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@@ -43,7 +43,7 @@ StringName AnimationNodeAnimation::get_animation() const {
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Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = nullptr;
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void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const {
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- r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
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+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
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}
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void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
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@@ -130,10 +130,10 @@ AnimationNodeAnimation::AnimationNodeAnimation() {
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void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
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r_list->push_back(PropertyInfo(Variant::BOOL, active));
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- r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0));
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- r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
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- r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", 0));
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- r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", 0));
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+ r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
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+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
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+ r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
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+ r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
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}
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Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
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@@ -607,10 +607,10 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con
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}
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r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims));
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- r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", 0));
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- r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", 0));
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- r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
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- r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", 0));
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+ r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
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+ r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
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+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
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+ r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
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}
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Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
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@@ -752,7 +752,7 @@ void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
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if (n != "count") {
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int idx = n.to_int();
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if (idx >= enabled_inputs) {
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- property.usage = 0;
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+ property.usage = PROPERTY_USAGE_NONE;
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}
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}
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}
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