cpp

@@ -1486,6 +1486,8 @@ static void _register_variant_builtin_methods() {
 	bind_method(Vector2, lerp, sarray("to", "weight"), varray());
 	bind_method(Vector2, lerp, sarray("to", "weight"), varray());
 	bind_method(Vector2, slerp, sarray("to", "weight"), varray());
 	bind_method(Vector2, slerp, sarray("to", "weight"), varray());
 	bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray());
 	bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray());
+	bind_method(Vector2, max_axis_index, sarray(), varray());
+	bind_method(Vector2, min_axis_index, sarray(), varray());
 	bind_method(Vector2, move_toward, sarray("to", "delta"), varray());
 	bind_method(Vector2, move_toward, sarray("to", "delta"), varray());
 	bind_method(Vector2, rotated, sarray("phi"), varray());
 	bind_method(Vector2, rotated, sarray("phi"), varray());
 	bind_method(Vector2, orthogonal, sarray(), varray());
 	bind_method(Vector2, orthogonal, sarray(), varray());
@@ -1508,6 +1510,8 @@ static void _register_variant_builtin_methods() {
 	/* Vector2i */
 	/* Vector2i */
 
 
 	bind_method(Vector2i, aspect, sarray(), varray());
 	bind_method(Vector2i, aspect, sarray(), varray());
+	bind_method(Vector2i, max_axis_index, sarray(), varray());
+	bind_method(Vector2i, min_axis_index, sarray(), varray());
 	bind_method(Vector2i, sign, sarray(), varray());
 	bind_method(Vector2i, sign, sarray(), varray());
 	bind_method(Vector2i, abs, sarray(), varray());
 	bind_method(Vector2i, abs, sarray(), varray());
 	bind_method(Vector2i, clamp, sarray("min", "max"), varray());
 	bind_method(Vector2i, clamp, sarray("min", "max"), varray());
@@ -1547,8 +1551,8 @@ static void _register_variant_builtin_methods() {
 
 
 	/* Vector3 */
 	/* Vector3 */
 
 
-	bind_method(Vector3, min_axis, sarray(), varray());
-	bind_method(Vector3, max_axis, sarray(), varray());
+	bind_method(Vector3, min_axis_index, sarray(), varray());
+	bind_method(Vector3, max_axis_index, sarray(), varray());
 	bind_method(Vector3, angle_to, sarray("to"), varray());
 	bind_method(Vector3, angle_to, sarray("to"), varray());
 	bind_method(Vector3, signed_angle_to, sarray("to", "axis"), varray());
 	bind_method(Vector3, signed_angle_to, sarray("to", "axis"), varray());
 	bind_method(Vector3, direction_to, sarray("to"), varray());
 	bind_method(Vector3, direction_to, sarray("to"), varray());
@@ -1587,8 +1591,8 @@ static void _register_variant_builtin_methods() {
 
 
 	/* Vector3i */
 	/* Vector3i */
 
 
-	bind_method(Vector3i, min_axis, sarray(), varray());
-	bind_method(Vector3i, max_axis, sarray(), varray());
+	bind_method(Vector3i, min_axis_index, sarray(), varray());
+	bind_method(Vector3i, max_axis_index, sarray(), varray());
 	bind_method(Vector3i, sign, sarray(), varray());
 	bind_method(Vector3i, sign, sarray(), varray());
 	bind_method(Vector3i, abs, sarray(), varray());
 	bind_method(Vector3i, abs, sarray(), varray());
 	bind_method(Vector3i, clamp, sarray("min", "max"), varray());
 	bind_method(Vector3i, clamp, sarray("min", "max"), varray());

+ 10 - 0
core/variant/variant_internal.h

@@ -753,8 +753,14 @@ VARIANT_ACCESSOR_NUMBER(uint32_t)
 VARIANT_ACCESSOR_NUMBER(int64_t)
 VARIANT_ACCESSOR_NUMBER(int64_t)
 VARIANT_ACCESSOR_NUMBER(uint64_t)
 VARIANT_ACCESSOR_NUMBER(uint64_t)
 VARIANT_ACCESSOR_NUMBER(char32_t)
 VARIANT_ACCESSOR_NUMBER(char32_t)
+
+// Bind enums to allow using them as return types.
 VARIANT_ACCESSOR_NUMBER(Error)
 VARIANT_ACCESSOR_NUMBER(Error)
 VARIANT_ACCESSOR_NUMBER(Side)
 VARIANT_ACCESSOR_NUMBER(Side)
+VARIANT_ACCESSOR_NUMBER(Vector2::Axis)
+VARIANT_ACCESSOR_NUMBER(Vector2i::Axis)
+VARIANT_ACCESSOR_NUMBER(Vector3::Axis)
+VARIANT_ACCESSOR_NUMBER(Vector3i::Axis)
 
