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Use filename for scene root of imported models

(cherry picked from commit 82fadde680c9377e0a8da023a66c921174c97aff)
Tomasz Chabora 6 years ago
parent
commit
25074c734d
1 changed files with 4 additions and 1 deletions
  1. 4 1
      editor/import/resource_importer_scene.cpp

+ 4 - 1
editor/import/resource_importer_scene.cpp

@@ -1257,7 +1257,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
 		Object::cast_to<Spatial>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
 	}
 
-	scene->set_name(p_options["nodes/root_name"]);
+	if (p_options["nodes/root_name"] != "Scene Root")
+		scene->set_name(p_options["nodes/root_name"]);
+	else
+		scene->set_name(p_save_path.get_file().get_basename());
 
 	err = OK;