 
 template <>
 template <>
 struct VariantInternalAccessor<Basis::EulerOrder> {
 struct VariantInternalAccessor<Basis::EulerOrder> {
@@ -1020,6 +1026,10 @@ INITIALIZER_INT(int64_t)
 INITIALIZER_INT(char32_t)
 INITIALIZER_INT(char32_t)
 INITIALIZER_INT(Error)
 INITIALIZER_INT(Error)
 INITIALIZER_INT(ObjectID)
 INITIALIZER_INT(ObjectID)
+INITIALIZER_INT(Vector2::Axis)
+INITIALIZER_INT(Vector2i::Axis)
+INITIALIZER_INT(Vector3::Axis)
+INITIALIZER_INT(Vector3i::Axis)
 
 
 template <>
 template <>
 struct VariantInitializer<double> {
 struct VariantInitializer<double> {

+ 14 - 2
doc/classes/Vector2.xml

@@ -214,6 +214,18 @@
 				Returns the vector with a maximum length by limiting its length to [code]length[/code].
 				Returns the vector with a maximum length by limiting its length to [code]length[/code].
 			</description>
 			</description>
 		</method>
 		</method>
+		<method name="max_axis_index" qualifiers="const">
+			<return type="int" />
+			<description>
+				Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
+			</description>
+		</method>
+		<method name="min_axis_index" qualifiers="const">
+			<return type="int" />
+			<description>
+				Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Y].
+			</description>
+		</method>
 		<method name="move_toward" qualifiers="const">
 		<method name="move_toward" qualifiers="const">
 			<return type="Vector2" />
 			<return type="Vector2" />
 			<argument index="0" name="to" type="Vector2" />
 			<argument index="0" name="to" type="Vector2" />
@@ -315,10 +327,10 @@
 	</members>
 	</members>
 	<constants>
 	<constants>
 		<constant name="AXIS_X" value="0">
 		<constant name="AXIS_X" value="0">
-			Enumerated value for the X axis.
+			Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
 		</constant>
 		</constant>
 		<constant name="AXIS_Y" value="1">
 		<constant name="AXIS_Y" value="1">
-			Enumerated value for the Y axis.
+			Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
 		</constant>
 		</constant>
 		<constant name="ZERO" value="Vector2(0, 0)">
 		<constant name="ZERO" value="Vector2(0, 0)">
 			Zero vector, a vector with all components set to [code]0[/code].
 			Zero vector, a vector with all components set to [code]0[/code].

+ 14 - 2
doc/classes/Vector2i.xml

@@ -64,6 +64,18 @@
 				Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
 				Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
 			</description>
 			</description>
 		</method>
 		</method>
+		<method name="max_axis_index" qualifiers="const">
+			<return type="int" />
+			<description>
+				Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
+			</description>
+		</method>
+		<method name="min_axis_index" qualifiers="const">
+			<return type="int" />
+			<description>
+				Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Y].
+			</description>
+		</method>
 		<method name="sign" qualifiers="const">
 		<method name="sign" qualifiers="const">
 			<return type="Vector2i" />
 			<return type="Vector2i" />
 			<description>
 			<description>
@@ -81,10 +93,10 @@
 	</members>
 	</members>
 	<constants>
 	<constants>
 		<constant name="AXIS_X" value="0">
 		<constant name="AXIS_X" value="0">
-			Enumerated value for the X axis.
+			Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
 		</constant>
 		</constant>
 		<constant name="AXIS_Y" value="1">
 		<constant name="AXIS_Y" value="1">
-			Enumerated value for the Y axis.
+			Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
 		</constant>
 		</constant>
 		<constant name="ZERO" value="Vector2i(0, 0)">
 		<constant name="ZERO" value="Vector2i(0, 0)">
 			Zero vector, a vector with all components set to [code]0[/code].
 			Zero vector, a vector with all components set to [code]0[/code].

+ 7 - 7
doc/classes/Vector3.xml

@@ -184,16 +184,16 @@
 				Returns the vector with a maximum length by limiting its length to [code]length[/code].
 				Returns the vector with a maximum length by limiting its length to [code]length[/code].
 			</description>
 			</description>
 		</method>
 		</method>
-		<method name="max_axis" qualifiers="const">
+		<method name="max_axis_index" qualifiers="const">
 			<return type="int" />
 			<return type="int" />
 			<description>
 			<description>
-				Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
+				Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
 			</description>
 			</description>
 		</method>
 		</method>
-		<method name="min_axis" qualifiers="const">
+		<method name="min_axis_index" qualifiers="const">
 			<return type="int" />
 			<return type="int" />
 			<description>
 			<description>
-				Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
+				Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="move_toward" qualifiers="const">
 		<method name="move_toward" qualifiers="const">
@@ -321,13 +321,13 @@
 	</members>
 	</members>
 	<constants>
 	<constants>
 		<constant name="AXIS_X" value="0">
 		<constant name="AXIS_X" value="0">
-			Enumerated value for the X axis. Returned by [method max_axis] and [method min_axis].
+			Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
 		</constant>
 		</constant>
 		<constant name="AXIS_Y" value="1">
 		<constant name="AXIS_Y" value="1">
-			Enumerated value for the Y axis. Returned by [method max_axis] and [method min_axis].
+			Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
 		</constant>
 		</constant>
 		<constant name="AXIS_Z" value="2">
 		<constant name="AXIS_Z" value="2">
-			Enumerated value for the Z axis. Returned by [method max_axis] and [method min_axis].
+			Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index].
 		</constant>
 		</constant>
 		<constant name="ZERO" value="Vector3(0, 0, 0)">
 		<constant name="ZERO" value="Vector3(0, 0, 0)">
 			Zero vector, a vector with all components set to [code]0[/code].
 			Zero vector, a vector with all components set to [code]0[/code].

+ 7 - 7
doc/classes/Vector3i.xml

@@ -58,16 +58,16 @@
 				Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
 				Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
 			</description>
 			</description>
 		</method>
 		</method>
-		<method name="max_axis" qualifiers="const">
+		<method name="max_axis_index" qualifiers="const">
 			<return type="int" />
 			<return type="int" />
 			<description>
 			<description>
-				Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
+				Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
 			</description>
 			</description>
 		</method>
 		</method>
-		<method name="min_axis" qualifiers="const">
+		<method name="min_axis_index" qualifiers="const">
 			<return type="int" />
 			<return type="int" />
 			<description>
 			<description>
-				Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
+				Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="sign" qualifiers="const">
 		<method name="sign" qualifiers="const">
@@ -90,13 +90,13 @@
 	</members>
 	</members>
 	<constants>
 	<constants>
 		<constant name="AXIS_X" value="0">
 		<constant name="AXIS_X" value="0">
-			Enumerated value for the X axis.
+			Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
 		</constant>
 		</constant>
 		<constant name="AXIS_Y" value="1">
 		<constant name="AXIS_Y" value="1">
-			Enumerated value for the Y axis.
+			Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
 		</constant>
 		</constant>
 		<constant name="AXIS_Z" value="2">
 		<constant name="AXIS_Z" value="2">
-			Enumerated value for the Z axis.
+			Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index].
 		</constant>
 		</constant>
 		<constant name="ZERO" value="Vector3i(0, 0, 0)">
 		<constant name="ZERO" value="Vector3i(0, 0, 0)">
 			Zero vector, a vector with all components set to [code]0[/code].
 			Zero vector, a vector with all components set to [code]0[/code].

+ 1 - 1
editor/plugins/tiles/tile_map_editor.cpp

@@ -3786,7 +3786,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
 					}
 					}
 
 
 					// Draw the warning icon.
 					// Draw the warning icon.
-					int min_axis = missing_tile_texture->get_size().min_axis();
+					Vector2::Axis min_axis = missing_tile_texture->get_size().min_axis_index();
 					Vector2 icon_size;
 					Vector2 icon_size;
 					icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3;
 					icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3;
 					icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]);
 					icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]);

+ 7 - 7
modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs

@@ -17,7 +17,7 @@ namespace Godot
     {
     {
         /// <summary>
         /// <summary>
         /// Enumerated index values for the axes.
         /// Enumerated index values for the axes.
-        /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>.
+        /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>.
         /// </summary>
         /// </summary>
         public enum Axis
         public enum Axis
         {
         {
@@ -365,21 +365,21 @@ namespace Godot
         }
         }
 
 
         /// <summary>
         /// <summary>
-        /// Returns the axis of the vector's largest value. See <see cref="Axis"/>.
+        /// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
         /// If both components are equal, this method returns <see cref="Axis.X"/>.
         /// If both components are equal, this method returns <see cref="Axis.X"/>.
         /// </summary>
         /// </summary>
-        /// <returns>The index of the largest axis.</returns>
-        public Axis MaxAxis()
+        /// <returns>The index of the highest axis.</returns>
+        public Axis MaxAxisIndex()
         {
         {
             return x < y ? Axis.Y : Axis.X;
             return x < y ? Axis.Y : Axis.X;
         }
         }
 
 
         /// <summary>
         /// <summary>
-        /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>.
+        /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>.
         /// If both components are equal, this method returns <see cref="Axis.Y"/>.
         /// If both components are equal, this method returns <see cref="Axis.Y"/>.
         /// </summary>
         /// </summary>
-        /// <returns>The index of the smallest axis.</returns>
-        public Axis MinAxis()
+        /// <returns>The index of the lowest axis.</returns>
+        public Axis MinAxisIndex()
         {
         {
             return x < y ? Axis.X : Axis.Y;
             return x < y ? Axis.X : Axis.Y;
         }
         }

+ 7 - 7
modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs

@@ -17,7 +17,7 @@ namespace Godot
     {
     {
         /// <summary>
         /// <summary>
         /// Enumerated index values for the axes.
         /// Enumerated index values for the axes.
-        /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>.
+        /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>.
         /// </summary>
         /// </summary>
         public enum Axis
         public enum Axis
         {
         {
@@ -218,21 +218,21 @@ namespace Godot
         }
         }
 
 
         /// <summary>
         /// <summary>
-        /// Returns the axis of the vector's largest value. See <see cref="Axis"/>.
+        /// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
         /// If both components are equal, this method returns <see cref="Axis.X"/>.
         /// If both components are equal, this method returns <see cref="Axis.X"/>.
         /// </summary>
         /// </summary>
-        /// <returns>The index of the largest axis.</returns>
-        public Axis MaxAxis()
+        /// <returns>The index of the highest axis.</returns>
+        public Axis MaxAxisIndex()
         {
         {
             return x < y ? Axis.Y : Axis.X;
             return x < y ? Axis.Y : Axis.X;
         }
         }
 
 
         /// <summary>
         /// <summary>
-        /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>.
+        /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>.
         /// If both components are equal, this method returns <see cref="Axis.Y"/>.
         /// If both components are equal, this method returns <see cref="Axis.Y"/>.
         /// </summary>
         /// </summary>
-        /// <returns>The index of the smallest axis.</returns>
-        public Axis MinAxis()
+        /// <returns>The index of the lowest axis.</returns>
+        public Axis MinAxisIndex()
         {
         {
             return x < y ? Axis.X : Axis.Y;
             return x < y ? Axis.X : Axis.Y;
         }
         }

+ 7 - 7
modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs

@@ -17,7 +17,7 @@ namespace Godot
     {
     {
         /// <summary>
         /// <summary>
         /// Enumerated index values for the axes.
         /// Enumerated index values for the axes.
-        /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>.
+        /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>.
         /// </summary>
         /// </summary>
         public enum Axis
         public enum Axis
         {
         {
@@ -364,21 +364,21 @@ namespace Godot
         }
         }
 
 
         /// <summary>
         /// <summary>
-        /// Returns the axis of the vector's largest value. See <see cref="Axis"/>.
+        /// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
         /// If all components are equal, this method returns <see cref="Axis.X"/>.
         /// If all components are equal, this method returns <see cref="Axis.X"/>.
         /// </summary>
         /// </summary>
-        /// <returns>The index of the largest axis.</returns>
-        public Axis MaxAxis()
+        /// <returns>The index of the highest axis.</returns>
+        public Axis MaxAxisIndex()
         {
         {
             return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
             return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
         }
         }
 
 
         /// <summary>
         /// <summary>
-        /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>.
+        /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>.
         /// If all components are equal, this method returns <see cref="Axis.Z"/>.
         /// If all components are equal, this method returns <see cref="Axis.Z"/>.
         /// </summary>
         /// </summary>
-        /// <returns>The index of the smallest axis.</returns>
-        public Axis MinAxis()
+        /// <returns>The index of the lowest axis.</returns>
+        public Axis MinAxisIndex()
         {
         {
             return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
             return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
         }
         }

+ 7 - 7
modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs

@@ -17,7 +17,7 @@ namespace Godot
     {
     {
         /// <summary>
         /// <summary>
         /// Enumerated index values for the axes.
         /// Enumerated index values for the axes.
-        /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>.
+        /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>.
         /// </summary>
         /// </summary>
         public enum Axis
         public enum Axis
         {
         {
@@ -186,21 +186,21 @@ namespace Godot
         }
         }
 
 
         /// <summary>
         /// <summary>
-        /// Returns the axis of the vector's largest value. See <see cref="Axis"/>.
+        /// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
         /// If all components are equal, this method returns <see cref="Axis.X"/>.
         /// If all components are equal, this method returns <see cref="Axis.X"/>.
         /// </summary>
         /// </summary>
-        /// <returns>The index of the largest axis.</returns>
-        public Axis MaxAxis()
+        /// <returns>The index of the highest axis.</returns>
+        public Axis MaxAxisIndex()
         {
         {
             return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
             return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
         }
         }
 
 
         /// <summary>
         /// <summary>
-        /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>.
+        /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>.
         /// If all components are equal, this method returns <see cref="Axis.Z"/>.
         /// If all components are equal, this method returns <see cref="Axis.Z"/>.
         /// </summary>
         /// </summary>
-        /// <returns>The index of the smallest axis.</returns>
-        public Axis MinAxis()
+        /// <returns>The index of the lowest axis.</returns>
+        public Axis MinAxisIndex()
         {
         {
             return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
             return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
         }
         }